A list of puns related to "Graphical Representation"
The release of today's federal reserve meeting minutes indicated the tapering of asset purchases with a goal of being wound-down by mid-March as well as a sooner than expected rate increased as jolted high growth stocks. Coupled with this mornings significantly higher than expected job growth in December, there is consensus dating back to the Dec 14-15 FOMC meeting that Maximum Employment has been reached. This will leave the Federal Reserve to focus on its price stability mandate and therefore a potential increased likelihood that tapering and rate increases could speed up further in the next upcoming FOMC meeting this month.
https://preview.redd.it/nbhtb0nggx981.png?width=889&format=png&auto=webp&s=24eb74fd243227d0ed1288d6f33f55821be0ce86
https://preview.redd.it/gg9g4aedgx981.png?width=869&format=png&auto=webp&s=68f0fdd697508396b0a5866e75095ae29f82b5e7
https://preview.redd.it/2d3ag91bgx981.png?width=954&format=png&auto=webp&s=dc34c3dae18fab50bd7ad2c4e657585697c18d23
EU:
https://preview.redd.it/ztlunmbj2m381.png?width=897&format=png&auto=webp&s=a0e391ebf5b2ff3cb3f81b087eb59e75f1310310
NA:
https://preview.redd.it/5tnmkccp2m381.png?width=895&format=png&auto=webp&s=9334749e08d805a0c73e17d2dcf29a40e879e60b
OCE:
https://preview.redd.it/cx16fkmq2m381.png?width=896&format=png&auto=webp&s=be5ccdfd540ae7118eced2c038395903c5aecdf3
SAM:
https://preview.redd.it/55svxnqr2m381.png?width=905&format=png&auto=webp&s=2900f396d625d8165cebd43b3f79b622e09d0722
Regions overlayed:
https://preview.redd.it/ek7gg29s2m381.png?width=1012&format=png&auto=webp&s=a5c540c2cb173999a1fe4a3c5e9d23747d68d632
What do you make of this information? Did anything surprise you?
EDIT: Thanks to those in the comments who pointed out these values do not only include fall points, but also points guaranteed from the major and winter regional 1. That's totally my bad, I got these numbers from Liquipedia and didn't realize that those numbers were not just from the fall split. :( These additional point values are small compared to those from the Fall Split but might slightly affect the trends in these graphs, so take the absolute point values in these graphs with a grain of salt.
I constantly press C to monitor hunger/thirst, so maybe it would be reasonable to add graphical representation of these parameters just above the health/energy bars?
The planned addition of the pity system for acquiring the infinite HP and mana potions seemed somewhat controversial. Certain people who grinded the items were of the mindset that a guaranteed way of getting it after a certain number of semi-rare drops would cheapen their accomplishment. I will attempt to address this concern. (Graph below)
Assuming it is a reasonable/well implemented system where let's say it would take on average around 2x as long to acquire the 100 semi-rare drops compared to getting the straight drop, it does not change the average time grinded for the piece by much at all for the vast majority of players. Let's take an example where it on average takes 50k kills for the rare drop, and 1k kills for each of 100 required pity items. By the time 80% of the people have gotten the straight rare drop, the chance of someone having gotten all 100 of the semi rares will only be around 2%. The probability of obtaining the 100 semi rares sharply increases around this point, though it will not be equal to the chance of getting a straight drop until around 90% of people would have gotten it.
Now, here is where this new system makes things more fair. The unluckiest 5 or so percent will grind three times as long as the average player to get the straight drop, and the unluckiest 1% will grind almost 5 times as long as the average player. With the new system, the unluckiest 5% would now have over a 99.99% chance of getting it through the trade in by the time they grinded 3x as long, rather than the current ~95%. Their chances with this new system after grinding 3x the average are the same as if they had grinded 12x as long while having to rely on all or nothing RNG.
Honestly, the only thing that feels like it cheapens the accomplishment of grinding treasure items is the current system that allows some players to get these items with a tiny fraction of the work others need to put in. "You shouldn't be rewarded for your effort the way hundreds of people are rewarded for getting stupidly lucky in a 10th of the time it will take you" is a pretty ridiculous opinion, as is the "I got unlucky so everyone else deserves a chance to get just as unlucky too" way of thinking.
In summary, a well designed 'pity system' only makes a major difference for the unluckiest of players. The vast majority of people would spend about the same time grinding for the rare item with it as they would without it.
https://preview.redd.it/jeezrcgni9k71.png?width=1564&fo
... keep reading on reddit β‘Hello,
I am trying to plot a graph or represent graphically from data Length vs weight for 20 samples that are not continuous.
any suggestion help appreciable
https://preview.redd.it/2gpqllgbvry71.jpg?width=271&format=pjpg&auto=webp&s=ba8a3017602b9fdcb8710981b844410d5ea9597b
with regards
Hey all,
I am re-writing an academic paper because an interest organization have a (surprise) interest in reading about it. The academic paper was a case study, and required me to make an as-is and a to-be business model, i.e. what does it look like now, and what should the subject of the study move towards.
As such, a business model was required. The organization I studied, and others like it (which the interest organization provides advice and resources to), rarely uses business models, since they're public agencies, and have written "laws" on how to be governed, through which business model elements are stated. For example, I was able to fill out most of business model canvas, simply by referring to this document.
This made me think about the reason for having the graphical representation of a business model, which finally brings me to my question: What reason is there for having that graphical representation?
Academic sources would be appreciated, if available.
/Cosmic Thief
https://i.imgur.com/dSeIS7i.png
Me and my friend's peak is grandmasters. I play ADC and he plays support.
Today we played 9 games in diamond, we won 8 of them. Yesterday we played 12 games, won 9 of them. We only play together at the weekends and we are confident that next weekend we are gonna reach D1, next weekend after that Masters.
I think if you are adc or support main, you shouldn't play solo.
https://preview.redd.it/4pkhlx88hmd71.png?width=1152&format=png&auto=webp&s=224a5d288c07a0acebcb683729da5455181a4064
Hi,
I published a new version of an Ansible role which generate a graphical representation of security groups (and rules) from an Openstack tenant: https://github.com/jeanlouisferey/openstack-securitygroup-grapher
Security groups and instances graph
Now it is compatible with Ansible 2.9, it use the new openstack.cloud Ansible collection and it offers some new features.
Today, I use it mostly to produce an "always updated" documentation of some Openstacks projects with Gitlab-Ci and Mkdocs.
I you know some tools which do the same, please add it in comments.
I know this will sound a bit overanalytical for my own good, but I'm on a new medication and I want to record data to such a degree of granularity that the native iOS stopwatch app isn't cutting it; I'm a bit of a drug nerd.
I'd appreciate any and all suggestions.
Thanks
I provided links to covers for every issue (credit: Fandom.com). Used a combination of writing code and old fashioned elbow grease to put it all together. I'll keep it updated as new issues come out. Let me know if you see anything I've missed and I can toss it in.
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.