A list of puns related to "Smeltery"
Hi! This is a Tinker's Construct Smeltery Blueprint. The [DEWSIGN] in the title is just an extra name for my designs.
This Blueprint only uses Vanilla blocks and Tinker's Construct blocks so you can bring it into any modpack you happen to be playing. It uses hoppers for automatic item input into the Smeltery (via a chute on the smeltery floor) and the output consists of 5 Casting Tables and 2 Basins, all of which are setup with hoppers underneath for automatic item output, although you would still have to manually click on the faucets to activate them. On the back of the smeltery are 3 fluid tanks.
If you don't have all the resources, remember you can still attempt to build without them. For example leave out the hoppers or some of the drains, maybe even some of the basins or casting tables from your inventory, and just replace the gaps with some more seared bricks or some item pipes. If you also aren't a fan of the wood accent, simply don't have any wood in your inventory when you build it :) then you can go in and add what you'd like.
The build is 13x13 with the inside of the smeltery being 7x7 and the height is 5.5 blocks tall (top is slab)
Item List: https://imgur.com/gallery/ig7MOgc
Gallery: https://imgur.com/gallery/MuhS2fj
Blueprint Code: https://pastebin.com/jrLe4DCm *updated*
Hi, this is an Automated Tinker's Construct Smeltery that is done so using Create. The [DEWSIGN] in the title is just a name for my builds.
The Smeltery is made with only blocks from Tinker's Construct and Create, as well as some vanilla blocks, so in any modpacks that have those mods you should be good to go!
The Smeltery has automatic item input using Create's weighted ejector, you will need to reset the position after pasting it (as seen in the gallery) so that the items go into the smeltery. The fluids are taken out via a create fluid pump, and then piped into casting basins. I used smart pipes from create to allow filtering and to ensure the fluids only go into specific basins which should help to avoid a mess. In order to set the filtering, you will need to use a bucket of the molten liquid you wish to filter. I have setup a valve pipe which can be used to stop exporting items from the smeltery, this will not only allow you to easily fill buckets for filtering (as seen in the gallery) but should also allow you to make alloys in the smeltery before exporting. The items are output from the casting basins using andesite funnels and then conveyed into a chest for collection. There is a fluid tank on the back for lava, you will have to connect that to a source yourself.
How to expand the filtering setup? You should be able to place a smart pipe next to the existing ones, connect the fluid pipe to it, then place fluid pipes coming out of the smart pipe, and into a new casting basin. After doing that, you can use copper casings to cover up the fluid pipes, this makes sure that any new fluid pipes added do not connect when they are not wanted to.
If wanted, you could increase the height of the smeltery and the speed of the create network, but the bottleneck will be the casting basins. In hindsight, I could have shifted all the basins forward a bit, this would in theory allow for expanding the basins and pipes upwards as demand calls, but that would also resort in issues getting fluids out (for example, 5 buckets in one basin, 4 buckets in the other). A better solution would be to use the tank design, and expanding could be done by placing more tanks above the existing tanks, and rebuilding the pump and basin higher up. This would allow for a much bigger buffer.
It should also be noted you could switch the casting basins out for casting tables with ingot casts, if you want to avoid having left over molten fluids in your system.
The build is 9x20. The
... keep reading on reddit β‘Recently, in the "around 70~80 tier three modules per minute", I have been testing and perfecting in a sandbox savefile the smeltery and miner array of this project.
As my friend built part of the factory while I was gone for three days, he prepared the inputs for the making of copper wires. This meant 64 blue belts bursting full of copper plates. It all has to go in.
It has become standart for us to add productivity modules to our machines, and there is a massive excess in beacons. That won't be a problem, of course. And we are using tier 3 upgrades for consistency sake, so we don't have to re-build the same machine over and over again for each upgrade tier. Eventually, this machine will produce the required modules to power itself at full steam.
This is not the problem.
The problem I ran into is: How do I properly send 83,333% of a blue belt of copper ore into a smeltery in this large of a scale?
I have done my own homework on this, of course. The conclusions I reached are that: Using a 5 to 6 belt balancer to achieve the 83% isn't pheasable, as diving all the ones into fives then collapsing and connecting the spares would be too much work.
I have also noticed that sticking hard to the value of 83% would be too tight for the machines, and for the sake of a room for error, I decided:
Let us assume that the production buff means that for an exit of a full blue belt, we need to insert 9/10 of a full belt of ore. This makes calculations much simpler.
In fact, it makes it so that we need 57 entrances of ore for the desired exit (with spare) of 64 smelteries. (I did the numbers. Be my guest to correct me.)
And here comes the issue: This belt balancer is ungodly. There is no 57 to 64 belt balancer in the internet for us to trust blindly. And handcrafting a belt balancer is beyond the scope of our skill and will power. Should I divide the inputs into smaller sections? Should I not bother with production modules? What have you, fellow engineers, come up with for solving this?
Now that I think of it slightly more, this might be a not problem in the grand scheme of things, where ore is very scattered and the train network will have local smelting, but we haven't reached that point. Could the fellow veterans for megabases guide us on this one?
I want to get a certain ratio of items in a smeltery and having custom pipe transfer speeds is all I can think of. Is there a way in Pipez or Mekanism to set custom transfer speeds for pipes? Or maybe there's another way to do what I want.
I wanna make brass but zinc and copper are not mixing in the smeltery what do I do?
When I try making a cast out of gold it doesnβt work. I tried using stone and netherack tool pieces but whenever I right click on the faucet nothing happens, help would be really appreciated.
In order for me to smelt platinum ore to then make gears I need the smeltery at about 1300 degrees, but lava only ever reaches 1000. How can I increase the temperature? It would seem using fire water as jEI would imply doesn't work as it's not detected as a fuel....
https://preview.redd.it/a884ghnjva281.png?width=1920&format=png&auto=webp&s=5cf65ea27738a79bfaa2061dbf82161e29be3f87
https://preview.redd.it/qyqtuxwiva281.png?width=1920&format=png&auto=webp&s=6b34bafb9e098128f939904c8595c464e6f4b26a
https://preview.redd.it/nd7c4y7cva281.png?width=1920&format=png&auto=webp&s=49e986c94718dea15750408a5f286fa287e120c7
I need to make firewood for a lumber axe but I can't make lava directly in the smeltery. I can't figure out how to move lava from the thermal expansion magma crucible to the tinker smeltery, I tried using extra utilities transfer pipes int the controller but it didn't do anything, I'm playing the antimatter chemistry modpack and I'm only in stage 4
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