A list of puns related to "Penalised"
Hi all!
I was wandering around the spreadsheet, and the increasing energy requirements for classes/tasks struck me. It takes 14 energies more for a 6th year to finish a class than for a 5th year, and it goes up another 10 energies in 7th year?!
I realise that our energy bar expands, but the game is β¨literallyβ¨ making the game more difficult for loyal players/customers. How is that a sustainable practice?! I can't think of another game that makes things harder as you go along, at least not for the same tasks? More difficult tasks appear, but executing the early tasks becomes easier, usually because your stats/abilities increase... I'm not sure I'm explaining it properly, but this realisation has really frustrated me.
Finishing event like House Pride is so much harder in the upper years, and that's not even counting the ridiculous random group allocation that doesn't take into account Dumbledore points in lower years.
Tasks in TLSQ take so much longer for us too! New quests also released for first years take us 30% more energy to finish, and it's just not fair, when we've been carrying on with the game through the slow-released chapters, stupid bugs, etc., that we're at such a disadvantage.
Why is JC making it so much more difficult to be an older student? We've stuck with this game for literal YEARS, real life years, and yet they keep making it harder, with longer waits, etc? Making tasks harder skill-wise would make sense, but what JC is saying is basically "you've stayed with us for this long, so we'll make you wait EVEN longer to execute the most basic tasks. You're welcome!" How is this good practice π€¦ββοΈ
TL;DR: I just realised that JC treats older players like poop and now I'm annoyed π©
Rant over, thank you if you reached this point! π
Edit: Same with the increasing cost of duels (thanks aniaci, I forgot about that!), and the downright crazy friendship attribute points for some of the newer characters!
From my own experience with hundreds of games in ranked now playing, Cypher / Omen / Viper / Jett / Raze, it is significantly more efficient to climb ranks with a duellist.
The ranking systems seems to be heavily weighted by the average combat score. The main problem is that when you win a game with a support characters, the system looks at your score and determines that you didn't contribute much, so gives you one or maybe two green arrows if your lucky. And then when you lose it again looks at your score and if it is low it will give you three red arrows, and basically screws you over.
I like playing support, but as Cypher for example, I'm averaging around 150-200 combat score, whereas with Raze I can consistently hit high 250 - 300. I can occasionally top frag with a Cypher, but I'm just talking about averages.
I've played hundreds of ranked games now and this bugs me when I want to play a support role.
If your going to make support rank up less slowly, then they should also not be treated as harshly for losses.
This time around, I prioritised accuracy over speed. Iβm sure I answered correctly most of the time for the questions I spent more time on. I had to blind guess 6 questions for both sections 1 and 3. Will the IRT penalise guessing in this fashion?
i submitted an assignment a week after the due date and they still marked it, and on the grades section it still shows up as the full marks i received without the penalty
sorry for the dumb first year question but has this happened to anyone or is this meant to happen? does it get deducted instantly or when calculating my final mark for the course?
Just because it was meta/youtubers whined too much about it doesn't mean it should be nerfed to ground.
-6 movement speed and -12 ads time (don't remember exactly) for real? Looking at the build of gun, that penalty for ex mags looks far from real.
it's movement speed and ads already feels like lmg, these stats would make sense with 90 mag not 48/56. The only good thing about was hipfire, it is also done for.
Please stop nerfing so much and listening to community for wrong things.
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