A list of puns related to "Propulsion System"
In my humble opinion, and drawing from the Interstellar Travel Challenges episode, the Unity uses a hydrogen-propellant VASIMR. It doesnβt need a direct drive system because magnetoplasma rockets scale very well, convert ~60% of electrical energy to thrust with modern-day superconducting magnets and materials, and run on abundant gases. These engines will also benefit from the same advances that would allow for compact fusion.
I have finished my last propulsion system, and I want to see what's the best other players have done in propulsion.
When I released my previous propulsion system, I got told it was "just" thrust vectoring and that other people had already done the same. I looked around the workshop and didn't find anything that was as good as my system. The closest I found is a LUA gathering airship, but it's more of a PID demonstrator that a 6D demonstrator.
So this time I would like as many people as possible to show me what they think is the best propulsion system/model.
I want to make an electric driven cart for my farm. But I don't want it to be powered from batteries. Instead I want to power them from a gasoline engine coupled to an alternator or a ready to use generator. How can I calculate the power of the engine or capacity of the generator required? And what are the circuits I'll need to ensure safety and reliability, like power regulation/ distribution and overload protection etc. I'm planning to use 4 hub motors on each wheel of the cart. Any help is appreciated. Thanks so much.
https://steamcommunity.com/workshop/filedetails/?id=2490066600
As written in the workshop description, the system has fully gimbaled thrusters, fully compatible with any AI/PID/Breadboard/LUA set up. This mean the propulsion system listens to what the ship wants to do, and does exactly that with maximum efficiency, with all thrusters used for the tasks. All thrusters can do all 6 propulsions requests (forward/backward, hover, strafe, yaw, roll, pitch).
Which means that the number of thrusters required is reduced to the bare minimum, making the system much cheaper, and much lighter.
It has 2 small downsides:
it requires a few additional blocks (6 spinblocks, 1 breadboard, 1 lua block)
the system can't listen to the drives, so a player can't tell it to move forward for the moment
I have tried to fix those issues and things that I have been told to do simply didn't work.
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