Anyone else notice that when multiple people are hammering on an uplink/fuel pod/etc. that it forms a polyrhythm?

Any music nerds here? Seems the devs have programmed in some complementary hammering cadences for us to enjoy.

Most commonly I think I hear a 4:3 polyrhythm with two hammers, when a 3rd/4th get added it sounds more like an electronic drum beat lol.

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πŸ‘€︎ u/time_fo_that
πŸ“…︎ Jan 11 2022
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Fuel Pod spawned on the edge of a crater that was on the edge of a cliff. Behold pancake plains.

https://preview.redd.it/htk9cuhbuw781.jpg?width=1920&format=pjpg&auto=webp&s=365d8336ef71463fe7b9139a1d3eb5716a6468a6

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πŸ‘€︎ u/maquaman98
πŸ“…︎ Dec 26 2021
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Will the MISC Odyssey or Endeavor Fuel Pods be able to refuel other ships?

I just got rid of my Carrack for an Odyssey. I loved the Carrack but since I'm more about the money part of exploration rather than the exploration part of exploration the Odyssey fits my needs better.

That being said I bought a CCU from a Starfarer to an Endeavor. I already have one endeavor that will be dedicated to science and research. I want a second one for a mixture of purposes even if it can't refuel other ships. I have another ship I can upgrade to a Starfarer if I have remorse.

I know information is limited but my question (maybe for a future answer) is will either the Odyssey or Endeavor be able to refuel other ships? My guess is no for the Endeavor but yes for the Odyssey considering it can carry a smaller ship and is meant to stay out.

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πŸ‘€︎ u/FinaleNinja
πŸ“…︎ Nov 29 2021
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Does anyone else take the Fuel Cell from the back of their pod even after getting Rex?

Yeah. Still trying to get it, but it sure is kinda fun to hold that and get the feeling that you aren't a total space badass, you're just as human (or squishy flesh bag) again as everyone else.

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πŸ‘€︎ u/Farabel
πŸ“…︎ Nov 09 2021
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I've been playing with ideas for a heavier SRV. This is half a wheel longer but can take 8t of cargo with the transport pod fitted. Other pods include gun turret, refinery, APC, Fuel Rescue, ice-cream van and Winnebago. Probably. Cab can be single, double or armoured. Behold my dodgy 3D efforts! o7 reddit.com/gallery/oglrmb
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πŸ‘€︎ u/DogfishDave
πŸ“…︎ Jul 09 2021
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Cool mechanic, Escape Pods eject when the fuel runs out. v.redd.it/0hie1ktan8t71
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πŸ‘€︎ u/novadarc
πŸ“…︎ Oct 13 2021
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Hehe, I have been busy. Here is my Mars station built in Leo. Then flown into an or orbit around Mars and a drop pod deployed. Fuel was definitely a challenge reddit.com/gallery/qgp1mc
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πŸ‘€︎ u/HardyReduction
πŸ“…︎ Oct 27 2021
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If you were at the Atlantic City Airshow on 8/18, you probably saw these two F-16s fly by towards the end of the show. These pilots were coming back from a four month long deployment and on the last part of an eight hour flight (note the travel pods and external fuel tanks on each wing). youtube.com/watch?v=vkDPG…
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πŸ‘€︎ u/new_tanker
πŸ“…︎ Aug 27 2021
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Calculate transpod pod fuel usage before launch.

I often launch my transport pods with enough resources (steel + components + fuel), as well as a builder colonists so that when they are done at their destination, they can build themselves a launcher and launch back home.

For the purposes of launching the exact amount of needed fuel with the transport pods (in order to prevent wasteful future launcher just to deliver more fuel to stranded colonists), how is it possible to know how much is needed for a certain distance?

I tried launching one pod, seeing how much fuel was used, then using that in my calculations but for some reason that didn't work. I also tried using the "set refuel amount" menu to see how much fuel would be needed, but then I would have to manually calculate the tiles distance between my source and destination, which isn't ideal and can sometimes be wrong (especially over longer distances).

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πŸ‘€︎ u/ZeroByter
πŸ“…︎ Sep 02 2021
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Got my fuel Pod docking station filled and ready to go . Heading out towards Jupiter for a Refueling station.
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πŸ‘€︎ u/7detsaw7
πŸ“…︎ Sep 08 2021
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Not to bad? 12 hours of play time and got a space Station with detachable fuel pods to help with those long away missions reddit.com/gallery/pg7qye
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πŸ‘€︎ u/7detsaw7
πŸ“…︎ Sep 02 2021
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Sazabi sunday! Adding some detail bits to the fuel pods and beam shotgun. Cant wait to get these in primer reddit.com/gallery/p9qvtq
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πŸ‘€︎ u/JAK3_the_snek
πŸ“…︎ Aug 23 2021
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Despite thinking my old UFO pod was rather compact, I have made it even smaller (if you want to build this yourself, you can only fill the fuel tank with about a quarter of fuel or so, the rocket should be just under 7.5 tons) reddit.com/gallery/ooxa02
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πŸ‘€︎ u/kieran69reed69
πŸ“…︎ Jul 21 2021
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More Fuel For The Pod forbes.com/sites/scottmen…
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πŸ‘€︎ u/Mookie_Freeman
πŸ“…︎ Aug 18 2021
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When it’s 9 PM on Monday and Wednesday Night and there’s still no member pod to fuel my will to live
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πŸ‘€︎ u/djgrilledcheese
πŸ“…︎ Mar 16 2021
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The Fuel pod dropped onto the uplink.
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πŸ‘€︎ u/Fightmasterr
πŸ“…︎ Jun 18 2021
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F-16D Block 50 with Conformel Fuel Tanks and Targeting Pod - Turkish Air Force [1080X718]
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πŸ‘€︎ u/GokhanP
πŸ“…︎ May 03 2021
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A B-58 'Hustler' with an external load of four Mark 43 hydrogen bombs. This is in addition to the large center 'weapons pod' carrying nuclear weapons as well as fuel. 1961 [1508x1165]
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πŸ‘€︎ u/MyDogGoldi
πŸ“…︎ May 01 2021
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One Stop Shop if anyone needs any cargo bulkheads, Salvaged Frigate Modules, Drop Pod Coordinate Data, Storage Augmentations, Salvage Data, Warp fuel - Frigate fuel, Units, void eggs, elements, and more just drop by! Coordinates: -2.6, +69.8.
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πŸ‘€︎ u/Littleandy16NMS
πŸ“…︎ Feb 03 2021
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Thought: If manufacturers would come out with a pod standard like a 510. The world would be a much better place and fuel better coil innovation.

So many different pods, they all come onto market, and then fade away, perhaps its just another way that manufacturers get you to buy revision after revision however that didnt stop tank, rda, etc sales. I think it would start a much better coil war.

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πŸ‘€︎ u/Dev_Devilson
πŸ“…︎ Oct 14 2020
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Airbus proposes detachable hydrogen propulsion pods for aircraft. "Each of the six pods...includes a liquid H2 tank, a cooling system, a fuel cell, power electronics, electric motors, an eight-bladed lightweight composite propeller and all the necessary auxilliary equipment..." newatlas.com/aircraft/air…
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πŸ‘€︎ u/chopchopped
πŸ“…︎ Dec 22 2020
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I finally got an orbit, but I am out of fuel and only have the pod and some parachutes.

My apoapsis is 1,800,000m and my periapsis is 110,000m. I am out of fuel. Am I screwed? I ask because I am not prepared for a rescue mission, and this is the first successful orbit as far as the game is concerned. I want to get credit for the mission.

Just give it to me straight, doc. Am I screwed?

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πŸ“…︎ Mar 17 2021
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Add a step to run a fuel pipeline from the cells to the drop pod on Salvage missions

Since we have the mechanic for pipes already, why not include this? It isn’t a huge change but it would make the refueling feel more β€œreal” and would give a quick route back to the pod if the cells land in a weird/awkward spot.

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πŸ‘€︎ u/dampedresponse
πŸ“…︎ Nov 26 2020
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my space station equipped with solar panels, habitation pods, escape system, extra fuel for refueling, a fusion drive thingy at the middle, and finally a very basic antenna.
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πŸ“…︎ Jun 02 2021
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my space station equipped with solar panels, habitation pods, escape system, extra fuel for refueling, a fusion drive thingy at the middle, and finally a very basic antenna.
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πŸ“…︎ Jun 02 2021
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Found out the Fuel Pump floats if you dig it out once you've hooked it up to the Drop Pod. reddit.com/gallery/lpxifh
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πŸ‘€︎ u/seansux
πŸ“…︎ Feb 22 2021
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To save on fuel to break atmo, use a rail gun launch of crew pod, modules, fuel boosters; put it all together in orbit with large magnets.
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πŸ‘€︎ u/SigSalvadore
πŸ“…︎ May 08 2021
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[Discussion] Pod Save America - β€œTrumpism Fuels A Pandemic.” (03/12/20) crooked.com/podcast/trump…
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πŸ‘€︎ u/kittehgoesmeow
πŸ“…︎ Mar 12 2020
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How do you decouple Javelin Fuel Pods?

On fuel Javelins, the fuel pods come in sets of 3 that are connected but submitted separately. But once you take them off the ship, how do you split the pods apart? The grapple can't pull them apart. Detaching 1 pod from the ship & tethering it doesn't work. Obviously you can't use the laser or explosives. Best trick I've tried has been to tether the middle tank so that the set is parallel to the barge where they magically separate and drift into the barge. Would detaching the pods from the ship and tethering the pods in opposite directions work? It seems like that would cost a lot of tethers that I'd need for other parts of the ship.

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πŸ‘€︎ u/New-Lawyer5713
πŸ“…︎ Jan 02 2021
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I ain’t squared of no short! Just bought 4 more fuel pods for the trip. When we taking off??
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πŸ‘€︎ u/obizzler
πŸ“…︎ Mar 02 2021
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Who was in charge of navigation... DID YOU PLOT OUT THE COURSE TO THE EXIT????? ...Ok ok *angry mantis trapped in a stasis pod rage over*.. maybe... maybe we can cloak our way to the exit, hear me out, we got quick engines right? Oh.. we have 3 fuel.. and its 6 jumps not even the scenic route. KHAAN
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πŸ“…︎ Mar 11 2021
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Just made this: for when you need to bring just 1 Kerbal and science points home. 18 mini drop pod style craft around a central fuel core. More mass staying in space, the less you need to bring up on your next launch.
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πŸ‘€︎ u/54chs
πŸ“…︎ Oct 12 2020
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Starship+ Modeler add "pods". If you take a look at the shuttle, there is no reason why the non-winward on re-entry side can's have aerodynamic pods and projections. Pods outside the fuel tank skin are great places to stow solar arrays during launch and landing.
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πŸ‘€︎ u/perilun
πŸ“…︎ Feb 21 2021
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one of doretta's fuel canisters spawned where the drop pod lands, but the model wasn't there or interactable
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πŸ‘€︎ u/Neat0_HS
πŸ“…︎ Feb 26 2021
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Extras - MISC Endeavor Fuel Pod (Added) robertsspaceindustries.co…
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πŸ‘€︎ u/Rainwalker007
πŸ“…︎ Nov 24 2020
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Finally finished adding the main fuel pods to OFASE Station 1. Rate my station if you have a chance.
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πŸ‘€︎ u/Pawpawsmurph
πŸ“…︎ Dec 01 2020
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Observations regarding the wonky physics of fuel and coolant pods (From a Unity Dev)

It has been my observation that this phenomenon takes place intermittently when you have moved the chunk of hull it was attached to.

So if you detach them before disconnecting the hull sections from the rest of the ship, you minimize this problem. Whats more, if you get them out of the ship and down to the green receiving area, without having moved the rear hull sections, you don't experience this problem at all.

Sometimes, when the bug occurs, you may notice that as the pod is acted on by physics forces, it will begin to move relative to an invisible center of mass or origin.

Having done extensive development in Unity3D, My guess, is that the bug takes place when the pod is detached from the hull. In that process, the Rigidbody isn't getting its center of mass recalculated and/or it's parenting isn't being set correctly. So as the physics forces act on the Ridgidbody, the pod moves in local space to its now messed up understanding of where its parent transform is located.

This is my best guess based on seeing exactly the same sort of thing happen in a VR game I was making a year back. Hopefully the devs get this fixed soon because it has caused me to rage quite so many times....

As a practical matter, for players, if you want to avoid the issue, disconnect the pods before cutting the cut points on the hull panel they are attached to, as long as that hull panel hasn't moved before the pods are deposited, you shouldn't run into that issue.

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πŸ‘€︎ u/corndog16
πŸ“…︎ Aug 15 2020
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Learjet 35A with wingtip fuel pods
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πŸ‘€︎ u/CraicHunter
πŸ“…︎ Jun 23 2020
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Second time drilldozer mission bugged to me. A different bug in the same way happened a few days ago with the fuel cell, a bulk detonator exploded and the fuel cell was gone. It was showed at the start where the drop pod cabin would be (in the air) but there was none. Both bugs happened in double xp reddit.com/gallery/jtky2y
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πŸ‘€︎ u/Machlath
πŸ“…︎ Nov 13 2020
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Spawning a bulk detonator during the 'repair the fuel pod/beacon' mission is completely bullshit.

Just solo'd a deep dive and the game spawned a bulk detonator immediately on point and I couldn't kill it fast enough. It killed me 4 times in a row cause it would just spam the explosion as soon as I spawned. If I left the area, the bar would start depleting.

This isn't fun. This is stupid. Please prevent these things from spawning or spawn them far enough away so I have a chance to actually kill them.

edit: Someone made a great point. They're fun when you're with a team. Solo they need to be tweaked or removed because there's no way to divide their attention.

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πŸ“…︎ Jul 06 2020
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I've officially completed my first space station. Complete with 12 escape pods, fuel production capabilities, and a working robotic arm. I present to you Endeavor Station.
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πŸ‘€︎ u/SpaceDust07
πŸ“…︎ Jun 20 2020
🚨︎ report
Airbus investigates hydrogen fuel cell propeller pods configuration for aircraft

The company is looking into the possibility of using this method of commercial aircraft propulsion. Airbus has launched new studies to determine the scalability of a hydrogen fuel cell propeller pods configuration for use on zero emission commercial aircraft... READ More

http://www.hydrogenfuelnews.com/hydrogen-fuel-cell-propeller-pods/8542411/

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πŸ‘€︎ u/newsienow
πŸ“…︎ Jan 26 2021
🚨︎ report
Luna Colonization Phase-1: 5 launches planned to haul emergency pods to Luna. All pods have backup supplies/fuel with ports for retrieval. Topped with the Diamond Lander, fully capable of Droo return in an emergency event.
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πŸ‘€︎ u/oMrGrimm
πŸ“…︎ Jul 01 2020
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