A list of puns related to "Missile Weapon"
PAs or Rails with Fuel Slug + Extra Fuel tanks is just too good for long play sessions in Haz Res Sites or Conflict Zones. Not to mention these weapons are just better compared to other Fixed weapons.
So I can think they could add in a couple variations of ammo modules to give a buff to using Kinetics and Missiles. This would also allow the variation of Engineering since we wouldn't necessarily need High Capacity and aren't tied to using a single experimental like Fuel Slug for Plasma weapons.
Should the ammo boxes be weapon specific like a Multi Cannon Ammo Box, Cannon Ammo Box, Frag Cannon Ammo Box, Seeker Missile Rack and Dumbfire Missile Rack?
Or would generic ones be fine like Kinetic Ammo Box and Missile Ammo Rack that just gives an ammo buff to all weapons of that type?
Either way I don't think they should effect PAs or Rails since that could be a bit OP. I'm a fan of weapon specific ammo boxes since it balances it out a bit better, not to mention most builds don't mix too many Kinetic weapons of different types.
I think they could come in different sizes and the size of the module could be the balancing factor. If you want to bring a lot of ammo, you have to sacrifice an optional module.
Another balancing factor could be limiting only 1 per type per ship. So you could only have 1 Cannon Ammo Box or 1 Kinetic Ammo Box, but you could also fit a Seeker Rack or Missile Ammo Rack.
I think since Limpets come in Odd sizes, I was thinking these could come in Even Sizes with a basic Ammo Multiplyer that effects the weapons of that type.
Size 2 - 1.5x Ammo
Size 4 - 3x Ammo
Size 6 - 6x Ammo
Honestly fitting a Size 6 Missile Ammo Rack with a Packhound boat sounds like a lot of fun in PvE.
This would also give a large buff to Ammo weapons that aren't Multicannons for PvE activities since MCs have the most staying power out of anything. Missiles and Cannons just have low damage for the amount of ammo you can carry.
I also feel like this would be something easier they could add, it's just an optional module that modifies the stat of specific equipped weapons.
Iβm playing a Necromancer and at level 6 all my skeletons add proficiency to their weapon damage roll. For this purpose, I have a skeleton wielding a wand of magic missiles, so does it add my proficiency bonus to any attack it makes with the wand? Thanks in advance for your answer.
Additionally, have there been any deployments of systems capable of delivering these weapons in flashpoint areas like the Ukraine border or the Middle East?
Relatively recently there has been a lot of discussion in the mainstream about the development and deployment of hypersonic weapons. It seems to be commonly claimed that these weapons would either have some aspect of stealthiness to them, or would be impossible to intercept in time even if detected. However, according to an article written in the Scientific American, these devices are really just overhyped resurrection of decades old technology. The article basically claims that this technology has no significant advantage or new ability over a conventional ballistic missile. From reading through the article, Iβm tempted to take up their side with this issue, but one question keeps bugging me: if these weapons arenβt all that impressive, then why does everyone seem to want one? Sorry if this is a dumb question, is just something thatβs been needling me for the past day and I wanted to get some alternative views on the subject.
This is an unpopular opinion and some of you may disagree but I personally think the smart rockets, tv missiles for attack jets, and laser guided missiles for attack helis are quite underrated and effective let me explain how and why not to prove a point but it could somewhat be an alternative.
. Starting with the smart rockets, if i have to be honest and its not a shocker for anyone else that smarts are inferior over the other two because of the less damage, range, same fire rate as zunis, and has an average velocity. I would say though its tracking is what its great for tanks in smaller maps especially moving targets if aimed correctly you'll see the rocket seeking the vechicle. Its like an mbt law but doesn't do a top down attack nor has any warning tone for opponents. Imo smart rockets are quite fun to use paired with tows and sometimes heatseekers.
. Next is tv missiles on attack jets. I really think the tv missile has a different learning curve than it would for attack boats and attack helis. Against ground targets instead of being from high up and controlling the missile because i don't want to be vulnerable to anything. I treat the tv like a jdam. I use 30mm then aim my target with the tv, shoot, quickly exit out of the missile and let it become dumb fired. Its great against aps users that aren't moving. Against aa i would go high altitude where he can't see me assuming he doesn't have air radar. I shoot the missiles dumb fired again but from different angles so that its takes longer for them to know where I'm at. Also if your a great tv user this is a great counter and sometimes an anti - jet weapon instead of lock ons so aircraft its secretly powerful its like a predator missile in your hands. Also use aa mine to have your own active radar when using tv missiles
. Lastly the laser guided missiles for attack helis, if you use zoom optics at futher ranges hitting other aircraft wouldn't be a problem and its good for if there wasn't any aircraft like some of those maps that don't have each heli just have one such as hangsr 21 for example. Sure tv missiles can go through aps. But instead of leaving your vechicle and making yourself a easy target and have someone shoot at the missile and you die. I could use the lgm to have a faster reload and do some quick damage and instead of waiting the right time to shoot when my pilot is facing a certain way. Also laser designation is bit key. Having tow and laser guided with laser designation is an unbeata
... keep reading on reddit β‘Iβm asking this mainly to know which units will get buffs from Warlock Engineers and which units wonβt. I guess the ammunition and reload buff goes to both but what about βincrease missile strengthβ and accuracy? Will Ratling guns and Jezzails get a boost in damage even though theyβre classified as weapon teams?
Not just Engineers but any items or traits that buffs missile units (say, +5 armor for missile units). Will these buffs only apply to units that were classified as βmissile infantryβ, or anything that throws/shoots a projectile will get the buff too, including guns, warp fires, and catapults
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.