A list of puns related to "Duodecimal"
Like the title says, do you guys care if some common symbolic numbers are lost in translation in a duodecimal system?
For example 13 (which is bad luck because usually the 13th inclusion causes misfortune - like during the Last Supper when Judas the traitor is the 13th member to sit at the table or how its unlucky when 13 full moons appear in a year) becomes 11 in duodecimal, so it becomes less intuitive for a reader to understand that 11 means bad luck. Another example is 108 being a sacred number in eastern religion now becomes 90, which is not as easily picked up on.
I know that some numbers like 666 (the beast's number) or 777 (triple 7 = triple luck) can be kept because their triple numbered meaning is more important than the numerical value itself. I also understand that the beauty behind making your own conlang/numeral system is that you can make up your own meaning behind them, but I still like the idea of keeping some naturally intuitive symbolic numbers because its so ingrained in our society.
Perhaps I'm overthinking it, but I'd love to hear what your thoughts are on this!
Hallo everybody,
I have recently been noticing that I, more often than not, mix the decimal and duodecimal system when it comes to interpreting integers between 12 and 20.
An example: When I look at the hours it takes to travel from my hometown to Rome and see that it takes 16 hours by car, I might interpret this as being less than 15 hours. Not such that I think that the integer 16 is less than 15 (if the numbers appear next to each other I will never think 16 is less than 15), but I interpret 16 as being 12+4 (from the duodecimal system), but since I somehow unconsciously know that I am using the decimal system I replace the 12 with 10, meaning 16 or 12+4 becomes 10+4 or 14, which is less than 15.
I feel like this problem only occurs when there is a comparison between the visual representation of an integer between 12-20 and the notion in my head of integers between 12-20. I feel like this might be caused by the constant use of digital clocks on smartphones and other electronic devices.
My questions are:
Hi, recently I found out about duodecimal system and its superiority to decimal system. I started to wonder why and when dozenal system was abandoned if it was used alongside decimal system (e.g. in trade) for many years in many different cultures (you can find dozen, gross, etc. in most of the european languages)?
I was wondering if it would be possible to add duodecimal / base-12 numbering to the number patterns. Thanks!
Duodecimal has always been interesting to me, and the arguments in favour of it are pretty strong (though unfortunately not strong enough to overcome the cost of actually implementing it in society because of how ingrained decimal is in all of our computing systems and measurement systems and so on). But one argument I've always found pretty weak is the suggested means by which you count on your hands using the segments of your fingers. It just seems overly complicated, maybe good for mathematicians or math nerds in general, but not really well suited for the average person.
So I was thinking, why not just use the normal method of counting on your hands, but in a kind of tally fashion? By which I mean, a closed fist represents zero, you count 1-5 on your fingers as normal, and then on 6 you bring your fingers and thumb to create a flat palm, in the same way the final mark of a full tally connects all the previous marks counted out. Repeat with the other hand and bam, a simple and easy way to count to twelve. Thoughts?
Eventually it got me
I used to be a sworn Hexadecimal advocate, but I did some recomparisons and I realize why so many have advocated for this base. It just simply is easiest to work with, dozen is a superior highly composite number for something so small, it can be counted on the hand, its easily divisible. Hexadecimal is useful, and I am committed to multi-base fluency, but heres what stood out
I filled out the multiplication table for duodecimal, aka dozenal, without having consulted ANY table beforehand.
Using simple laws of the multiplication table, I was able to fill out the entire table from procedure alone. I didn't need to memorize ANY values. It really is that easy, and dozenal allows you to still represent a conveniently large amount of numbers, it exists at the perfect line between bases too big and too small, the Goldilocks zone. It's no wonder that William James Sidis, purportedly America's smartest man ever, advocated for this base. It just is common sense and I've had my head in the sand like an ostrich the whole time.
My multiplication table (I use half because writing twice is redundant and it allows you to keep track of how many multiples you need using the triangular number formula). Seriously, I can do this every time without consulting ANYTHING.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | X | E | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
4 | 6 | 8 | X | 10 | 12 | 14 | 16 | 18 | 1X | 20 | |
9 | 10 | 13 | 16 | 19 | 20 | 23 | 26 | 29 | 30 | ||
14 | 18 | 20 | 24 | 28 | 30 | 34 | 38 | 40 | |||
21 | 26 | 2B | 34 | 39 | 42 | 47 | 50 | ||||
30 | 36 | 40 | 46 | 50 | 56 | 60 | |||||
41 | 48 | 53 | 5X | 65 | 70 | ||||||
54 | 60 | 68 | 74 | 80 | |||||||
69 | 76 | 83 | 90 | ||||||||
84 | 92 | X0 | |||||||||
X1 | E0 | ||||||||||
100 |
Needlessly said, I've already joined this subreddit. And PS, if you don't like my notation, I've made my own from scratch, it's for me and I like it. I've tried doing the special character thing on keyboard but I'm stuck getting my custom characters (which were easy to make) on the platform. I use Windows.
When we teach kids multiplication, we should emphasize patterns in multiplication over rote memorization because it allows multiplication to become the intuitive process it actually is.
Metric/SI's only downside is the heavy usage of decimal. Will duodecimal metric/SI works? Or is TGM better?
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... keep reading on reddit β‘I recently got 012 working online on emulator so I can play my friend again, problem is Iβm really bad with making builds for each character. I donβt know what works for them or even what a good overall build that everyone can use would be.
I remembered finding builds in the character discussions on the dissidia community forums a long time ago but it seems that place got nuked a few years back so nothings there anymore.
My main gripe with the a base-10 system is that 10 is only divisible by two numbers (other than 1 and itself), 2 and 5. This makes the calculations of thirds and quarters more cumbersome du to the need to use fractions/decimals. This is especially bad in the case of 1/3 since it can only be represented by a recurring decimal (0.33333333...). Additionally, it can only be halved once before you have to stop using whole numbers (10/2 = 5, 5/2 = 2.5 etc.).
Compare this to a base-12 system, 12 is divisible by four numbers other than 1 and itself: 2, 3, 4, and 6. This would make the calculation of thirds a lot simpler since 12/3 = 4, a whole number. 12 can also be halved twice, to make whole number halves (6) and quarters (3).
Aside from pure ease of calculation and number handling, I believe it would make the process of learning mathematics a lot easier since the concepts of division would be more intuitive.
Additionally it would ease the discrepancy between our timing system, which has 24 hours in a day and 60 minutes in an hour, 12 is a factor of both. 10 doesn't fit AT ALL with our timing system and leads to common errors in learning, such as assuming 140 minutes is one hour and 40 minutes etc.
You might be thinking "HEY but we have 10 fingers on our hands and this is one the most useful tools that kids use to learn how to count!" True. But this can be remedied by using our knuckle-divisions on our the four fingers of each hand creating 12 easily identifiable counting helpers!
So yeah there's my argument. CMV.
EDIT: spelling
In english and also german the "suffix" -teen (/-zehn in german) only begins at the number 13 while 11 and 12 which are already written with two numerals in our base 10 system still have a "suffixless" name like all the others from 0-10. Might this mean that when the names for these numbers developed the culture that used them had a base 12 system?
The same question could also be asked about french with 13, 14, 15 and 16 also being like that and only 17(dix-sept) using the dix-(ten) prefix.
Everyone really expects this Remaster.
Yes, i played "DISSIDIA FINAL FANTASY NT" but it's not the same.
Square Enix please.
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