A list of puns related to "Damaged"
So if you haven't check on the weekly havoc yet, sit down and check that insanity out. "In one battle, receive 3500000 HP of potential damage" I don't know about you guys but the best HP tier 7 battleships in the game couldn't take 150,000(I think) let alone over 20x that.
Almost a year ago I made the Ice and Water toucans they got recognized by KOA and for the next week, the subreddit was fulled with so many different and unique toucans :). Now in beta.mope.io the have gotten a re-skin and I wanted to re-create them. This time with all the assets!
Disclaimer For Mopetubers: If you decide to use this skin in a video without any credit (must be at least a link or my reddit username or else... This is part of the ToS
Thanks to birdielover for some assets! (Ice Toucan)
Ice Toucan:
Rarity: Same as Lava Toucan and Water Toucan (1%).
Ability 1: Fly for 12s and throw a fruit, when a fruit hits it will cause the 'freeze' effect instead of stun.
Ability 2: Dive in water for 15s. Also can dive in ice for 10s
Passive: Has good movement on Ice, doesn't burn near Volcano (its too cold to melt). It deals 1.5x more damage to ocean animals, deals 0.5 less damage to lava animals and desert animals.
Extra: If you fly from water/snowy terrain you will throw a snowball dealing 2 HP and freeze them for 2s to all animals except BD/KD (for them its 1HP)
This one is a bit more 'fuzzy (Water Toucan)
[Water Toucan Left Wing](http
... keep reading on reddit β‘EDIT: I realize I made a typo in the title, lol. It's "The Hop-Up changes are because..."
I've seen some people complain because Respawn is removing the Skullpiercer and Disruptor Rounds hop-ups, and putting in their place two new hop-ups, the Anvil Receiver for the R301 and the Flatline, and the Double Tap Trigger for the Eva-8 and the G7Scout.
Now, these complains aren't really about how they will miss theose hop-ups, I doubt anyone will as DR were obnoxious and both the Wingman and the Longbow will still be very strong without a doubt. These complaints are mostly "well straight up removing them is a really cheap way to change the meta" but, as I will explain, and again this is my opinion and purely speculation as I have no inside knowledge, this is a much more farsighted change than one may think at first.
Both the AR and the DTT change the way one uses their weapon, they offer a risk and a reward.
AR risk vs reward: If you are skilled enough to hit your shots in semi-auto you will be doing sizeable damage and become a threat at even bigger distances, but if your aim is poor, your dps will go down the drain. You also use more ammo and fire slower, so those shots count even more.
DTT risk vs reward: firing two quick shots can cause massive burst damage^pun^intended if you are able to hit the target; a skilled player will be able to manage the recoil, but if you were to miss, you will miss twice as many shots; besides, your mag is emptying twice as fast.
As you can see, even a player who gets lucky and finds them early will still have to change their playstyle and be more skilled than their adversaries to win fights. This didn't happen with the DRs and the SP, you would play as usual, utilizing the same amount of skill, but since you were lucky enough to find those Hop-Ups, you would win the fight, to little to no merit of your own.
Turbocharger: A straight updgrade without a doubt, and also doesn't "take skill"; however deciding to run energy ammo because you may find a turbocharger is a big gamble, and the risk of running out of ammo in the later rings is a strategical threat not to be underestimated. The risk-reward is stretched through the match, instead of being concentrated in fights.
Hammerpoints: Also a straight upgrade to the weapon itself, but now that DRs are no longer a thing, they are weaker; also they promote weapon switching, which is enough to keep them interes
... keep reading on reddit β‘I have switched between specing heavily into cunning, then back into cunning but neither seems to effect anything. I am using a dobby white death/lyuda and I have a bee shield that I sometimes use. I shoot terra in his critical spot, but I do virtually zer0 damage, puns eh? No matter what i try I usually only knock off about 1/16 of his health before he dies? After many tries and watching videos of similar builds that killed him very quickly I am frustrated to say the least. Anyone know why I cannot do damage despite my gear? (I know it is not all about gear, but I am not a noob to the game and I know strategies to beat terramorphous)
I'm currently a die, and I want to know which stat I should go for pvp. Add damage (pun intended) or specialization A. I value resources over damage, but is Spec A just a bad stat to stack in pvp?
##Itβs about time we get some serious 'educated' discussion on Artifact.##
My name is Leone, Iβve played competitive card games for about 13 years and I am currently a semi-active member of the Yu-Gi-Oh team, Team Shift since 2017. As a long-term fan of card games & DotA, when I heard that there would be a DotA 2 card game I fell head over heels.
Over the last two days I have spent countless hours analysing the information from the press release and I believe I have built up a large bank of information to fill the needs of everyone attempting to play the game.
Below are my findings from the videos, screen shots & articles posted within the sub-reddit & other sources in the last two days. Please note I may not be correct in everything, but I believe that I have at least touched on a few important features that I havenβt seen anyone else mention just yet.
Feel free to AMA.
###IMPORTANT KEY TERMS###
Term | Very likely Description | Notes |
---|---|---|
Key Game Terms | ||
Lane | A term used to define each of the three playing fields. | |
Action Phase | The βMainβ Phases of each turn in which players take turns playing and responding to cards. | Each Lane has itβs own respective Action Phase. |
Combat Phase | The 'Battle' Phase of each turn in which Units in the lane deal damage to the unit their arrow points too. | Each lane has it's own respective Combat Phase. |
Shop Phase | Players are presented with 3 Items in their Secret Shop and may purchase them if they have enough Gold. | The Shop Phase of each turn occurs after all three lanes have completed their Action and Combat Phases. |
Fountain | I Believe this is the term used to describe the deck, although it may be the term used to describe the place heroes go when they are killed. | |
Hand | Term used to describe the cards a player can use on their turn. | There is no maximum hand limit. |
Secret Shop | A separate deck consisting of 9 cards the player chooses, a predetermined batch of powerful items and a selection of consumables that the player can add to their hand by exchanging gold for them. | Of the three groups 1 item is shown as an option randomly from each category. |
Gold | A resource gained by killing units and heroes and with the effects of some cards. | (so far) we know destroying heroes provides 5 gold and creeps provide 1. It is unsure if other summonable units (from spells) provide different amounts of gold. |
Mana | A Lane specific resource which allows the activation of spell cards. |
Have you ever seen someone claim that deploy mass traps hit for as much damade as a dead centered meteor storm and feel like that guy is shitting you? Have you ever sometimes deal explosive damage (pun intended) with throw explosive traps, then do pitiful damage the next time? It's because of a hidden mechanic of traps: the triggerer.
The base damage of a trap is130% fire damage, but the bonus (int, pyrokinetic, crit, etc) depends on who triggered it. And sometimes, it can be quite confusing who exactly triggered it in a chaotic situation, but fret not, for I have actually tested it and have most of them mapped out.
a) if you hit an inert trap with a spell/attack, the caster of the spell/attack is the triggerer
b) if you let the trap arm itself, and trigger by proximity, no one is the triggerer AVOID AT ALL COST
c) if you throw the trap into fire surfaces, whoever created the surface is the triggerer
Fire surfaces created by fire spell/items is considered created by the one who threw the spell/item.
Fire surfaces created by hitting candles with earth/poison spells that creates oil/poison surface is considered created by the caster of the spell.
Fire surfaces extended by throwing poison/oil into someone else's fire surface is considered created by the original creator of the fire surface.
Fire surfaces extended by creating new fire surfaces on existing fire surfaces, this one I haven't specifically (oops).
Concerning cursed fire, same rule applies, except cursed fire trumps fire just like fire trumps oil/poison.
By this logic (tested), you can have everyone throw traps then get a pyro to fireball it for maximum damage, or you can throw traps into someone else's fire so they get the executioner AP or lifesteal, or even avoid retribution damage this way.
And most importantly, do trigger it with your pyromage. You wouldn't want your pure str knight to cast damaging fire spells with your pyromage's AP after an unlucky phoenix dive, right?
P.S. don't bother abusing Adramalik's thick of the fight, savage sortilege, decent crit rate and high pyro for damaging it with its own stats, it has high necromancy and heals back a lot of the damage you deal this way. Nearly sunk my honor run doing this just today, planning my moves assuming it would die to my traps, and it survived with a couple thousand hp.
Edit: the traps does 130% fire damage.
Democrat and Republican supporters have increasingly negative perceptions of the opposite party and subsequent supporters. This has lead to a status quo where Moderates/Independents (along with other factors such as voter turnout/current events) are what sway elections in the modern U.S. While Trump managed to gain a significant amount of votes from the voting population in 2020 (beating out every previous president and history...Besides Biden). This obviously means that Trump's messaging resonates with a significant fraction of the population, even if it may not be the current voting majority. HOWEVER, this was all before the capitol riot occurred.
I wish to start a discussion around January 6th's impact on politics going forward. Specifically, I wish to address four key questions:
He's getting plenty of re-cognition.
Am I the only one who managed to find the Guardians weak points? The game doesn't tell you that you can slice off their legs and then parry their laser for major damage (pun intended) They're less menacing after you learn how to take them down, anymore tips? Hope this helps somebody
This wasn't me, but a fellow worker who managed to get us all a few hours off work.
Working for a Japanese company they had lots of health and safety procedures and lots of managers. Said worker had to use straps to lift a counterweight onto assembly line.
Now these were colour coded and every month they were all swapped out for inspection. This being first of the month we moved onto new colour (orange for convenience)
Now worker took new strap and noticed damage to the stitching, informed his manager and was told to use last months straps for time being.
Now the thing about these kind of companies is there's usually a couple of managers, so now a 2nd manager came over and told him he should be using orange. He told the manager about that damaged strap but was told to do as he is told.
So all swapped over to orange. Did as he was told. He lifted weight to a few inches off the ground, told everyone to step back and wait. Less than a minute later that strap gave way.
But now since its an accident on the line, investigations had to be made, interviews, witnesses. All in we had 4 hours of downtime and a manager that was suspiciously never seen again.
Some linking still in progress :)
Through a myriad of ways, Pun-Pun (and other D&D characters) can gain access to Manipulate Form, which we won't discuss here. We will assume that Pun-Pun has already "ascended," which means pre-buffed up. Everything below is optional, and there is tons more to be added. These are some of the few that I thought were interesting enough to be added and relevant enough for other purposes.
Important Terms:
Manipulate Form: Allows Pun-Pun to have limited omnipotence. The ability is fairly difficult to quantify in the grand scheme of things, but allows Pun-Pun to gain the features of pretty much anything printed in 3.5. >A sarrukh may also grant the target an extraordinary, supernatural, or spell-like ability or remove one from it. The change bestowed takes effect immediately and is permanent.
Alter Reality: Pun-Pun can grant himself divine ranks, giving him this ability. The most important of these abilities is the ability to turn any temporary buff into something permanent that cannot be dispelled: >The deity can render a magical or supernatural effect permanent.
Perpetual Damage Machine: Pun-Pun summons,creates, or befriends four or more creatures. Then, after a series of buffs (Share Pain, Glory of the Martyr), he takes some minor damage (falls off a cliff, stabs himself, etc). An infinite loop occurs causing Pun-Pun to take infinite damage. Pun-Pun can then use Delay Death (made permanent with Alter Reality) and Beastland Ferocity to stay conscious. There are a myriad of ways that Pun-Pun can take advantage of taking infinite damage.
How this works is as follows:
Share Pain >You take half damage from all attacks that deal hit point damage to you, and the subject takes the remainder.
Glory of the Martyr > In addition, each subject takes only one-half the normal hit point damage from any attack, and you take the remainder.
I'll allow the trick's creator LordofProcrastination to explain the rest:
>Let's do a test run. The caster drops a rock on his toe for 8 points of damage. Th
I am sure this subreddit has seen its' fair share of speculation/discussion on what could have been if something had gone differently, especially with the current expansion. This thread is meant to be exactly like that. Obviously, I am no designer, have no qualifications in saying that this is how Blizzard should have done things. I definitively know no better than a team of qualified personnel who has been studying in the field and I doubt that most of us are (despite how the playerbase seem to feel about this). However, I figured that talking about -Insert title here- would be interesting.
I would like to discuss and know about the players' feelings on if we had an extra talent row in BfA to help the current Azerite system compensate for the pruning and redesign that the classes had, going into the expansion. Let's say that going into BfA, instead of having talents set to be at:
15-30-45-60-75-90-100, we would rather have something more like:
15-30-45-60-75-90-105-120, moving the 100 we have into a 105 (15 levels to obtain rather than 10) and an extra row 15 levels later. I do believe that such a change would help classes not lose too much and even gain in their spec identity, while still affording to lose some of the baseline skills. Obviously this could potentially have some balance issues (once again, I ain't no professional in this), but it has always been hard to strike a good balance in those things.
Here is an example on what could have been done to the talent tree for, say, the Paladin (and specifically the Protection spec, as this is the spec I exclusively play and am* slightly more* knowledgeable of ^-not ^like ^I ^am ^a ^tough ^cookie ^really- ). At level 60, the Prot Pal has to choose between 3 talents:
Retribution Aura, a talent which does VERY light damage ^pun ^intended ^and ^for ^real, ^it ^is ^only ^1.2% ^of ^AP to the attackers of the player, or their allies within a large radius;
Cavalier, a talent which helps the Paladin's mobility by giving them a second stack of a spell which gives a +100% MS for 3 sec. Obviously, it is already more appealing than the first option. And finally;
Blessing of Spellwarding, a spell which replaces Blessing of Protection. This grants the Paladin (or their target) a 10sec magical immunity instead of physical. Still applies forebearance.
Already, we can see that the Retribution Aura can see little to no play, especially when compared to these two great talents. If we had an extra row of talents,
... keep reading on reddit β‘We see in the Bad Batch that Order 66 seems to have a global impact on the Clonesβ personalities: they donβt just hate Jedi, but they become more like automata, brutal and unfeeling. My theory is that the inhibitor chips deployed during Order 66 caused profound neurological and psychological damage to the Clones, deeply diminishing their capacity for individual and creative thinking, reducing their utility as soldiers. Hence the need to transition to a conscript army.
Cold Snap was the best laning spell of Invoker. With its nerf it became practically useless (as most of us say). The biggest problem of it is its lack of damage early. It starts from a very low maximum possible damage and then becomes exponentionally stronger with each level of Quas. But we do not want to level Quas alone.
Current Cold Snap (maximum possible magical damage):
Quas Level | Damage |
---|---|
1 | 28 |
2 | 70 |
3 | 126 |
4 | 196 |
5 | 280 |
6 | 378 |
7 | 490 |
I hereby suggest a thing, that brings the damaging aspect of Cold Snap back and also makes it more consistent, as other spells, that consist purely of one element, deal pure damage (pun intended).
Proposed Cold Snap damage (maximum possible pure damage) (in brackets you see the true damage numbers, we need them, because the game engine supports only integer damage):
Quas Level | Damage |
---|---|
1 | 50(52) |
2 | 100 |
3 | 150 |
4 | 200(203) |
5 | 250(248) |
6 | 300(297) |
7 | 350 |
This looks linear and useful against heroes like Huskar. Essentially, I suggest, that the damage is changed to Pure damage and the damage per proc should be changed this way (considering, that Cold Snap can maximally proc 4/5/6/7/8/9/10 times depending on the level of Quas):
Quas level | Old DPP | New DPP |
---|---|---|
1 | 7 | 12.5(13) |
2 | 14 | 20 |
3 | 21 | 25 |
4 | 28 | 28.5..(29) |
5 | 35 | 31.25(31) |
6 | 42 | 33.3..(33) |
7 | 49 | 35 |
This is all of it! Sorry for this block of numbers and text, I can not explain it better.
I know it's gameplay balance and all, but come on! Give it fire damage immunity or something!
It just hit me today that lockdowns are not the first time following the guidance of public health experts has had a negative impact on public health.
The USDA βfood pyramidβ had grains & carbs as the foundation and encouraged people to eat even more of them than fruits & veggies. Many attribute that whole βlow fat dietβ craze to increasing obesity & diabetes as well as heart disease. Hereβs one article: https://www.wsj.com/articles/SB1023915818486451160
Oh, the irony that avoiding red meat, eggs, and high fat dairy was supposed to help lower the risk of heart disease, and it did the opposite. One excellent book on the topic is, βGood Calories, Bad Calories,β by Gary Taubes.
I just wanted to share this connection. Itβs a shame that these public health institutions have proven themselves so unreliable. At least I legit enjoy doing my own research anyway!
Iβm 38F, and my brother βMarkβ is 42M.
I felt very alienated from my family growing up, but my relationship with Mark has improved with distance. His wife, βJillβ, has always been lovely. But now this conflict has come up.
Markβs daughter βChloeβ 13F has been messaging me more often, and I have had an inkling for a while that itβs because sheβs feeling lonely/unsupported by her parents. Very similarly to how I grew up, a lot of their βfamily timeβ is oriented around things that Chloe doesnβt like, and Mark and her brother βTomβ (16M) make fun of her a lot.
I know from Jill that Tom (who is similar to Mark in that heβs very athletic but not especially gifted when it comes to academics) is really struggling with online learning. He has his GCSEs β important exams in the UK β this year. Chloeβs a bright girl with good reports, which I think has essentially culminated in them directing all their attention towards him. She messages me about school problems and for homework help. At times, sheβs been up very late and Iβve been the one to tell her to stop working and go to bed through text.
I bought Chloe the book βCoralineβ for a birthday and sheβs been really into it, which Jill was very uncomfortable with for a few reasons. Chloe recently bought a Coraline doll, which there was then a row about.
According to Jill, the actual doll isnβt a massive deal. Sheβs more concerned by how quickly the fight escalated to βI wish I lived with Aunty Xβ and because Chloe immediately went to text me instead of making it up with her parents. Chloe also told her that maybe they should think about why she was so obsessed with Coraline β I still donβt think Jill has read it (it would probably hurt more if she did) but sheβs got the general message that Chloe is perhaps fixating because sheβs feeling unhappy at home.
She talked about it with Mark and they came to the conclusion that I need to back off for the good of their and Chloeβs relationship. I do understand why they want to draw boundaries, and that Iβm not Chloeβs parent, but I refused. They donβt want me to tell Chloe why, and Iβd feel shit if I stopped responding to her without explaining, especially considering because I think the reason Chloe is seeking this kind of support from me is because she doesnβt get it at home. More importantly, the whole situation just reminds me too much of my own childhood to pull away.
When the conversation got heated, I bluntly told Mark that I wouldnβt back off because he was
... keep reading on reddit β‘All of these politicians hate us, all of them, not one of them care about their constituents or anybody but themselves. They are all self serving money grubbing parasites.
I donβt care who you voted for; be you a die hard republican who believes in small government or one of the new breed of SWJ socialist democrats. Realize you are all being played.
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