A list of puns related to "Mechanical Advantage"
Hey guys, I legally have two passports (US and German Citizinship) and I recently graduated from University in Germany (Mechanical Engieering). Now im trying to figure out a way to use my dual citizinship as a unique advantage. Im having trouble thinking of jobs/opportunitys where ppl or companys need this. Any ideas?
I know that Aerospace is a subset of mechanical engineering and I also know alot of people will say that it's better to get a mechanical degree over aero simply because it is broader.
But, is there any advantage of Aero over mechanical?
Is there any jobs that I can get with an Aero degree but not with a mechanical degree?
Thx
Khan Academy videos are great but if I have to hear Sal say "leever" instead of "lever" one more time I might cancel my test I can't do this
Obviously, an advanced civilization wouldn't need to pick either bioengineering or digital/robotic systems, as they could and probably would use both when they deemed it necessary. However, I would like to hear potential reasons why, if such a choice had to be made, biology would be chosen. There are loads of scenarios in which this choice can be made; Why a civilization/group would choose genetic engineering over inhabiting robots, for instance. The latter seems more intuitive to me as the logical endpoint, but that could easily be bias or a lack of perspective on my part.
I'm working on a project and I want to get the highest MA I can and I'm really confused rn because I don't know if I want the chain and sprocket system to have a higher torque or a higher speed. Originally I designed it to have a torque but then I think one of my friends overexplained something and got me confused, so I swapped the gears so that there is a higher speed. Iirc (I don't have it right in front of me) I went from a small input gear to a large output gear, but I changed it to a large input gear to a small output gear. Can someone just explain this to me because I'm getting into my head and am getting way too confused about this.
Character sheets are often list of attributes and skilled. Then there is name and maybe a picture and that's it. If there is box for bio that's just for flavour and doesn't have any game mechanical meaning for the game. But these are called roleplaying games. Emphasis on the roleplaying and the game. This rises question. How to incorporate roleplaying to game mechanics?
I will give few examples and I would love to hear other games and how they handle this.
Giving player boost to dice rolls.
Fate Core does this well. In it players get boost if they can invoke aspects.
Giving players XP.
Dungeon Worlds gives players XP if they complete their bond/relationship with another player during the session.
Give player narrative power
Again Fate and in some extend Dungeon world does this but both in different ways. Fate gives outright ability to create things into the world that are related to your qualities and Dungeon worlds gives dips for player with particular character to define how those function in the world (like Wizard will dictate how magic works in the world).
Hi. I understand mechanical advantage when I think about the fact that the work has to be equal. For example, in a simple pulley, you could halve the force you exert but would need to double to amount of rope you pull to lift some mass. Where I get confused is in the concept of static equilibrium. I can't really wrap my mind around the following example:
A person stands in a box that is attached to a rope. The rope runs through a pulley and back down to where the person can hold onto it. The Person only needs to apply a force to the rope that is half that of the combined weight of them and the box in order to stay at rest.
How does this work if no work is being done? It appears on surface level that the force is somehow being purely multiplied.
Thank you!!
Some background: my WIP, When Sky and Sea Were Not Named, is a fantasy adventure heavily based on ancient Phoenician mythology (think ancient Hebrews + Egyptians + Greeks). At character creation, you choose a guiding ideal for your character from among six: Fellowship, Freedom, Glory, Justice, Power, and Truth.
Now this game is not a narrative game. It's about as crunchy and mechanical as D&D 5E. In terms of dice, it's more like Savage Worlds, since your action rolls use different-sized polyhedrals based on your attributes. For example, a strong and fast Warrior might roll a d10 to attack; weak and slow characters roll a d4.
Here's the idea:
A lot depends on Step 2βthe GM assigning a die size. For example, if a Warrior says:
>I attack the goblin. For great justice.
The GM could assign them a d4, which will likely provide no advantage benefit and waste a Spirit point.
On the other hand, if a Warrior says:
>I look the imperial general in the eye, draw the sword forged by my father's own hand, and say, "My name is Inigo Montoya. You killed my father. In the name of justice, prepare to die."
In this case the GM could award the player a d20. Now that d20 comes partly from roleplaying but largely from circumstancesβthis is the one guy the PC wants to kill to avenge his dad. You're not gonna get a d20 justice die just by talking like Batman to goblins you attack.
And while the game is combat focused, there are other actions too. In particular, invoking ideals could find a lot of play with compel actions, which you use to persuade, deceive, or rebuff NPCs.
What I like:
Wheel with 1 meter circumference rotates so that it's outer edge has 100 meters per second speed ( which is similar to unusually fast train ). Edge has conducting strips every micrometer so that a stationary conductor contacts them 100 million times per second.
What kind of radio transmitter would this make?
Different stripe patterns can alter frequency within one rotation. Also that wheel could have data encoded in it, but it is repeating 100 times per second.
This resembles hard disk with it's read+write head.
I understand all the steps to solving this problem after they say pulley B splits the weight into 2 equal tensions, but I'm confused about how they know that it splits the weight into 2 equal tensions.
https://preview.redd.it/ymxl10bdoaa71.png?width=899&format=png&auto=webp&s=082fab638e90920311f06b5404c22f5654ece157
https://preview.redd.it/1240b1bdoaa71.png?width=753&format=png&auto=webp&s=00f831a1abc2c9ef05be820021e7c62720bcea26
https://preview.redd.it/nh1xn2bdoaa71.png?width=902&format=png&auto=webp&s=63d0b9b3f00e10a1eeb9faf886cd308fb3c23b63
I do really need some advice here. Is it best to pursue a degree in one and a minor in the other? A double degree (I've heard the fields are so similar that this is easy)?
Why would I think this? I really do want to work and pursue higher education in aerospace, but what if the industry slows down or doesn't quite work out? With a mechE degree there's more flexibility right?
I'd love to hear any thoughts on this please.
Not sure I understand having a button for each... whatever you call the stuff in the bottom bar, because you can use alt and shift, and everything there has a cooldown which means you won't be spamming it every second anyway.
https://twitter.com/marcmarquez93/status/1324455079999639553
I have a normal keyboard.I haven't faced any problems with it but my friend bought a mechanical keyboard and says it feels a lot better.Is it worth it to upgrade my keyboard?
I'm talking an arena 1v1 fight to the death. The human would be a man for example well built and fit and 6ft tall if that matters. E.g. you could stand on a mouse. Fight a domestic cat (some guys have even killed big cats with only their hands).
Were do you think the line would be drawn and why? Rather than asking random people I'd like to see the perspective from a biologists view taking the animals adaptations into consideration.
Sorry if it sounds silly but it's been on my mind for a while.
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