A list of puns related to "Pacific Halibut"
Well, looks like crabinet has finalized their slides, and I'm gonna comb through it and criticize it. Again. Again. But a quick note, they said in the pinned post to note the importance of those changes, so I'm gonna do that. Let's get on with it.
Whale shark: Overall, a decent buff to its hunting capabilities. I'm not sure if the teleporting would actually do anything, since the remoras would be able to dig. I'm still pretty bummed out about the lack of a remora speed increase, though. -medium-high importance
Tiger shark: Repeat what I said in my last criticism. I think tiger shark can already smell blood while being visible, but it's nice to have it eat what I've heard is the new beaver dam food when the update comes out. -medium-low importance
Bull shark: Makes bull shark a tiny bit better if it doesn't get that full combo. Does this have it get out of it's current conundrum of being one of the worst tier 10s at confirming kills and its lifesteal being arguably the most useless ability in the game? No. Oh, and removing the bug is cool too I guess. -medium-low importance
Coconut Crab: A big nerf to an animal that frankly kinda deserves it, cococrab being potentially fast, deadly, AND tanky is a bit too good. This'll make cococrab quite vulnerable in open waters. medium-high importance
LBST: a small speed buff to sharpen that rough edge. It probably won't benefit too much from it, of course, especially with its current playstyle. -low importance
Stonefish: A great buff to stonefish offensively. The buff to the barbs will make it so other tier 10s would have to think twice before barging through them. However, I'm not too sure about the nerfs to its digging, maybe revert one of them? I'd like stonefish to keep a good amount of its ambush quality, though I understand if you don't want to keep its survivability too high. -high importance
Pufferfish: Cool, I guess. Puffer felt a tiny bit underwhelming sometimes. Thing is, I don't think it needs a buff to its attack. -low importance
Sunfish: A great rework to make unfunfish more funfish. My favorite part about this is that it makes sunfish offensively viable while not totally screwing up its identity or gameplan like many other offense-driven reworks. Oh and also so there's an animal that can actually somewhat use lifesteal to a decent potential. **-high i
... keep reading on reddit β‘All ratings are out of 10, and solely from personal experience. Disclaimer that some of the power of these animals results from bugs and will hence change when they are officially released.
Bowhead Whale:
Hunting: 4 - It can barely hunt
1v1ing: 6 - It proves to be a good fighter, but lacks agility
Survivability: 8 - Can easily escape with icewall and dig
Fun level: 5 - This is like the most boring new apex
Overall: 23/40 - Barely above average.
Giant Pacific Octopus:
Hunting: 6 - It can hunt, but suffers due to its teleport
1v1ing: 7 - High damage with ink cloud with flexibility
Survivability: 8 - Teleports through walls and invisibility
Fun level: 8 - This was pretty fun to play for me
Overall: 29/40 - Good animal with some flaws.
Halibut:
Hunting: 9 - It can chainboost and eat while boosting
1v1ing: 8 - High damage with clouds with area denial
Survivability: 9 - Dig ability with chainboost
Fun level: 7 - Fun, but gets bland after a while
Overall: 33/40 - Overpowered in certain areas.
Coelacanth:
Hunting: 5 - Prey escapes easily from drones
1v1ing: 6 - Drones are hard to regen in a fight
Survivability: 7 - Only normal boosts and 30% armor
Fun level: 7 - Fun, but gets bland after a while
Overall: 25/40 - Barely above average.
Beaked Whale:
Hunting: 8 - 3 Bubbles pretty much oneshot most prey
1v1ing: 9 - 900 burst damage with selfbomb bug.
Survivability: 7 - Can stun enemies to run, all-salt access
Fun level: 10 - THIS IS INSANELY FUN TO PLAY.
Overall: 34/40 - Overpowered, but with bugs.
Japanese Spider Crab:
Hunting: 10 - Grapples cost half a boost, long range
1v1ing: 7 - Not the best fighter, but can use bleed
Survivability: 8 - Your grapple brings you far away
Fun level: 9 - Very very fun.
Overall: 34/40 - Overpowered with no bugs.
Megamouth Shark:
Hunting: 6 - Prey escapes easily from laser
1v1ing: 10 - ~200 damage per hit when flashbanged
Survivability: 7 - It only has its normal boosts
Fun level: 8 - This was pretty fun to play for me
Overall: 31/40 - Overpowered in fights, but a meh hunter.
Conclusion: The current best animal in the beta is tied between the JSC and Beaked Whale. However, beaked relies mainly on bugs to rack up insane amounts of burst damage, while JSC excels at hunting and does pretty well in 1v1s. Gameplaywise though, the Megamouth Shark is technically the strongest animal, because most of your xp will come from fights and not low tier kills. Its ability to fight off basically any
... keep reading on reddit β‘First off, they all look incredibly fun and all of them seem usable!
First is the halibut since to me, it had a lot more to dig into.
First: the clouds it leaves behind slow animals, makeing them very good for potential hit n run or escaping teams. Also, they detonate if you hit something, causing them to grow in size and afflict some damage.
Second: its gonna excel at escaping fights. The slowing clouds, the ability to dig and the fact that its charged boost works like a slower frilled shark but still full turn. It looks very fun, and like there are many nasty tricks you could just whip out mid fight.
Next is the coelacanth, which seems to be interesting. Moderate stats, butmtiple very.fast homing drones who attack one after another. Seems great for keepinga. Constant pressure, prehaps even while fleeing, similar to a stonefish or thresher shark.
Next is the megamouth shark.
What I gleaned from it: it can throw you off guard and do a lot in that short time span. The moment before your vision clears is roughly enough time for it to land 2 hits on you or reposition. This will make it exceptional at hit n run since it will be able to strike and vanish, or absolutely wreck you. The increased damage to flahsbanged players makes it seem to hit rather hard, and the beam does constant damage. Its like a sawfish and octopus hybrid with basking stats and a flashbang.
Onto the spider crab: Looks like one if the best animals for repositioning. Given the ludicrous range, you could be foghting a player and just dip. And if someone flees you can ride their trail staright up to em and finish them, and you get pulled with so they can't dodge it. What does that mean? Kill security. If you fight a team or attack a king and they run, you can be everywhere they try to go. Ypu can kill a player in front of them by latching to said player, and rebound into another fight. Overall, seems like its concept is simple but effective. It may be a very competent hunter, the likes of csquid or goblin shark. Also 25% armor and 15% damage reflect low tiers are gonna get absolutely stomped by it.
Giant Pacific octopus: Better stonefish. Better octopus. All in one. Absolute unit by the looks. Looks fun to play and difficult but fair to fight, its poisonous ink cloud that blocks vision looks like something out of a boss fight. Also its teleport boost can go through players and walls. Obscenely good kill steal potential. Its poison cloud will also make it absolutely hard counter pira
... keep reading on reddit β‘Bugs:
Sharks do not lose oxygen, even when grabbed by sharks
Pancakes can repeatedly damage 175 when they sandwich their prey to a terrain (this is how I hunt most Lion Mane Jellys)
Lionfish's blasts deal no damage to Jellyfish and some other animals/ It could pass through hiding places like shipwrecks
When animals spit out animals toward a terrain, they get stuck there. This happened to me twice, when a moray spit me out and a whale bursted me out towards terrain, I was stuck FOREVER and had to reload the server :(
Damage Control:
Giant Pacific Octopus (GPO) in real life have no base damage as same as a shark, so so it should be decreased. I the other hand, it should have more HP.
Beluga whales emit 3 objects that damage 60 each, and can do that 3 times, which equals 540 in total. This ability can overwhelm a tier 10 very easily. The object damage should be decreased.
Beaked whales's bubble does 150 dmg each, max 450. This ability kills animals with less HP (like Marlins), Big animals [bcuz it's easier to aim] (like cachalots), and slow animals (again, like cachalots). My suggestion: A bubble should use a shorter charge time and only half a boost, and do 70 dmg each, max 5 bubbles on each animal.
Halibuts can do 275 dmg in one shot, and has 3 boosts. It can dig through terrain quickly. This ability can beat any enemies, except for ones that are quick and can escape or those like cach or whales that are tanked. Halibut should have either one of these:
a. Have only 2 boosts.
b. Has 120 base damage and 80 explosion damage.
c. Use the Dash to dig in through the terrains/move slower in the terrains.
Halibuts are preys to most animals in real life, and I really don't agree the fart fish being in Tier 10 being overpowered.
Some other suggestions:
Pelicans can swallow and suffocate animals, and Tier 4 and below (with the exception of jellyfish and air-breathing animals) are literally free food to pelicans. It should rather inflict DPS and spit after 5 seconds.
a. Tier 1 piranhas should not be assailable to Tier 10s.
b. Piranhas are known to be aggressive when they are in swarm form and in calm when they are individual. Piranhas should increase damage the more they have in their swarm [Not the team swarm, you can have 10 piranhas max in each swarm that I'm talking about!] . (I think 2 or 3% more damage/each piranha should be fine)
>!If you're opening this spoiler then I guess
... keep reading on reddit β‘Descriptions for the new beta animals
Parrotfish: Charge your boost to cover yourself in mucus and absorb damage, but watch out, status effects such as bleed and poison can cancel it as well as grabs.
Vampire Squid: Charge your boost to turn the next hit you receive into healing instead.
Sarcastic Fringehead: Charge your boost to apply the fear effect to nearby animals, which forces animals to go in the opposite direction of you.
Cookie Cutter Shark: Charge your boost to become invisible and latch higher tier animals, charge boost again to gain xp and apply bleed, canceling the latch. You can also grab smaller animals and shake to deal extra damage, and gain xp.
Wolf Eel: Charge your boost to grab a smaller animal, shaking will apply bleed. You can latch onto bigger animals and charge boost again to damage them and make them bleed.
Beluga Whale: Charge boost to shoot 3 projectiles that bounce off animals and terrain, each bounce increases the damage. You gain speed near icebergs.
Coelacanth(will maybe get a rework): Biting animals, shells or eating sushi will make bones that turn into ghosts if you stay near them. Click on an animal to shoot the ghost to the animal and deal damage. Charge boost to dash.
Beaked Whale: Charge boost to shoot a bubble that bounces off terrain and sticks to animals. Charge boost to detonate all the bubbles and deal damage that stacks with each bubble. You can see bubbled animals far away.
Bowhead Whale: Click to shoot an ice block. Click again to detonate it, knocking back animals to the direction opposite to the detonation location of the block. Charge boost to create an ice wall that pushes animals, dealing no recoil damage. You can dig through icebergs.
Giant Pacific Octopus: Boost to dash and go through animals and stay invisible until you move again. Charge boost to make an ink cloud that poisons animals and makes them unable to see below the ink cloud.
Halibut: You can dig through terrain and gain speed near terrain. Charge boost to speed up and make a mud trail that slows down animals and explodes when someone boosts in it, dealing damage and applying the weakness effect.
Japanese Spider Crab: Boost to apply bleed. Charge boost to shoot a projectile that grapples onto animals and terrain and pulls you towards it and applies bleed to animals. You can walk at any angle.
Megamouth Shark: Charge boost to make a laser that flashbangs animals and does damage per second. You gain extra speed and damage during th
... keep reading on reddit β‘Today is the final day for written comments to the North Pacific Fishery Management Council (NPFMC) on the dwindling halibut stocks. The population is crashing due to almost entirely Washington & Oregon based trawling fleets wasting millions of pounds of by-catch as they solely target pollack. The written comment section closes to the public at 5:00PM AKST.
There are 4 actions being proposed. Alternative 4 will allow for the most by-catch reductions that comes close to restoring equality in the halibut fishery. There are small, halibut-dependent Alaskan communities facing severe economic and food security impacts because the trawlers are literally dumping their livelihood overboard. Alternatives 1-3 will not likely benefit these communities because they are written in favor of the trawlers. The by-catch limits outlined in them simply arenβt restrictive enough to make much of an impact on our stressed halibut population. In fact, Alternative 1 is to keep the status quo as is. The trawling companies are loaded with money, and thus are totally capable of using existing technologies and avoidance behaviors to reduce by-catch without hurting their bottom line. They are very greedy, however, and will take the easiest route possible even if it means Alaskans will continue suffering.
Please leave a written comment today discussing how the reduced halibut numbers impacts you, and be sure to mention that you support Alternative 4. The council also has actively restricted comments since last April on this issue because previous comments were too βabusiveβ and βdisrespectfulβ for certain council members (bullshit, I know). *Please be respectful and DO NOT use vulgar or offensive language when writing your comments* because they WILL abuse it to further restrict Alaskansβ rightful voices and opinions. The halibut agenda item is under C2, and you must click the βComment Nowβ button next to C2. Here is the comment portal link: https://meetings.npfmc.org/Meeting/Details/2713
If you are unable to write a comment for any reason, please sign this letter today before 5:00PM: [Link to the letter](https://click.ngpvan.com/k/38977869/317883513/-135751966?nvep=ew0KICAiVGVuYW50VXJpIjogIm5ncHZhbjovL3Zhbi9UU00vVFNNQUsvMS81MDAyMSIsDQogICJEaXN0cmlidXRpb25VbmlxdWVJZCI6ICJiMzA3Mjc5Yy04MDRkLWVjMTEtOTgyMC1jODk2NjUzYjI2YzgiLA0KICAiRW1haWxBZGRyZXNzIjogImxpbmRzZXlAYmxvb21pbmFsYXNrYS5uZXQiDQp9&hmac=X2B3qzN679T
... keep reading on reddit β‘Why the cold deep habitat for animals needs a change
Current cold deep habitat for animals: Animals can access both warm and cold deep as well as shallow arctic
How I want it to be: Animals can access only cold places; shallow arctic and cold deep
But why?
It's because first of all it increases diversity in the arctic. The snow and below update wasn't enough for the diversity of arctic animals as only bowhead whales are the only arctic exclusive animal in the update. If this suggestion was added then wolf eels, halibuts, giant pacific octopuses, king crabs(maybe not now since we need a deep t2 replacement) and sleeper sharks could contribute to the arctic's diversity. Japanese spider crabs could live there too although their current habitat is only deep. This would also allow the Japanese spider crab to have fun in the arctic shallows playing around with eagles without having to worry about pressure, plus this is also realistic.
The secondary reason is for realism. Almost no animal in the world is exclusive to cold shallows and cold deep and warm deep. "Realism doesn't matter", you might say, but you see there's nothing wrong with realism as long as it doesn't hinder gameplay.
The third reason is for consistency. It feels weird to have an animal live in cold warm shallow deep but it actually only lives in cold shallow and cold deep and warm deep, not containing warm shallow.
Prologue
09:30 July 5, Year 2489
It was Year 2489. Human observatories have just discovered a giant asteroid, as big as the one which wiped out the Dinosaurs, was heading straight to Earth. As the familiar words "Mass extinction in 10 minutes" flashed across the computer screen, they all knew it was too late. History was going to repeat itself. Fleets and fleets of starships blasted off from the now deserted Earth, leaving the animals behind.
Plants died out as the sun was covered, animals starved to death. Only the strongest and most intelligent aquatic creatures were left behind. Radioactive dust from the Starships' thermonuclear engines filled the toxic atmosphere, raining down to pollute the oceans. The remaining animals gathered together to discuss the future. They quickly settled on a point: To survive, the animals were forced to form a civilization...
Story
12:00 July 5, Year 2490
It has been a year since the mass extinction. The Civilization was struggling to survive. Wrecked ships and flooded houses littered the seabed. The civilization had been through a reform, and all the surviving animals were organized into 10 "Tiers" depending on their strength and abilities.
The Civilization had settled in the Coral Reef, the safe haven for many animals.
October 19, Year 2491
Another year has passed. Using abandoned wisdom discovered in Human settlements, the animals have mastered the art of "evolving". Animals could now gradually evolve into higher Tiers as they grew up. None of the animals knew a sinister threat was growing.
December 9, Year 2491
The real test of the Civilization has come. The Giant Pacific Octopuses and the Halibuts- who initially resisted to join the Civilization- had formed a large team and attacked the Coral Reef. After a fight, the Civilization was forced out of their habitat. Many was scattered during the Retreat, and the Civilization had been greatly weakened. With the GPO-Halibut teams close behind, the Civilization escaped to the Swamp. The strange thick, salty water was unfamiliar to most of the animals except those accustomed to the swamp, and some were killed by drinking too much of the salt water.
The dark waters of the Swamp hid many dangers, and the seafloor was littered with bones of long-dead animals...
To be continued!
Thank you for reading this post!
It really does, I swear!
For context I'm a Refuse Driver (Garbage man) & today I was on food waste. After I'd tipped I was checking the wagon for any defects when I spotted a lone pea balanced on the lifts.
I said "hey look, an escaPEA"
No one near me but it didn't half make me laugh for a good hour or so!
Edit: I can't believe how much this has blown up. Thank you everyone I've had a blast reading through the replies π
Im going to focus on the t10s for the time being, starting with the new ones.
Megamouth shark looks like a fun animal with n9t quite a projectiles but rather a long attack with tick damage and a large hitbox. The blinding looks interesting, but is not as impactful as inking since the range for your vision is just about the old range for octopus inking sight.
Also its grabbable, and seems to lack a normal boost, so it likely won't be that overpowered and still be wrecked by gsquid.
Coelacanth looks strong, but niche. Good for getting fights over quick but past that it'd struggle.
Halibut... ive forgotten but iirc it sets damaging traps behind, so it looks fun.
Beaked whale having stun when it detonates its projectiles and does dmg seems pretty strong. Fire off soms projectiles, and blow em up as the enemy runs at you to make their momentum throw them into you not to dissimilar to polar bear, but shorter stun and some more damage.
Bowhead whale looks like a tank with an actually fun ability. The ice wall looks like a good way to declare a territory, defend against projectiles and grabbers, as well as defending against teams. Also the explosive ice blocks would be good, but extra knockback immediately detracts from its hunting potential.
Giant Pacific Octopus looks like a really cool animal, poison clouds that make you unable to see that it can see into, as well as being able to boost through you and become almost invisible seems very strong.
You could set a poison cloud as a team jumps at you then become invisible while thry are confused and possibly leave. You can also boost straight through players, so youcould easily dodge some nasty abilities like grabs or stuns, as well as avoid cheap and inescapable situations regarding a possible stun spam team or gran succ spam team.
Japanese Spider Crab looks interesting, but unless its ability does spmething more unique other than repositioning it'll likely be an inneficient hit n runner since the deep already has goblin shark, csquid and gsquid.
Also some tier 10s have reworks such as the following:
Sawfish will have a 3rd boost. Itll be better at hunting and securing kills, but thats the only real issue it solves.
Goblin shark will have 50% extra speed and armor pierce when its uncharged boost is ready. It won't be grabbable when charging.
Polar bear can now dash, and the snowball is a 350 ms charged boost. It will be sooo much better with this change. This might make it able to throw snowballs
... keep reading on reddit β‘Well, the slides were edited quite a lot, and are now a day into the polishing phase. So, I think it's fair to re-do my post on the changes.
Whale shark changes: This seems to actually be a pretty nice change overall. The remora's speed is still an issue, though.
Tiger shark: Hold on, doesn't tiger shark already have bloodsense all the time? Or was that something in beta?
Bull shark: A small and certainly deserved buff.
Coconut crab: A little more forgiving than the 25%. This won't make cococrab too frail.
LBST: ok
Stonefish 1: Alright rebalance, though I an oxygen buff to compensate the digging change is wanted.
Stonefish 2: Another alright rebalance. Again, I dunno what stonefish is going to do with that extra 10% slow, though. Probably a bit better than stonefish 1 overall.
Pufferfish: Well, it's now a viable alternative to ray. Dunno if that damage buff is warranted, though.
Sunfish: Certainly a good unfunfish rework to make it more funfish. Maybe an hp buff to 1000 is ideal due to the massive armor nerf, though it might be unnecessary with the added lifesteal.
Shark: decent QoL changes, what else is there to say?
Manta ray: Certainly nowhere near the ideal manta forme, but certainly far better than the mess we have now.
Marlin: YES FINALLY
Basking shark: Eh, this doesn't really help it against crowds, and makes it not keep the memorable "somewhat unkillable juggernaut" identity it has and makes it a more generic offensive tank.
Orca: The air grab duration being made the same as the water grab duration would certainly make orca a touch less annoying.
Mahi mahi: ok
Whale: You only really changed a single part of whale that actually matters. Also, I don't think it's a good idea to make it attack lower tiers. Like I said in my previous post, it's friendly fire towards low tiers either shouldn't be changed or be tiers 2-5 at maximum.
Humpback: An interesting rework, noticably increasing its offensive capability while making heal song less annoying. I don't really know how balanced this would make humpback, I guess we can only wait and see.
Bowhead whale: Decent changes overall, I guess. Mildly helps a mildly underperforming animal.
Elephant seal: This makes eleseal a good bit more generic, and makes it benefit less from its primary signature ability. I don't think this
... keep reading on reddit β‘What if deeeep.io tier 10 animals had PokΓ©mon types
Coconut crab: water/fight
Giant squid: water
Colossal squid: water
Marlin: water
Orca: water
Leatherback sea turtle: water/rock
Polar bear: ice
Walrus: ice/water
Elephant seal: water/ice
Whale: water
Cachalot: water
Humpback whale: water/psychic
Stonefish: water/poison
Moray eel: water/dark
Atlantic torpedo: water/electric
Basking shark: water
Whale shark: water/psychic
Tiger shark: water/dark
Shark: water/dark
Thresher shark: water
Bull shark: water/dark
Manta: water/psychic
Sunfish: water/fairy
Goblin shark: water/dark
Sleeper shark: water/dark
Eagle: normal/flying
Hippo: normal/water
Crocodile: water/dark
Anaconda: water/fight
Alligator snapping turtle: water/rock
Giant softshell turtle: water/rock
Alligator gar: water/dark
Sawfish: water
Piranha: water/dark
New animals
Bowhead whale: water/ice
Beaked whale: water
Halibut: water/ground
Giant pacific octopus: water/poison
Coelacanth: water/ghost
Megamouth shark: water
Japanese spider crab: water/bug
I know this is useless, itβs just for fun
Do your worst!
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