A list of puns related to "ANSI C"
Hey mechmarket dwellers!
I am looking to sell my TGR Police to help cover costs for some other purchases made.
Here is what is included:
TGR Police (Alice) Polycarbonate
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I'm having an issue getting AS to build references to a 3rd party dynamic C lib.
I inherited a handful of projects all coded in C on the B&R platform. The included image shows how each routine should look - however, I cannot get any of my routines to identify these dependencies. The "Append Dependency" option is grayed out, perhaps I am missing something here.
Since thorough documentation on ANSI C in AS4 seems really light, I'm asking here - anyone know how to get dependencies to show up here, and/or where to find good documentation for the AS4 implementation of C?
https://preview.redd.it/uc9ycsymw2171.png?width=334&format=png&auto=webp&s=04a4203f387e38b7822bc1ee2402deb46f0a094a
In my experience as a C programmer, I've only ever used single, double, and triple pointers. I understand that if you needed say a 10th dimension Rubik's cube you might wanna use a dectuple pointer or similar but I feel like that's cheating. I also understand it usually makes a lot of sense to use a structure that contains pointers for various applications. I haven't really seen this question answered generally so I figured it was worth asking here. Why on Earth would someone use a 4th, 5th, 6th, ..., 12th level pointer? Is there any reasonable reason for ANSI C to include 12 levels? Thanks!
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Think6.5 v2 (2u version) in the Deep Ocean colorway - BNIB https://imgur.com/a/ePG0w2x
Polycarbonate Rukia R1.5 with sandblasted brass weight https://imgur.com/a/W3jn6jv
UTD 360c WKL TKL - Silver colorway - Complete Build https://imgur.com/a/2EAB69b/
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First off, I'm not sure I'm defining the question correctly.
By ANSCI C types, I mean the traditional char, int, long, etc. And by stdint.h types I mean the respective int8_t,int32_t, and int64_t counterparts.
I like the clarity that the stdint.h types provide and think they help readability, brevity and intention. For example, I know that no matter the architecture, 'uint32_t' is an unsigned 32-bit integer, and 'uint64_t' is an unsigned 64-bit integer, etc. versus 'unsigned int' and 'unsigned long long'; and then there's the fact that I might actually need 'unsigned long' for 32-bits on some architectures when I declare 'unsigned int'. On the other hand, some types seem simpler to just define as 'int' if I don't really need to specify that it should be 32 bit or 64 bit and know that the architecture is going to assign it a bitspace well within its expected range; function return types really stand out to me in this regard.
Then there's things like 'char' versus 'uint8_t'. I feel like, if I want to deal with binary data, and 8-bit bytes, that 'uint8_t' makes sense. However, if I want to deal with ASCII characters, shouldn't I use 'char'? What's more is that some standard library functions seem to not like when you use 'uint8_t' versus 'char', especially those in strings.h. So while a 'uint8_t' type might technically be the same as a 'char' type, 'char' seems to be more readable and specific in letting me know I'm dealing with ASCII string data.
So is it okay to mix the two, or should you just use one or the other? For example, if I'm going to use 'uint8_t' to define a data buffer that will contain binary data in 8-bit bytes, should I also define my strings that way instead of 'char' even though they're character strings? And should I define every counter or return variable with the type that provids the bitspace I think it needs (uint8_t vs uint16_t vs uint32_t etc) or is it fine to use a simple 'int' for these, while defining a data buffer that I know expects 4-byte or 8-byte integers with uint32_t and uint64_t respectively?
Anyway I don't know if this is all a matter of preference and style, or if there are any standard conventions, but I'm curious what people here think.
Looking to find just a DZ60 USB C ANSI PCB and a plate. I donβt mind if itβs solder or not swap or what not.
Comment PM and then PM please
Cheers.
Looking to downsize my current collection to clear some space. Please feel free to PM me if you have any questions or require additional photos. Willing to bundle multiple at a lower price. Cheers!
KBD E-White Tofu60 | Fully built on a DZ60RGB v2 Hotswap PCB, Zealios v2 62g lubed alphas w/ 205g0, Durock v2 Stabs lubed w/ 205g0, Brass KBD plate. Bought case from another Redditor. Does not include keycaps. | |
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MiTo XDA Godspeed Keycaps | Only selling as a bundle. Includes Solar Alphas, Apollo Base Text, GodX kit. Well taken care of, little to no shine present. | $120 USD shipped |
Poker 2 Black 60% | Well used and well loved. First mechanical keyboard I owned. Cherry MX Brown switches non-backlit version. Original packaging, keycaps, and additional color modifiers. Comes with original keycap puller, two USB C cables (braided and normal). Original keycaps are near new because I have always used different keycap sets on it. | $40 USD shipped |
Tai Hao 104 Key ABS Doubleshot Backlit set | Vintage Dark Grey/white/red/blue, used, minimal signs of wear | $20 USD shipped |
KBD Brass ANSI Plate | Never mounted or used. I bought the wrong plate when building the mentioned Tofu60. | $40 USD shipped |
KBDFans Handmade Custom USB C Coiled Cable | Black w/ small white stripes aviator connection. Can be found on KBDFans. Used for only a week. |
My background is text based languages such as python and java, and PLC ladder logic. What would normally take me 3 seconds and zero thought is taking me 2 days to get done in labview. I can't even figure out how to get a freaking digital output to turn on and off continuously within a while loop.
I'm not going to give up on the visual programming, mainly because I'm stubborn and have to get good at everything I do. But does anyone here program exclusively in C? I'm starting to feel like it might be quicker for me to just do that
Does someone know where I can find this for free ??
printf ("Thank you <3");
return 0;
Hello everyone, I've been working in a project following the ANSI standard, I'm in a situation where I want to get the current directory, yes, there's the getcwd() function of the unistd library but it's from POSIX and is not a part of the standard.
Is there any way of implementing that function on my own in a portable way? Since I've been looking for an equivalent in ANSI but didn't find any.
Thanks!
I am just curious. I am converting a program that wrote output to .csv with ANSI C fopen()/write()/close() ops.
I have painstakingly learned the Mac OS API for writing files, but since its all unix, is there a way to get the file id for a given Mac OS file and then write to it with ANSI C ops? Like get the documents directory in Obj C, and then from there somehow use ANSI calls to create files?
I guess I don't like change.
This is just a fun little project that I am still in the midst of writing to simulate C++ STL in ANSI C. The code has been tested and compiles cleanly in ANSI C standard.
Currently, I have only written a lightweight vector and string library. Do try it out and let me know how it works for you guys.
I am calling it Scalper for now, a play on words for C-Helper.
Do note that, due to certain limitations in C, it is impossible to perfectly simulate the functionalities in C++ STL.
EDIT: I am aware that it does not work with C++ at the moment due to casting issues, but then again, in C++ you have STL, so this library is not really necessary. The primary focus is for C developers.
Link: Scalper
All prices are shipped Silver case SOLD 1UP PCB SOLD Zealios v2 78g SOLD KBD6x PCB SOLD DZ60 rev 3.0 with stabs SOLD GMK Samurai 65% $100 in a bag or $120 with tray All parts havenβt been used. time stamps
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