A list of puns related to "Carrying capacity"
I had been using the 12 slots available from the start of the game all through year 6. My girlfriend has been watching me play lately and asked what all the other slots were for. So I Googled it and......you can buy a backpack from Pierre. I don't think a video game has made me yell "fuck!" Out loud before but I sure did. I wasted SO MANY RESOURSES throwing shit away in the Mines. I'm an idiot.
In case you didn't know, chiralium crystals (CXls) that you carry on yourself let you carry more:
Okay, enough background ...
I'm trying to recall if/when the game tells you this. I've searched through Tips and Emails, but can't find it. In fact I totally forgot about it until Crowbar happened to bring it up. But I could swear that it was mentioned somewhere. Probably some time early in the game? Maybe in a cutscene or "voice call" (that can't be searched for later)? Probably back when you first get chiralium access.
It's hard to google on because it uses words that appear in many other DS contexts.
Can anybody remember?
Is there a way to increase backpack capacity at all on Ps4? Searching for this leads me to perks that don't exist, or sewing pockets that don't seem real in my game lol.
I'm running a survival-focused campaign and I know that there will be a dungeon in the near future where the party can obtain a lot of loot and coinage that is gonna add a lot of weight. I like the realism of limiting inventory with carrying capacity and coinage; however, I'm wondering how this might impact the players when they inevitably reach their limit.
I am playing a Ratfolk with Scamper, and I am in Medium Armor (Agile Breastplate). I have a 14 Strength.
Does this mean I am automatically in Medium Load with Medium Encumbrance, and cannot use Scamper? Or does Encumberance by Weight determine it?
For gear I have...
That puts me at 35.625 lbs. below the 43.5 lbs. which should be Light Load.
Edit: Corrected to match my Small Size.
I used to play with these folks who were all pretty new (me included) and there was this one guy, who thought he was the smart guy of the group, and he would constantly abuse these rules, or straight up lie about the rules.
There was one campaign where he played a "powerful build" race and had 20 strength, so he had a carrying capacity of 600lbs. He saw this as him being able to exert 600lbs of force at will, and he would use this "fact" as a way to cheat his way out of any strength check without rolling, as he was basically the leader of the group and the DM wouldn't dare to challenge him. This basically meant that he would get away with feats that are not only beyond the lifting strength of 600lbs, but straight up impossible.
Some of these feats include: Carrying the entire party without a speed penalty, catching a boulder that definitely weighed more than 2000lbs, winning any arm wrestle immediately, and my personal favorite, CLIMBING A ROPE WHILE WEARING HEAVY ARMOR AND CARRYING A HORSE ON HIS BACK.
So is it just me who has experienced this kind of shit? Or was I unlucky?
While I think making player conscious about choosing what to carry with them can work for some systems, I find it hard to buy when it comes to Pathfinder 1st edition. The reason I'm making this post is because I've recently played in a campaign that cares about carrying capacity strictly with a 10 STR character that was built as an archer. Let's consider CRB rules so before composite bows existed in the system a 10 STR archer would have been a perfectly OK build. 10 STR means beyond 33lbs and you are medium load.
However, Let's say you want to use light armor to take advantage of Acrobatics, it's one of the only non-thievery DEX skills after all. Your best option Chain Shirt: 25lbs. A bow weighs 3, your first quiver of arrows weighs 3 aaaand 31lbs already. You cannot carry a second quiver of cold-iron arrows for example. Or wear a cloak. Or have any adventuring gear. What if you are a non caster human and can't see in the dark?
OK, you don't have to wear chain shirt, the next best is studded with 20lbs and leather with 15lbs. Bow maybe you can afford to get an efficient quiver and put a second set of arrows in it. You're back to full.
So back to the question, not being able to wear light armor with reasonable adventuring gear if you have 10 STR an interesting aspect for character building? Or is it a system that at best is not thought about while limiting certain armor choices for classes like Cleric/Druid/Warpriest who can't afford to invest points into every martial stat.
Edit: apparently composites have been around since day 1, I'm silly.
My mind goes to the first elder scrolls/fallout, but I honestly have no idea.
Hi guys, I’ve been really enjoying Arid recently but what is a very easy way to keep things in a safe place without crafting chests?
I come from a country where reinforced concrete with brick homes are the norm. So I am always skeptical of the North American wooden frame homes. May be I am too paranoid, perhaps.
Everytime I think of putting something very heavy on a main floor, say an elliptical trainer / treadmill, or heavy furniture with books and clothes, heavy sofas with 3-4 person capacity etc, I get very concerned about the load bearing capacity of the floor.
Am I thinking too much. Are the wooden frame floors strong to carry weight of elliptical / treadmill with a person on it? Or, a large sofa with 4 heavy adults sitting with other large furniture. My home is a 2016 constructed home, if that helps.
I have 4L carrying capacity (four smart water bottles) and I train with them all topped up. But in a real-world use case, do you always top up to max carrying capacity at a water source? Or do you gauge how much you think you'll need before your next water source?
What is your max carrying capacity, personally? I'm curious. I'm starting to think 4L is a bit much, haha.
I know as a solo player it is very annoying have to lug all equipment in, at the very least it's 3 trips for just the evidence equipment, more if you do salt, crucifix, candle, motion/sound sensors, etc. I would say with the equipment I bring I usually do closer to 6 runs to the truck and back per game. Additionally, there's the strain of having to have emf and uv on you or nearby to get time based evidence, and a photo cam to get rare ghost photos and interactions. It seems like, to me, there should either be an increase in carrying capacity flat out, or some crate type device to transfer larger amount of things at once from one place to another, independent of your inventory.
Before I go using all my levels up on perks that help with how much weight I can carry, does anyone know of any tips tricks or anything I should be aware of for ways to otherwise increase how much you can carry (permanently)(no mods). Just want to be sure before I use all my perks up.
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.