A list of puns related to "Cave Dweller"
Actually enjoyed most of my classes even though they are online. But I no longer have any semblance of an idea of how to talk to other human beings, and sunlight now hurts my eyes. That is all.
Thanks ZoomU
Deep underground, there is a new threat lurking within the darkness. Their shells are made out of rocks, and their hatred of the light keeps them trapped beneath the crust. Within the dark, lies the Dwellers.
TL;DR at the bottom.
Behavior: Dwellers hate light sources, and will avoid them to stay in the dark. They are neutral, however if the space they're occupying has too much light, they become hostile. (The dweller itself has to be on a block that has a light level of 8 and above, this won't happen unless a player places a torch next to them, because they move away from light sources.) Once hostile, they will chase the player, even if they are next to a light source. Dwellers run very quickly, just slightly under the player's running speed.
Spawning: Dwellers spawn solely on deepslate, which means you'll mainly find them under y=0. They are found in all cave biomes except for lush caves, as it's too bright. The calcite variant spawns nearby amethyst geodes, and can be a sign that you're close to one.
Combat: Dwellers' hard rocky skin negate all sharpness and all power enchantments, however bane of arthropods deals more damage to them, and slows them down. Piercing on a crossbow deals more damage to them as well, but doesn't inflict slowness. They have 30 hit points in total (15 hearts.)
Farming: Feeding a dweller any stone type, causes their skin to shift into that stone, similar to dyeing sheep wool. Dwellers can also be bred with glow lichen, and their child has the same stone type as one/both of the parents. This allows you to farm stone materials. You can also attach leads to them.
Dweller Chitin: All dwellers drop 0-1 dweller chitin. Dweller chitin can be crafted into a storage block with a new texture. Mining this block causes all touching chitin blocks to break as well, this can create a chain reaction. Similar to breaking a tall strand of kelp, however they are blocks and it can go sideways and downwards as well.
Rockshell Ingot: Crafting 8 dweller chitin, with 1 copper ingot, makes a rockshell ingot. This can be crafted into a storage block as well.
Rockshell Armor: With a rockshell ingot, you can upgrade leather armor into rockshell armor. (There are no rockshell tools, because there are no leather tools.) A full set of rockshell armor gives you 10 armor points, (5 chestplate icons.) Thatβs less than full golden armor, and it's half of the protection that full diam
... keep reading on reddit β‘May 1, 2021 β’ 44 min
You know the cavemen, a race of human cousins who lived exclusively in caves? They didnβt exist. Sure prehistoric hominids used caves sometimes but they lived in other places too. Luckily the time they spent in caves has given us a glance at their culture thanks to the protective environments of caves. Learn all about it in this classic episode.
Rampager is a cave only mob like the cave spider. Only spawns in underground and runs away from light because their eyes are sensitive.
Behaviour
As I said before, they spawn underground in groups of one and avoid light. They are neutural and don't mind the player being around. They even run away from light so placing a torch makes it flee. So what's the matter? If there isn't any dark place for them to run and hide in, they go into a "grumpy mode". They roam around and try to find the player with their unibrown frowned. When they find the player they run up to them and stomp their feet on the ground to try to tell the players to remove the light sources. This makes a continuous stomping sound.
Grumpy Rampager asking the player to remove the lights.
If the player ignores them for 5 minutes or attacks them, they will go into the "trying to stay calm mode".
After 2 seconds of this, the rampager starts to scream loudly and jumps on the player's head and starts punching it repeatedly until the player dies.
Attacking the player (He doesn't seem to care though)
The damage is like this (Every punch):
Easy | Normal | Hard |
---|---|---|
1 hp | 2 hp | 4 hp |
They have 40 hp so killing them might be tricky. But wearing an helmet significately reduces the damage they deal which wears off the helmet pretty quick. To get them off your head, you need to fall from a 5 block or more fall.
I think this would make the player fear lighting up the caves because it's host might be angry about it. This doesn't make claiming the caves impossible, just a little harder.
Not on the Banned list
I just watched the two episodes back to back and they both had these odd opening credits that appear to show scenes from entirely different movies.
I'm guessing they're both from the same studio. But does anyone know why the two use entirely different movie footage in their openings? It's just..... weird.
Had an idea for Haste potions to be added in the game, but still not be the easiest to use so it wouldnβt totally replace the need for haste beacons. Like how the Turtle Master potion gives both high resistance and slowness, the Potion of the Cave Dweller could give a haste effect but also a blindness effect, so it would be easier to mine in caves but also less easy to navigate. Maybe to make them, they could add a drop from bats to make them so theyβre finally useful?
I was sure I had it but for some reason I cannot find the schematics of the above circuit nowhere.
could someone direct me to that schematics ?
Thanks
Stats:
Hunger: 150 Sanity: 100 Health: 250
Traits:
-Hard Shelled: Wardite cannot equip back items, but is equipped with a Shell, which has the property of acting as a shield with a %80 damage reduction and a small storage in the Shell of 6 minerals, draining one every 4 times the Shell is used to block a hit, and additionally having a low sanity drain.
-Mineral Diet: Wardite can only eat rocks, gold, and gemstones. None of these have different nutritional value.
-Stone strength: Wardite has the property of taking less damage from the frost burn/overheat, and can mine rocks with their bare hands. They additionally have 5 more damage dealt.
-Cave Dweller: Wardite is immune to the sanity drain of the caves, and rock lobsters are aligned with him, and has a small sanity drain during day or when in caves.
I can accept constructional criticism and advice on how to make Wardite better.
Although Iβve never fought Giginox I like his design a lot more than khezu
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