A list of puns related to "Palaestra at Olympia"
God concept #252!
Primary List of Concepts
Secondary List of Concepts
Pantheon: Greek
Class: Warrior
Subclass: Bruiser
Type: Melee, Physical
Pros: Single-target bullying.
Cons: Low mobility, team fights.
#LORE
In Greek mythology, Palaestra is the spirit or goddess of wrestling. She is the daughter of Hermes and is credited with inventing the sport to give men something to do between war. She is described as boyish and headstrong, and asks Helios to tan her so that she does not look as pale as other goddesses.
In Smite she is a close-range Warrior who uses her wrestling prowess to take down enemies her style. Palaestra is extremely strong when she's in your face, using her signature grabs and throws to bring you down. She does however lack range and most of her abilities require you to be within a certain area. Palaestra, just like her lore, is strong and hates the way that other goddesses carry themselves. She prides herself on her tall stature, muscled body, and strength to defeat others. She goes by the nickname "The Rooster" after her father's signature animal. She is constantly doused in olive oil, always reapplying it when out of battle. Her voice is somewhat deeper than other goddesses and she scoffs at the sight of someone like Aphrodite. She uses her muscled arms to swing, mimicking pankration in a way, without an attack chain.
Palaestra has been on my list for quite a while because she was quite hard to design. I had to figure out a way to make her interesting, since Greek wrestling on its own in Smite would look boring and bland. Not only that but her visual design had to match and make sense. She couldn't have flowing hair and a slim waist because that would be boring and against her lore, so I went with a muscle-headed woman who cares only for her strength and skill. As for her abilities I looked for classic Greek wrestling techniques and put a spin on them, as well as incorporated minor fantasy elements such as her auras. The theme of the rooster, her father's animal, didn't come until last minute when I decided it would be a good trait to add to her design.
##Passive
... keep reading on reddit β‘Title: Goddess of Wrestling
Pantheon: Greek
Type: Melee, Physical
Role: Warrior
Passive: Fatigue-^1 Instead of mana, Palaestra uses Stamina. She has a maximum of 100 stamina. If Palaestra uses all her stamina she becomes fatigued. Fatigue causes Palaestra to move slower and become more vulnerable to attacks. As long as Palaestra does not cast abilities, she will regenerate stamina at a rate of 5 per second. Basic attacks regenerate 2.5 stamina per hit. Additionally, mana and mp5 effects have no effect on Palaestra.
Passive ability: Debuff
Affects: Self
Movement Speed Reduction: -20
Damage taken increase: 15%
Ability 1: Bearhug-^2 Palaestra dashes forward a short distance passing through minions and stopping at the first enemy god hit, grabbing them into a bearhug dealing damage every 0.5s for 1s.
If used after Suplex, Palaestra will initiate a pin maneuver increasing the damage and silence duration to 3 seconds while reducing the damage by 50%.
Ability type: Dash
Affects: Enemies
Damage per tick: 30/50/70/90/110 (+35% of Physical Power)
Cost: 15 stamina
Cooldown: 12 seconds
Ability 2: Suplex^3 Palaestra grabs the nearest enemy god in a cone in front of her delivering a suplex dealing damage in an area around the impact and knocking down (stunning) the target for 0.5s.
If used after Bearhug, the casting time is reduced by 50% and bonus damage is dealt.
Ability type: Cone
Affects: Enemies
Damage: 70/110/150/190/230 (+80% of Physical Power)
Bonus damage: 30/40/50/60/70
Radius: 6
Cost: 20 stamina
Cooldown: 10 seconds
Ability 3: Leg Drop-^4 Palaestra delivers a sitting leg drop where she is currently standing dealing damage and slowing all enemies in a small radius around herself.
If combined with Bearhug, Palaestra instead delivers a standing leg drop dealing increased damage and knocking down (stunning) the target for 0.5s.
If used after Suplex, the primary target takes 50% more damage and is stunned for an additional 0.5 seconds.
Ability type: AoE
Affects: Enemies
Damage: 80/110/140/170/200 (+75% of Physical Power)
Slow: 30%
Duration: 0.5/0.75/1/1.25/1.5 seconds
Radius: 10
Cost: 15 stamina
Cooldown: 10 seconds
Ultimate: Combo Master/ Comeback-^5 Passive: Palaestra can combo some of her moves together for increased effectiveness at the cost of using 50 stamina.^6
Active: Palaestra becomes CC immune and regains 100% of her stamina for 5 seconds
... keep reading on reddit β‘Welcome to the r/otomegames Olympia SoirΓ©e Play-Along!
In this sixth post we will discuss Himuka and his route in Olympia SoirΓ©e.
You can tell us what your impressions of Himuka are (before and after finishing his route), your favorite moments in his route, what you think of his relationship with Olympia and the other characters, what your thoughts are on his route's plot and endings.
Or you can just squee about him in the comments.
This is not a spoiler-free discussion however please keep in mind that major spoilers and details of other routes will be outside the scope of the discussion and therefore will need to be spoiler tagged.
>!spoiler text!< normal text
>!spoiler text!< normal text
You don't have to be playing the game right now to participate, and if you're still waiting on your copy I hope you will join in after you start playing!
Have a look at the megathread for links to previous discussions - you can still join in the discussion during the Play-Along.
Next week will be a discussion of Akaza's route!
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