A list of puns related to "Inventive"
OK - perhaps the headline oversold what I can possibly offer, but here's the deal: We're not like other teams. Well, actually we're like a LOT of other teams - and that's what makes us better (for some, but worse for others). Keep reading and I'll explain:
Different teams DO have different team cultures and goals: Some joke around in chat; some are silent in chat. Some sacrifice human relationships for high scores; some make sure their team members have a life. Some score super high every once in a while; some score relatively high on a consistent basis. Some talk politics and religion; some avoid those topics like the plague. Some write short recruiting posts; others, not so much.... Some have lots of drama; some boot trouble-makers. Some never boot non-performers; some boot people who don't make a minimum. Some have members based in a specific geographic area; some have members spread all across the globe. Some have Pun Thursdays; some... do not have Pun Thursdays.
So, if you're looking for a team, how do you tell which team is a fit for you? I'd suggest that it's not easy unless you try a bunch of teams until you find the one that "fits."
If you're looking, here's who Buttheadz is:
Iβd say itβs an inventive pun
The Deck of Many Things thread got me thinking about this. This is limited to characters you have made and played in someone else's campaign. Pun-pun the Kobold and NPC characters don't count. (unless you are the guy who invented Pun-Pun, you glorious maniac)
My favorite D&D character ever was Koreal Thalanus, a high elven mage exiled for experimenting with forbidden magical theories. He made a habit of tattooing spells on himself, flaying himself open to scrimshaw runes into his bones, and designing nasty magic devices intended in-character to bend or avoid the rules and limits of normal magic.
He ended up an epic-level wizard afflicted with the greenborn template, 10 divine ranks as the God of forbidden knowledge and ill-advised magic, more hit points and armor than the fighter in the party, regen 25/round and a suite of custom crafted epic spells. (I think my favorite was Power Sink. Quickened, Silent, Still, drains 50hp on casting as the material component and hits the target for 20d20 level drain, no save.)
We massively altered the face of Faerun, overturning nations, removing magical blights and curses that the signature characters never seem to get around to, and generally acted like a bunch of power-mad busybodies.
I designed, but unfortunately never got to construct, a device that was a pocket dimension inhabited by people who lived perfectly happy (but level-producing) lives, in a virtual paradise, until the age of 70 when the magic of the place siphons the 'levels' out of them and adds it to an XP battery that I would have used instead of my own for magic item creation.
All in all, great fun, but dreadful cheese. So, what are your favorites? I can't be the only one with a crazy GM.
With the new season starting and once again nothing different from the previous season, let's have another look where peoples motivations are for playing RTA and what people want
No one seems to remember (or never knew) the massive and severe game drought that plagued the N64. Sure, the first party Nintendo games slapped as always, and truthfully, the 64 generation of these games consistently rank among the best ever released. Besides that, there wasn't much to offer. No one wanted to develop games for a cartridge-based system anymore. Most of the good N64 games were capable of being ported to the PS1, but the converse wasn't necessarily true. Squaresoft leaving to make games for the PlayStation was the one that hurt me the most. Other heavy-hitters like Soul Calibur, Tekken, Grand Theft Auto, Metal Gear Solid, Gran Turismo, Twisted Metal, Tomb Raider, Spyro⦠all PlayStation. And that's just to name a few. People talk about those series in high esteem, but the first iterations of them always get forgotten along with the PSX.
I get it. People thought the PlayStation looked better than the N64 because it was doing something daring. It was obviously going into the future, while Nintendo was stagnating in the past. But Future Version 1 didn't really look so great. When you look back at all the N64 games, they look innocent and cartoonish, not like some horrific failed experiment. It's like if all the SNES games ended up looking like the first Starfox, we'd probably overlook it, too. But not all the PSX games were like that, and it shouldn't diminish how fun and playable all the games were, (the same could be said for the first Starfox, one of the most fun, if ugly, games I've ever played) despite not looking the best in hindsight. There are so many unbelievably awesome games that I just cannot find anymore and that are destined to be forgotten thanks to this perception. Did anyone here ever play the Tomba! game? Legend of Legaia?
I had a couple of the old PSX demo discs, which each had like a dozen or more demos on them, and I seem to remember almost every single one of them was downright amazing. Simple, but genre-defining or pioneering games like I.Q.: Intelligent Qube, or PaRappa the Rapper. I feel like there's a whole generation of groundbreaking and awesome games that have become lost to time, just because the PSX looks ugly by today's standards, so no one really cares. It's a shame that Sony hasn't cared enough to take the time to restore the legacy of their original flagship console, because there are a lot of gems on that thing that people wouldn't mind paying a couple dollars for.
I'll appreciate it if you could share some of the UNUSUAL ways you used to promote your podcast.
Could yβall suggest for me the fantasy book or series that has the most inventive magical system that youβve ever read?
EDIT: Thank you everyone for your suggestions. My TBR list has exploded; what a marvelous problem to have.
Of all the entertainment from Japan that i have seen, Gundam has the most unique names for objects & names
I've been playing through It Takes Two with a friend. We were both initially drawn to it because of the Pixar-like aesthetic design and of course because of the whole coop story aspect. I thought it was going to be a mediocre game only elevated by the fact that it has a coop story, just like it's spiritual predecessor by the same studio - A Way Out. But it ramps EVERYTHING up to eleven.
I do not want to spoil the game for anyone, and by spoil I mean tell you what mechanics are introduced. But let me tell you, it introduces something completely new and fresh in each and every level. The game has no breaks AT ALL and keeps switching gears both in in terms of the locale aesthetic and the gameplay mechanic before anything is remotely close to stale.
I would recommend this to pretty much everyone who has a friend, SO, or sibling they can play with. The game is definitely a fun amount of challenging in a lot of portions but it doesn't get too advanced - so anyone can pick it up and play. We are only 9 hours in yet and we've already seen enough content and mechanics to be turned into 5 or more separate games.
MECHANICS SPOILERS: >!I'm not spoiling the story or anything. But for people who don't mind being spoiled what exactly are the mechanics I'm talking about. There is a level where I got a nail and my friend got a hammer. The nail can be thrown and stuck on walls, and be recalled - a mechanic I've only seen in GOW. And the hammer - well, smashes things. But it also can be used to platform around areas where nails are stuck, which leads to amazing platforming puzzles. There is a section where I was given a goo shooter and my friend was given rocket launchers. The rocket blows up the goo and can be conducted around, which leads to amazing puzzles and combat. The goo also has weight which can be used to solve puzzles too and open up paths. Then there was a level where my friend got gravity shoes to walk all over specific walls and ceiling, and I got the ability to become huge or tiny like Antman. Then there was a portion where it turned into a 2D platformer. Another where I was flying a plane and my friend was in a full-on "KO" Fighting Game on top of it. Another where it turns into an isometric RPG where I was a mage and my friend was a warrior with different abilities and a really fun combat system. And the latest one where I had the ability to reverse and control time, and my friend had the ability to leave clones at specific locations - both of which
... keep reading on reddit β‘Hello!
What it says on the tin, basically! Preferably with a similar sort of writing style, i.e. carefully crafted prose but not the stereotypical high fantasy denseness.
Iβm also interested any recs for books by the same author - which of her other series will live up to expectations?
Thanks in advance!
My 12 week old toy poodle is still VERY mouthy and needs to have everything between his teeth (other than his toys, of course). I work all day, so I try to spend most of my time between 6 and 9 with him, but I miss reading a LOT.
I have taken to hiding my Kindle under my thighs (thick thighs save... books?) and every time he starts going at his bully stick/hedgehog/etc, I slip it out, read a few pages until he comes back, hide itβrinse and repeat!
It cracks me up and I figured puppy parents all over must have their own wacky tricks to enjoy themselves, too.
My family have done a quiz night every week since March and itβs getting increasingly difficult to think of new quiz rounds every week. Itβs my turn to host again so hoping Reddit can help.
Some favourite rounds have been scavenger hunts, guess the place from the trip advisor reviews, porn or polish, who said what on Facebook. Once we hired a goat to appear on the zoom quiz too.
If anyone else are still doing zoom quizzes what have been your favourite and what are the most creative rounds youβve seen?
Are there any rewards for hitting #1 or staying in the top 100?
I'm burnt out on just getting a single TP medal over and over and may sit the rest of the Pikkon raids out, Idk
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