Now that breach raids exist and are so common later game, do you think Now would be a chance to officially add embrasures to the vanilla game?

Embrasures were fundamentally broken because they gave pawns something to shoot over while blocking pathing.

However they are noticeably weaker than regular walls and give enemies free sight into your base. Now breach raids are a Thing, and those weaker walls can be exploited and overrun do you think they could be balanced? For the sake of arguments let's leave out op modded materials that give walls obscene health values.

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πŸ‘€︎ u/CheeryRosery
πŸ“…︎ Nov 30 2021
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Breachable Embrasures - A possible fix to the eternal enemy-AI balance issue

I liked the idea of embrasures, but hated how they ended up breaking enemy melee pawns. If you are like me and tired of them running around like headless chickens, this might be for you. You will no longer be safe.

Look at these short videos linked below for a comparison in behavior. This is exactly the same raid, once with and once without my addition.

Without my mod, notice how the gold-stockpile honey pots seem far more important than my pawns behind embrasures. A pure shooting gallery for my pawns.
With my mod. No mercy for embrasures.

The changed behavior currently only targets those added by [O21] Seamless Embrasures by Neronix17, which makes those a hard requirement for the moment. If no hidden issues pop up with my mod in general, I plan to add support for more.

How my code works: If an enemy pawn would go into "smash random stuff"-mode at any point, my code interjects and first checks if they can smash an embrasure instead, and assigns that as the pawn’s target instead.

DISCLAIMER: This is a test version, but there is only so much testing I can do alone. AI stuff is confusing. I am shilling it on Reddit now to hopefully gather some feedback on its functionality. If you try it, and it works as expected, do tell me. If something feels off, but not broken, do tell me. And while it does not seem to cause issues in my load order, your mileage might vary. If does break and cause ugly red popups for you, provide me with a full HugsLib log.

If you are interested in the concept, and have five minutes to spare and are already using Neronix17's embrasures in your current colony, make a new save file, add my mod, use devmode to trigger a raid and report back how it plays out.

If you are interested in the concept, and have ten minutes to spare, use devmode to turn godmode on, which allows you to instantly place constructions. Make yourself a fort of any complexity, then spawn a raid. The triggered raid should autopause your game, make a save file at that point. AI behaviours will only be assigned after you unpause, which allows to load that save once with and once without my mod to compare exactly the same raid.

Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2569778304

Edit: Just uploaded an updated version with the first batch of requests:

  • Adjusted target selection when searching in the "close"
... keep reading on reddit ➑

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πŸ‘€︎ u/CalamaBanana
πŸ“…︎ Aug 09 2021
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do you need to change embrasure with different notes on flute

I'm new to flute and I know this is true with other instruments, just want to know, thanks.

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πŸ‘€︎ u/plsdontkillmee
πŸ“…︎ Dec 26 2021
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How effective are embrasures compared to sandbags?
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πŸ‘€︎ u/Random_local_man
πŸ“…︎ Dec 05 2021
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You can use the wind turbine as an embrasure! v.redd.it/3f8i7csbfuh71
πŸ‘︎ 2k
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πŸ‘€︎ u/Universe-Is-Epic
πŸ“…︎ Aug 17 2021
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Found this video in my recommendations on YouTube. Never seen this anime but thought it was a cool interpretation of concert band. There's some wrong fingerings, embrasures, a lot of stuff on their sheet music, and the order of the instruments can be debated but it was fun to watch youtu.be/b2H8te_cwqw
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πŸ‘€︎ u/Far_Possible1779
πŸ“…︎ Nov 13 2021
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Regelbau 634 - Combat bunker with 6 Embrasure Armoured Copula Iron Turret for machine guns. The sides of the copula are 25 cm thick pinterest.com/Habicht_pro…
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πŸ‘€︎ u/Abandoned_bunker
πŸ“…︎ Jul 26 2021
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Why does this space say that it is outside when the entire area is roofed? (walls made with a mixture of embrasures and wood)

https://preview.redd.it/l74a98e4jld71.png?width=623&format=png&auto=webp&s=edf0a4470f5f3e550ad9b8aebef71cc172d0dc04

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πŸ“…︎ Jul 26 2021
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Vanilla "Embrasures" using Ruins

I was building a wall and noticed that some of the ruins (from ideology DLC) were impassable, so I integrated them into my wall. I run a melee colony, and I was surprised to see that enemies could shoot through the ruins and into my base. So it seems like the ruins could be used as a sort of embrasure?

I've never really seen anyone bring this up, so I just wanted to share; I think it would open the door to many interesting defense tactics.

Enemy taking aim.

Enemy firing. Arrow goes through vehicle and hits my pawns.

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πŸ‘€︎ u/plataypus_egg
πŸ“…︎ Aug 03 2021
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With the upcoming changes to the skull spike, neurocharger and wind turbine (pawns will be able to move thru them) what objects will remain to be useable as quasi-embrasures?
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πŸ‘€︎ u/KhanKher
πŸ“…︎ Aug 21 2021
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CE embrasures, what weapon/turret can we use

I use vanilla expended and CE, can we use like uranium turret with the embrasures, autocanon, CE HMG complex, and launcher like incendiary or grenade. I googled a bit but havent really found stuff, CE wiki is so barren and not updated and no more CE discord (dead link)

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πŸ‘€︎ u/redwingz11
πŸ“…︎ Sep 20 2021
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TIL not to use embrasures and vents in a mountain base.

I had an infestation in my mountain base in my chemfuel cracker room. I had an idea that having embrasures at choke points inside my base will not only slow any infestations down and protect my colonists in the clearance of said infestations. Oh how wrong was I, i aggravated the bugs they attacked my crackers which exploded and caused fires. I thought great the fire will deal with them then I checked the temperatures in my corridors and notice they were getting hot so I evacuated my pawns to safety. Then spent the next 10 mins or so watching my whole base reach 1000 degrees Celsius and everything that can burn turn into a ball of flame. So my advise don’t make the same mistake I did or if you do have some sort of firefighting mods to help.

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πŸ‘€︎ u/Fraggle7
πŸ“…︎ Apr 09 2021
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Neat little detail: you can actually shoot through the embrasures in Hyrule Castle v.redd.it/e9m3psspxup51
πŸ‘︎ 2k
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πŸ“…︎ Sep 28 2020
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Wall Regelbau M270 Artillery Casemate, Bunker with Embrasured emplacement for 17 cm gun Cannon 120Β°. The Regelbau M270 Bunker is a relatively large gun embrasure with ammunition storage rooms and a basement chamber for collection of used shells. The Regelbau 270 is a relatively frequency standardize pinterest.com/Habicht_pro…
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πŸ“…︎ Aug 06 2021
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I logged on, and saw embrasures in the new DLC... You wanna piece of me, boy?
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πŸ‘€︎ u/kirknay
πŸ“…︎ Apr 23 2021
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Searching for a Glass recolor for the Embrasure by Ergo

I really like this window but i am searching for a clear glass variant/recolor for ages now. Since i don’t like the blue glass. Does somebody have a tip for me where to find one? Thank you so much in advance.

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πŸ‘€︎ u/maancabi
πŸ“…︎ Sep 17 2021
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merlon /ˈməːlΙ™n/ noun plural noun: merlons the solid part of a crenellated parapet between two embrasures.
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πŸ‘€︎ u/mark30322
πŸ“…︎ Jul 21 2021
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Embrasure.
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πŸ‘€︎ u/Working_Life2111
πŸ“…︎ Mar 28 2021
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Why do embrasures take damage opposite of a strengthened glass window?

Please fix and reduce splash damage..

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πŸ‘€︎ u/ghostsquad4
πŸ“…︎ Apr 22 2021
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Manhunter cows vs embrasures.
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πŸ‘€︎ u/ItsBlonk
πŸ“…︎ Jul 05 2020
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Undocumented change: The AI invests more heavily into governors now. Beware of Garrison Commander, Embrasure, Puppeteer, and Grants.

One of my bizarre joys is looking at how the AI understands the game. To do this, you can simply copy a save file over to your multiplayer save folder and then launch the game from an AI's perspective.

I wanted to find out exactly how the AI's city state behaviour has changed in order to understand why it seems so hard now to control suzerain. The explanation was as bland as expected; it's because the AI actually spends their envoys now instead of hoarding them. Before the patch, the AI would immediately flip all of your city states against you if you declared war using their stash of hoarded envoys. This does not happen anymore because the AI is always spending all of their envoys. Here's a comparison of the AI's city state panels pre and post patch. Amusingly, the latter image shows that the AI's new coastal defence logic leads them to fill a lake with a navy (and yes, that is a zero tile Chichen Itza). No really, they take this issue very seriously.

Far more interestingly, my explorations stumbled on an undocumented change with regards to the AI's governors. Previously, the AI used to use broadly the same strategy for governors every game: they would put one point into everyone, take Magnus to Surplus Logistics, and Liang to Zoning Commissioner. From here, you'd occasionally see Victor or Reyna get a couple of promotions as the AI identified some use for them (eg. protecting cities from being under siege). Pre-patch example.

However, after the May update, the AI is much more interested in heavily investing in just a handful of governors. Sadly, their approaches don't seem to be any more varied than they used to be, but Amani is now very likely to get her double envoy promotion to make your suzerain efforts even harder. Example 1, example 2, example 3. You ought to be particularly aware of the AI making better use of Victor when you're going on the offensive; the AI will now have access to an extra +5 combat strength and city strike!

Sadly, nothing has been done to address the AI's technology and civic logic. They still absolutely despise dead end techs which means Merchant Republic is never taken. Divine Right and Reformed Church get picked up if they are going religion,

... keep reading on reddit ➑

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πŸ‘€︎ u/ChaosStar
πŸ“…︎ May 24 2020
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Wooden Embrasures (Combat Extended) Just Saved my Day 6 Neolithic Band

Posting this with discussion flair to see what folks think of my use of the CE embrasures and if anyone has any suggestions. Lets see if Steam's squirrelly image url is recognized and reddit embeds the image or if I have to fiddle with it . . .

https://steamcommunity.com/sharedfiles/filedetails/?id=2522495574

Day six Neolithic fortified emcampment (Combat Extended "embrasure" blocks). Two thugs with axes wearing low-grade armor attacked. They managed to absorb about 200 stone arrows with just bruises and carved through some walls. We met them with knives at the door where you see the body. Killed one, captured one, no team injuries. I love it when a defensive plan works out!

I have found that this type of layout works well for early game low-intensity raids of bandit types (or weaker like manhunters. The only chink in this particular set up is: toward the top where you see the blue and red planning tiles, for some reason shooters cannot get field of fire when attackers are trying to beat into that upper door. The reason that upper door is there is that that is going to be the trap route in. The blue tiles show planned walls and the red tiles show spike traps. I create an area called "safe" that excludes this. As long as I keep the three main doors wedged open most of the time, I never see colonists or animals trying to go through the trap route. Traders and the like are a different story but I will generally put a cheap door on the outer portion of the trap maze and close and lock it when traders come around. Caravans are also a different story: once animals are added to a caravan and feel that they are "loaded up" they start wandering around all over the place and including through routes like that trap maze. I have seen plenty of ally entities get accidentally hurt by spike traps, but never when they are in caravan wandering stupidly mode.

This I think is one of the only really serious deficiencies in the game: the inability to set a type of area which tells ally entities: DO NOT ENTER THS TILE AT ALL, EVER!

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πŸ‘€︎ u/Diche_Bach
πŸ“…︎ Jun 20 2021
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Embrasures mod

What is your opinion on it? I keep my game mostly vanilla and quite like the killboxes I build not using embrasures but it seems every post I see people use them.

Considering trying it out but I'm worried it will make my killboxes too strong. Not even sure how they work or if enemies can shoot through them though so would appreciate some insight.

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πŸ‘€︎ u/1silversword
πŸ“…︎ Aug 19 2020
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Question - Embrasure + shield

So, if I combined a shield mod (Say Frontier Shields), and an embrasure mod (Say Matching Embrasures), can I make an invulnerable defense by placing Embrasures at the edge of my shield? My turrets would be able to shoot the enemy, and my enemy wouldn't be able to shoot my turrets. Depending on the thickness of the wall (or mod used), they should be safe from explosions. Might need to add a A/C mod to keep the shield cool, and I'm not sure that it'd stop melee attacks, but in theory it seems sound.

Thoughts?

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πŸ‘€︎ u/dekeche
πŸ“…︎ Jan 19 2021
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How can I improve my defenses without using embrasures or killboxes?
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πŸ‘€︎ u/reaper567
πŸ“…︎ Jun 21 2020
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Regelbau R634 - Armoured Machine Gun Embrasure - This bunker was equipped with an armoured copula with six embrasures for machine guns. The sides of the copula are 25 cm thick. The muzzle of the machine gun was mounted in a ball head which fitted exactly pin.it/3Tm0DSD
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πŸ‘€︎ u/rubbenga
πŸ“…︎ Mar 09 2021
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Photo I took of a pigeon perched in a Jaigarh Fort embrasure
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πŸ‘€︎ u/ayjay765
πŸ“…︎ Sep 29 2020
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Embrasures makes sense?

I feel like in some ways embrasures is cheating but also realistically it makes much more sense to have walls with holes in them than a hallway of traps which somehow almost all enemies find their way into without thinking hmm bad idea. I prefer realistic approaches over abusing the AI because its more fun for me. What do people think does that make sense?

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πŸ‘€︎ u/Rimjobworld11
πŸ“…︎ Apr 16 2020
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Am I doing it wrong? Embrasures really are worthless.

I still get killed instantly.

My Pawns can never actually fire out of them unless said enemy is directly in front of me. This is beyond frustrating because by the time they're in range I'm already dead.

Not sure what im doing wrong. Do I need the entire wall to be nothing but, embrasures? Did they get nerfed to hell? They seem worthless.

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πŸ‘€︎ u/JasinNat
πŸ“…︎ Nov 13 2020
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Embrasure help

So just like most people on here I use the embrasure mod because ya know it’s kinda op. My only question is are you able to use a 2 deep embrasure wall and still allow my colonist to shoot through? And if not can I use an embrasure with sandbags in front of it?

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πŸ‘€︎ u/IEatPomegranates
πŸ“…︎ Aug 06 2020
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How to balance embrasures?

Hello everyone. I love the ED embrasures mod as I believe it just makes sense as an option to build such a defensive structure but it obviously leads to manhunter packs and all-melee raids being a joke which is increasingly becoming a let down. Is there any other mods out there to either replace the ED embasures mod or be a supplement to it that could help melee opponents have some sort of chance?

For the first time after a long time of using it, I'm considering just disabling the mod to better experience the threats as I'm sure they were meant to be experienced. One of very few mods I play with that I'm fairly certain could be considered OP. But perhaps bumping up the difficulty from rough to savage (playing Cassandra btw) would be enough to help counteract their power? Not the perfect fix but I suppose it's another option. Just wondering how different players have dealt with/justified this mods power.

Also, playing 1.0 as I've become attached to my specific batch of a billion different mods and too many break for 1.1.

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πŸ‘€︎ u/Dethp1ckle
πŸ“…︎ May 18 2020
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merlon noun plural noun: merlons the solid part of a crenellated parapet between two embrasures.
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πŸ‘€︎ u/mark30322
πŸ“…︎ Sep 18 2020
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The bugs thought they were clever when they dug into my bunker. Unluckily for them, embrasures work both ways
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πŸ‘€︎ u/Pausbrak
πŸ“…︎ Feb 07 2020
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Combat Extended embrasures should reduce accuracy

I love combat extended, frankly I couldn't go back to vanilla if I tried but I've always felt embrasures create an unfair advantage to the defensive side that just makes combat less interesting, less rewarding and far less difficult. I feel like CE could really benefit from somehow implementing a mechanic that reduces accuracy to offer a downside to the use of embrasures when compared to other defensive buildings that are rendered useless vs embrasures. Embrasures would still be super useful but for a different purpose, particularly for suppression. Put a bunch of LMG soldiers behind embrasures and have them open fire, suppressing the enemy with a big reduction in accuracy while keeping them safe. It's balanced by having to eat through ammo with the accuracy penalty.
This alongside the careful raids mod to reduce the effectiveness of killboxes would make raid combat so much more balanced and interesting, requiring smarter preparation. I would love to see it, let me know what you think or if this would even be possible.

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πŸ‘€︎ u/SickWittedEntity
πŸ“…︎ Mar 24 2021
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Photo I took of a pigeon perched in a Jaigarh Fort embrasure
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πŸ‘€︎ u/ayjay765
πŸ“…︎ Sep 29 2020
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Using metal embrasure AND metal bars.

I was looking up rustlabs on information when making a shooting floor using the window frame wall.

Rustlabs tells me using a metal window frame wall takes 4 c4/23 satchels.

using metal embrasure (vertical or horizontal doesnt matter) takes only 2 c4/13 satchels. so if someone wanted to raid in, they can go thru my windows instead

but what if i put up metal window bars? takes 2 c4/12 satchels to blow thru it.

together they are as strong as the metal wall itself. But can a raider drop c4/satchels on the metal bars and take out both coverings together?

i read i can just use glass windows and remove them when online, but i wanna know if metal embrasures and metal bar combo can work too.

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πŸ‘€︎ u/MannyKun
πŸ“…︎ Jan 22 2021
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Best way to use embrasures?

Hi,

I'm currently using ED Embrasures. So I was wondering, is it best to simply use a straight line of embrasures? Or should you alternate them with sections of wall? I'm wondering if putting the pawns behind the sections of wall will grant them the wall's defense %, which is higher than that of the embrasure. Or would they stack?

Also, is it true that embrasures won't help you if you are fired at from an angle?

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πŸ‘€︎ u/Kombaticus
πŸ“…︎ Feb 23 2021
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How to make a defense using embrasures in this spot?
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πŸ‘€︎ u/LowercaseTunic2
πŸ“…︎ Apr 23 2020
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How do you get wall embrasures? is it vanilla or modded? if so what mods do people use?

I see many people using embrasures for killboxes and base defenses and i just can’t find them in my current game, so either i am dense or it is modded, if it is in fact modded, could any of you reccomend a good embrasure mod or β€œthe one everyone uses” Thanks in advance

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πŸ“…︎ Sep 21 2020
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Soft siding stone walls through embrasure seems slow

Anyone notice this? It seems like it takes twice as long if spearing out a wall through a window embrasure. Around 12k wood.

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πŸ‘€︎ u/Alpine_Apex
πŸ“…︎ Apr 10 2021
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How does one play without Embrasures and Mountain bases?

I have 100% gotten soft. I can only play with a single killbox lined with Embrasure walls leading into a mountain base.

How in the hell do you folks play this game otherwise?

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πŸ‘€︎ u/utricularian
πŸ“…︎ Aug 28 2020
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Are embrasures OP

It’s self explanatory

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πŸ‘€︎ u/TheToeBandit
πŸ“…︎ Jul 01 2020
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