A list of puns related to "Magnetisation"
So, I know how to magnetise my Titans by and large, and I have seen examples of balls and sockets to get even more motion out of arms and heads etc.. The only thing holding me back is The Warlord waist joint, and just how you could do it.
I don't know about you but when I pick my warlords up it's usually by the legs as the body is way too wobbly.
This has resulted in the occasional warlord body making a bid for freedom.
And I've been puzzling it over.
I'm currently thinking you can always drill some holes into the waist (legs) and put a magnet (or magnets) in a series of clock positions and then use a washer on the body waist.
Trouble is the closes size of ~12mm inner and ~21mm all the way across the lip of the body waist, is a 7/16" narrow washer and that is still oversize and ANSI so not the nicest thing to get hold of in Europe.
The next closest is a BSI/ISO M12 Clevis pin washer at 12 internal 20 external but that's 3mm thick and that's a lot of material to remove helped a bit by the slots around the hole, plus it's a really specialised washer in terms of finding it online, you either buy in bulk (like 500 washers minimum) or you don't get what you want. or they will be in materials like Aluminium, Brass and Stainless Steel which aren't magnetic or will either be magnetic or not so is basically not useful to consider it magnetic....
The only other options are circlips, both internal and external.
The absolute best case is a 14mm external circlip. You get a decent bit of metal in the centre all the way around, but the problem would be you'd have to clip off the protrudey bits for it to fit neatly in the available slot ring of 18mm wide, plus you'd then have to find some strong and wide magnets for the waist which would have to be about 4x1s at absolute maximum or 3x1 at best. And you'd have to use 4 per Warlord waist.
I dunno, I'll properly sketch/model it all up tomorrow and see how it looks.
In the mean time any other ideas are welcome as I couldn't find anybody actually magnetising the warlord waist, people just seem to either glue it or leave it all wobbly like I've been doing.
Hello I am planning to get a Riptide, and if I do, I am considering magnetising it.
I got some N42 0.58kg pull 2x1mm magnets last year for non warhammer stuff but i can't find them and am wary of them as one was very easily shattered and they seem far too powerful.
Would weaker magnets (such as n35 or 0.09kg pull) do the job? This is honestly a deciding factor on whether or not to magnetise
Been reading through the Kreig info in the box and looking at models available etc, and I have a question.
What models, if any are worth magnetising? This is my first time using magnets with minis and I don't want to waste time and effort setting up minis that don't need to be done.
Is there a "best" fire team option that I may as well just glue or are there certain models I may need to swap out specs for?
Hi,
Sorry if this is the wrong place to post this, I couldn't find a more fitting sub.
I've been trying to work out how to magnetise my cataphractii Terminators but I'm struggling to determine how to actually do it. I understand I need to glue the shoulder pads to the body instead of to the top of the arms which makes sense but I'm not sure how to best go about that. Would it be best to magnetise the arms first and then use those as a guide to place the shoulder pads on the body or go at it from the other way around? Also are there any catches with this I need to watch out for? Any advice would be welcome as I can't really find any good examples online. Cheers.
Is it worth it/how difficult is it?
I'm planning on using some magnets on my models (Mostly Tyranids but some GSC's and Astra Militarium). What sort of stuff do I need to buy? Preferably simple, and easy to use things. (If possible can I have some links to things aswell?)
I am reviewing some of my undergraduate notes in preparation for a presentation on MRI. And I'm tripping myself up on this issue (which I guess I didn't question as an undergrad).
If we have a proton in a magnetic field B_0 the spin up and down states split into higher and lower energy levels (Zeeman effect).
We apply a perpendicular RF pulse and tip the spin (which of course doesn't "physically" happen - well only as much as they aligned in the first place). Really I'm understanding this step as on a Bloch sphere. We change say the state from |0> to 1/sqrt(2) |0> + 1/sqrt(2) |1> (and some phase).
But how is it we can detect this? Shouldn't we only be able to pull the observable states out |0> and |1> and get relaxation by photon emission (which shouldn't happen for ages as it's RF emissions). So I can't even say it's just photons + phase or something.
I want to reinforce my understand here but I've always moved smoothly to "the RF pulse can be thought to act classically since we have a system of so many protons". Very handwavy which I'd like to atleast feel more confident about.
I didn't cover recovering classical magnetism from quantum mechanics as an undergrad and I fear that's where my confusing is coming from. Is the answer somehow in degenerate states of multiple protons? |01>, |10> etc leads to many energy levels and somehow that results in classical magnetism?
Hi guys, just getting into titanicus, bought the rules kit and a pair of warhounds to start with, loved the models that much I've dived in and got myself a warlord on the way. I was wondering if anyone UK based has arough idea what size magenets, or even better a link to some magnets they've used to magnetise the warlord weaponry?
Generally speaking, what size magnet should you go for when magnetizing you models, and what type of glue should you use to attach them to the model? Would Tamiya thin cement work or would something like super glue be better? I've got a bunch of mechanicus units coming in the mail, and would like to know before they get here so I can begin assembly right away.
I've finally got enough money to start my first riptide prodject, but is is also my first magnetised model. How many magnets will I need, and what sized? Thx
For me this is the biggest issue I have with playing Fifa but I feel like it isnβt often addressed. Perhaps itβs referred to differently?
I canβt string 2/3 easy passes moving forward up the pitch for so many FUT games without the ball glueing itself to an opponent. Whatβs worse is half the time the opposing player isnβt even facing the right way or they randomly dislocate limb to stop the ball.
Anyone else?
Hi guys, Just started my delve into titanicus (got both of the starter boxes with a friend) however ive been looking at additional weapon sprues on GW and FW my question is where do I need to magnetise on the arms to be able to switch out my weapons is it on the weapon itself or do I need to magnetise the upper arm piece?
Any help is massively appreciated
Edit: realised I never specified a Titan I'm current making my warlord titan looking to build my reaver next.
I want to practice magnetising some models. What are my best options for this. Not really bothered about what army
So my local war gaming shop says that for 30k I need to have 30k specific stuff, so I was wondering how easy it would be to magnetise the front plates on a rhino so I can swap them for 30k and 40k. If I can, what magnets should I use
Looking to magnetize my Leviathan dread, what size magnets do I need
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