A list of puns related to "Fabula"
TL;DR: Fabula Ultima per giocar non jrpg, ha senso?
Premessa: non sono un amante dei jrpg, che siano giochi pen & paper o videogames. Non mi piace giocare i temi che trattano, nè il modo in cui lo fanno. Si, ho amato ai tempi Final Fantasy 7, ma credo fosse il meno Jrpg dei vari FF mai usciti.
Detto questo, ovunque sento parlare in modo entusiastico di Fabula Ultima e delle sue meccaniche, tanto da avermi fatto venire la curiositΓ di approfondire la cosa.
Non so quasi nulla del sistema e delle sue meccaniche (so che esiste un quickstart e lo leggerΓ² appena possibile), ma ero comunque curioso di capire se puΓ² aver senso utilizzare il sistema di FU per giocare ambienti e tematiche piΓΉ "occidentali", ad esempio urban fantasy alla Dresden Files, investigativi stile Call of Cthulhu o anche fantasy di generi vari (piΓΉ verso il grimdark che verso l'epico comunque).
Sono sempre alla ricerca del sistema "perfetto" per il mio stile di gioco, e viste le opinione positive su FU non vorrei che la mia "avversione" per i Jrpg mi faccia perdere l'occasione. D'altra parte investire in un manuale che non giocherei mai non mi sembra il caso.
Chiedo pareri e lumi qui in locanda perchè so che è un sistema che è stato giocato molto (e credo ci bazzichi pure l'autore) e mi fido del vostro parere.
Grazie :)
Hello, I opened an open source project. We hope it will help many developers develop SwiftUI. We hope you can participate together. Your code will help new developers a lot. We will also update the project periodically. Thank you. π
Under these exhausting conditions and encouraged by a culture where visions are expected, hallucinations, illusions and delusions are inevitable. Bears, used to be and still are quite common in the Rocky Mountains, easily transformed into hairy giants through primary process thinking.
Abominable Snowman or Bigfoot in an environment where visions are part of the cultural legacy, individuals will resort more easily to visions in periods of great stress and exhaustion. These visions become projections of inner conflicts. Suddenly big hairy creatures transform from dream figures into reality. Since these visions were main subjects for discussion and interpretation among the members of many tribes, suggestion added to the process. If several members of a tribe had seen these sasquatches, windigo or other strange creatures, some memory traces would be retained by others and the vision could more easily be re-experienced.
Conclusion
In the foregoing analysis we have suggested that the sightings of sasquatch and yeti are most likely of a delusionary, illusionary and hallucinatory nature and, as such, the projections of conflicting images of people living in isolated environments under conditions of severe stress.The actual presence of bears and apes probably played a major role in the creation of these creatures considering the process of condensation and distortion operating in dreams,delusions,and hallucinations. Many rituals and tales dealing with apes and bears support this contention.We have emphasized the great similarities in mental processes among children and primitive man and have used this to explain these institutionalized animal-like phobias. We do, however, also realize that many of the more recent sightings of these creatures (especially in the case of sasquatch),have been made by *modern* man. We suggest, that in these instances, conditions of severe stress mobilized defenses and subsequently more primitive psychological processes became operational. Sometimes the behavior of primitive and modern man seems to be not far apart. Realizing the universality of these phenomena - and we are here referring to the rules which govern the unconscious also for modern man - these tales continue to speak to our imagination.
https://en.wikipedia.org/wiki/Manfred_F.R._Kets_de_Vries
[https://www.degruyter.com/journal/key/fabl/html?lang=en](https://www.degruyter.com/journal/key/fabl/
... keep reading on reddit β‘Hi all, this is more so a question but Iβm also trying to understand why this is done the way it is β if itβs even correct for that matter.
βActa est Fabula, Plaudite!β Is a famous line said by Caesar, (I forgot his full name) and whenever I look into this, Fabula and Plaudite use capital letters at the beginning of their respective words.
In short, I ask why that is? Am I misunderstanding the definition of both words or perhaps the entire line of text, or are the capital letters wrong and unnecessary?
I hope this is good enough to post. I really need to make sure I havenβt got any spelling errors here so thatβs why Iβm asking about the capital letters. Hope somebody can explain it. Thanks!
Yes you heard right a JRPG like final fantasy, dragon quest, chrono trigger! A 16 bit adventure through a forgotten land 7 lords of chaos have plunged the world into darkness and you the saviors of legend must stop them
The game starts with you picking classes up to two or three of em very simple and I can explain further in dms
Levels go from 5 to 50 yes you heard that right folks 5 to 50
Session 0 will be comprised of world building backstory and character building as I can teach the game fairly well :) the game is Fabula ultima and is a very unique styled action game with plenty of rp opportunity but more on the combat side of theater of the mind.
I'll be running on discord and providing plenty of visual aid. DM me for more details and a full description of what I have planned
Your future GM, Atlas game is looking to be on mondays at 5 pm cst or later if that accommodates more people
Fabula: Code Suite for SwiftUI
SwiftUI is a user interface toolkit that can develop applications in a declarative manner. This is a modern development method that communicates to iOS how you want the user interface to behave and finds out how users perform when interacting with the interface. In addition, SwiftUI can develop macOS, watchOS, and tvOS with the same code as well as iOS development. The most appealing thing for me personally is that it is easy to learn and that the code is concise, making it easy for beginners to understand. I hope this project will help everyone, including myself, to understand SwiftUI.
The code of this project will be updated regularly.
Greetings everyone!
This is Emanuele Galletto, also known as RoosterEma online :)
Just wanted to announce that Press Start, the tutorial scenario for my JRPG-inspired TRPG Fabula Ultima, will be available in physical form for Free RPG Day!
Published by Need Games!, the core book is already out in Italy, and the game will see its English release during 2022.
This free tutorial is a learn-as-you-play, full-color booklet, which requires zero prior knowledge of TRPGs, and we will also release a digital expansion providing some level-up rules and advice on how to play a few more sessions! Plus, you'll get to enjoy the wonderful artworks from Catthy Trinh, Moryo, Sascha Naderer and Ben Henry - their efforts truly brought the game to life.
I'm up for any question concerning the tutorial scenario and/or the game in general!
Have a wonderful day!
Update: You can now download the tutorial scenario and additional material from the official English website!
What the title says!
Welcome to Acta Est Fabula, it is Latin for βthe game is overβ which is how the Romans announced the end of gladiator fights among other things.
We are a friendly do-it-all club, we welcome you to push trophies, do quests and of course play club league! Since the start of club league we have been doing very well, pushing to silver 2 and limited only by our number of players.
The trophy requirement is 15.000 trophies despite all members currently being 20.000 or higher. We are more than happy to accept players with 15.000 trophies and help them get better and push their characters, as long as they are active!
We also have a discord server! If you join our club please also join our server: https://discord.gg/aF3ZjHpBYv
Era uma vez um elefante que caminhava pela floresta quando de repente ele ouve uma voz gritando:
Socorro! Socorro!!! Ele foi atrΓ‘s para ajudar e viu caΓda dentro de um buraco sua amiga formiguinha. Ele entΓ£o disse:
Eu te ajudo formiguinha!! - Ele colocou a patinha mais era muito curta, tentou a tromba mais era muito curta entΓ£o ele pensou - vou usar o que tenho de maior - e colocou o pinto. A formiguinha segurou e o elefante a salvou. Anos se passaram e a formiguinha ficou rica e famosa, ela comprou uma pickup e voltava para a floresta para ver seus amigos. De repente ela ouviu um grito:
Soccorro! Socorro! - ela atende aos gritos e vΓͺ seu amigo elefante num buraco. Ela entΓ£o fala:
Elefante eu vou te ajudar! - Ela colocou a a patinha, mais era muito curta, colocou as perninhas, mas eram muito curtas ela pensou - vou usar o que tenho de maior - ela amarrou uma corda na pickup e jogou para o elefante que segurou, entΓ£o ela puxou ele e salvou seu amigo elefante. Moral da histΓ³ria: Quem tem carrΓ£o nΓ£o precisa ter pinto grande.
Souce:https://desciclopedia.org/wiki/Mulher
Salve gente!
Ho provato a ricreare la mappa vuota di Fabula Ultima su Inkarnate.
Ci sono tanti stili diversi per fare una mappa e ho dovuto lavorare ad occhio, quindi so che per tanti non sarΓ un lavoro perfetto... ma ecco qui. Vorrei condividerlo nella speranza che a qualcuno torni utile!
https://inkarnate.com/m/o6G3r9--fabula-ultima/
https://preview.redd.it/35anhw261bq71.jpg?width=4096&format=pjpg&auto=webp&s=22ed819ae1e71038103c27e06234fb0395b2d688
Hi!
I'm Simone, creator and developer of Fabula Tetra.
Fabula Tetra is a platform that allows anyone to publish interactive stories on smartphones and tablets.
At the link below you find an Android demo through which you can have a taste of a Fabula Tetra gamebook. Always the same application allows you to playtest your story on your personal device.
https://play.google.com/store/apps/details?id=com.fabulatetra.demo
For more information visit our website: https://fabulatetra.com/
We are currently looking for writers and gamebook lovers to collaborate with. Anyone interested can contact us at: fabulatetra@gmail.com
Thanks for your attention, I hope to hear from you soon! Bye!
Simone.
I feel Fabula Nova Crystallis as a whole doesn't get much attention. It was an ambitious project back then but is looked down upon by everyone now.
Type-0 is my personal favorite. Reminds me of 'The Last Remnant'. My first turn-based RPG. I am not including the dead mobile games and FFXV which is somehow still shown as part of FNC.
Buonasera a tutti!
Ho acquistato pochi giorni fa il manuale del gioco di ruolo Fabula Ultima, e cerco giocatori volenterosi per una breve avventura in modalitΓ Play by Post (da decidere eventualmente quale canale utilizzare).
Per chi non lo conoscesse, Fabula Ultima Γ¨ un gioco di ruolo che propone un sistema ispirato ai classici videogiochi JRPG (Final Fantasy, Chrono Trigger, etc.), abbastanza semplice da imparare e, per molti aspetti, meno "meticoloso" rispetto ad un Dungeons and Dragons, nonostante non manchi a mio avviso la personalizzazione e la profonditΓ di gioco.
Anche l'ambientazione Γ¨ ispirata a questo genere di videogiochi e mi piacerebbe mantenere questa linea anche nell'avventura che voglio proporre.
Chiunque sia interessato si faccia avanti! Scrivetemi un messaggio privato, preferibilmente su Discord: Jikken#3618
We are looking for new members, who like to do quests and push trophies together, and are interested in the upcoming club wars. If we have enough active players in the club, we could make a discord server.
We are a small club based in the Netherlands, so Dutch and/or English speaking players are welcome! Our goal is to get a full club of 30 active members and we hope you will join us soon!
Since our last post 3 new members joined. If this pace keeps up, we will reach our goal of 30 active members in no time!
After watching the trailer and reading about the world/factions of the new game, it seems like 16 is borrowing a lot of from the Final Fantasy 13, Type 0 and 15 in terms of world building. Final Fantasy Type 0 had different kingdoms, each with their own crystal giving them magic, as well as a chosen individual known as a L'cie to represent the crystal's will. Final Fantasy 13 had gods called Fal'cie which ruled over human and branded them as L'cie to do their bidding. The L'cie in both games could summon eidolons, which were the summons of the games. Final Fantasy 15 had a crystal giving magical power to the monarchy, allowing the king to give magical power to his subjects.
Looking at the information on the Final Fantasy 16 website, there are going to be many different kingdoms with their own crystal. These crystals seem to provide magic and bless a person as a "dominant" which is seemingly this game's version of a L'cie. That dominant can also summon an Eikon, acting as this game's form of summons.
Final Fantasy usually has themes and icons that stay consistent between games like monsters, spells and things like crystals, but I'm really happy that other ideas from the Fabula Nova Crystallis era of games are still being used in the newer games. What do you guys think?
From the organization website:
>We are currently accepting submissions for the 2021 summer short story contest. The submission window opens at GMT 9:00 a.m. on May 01, 2021 and ends at 11:59 p.m. of July 31, 2021.Β There is no theme for the contest; also, barring a few exceptions, we are flexible about genre. So while we are heavy on βliterary fictionβ, we would welcome a Poesque tale of horror, an enchanting work of historical fiction, or even light science fiction (see Connie Willisβ Firewatch, or Edgar Pangbornβs The Music Master of Babylon). Hard science fiction, fantasy, young adult or chick lit do not work for us,Β though.
Contest details
Guidelines and submission information
This contest has been vetted and approved by Winning Writers
I believe that the censored word the master of masters uses when speaking to the darkness in the KHUX finale is The word is βdeathβ.
Versus 13 was meant to focus on the city of insomnia which worshiped the goddess of death. Whenever a character would have a near death experience they would see a light in the sky which reveal the gate of death. Xehanort saw this light in the opening cut scene of kingdom hearts 3.
I believe that the world of Yozoraβs Is the after life for the world of kingdom hearts. True death, not a sleeping world not the final world. But the world of true death. We see the master of masters in this scene explain to darkness that humans want to think that there is a world out there that exist for them after they pass. If you look at the lore that was intended for versus 13, it explains that the goddess etro Sealed the darkness away in the gate of the unseen realm. I believe that nomura Is substituting this lore for kingdom hearts. And I think that kingdom hearts is going to be considered etrosβ gate.
My theory for nomuraβs Big plot twist for versus 13 Was that the world noctis lived in was actually already the after life or the realm of death, hence why they worship the Goddess of death. In the fabula nova crystallis lore there are two realms, The realm of the living & the realm of death. when someone dies in the realm of death theyβre basically gone completely from reality. I think Noctis believed he was in the realm of the living but was actually in the realm of death. And I think that that is the case for the Yozora.
In the FNC lore There is also a middle realm in between the realms of life and death called Valhalla. I believe this is βthe final worldβ in kingdom hearts. Hence why characters from both the kingdom hearts world and quadratum can meet there.
Thereβs actually no doubt in my mind that this is the case. Nomura is pissed that versus 13 was taken from him, and heβs going to make it happen one way or another. Lol
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.