A list of puns related to "Ansi C"
I already posted in r/C_Programming but also I am sharing with you because you have much more experience than there.
So I'm making a parser who written in ansi-c for understanding how compilers work and I'm keep updating this project. Here: Github (Project doesn't have a readme section)
I will convert this project to programming language. (But a basic one) So if you have time please check my project and leave a feedback. Thank you for your interest and concern :)
Dating back to early '90 nearly all OS kernels were implemented in c89/90 a.k.a. ANSI-C. How did ANSI-C control CPU registers at that time without inline or asm()?
Helo again, I decided to make a parser for understand how compilers work. 2 weeks ago I posted part-1 of this project and I'm keep updating this project. Here: Part-1
After part-1 I was thinking about this project and I decided to make a programming language who written in ansi-c. So, I will do like python because of my code style. Here is the project: Github
Features:
Current Fails:
Feature Goals:
If you have a suggestion for me or my project please leave a comment. If you have an issue about my project please leave a feedback to comments or to github. Thank you for your interest and concern :)
I started to make a beginner level parser for learning about memory management and how does parsers work. So I made this: https://github.com/hanilr/parser-acc
I will keep update this project because I'm so deteminated for this project. But is parser have to compile to c source code and then execute or just need to give rigth pieces? Because I just did programmed parser to execute specific functions.
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Item | Asking Price | Status |
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Chiwi60 with Custom Brass Plate and PC bottom/Brass bottom, Durock V2 lubed and tuned stabs, UpgradeKeyboard stab pads, AN-C ANSI PCB, soldered on mill-max 7305 | $400 (price does not include shipping, brass is heavy) | |
Sold 120 |
Hi, I made a little lib in c for logs, so I would like to share it π.
What did you think of it ?
Other useful lib with the same mind set are coming
Hello everyone,
I am trying to count decimal places in Ansi C, but I'm not sure how to do it.
The program should print out the sum of 2 float numbers. If the result has 2 decimal places then it should only print out the number with 2 decimal places. If it has 3 then 3 places and so on.
How can I count how many decimal places the float number has?
Thank you in advance!
Is this the best source for learning about object oriented C? Coming from c++ itβs just strange and wanting to find something that goes into more detail on what is going on.
Thanks in advance!
Hello everyone Δ± am a very beginner programmer and i am looking for complier for ansi c for free I downloaded devc++ it works for c but ansi c Do you have any recomendation Thx in advance
In my experience as a C programmer, I've only ever used single, double, and triple pointers. I understand that if you needed say a 10th dimension Rubik's cube you might wanna use a dectuple pointer or similar but I feel like that's cheating. I also understand it usually makes a lot of sense to use a structure that contains pointers for various applications. I haven't really seen this question answered generally so I figured it was worth asking here. Why on Earth would someone use a 4th, 5th, 6th, ..., 12th level pointer? Is there any reasonable reason for ANSI C to include 12 levels? Thanks!
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I am looking to sell my TGR Police to help cover costs for some other purchases made.
Here is what is included:
TGR Police (Alice) Polycarbonate
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I'm having an issue getting AS to build references to a 3rd party dynamic C lib.
I inherited a handful of projects all coded in C on the B&R platform. The included image shows how each routine should look - however, I cannot get any of my routines to identify these dependencies. The "Append Dependency" option is grayed out, perhaps I am missing something here.
Since thorough documentation on ANSI C in AS4 seems really light, I'm asking here - anyone know how to get dependencies to show up here, and/or where to find good documentation for the AS4 implementation of C?
https://preview.redd.it/uc9ycsymw2171.png?width=334&format=png&auto=webp&s=04a4203f387e38b7822bc1ee2402deb46f0a094a
First off, I'm not sure I'm defining the question correctly.
By ANSCI C types, I mean the traditional char, int, long, etc. And by stdint.h types I mean the respective int8_t,int32_t, and int64_t counterparts.
I like the clarity that the stdint.h types provide and think they help readability, brevity and intention. For example, I know that no matter the architecture, 'uint32_t' is an unsigned 32-bit integer, and 'uint64_t' is an unsigned 64-bit integer, etc. versus 'unsigned int' and 'unsigned long long'; and then there's the fact that I might actually need 'unsigned long' for 32-bits on some architectures when I declare 'unsigned int'. On the other hand, some types seem simpler to just define as 'int' if I don't really need to specify that it should be 32 bit or 64 bit and know that the architecture is going to assign it a bitspace well within its expected range; function return types really stand out to me in this regard.
Then there's things like 'char' versus 'uint8_t'. I feel like, if I want to deal with binary data, and 8-bit bytes, that 'uint8_t' makes sense. However, if I want to deal with ASCII characters, shouldn't I use 'char'? What's more is that some standard library functions seem to not like when you use 'uint8_t' versus 'char', especially those in strings.h. So while a 'uint8_t' type might technically be the same as a 'char' type, 'char' seems to be more readable and specific in letting me know I'm dealing with ASCII string data.
So is it okay to mix the two, or should you just use one or the other? For example, if I'm going to use 'uint8_t' to define a data buffer that will contain binary data in 8-bit bytes, should I also define my strings that way instead of 'char' even though they're character strings? And should I define every counter or return variable with the type that provids the bitspace I think it needs (uint8_t vs uint16_t vs uint32_t etc) or is it fine to use a simple 'int' for these, while defining a data buffer that I know expects 4-byte or 8-byte integers with uint32_t and uint64_t respectively?
Anyway I don't know if this is all a matter of preference and style, or if there are any standard conventions, but I'm curious what people here think.
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Looking to find just a DZ60 USB C ANSI PCB and a plate. I donβt mind if itβs solder or not swap or what not.
Comment PM and then PM please
Cheers.
Looking to downsize my current collection to clear some space. Please feel free to PM me if you have any questions or require additional photos. Willing to bundle multiple at a lower price. Cheers!
KBD E-White Tofu60 | Fully built on a DZ60RGB v2 Hotswap PCB, Zealios v2 62g lubed alphas w/ 205g0, Durock v2 Stabs lubed w/ 205g0, Brass KBD plate. Bought case from another Redditor. Does not include keycaps. | |
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MiTo XDA Godspeed Keycaps | Only selling as a bundle. Includes Solar Alphas, Apollo Base Text, GodX kit. Well taken care of, little to no shine present. | $120 USD shipped |
Poker 2 Black 60% | Well used and well loved. First mechanical keyboard I owned. Cherry MX Brown switches non-backlit version. Original packaging, keycaps, and additional color modifiers. Comes with original keycap puller, two USB C cables (braided and normal). Original keycaps are near new because I have always used different keycap sets on it. | $40 USD shipped |
Tai Hao 104 Key ABS Doubleshot Backlit set | Vintage Dark Grey/white/red/blue, used, minimal signs of wear | $20 USD shipped |
KBD Brass ANSI Plate | Never mounted or used. I bought the wrong plate when building the mentioned Tofu60. | $40 USD shipped |
KBDFans Handmade Custom USB C Coiled Cable | Black w/ small white stripes aviator connection. Can be found on KBDFans. Used for only a week. |
My background is text based languages such as python and java, and PLC ladder logic. What would normally take me 3 seconds and zero thought is taking me 2 days to get done in labview. I can't even figure out how to get a freaking digital output to turn on and off continuously within a while loop.
I'm not going to give up on the visual programming, mainly because I'm stubborn and have to get good at everything I do. But does anyone here program exclusively in C? I'm starting to feel like it might be quicker for me to just do that
Shipping via USPS first class, will provide tracking number. Prices include shipping and in USD
Item | Asking Price | Status |
---|---|---|
Chiwi60 with Custom Brass Plate and PC bottom/Brass bottom, Durock V2 lubed and tuned stabs, UpgradeKeyboard stab pads, AN-C ANSI PCB, soldered on mill-max 7305 | $400 (price includes shipping, brass is heavy) | |
x87 Everglide Dark Jades (Moyu Black) L+F. Spring swapped BUT included original springs, swapped with alpaca v2 springs, Lubed Tribosys 3204 and black Deskeys Films, Springs Krytox 105g0 | $130 OR trade for L+F 205g0 Silent Alpacas OR L+F 205g0 Gazzew U4T 62g; ideally with KBDfans or Deskeys films |
Shipping via USPS first class, will provide tracking number. Prices include shipping and in USD
Item | Asking Price | Status |
---|---|---|
Chiwi60 with Custom Brass Plate and PC bottom/Brass bottom, Durock V2 lubed and tuned stabs, UpgradeKeyboard stab pads, AN-C ANSI PCB, soldered on mill-max 7305 | $400 (price includes shipping, brass is heavy) | |
x87 Everglide Dark Jades (Moyu Black) L+F. Spring swapped BUT included original springs, swapped with alpaca v2 springs, Lubed Tribosys 3204 and black Deskeys Films, Springs Krytox 105g0 | $130 OR trade for L+F 205g0 Silent Alpacas OR L+F 205g0 Gazzew U4T 62g; ideally with KBDfans or Deskeys films |
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