A list of puns related to "Velocity Of Money"
So there is a correlation with money supply, interest rates, GDP, money demand and prices/inflation. But there's also velocity of money which if often cited as being a factor in increasing inflation. Can anyone speak into this? I haven't been able to find a UBI article (or detailed thread here) that discusses velocity of money and how it won't cause inflation. It's been the lynchpin in some conversations I've had recently, and I'm starting to see it thrown out on twitter. Let's get smarter by tackling this concept! MATH
The economic law as I understand it is: More money, more spending, essentially more demand (or the appearance of it at least), thus confidence in raising prices. I've always considered since the FD isn't going to a specific few industries crazy inflation from concentrated demand won't occur. But even at the national level dispersed across all sectors, critics are citing velocity in general as a driver of inflation alone.
From a quick search I skimmed these:
https://seekingalpha.com/article/4045250-velocity-money-mean-u-s-inflation
https://en.wikipedia.org/wiki/Velocity_of_money
https://www.youtube.com/watch?v=stfSnPaaK04&feature=youtu.be
https://www.youtube.com/watch?v=BKEp1pzwTsg
https://thismatter.com/money/banking/money-demand-money-velocity.htm
Couple of comments on the Youtube videos talk about Velocity being a myth. Also Wiki seems to suggest there is debate amongst economist how it effect things (isn't that everything in economics lol).
To me there's a question of correlation/causation. Velocity will increased when money supply is increased, inflation is high, etc, but does than mean if velocity alone changes it will cause inflation itself? It makes since that when inflation is rising, velocity increases, because you are loosing value by holding onto money, as the longer you have it the less it's worth. What that kind of transactions are motivated by that? Savings, investments, people who've been waiting to make large purchases, etc. It doesn't seem on the surface that it'd affect average consumer spending on essentials/staples. I can't seem to find why velocity itself would cause prices to go up ot
... keep reading on reddit β‘In the book retire young retire rich by Robert Kiyosaki he talks about the velocity of money. In simplistic terms for every million shares you own your money has a velocity of $100 for every satoshi movement. Right now the price is basically free, which means you can get in with an obscene number of shares for peanuts. I've been in the crypto market for over 2 years now and I've never seen any crypto stay below 40 satoshis for very long.
Asher Edelmen, who is an investor(apparently he was one of the inspirations for Gordon Gecko), made this assertion during an interview. Here is an article about it. Is there any research or historical evidence that shows that the economic policies Sanders proposes will actually increase the velocity of money (significantly)? Edelman says that poorer people tend to spend more of their earnings(100%-110% according to Edelman), and that the one-percenters spend less(5%-10%). I can't find a source for this data, but I would assume Edelman knows what he is talking about.
Thanks.
This skin passed as a legendary back when it released because it was very unique. Now in season 9, there are far and away much more impressive skins that are even cheaper than what Velocity is selling for. The skin doesnβt even have an additional style to remove the mask to actually show the part about the skin everybody cares about, headhunter. Donβt waste your money on this shit.
It is easy to find historical data on money velocity (e.g. M2 velocity or MZM velocity) for the US. I haven't been able to find good historical date for other countries though. Does anyone know where to find this? For example, does anyone know where to find it for Japan, the UK, or the Eurozone?
Presuming birds are real, are they aware of their terminal velocity?
How much force could a single hydrogen atom deliver to spacecraft armor at almost 97% of the speed of light?
I miss the days of old when I could launch a Nova across the map to shut down roaming supers. I miss the feeling of being a truly super space wizard.
Look at the power in this short D1 montage.
Example 1:
https://youtu.be/PIVUgFRduW4
Now look at this would be easy double kill Nova had I not thrown a purple glob of molasses.
Example 2:
https://youtu.be/smw7uF3jS5I
EDIT:
Some guardians have suggested that maybe holding down super activation should cause top tree super to activate shatter and holding down super activation for bottom tree should activate lance.
I am an advocate for this idea. Giving new utility to both skill trees would be an interesting and useful aspect to both trees.
Iβve done analysis on multiple categories of items that you can purchase from with Qantas and Velocity points β e.g. flights, upgrades, online store items, hotels, car hire and even charitable donations and figured out the $ (or more like cent) value of each. A summary for each is below.
Donβt want to force anyone to read through it but if you do and can give any feedback itβd be much appreciated!
Qantas: https://laymansterms.com.au/how-much-is-a-qantas-point-worth/
TLDR: Classic Rewards flight bookings are going to be the best option and give you a value of 1c β 8c per point. Steer clear of using points to pay for: car hire, hotels, taxes and 3rd party fees, anything from the Qantas Store and βPoints Plus Payβ flight payments. Otherwise, youβll only get a value of 0.5c β 0.7c per point. If you have Platinum status, use your points for flight upgrades to get between 4c β 12c value per Qantas point.
Velocity: https://laymansterms.com.au/how-much-is-a-velocity-point-worth/
TLDR: βReward Seatβ domestic flight bookings are going to be the best option and give you a value of 1.5c β 3c per point. Avoid using points on hotels, taxes and 3rd party fees, the Virgin Australia Online Store or βAny Seatβ flight redemptions. Otherwise, youβll only get a value of 0.2c β 0.8c per point. If you have Gold or Platinum status, use your points for flight upgrades to get between 5c β 13c in value per Velocity point.
Those three issues are the combination that I think make the game the worst, be it through poor balance, frustrating mechanics, or lack of realism. I'll break what I mean down for each in a paragraph, but I think these things together combine in making high-gear players seem like walking Terminators, and letting min-maxed guns like the meta4 rule the field.
By hitbox modeling, what I mean is lack of proper armor plate models. Fort armor is level 6 rated only in the plate itself, whereas the rest of the rig is kevlar, max level 3 or so, for spall control and general shrapnel protection. This is a problem because the Fort and Redut full both turn your upper arms, underarms/armpit region, shoulders, lower belly, ect into steel-clad, impervious limbs- when in reality, these areas are only protected from most pistol and shotgun rounds, with even cheap 556 going through everything except the main plate, and side plate if fitted.
The solution here is to just completely revamp the torso hitboxes for the armor rigs themselves, to properly model the plate internally as well as the soft rig itself, if armored. Ideally, all armor vests would be converted into chest rigs with customizable pouches, and rigs that support plates into armor, with the option to throw on something like a scav vest on top for the space instead of attaching pouches- and then allowing players to insert armor plates of their preferred rating, so Forts are something that gives you soft armor protection over a large area, but is otherwise just a plate carrier.
The second issue is kinetic damage- I've seen this discussed here before, but having things do near zero damage, and have absolutely no effect on target if they fail to pen is frankly stupid outside of stuff like 9x18, especially if its soft armor like the Kirasa. Slugs and similarly heavy/energetic rounds can break ribs even through a plate without a trauma pad (which I imagine most of the rigs would have, though) and would definitely have more of an effect on accuracy, vision, and general well-being than they do currently. Headshots blocked by helmets are also absurdly weak right now, just causing a bit of ringing and blur, when they can easily concuss or knock out someone, potentially damaging the spine at poor angles.
This could be fixed by adding some (greater) element of kinetic damage greater than "you lose some stamina" as it is now, primarily by greatly increasing the visual effects. The primary concern here is not "dump a 10-
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