A list of puns related to "Central Intelligence Machinery"
Anyone have this saw? I want to knock out some animal shapes in 3/4β wood for Christmas gifts.
I've had the lathe for a while now, and I want to start cranking out some tobacco pipes. I just don't know what kind of chuck/backplate I'll need. Does anyone have recommendations?
Different kinds of games test different skill sets- puzzle games for example often test the elasticity of your thinking, your ability to extend the logical rules of the systems presented and make deductions. Competitive multiplayer games test your ability to outplay opponents on both a mechanical and tactical level, attempting to demonstrate both mastery of the systems as well as predict opponents actions and circumvent them.
What I want to know though, is could you design a game which serves to train and test the players emotional intelligence, and reward players for being capable of more complex connections, pushing them towards empathy as the goal, to where they are more perceptive in interactions?
Obviously conversation is harder to gamify than violence, which is why we see so many different kinds of games simulating physical conflict and much more linear interpretations of verbal engagements, though in certain niches the envelope is being pushed. If one used things like social interaction mechanics or griceβs maxims, you can begin to codify underlying communication rules which serve to set a systemic backbone where you can give the player meaningful feedback to their actions that is parsed within the communication- obviously you want to teach them to understand the dance of dialogue and the like, but as utility-oriented agents in a game, they need to comprehend the systemβs state so their actions can be refined to prefer higher utility outcomes.
Especially as someone who is a VR enthusiast, I think this is a space that warrants exploration. With VR, you get access to the full communication suite to embed one in natural feeling interactions, as you capture voice, head and body position, hand tracking, and soon, with the next generation of headsets ie Cambria and the like, they will bring eye tracking and facial expressions.
Body language is largely universally constant:
>In one study, eighteen different facial-bodily emotional expressions of boredom, fear, anger, shame, amusement, pain, confusion, disgust, surprise, happiness, embarrassment, hunger/food desire, coyness, pride, sympathy, sadness, sexual desire, and interest were all reliably identified above chance levels across nine different cultures (Cordaro et al., 2020).
>Consistent with these findings, a study published just this year found that we not only recognize, but also produce many of the same facial expressions in the same contexts across the world; applying mac
... keep reading on reddit β‘They have also made use of FTL & FTL Communications NOT based on an extremely rare resource from a single planet
And very much dislike being accused of βdecadenceβ for using machinery
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