A list of puns related to "Castra"
Imperator needs Army built Forts, Border Walls (which are part of the Roman Limes system), and the ability to garrison Armies inside cities/Forts. These things were all part of the warfare of the time period.
I also think that there were certain narrow corridors like Thermopylae which were basically very important strategic passes for traveling Armies. I'm sure there is a list somewhere. I think these places should be marked on the map as Strategic Passes and get a significant defensive bonus if your Army is garrisoned there. That's what the Spartans & allied Greeks did at Thermopylae basically.
In Rome 1 Total War your Army could build Watchtowers and Forts. Watchtowers built on your borders gave you a slightly extended view into the opposite territory.
And Army built Forts were small wooden Forts for your Army. They gave your Army some level of defense. Not like the walls of a city but better than nothing.
At some point, after the Marian reforms maybe, the Roman armies began building temporary Forts every single day/night after they marched. So their armies literally had a daily constructed Fort which gave them some protection.
And during Caesar's civil war and Augustus's civil war, the opposing Roman armies definitely built Forts on the battlefield across from each other. Palisades, trenches, etc. I believe each Roman Legion had a permanent home Fort. These were the largest 'Castra'.
I think Cities' forts should actually be called Walls. And cities should start out with no walls. You can build wood walls. Then stone. And the stone walls could have levels. Rome for example originally had the Servian Walls and then hundreds of years later they were upgraded to the much longer/larger Aurelian Walls. The reason being the population had outgrown the old Servian walls and half the city was outside them.
Originally the large majority of cities of the Roman Empire didn't have walls. But at some point because of constant barbarian incursions all of Rome's cities built defensive walls. Walls were a generally good protection from barbarians. There are only a few examples I'm aware of, of barbarians taking a Roman city which had a wall. The Huns for example couldn't do shit to walled Roman cities.
Another thing they really need to add to the game is how barbarian tribes migrated into Roman territory. Many times because they were being pushed West by other more dangerous barbarian tribes like the Huns for example. Just trying to escape them. The Roman
... keep reading on reddit β‘Hello!
I have been doing some research and looking at the star map, analyzing what would be the most sensible star systems to incorporate in the game in the future.
We already know CIG is working on Pyro. They have completed Delamar which is the main attraction of Nyx, so an easy system to pump out once Pyro is out of the way. They also connect by a medium jump point.
Yesterday we also saw concepts of Terran armor which, reading between the lines, can only mean CIG has started in earnest working on their vision for Terra in game as well. For those who have stayed with this project for years, knows CIG already have done several concepts and in engine work on Terra Prime before. Since there is a large jump point between Stanton and Terra, the latter being a high-sec system as well perfect for newbies, it only makes sense to prioritize this system too. Lastly, Terra and Pyro connect by a small jump point as well. Suddenly we have a small cluster of systems all connected to each other, Stanton-Pyro-Terra-Stanton!
Now why do I speculate that the other 2 systems, Hadrian and Castra, are the next systems to be implemented. Easy, because it makes sense due to the layout of jump points! They also are relatively easy to implement given the tools CIG have developed up until that point. Take a look for yourself:
https://robertsspaceindustries.com/community/citizen-spotlight/1751-Galaxy-Tube-Map
With Hadrian and Castra in the universe we suddenly have a very nice cluster of star systems, highly connected to each other and thus giving incentives to fly around explore and trade. Any good open world game design makes sure to have an elaborate but easily traversable world, ie. Dark Souls and others.
If you look at other star systems on that map, you will see that implementing any other star systems will lead to dead ends and for the first 5-6 star systems it would be better to have them all highly connected for more gameplay opportunities. Hadrian and Castra are also interesting systems sitting alongside the former Perry line, ie. The frontline with the Xiβan. Perhaps thatβs why thereβs been a lot of focus on Xiβan language too over the past few years? Both systems are also thus heavily fortified former militant strongholds and could present interesting new locations, like Castra IIβs Island in the Sky! Want to read more, check here:
[https://robertsspaceindustries.com/comm-link/
... keep reading on reddit β‘For the temple, it seems there are pieces of it at several museums, but I'm more interested in its exact location with respect to the via sacra in front of the Arch of Titus (which I was told is where the Emperor dismounted during a triumph to continue to the Temple of Jupiter on foot).
I'm also looking for the location of the Praetorian barracks which it seems Constantine destroyed --- is the exact location of the barracks known?
I've been able to find maps where the location of these sites is listed but none made it clear where they are in relation to the modern streets of the city so I'm having difficulty being sure where they are. Finally, are there any actual ruins left over at these two locations?
Thanks for any help! I'm in Rome for two more days and wanted to make sure I saw these. Any tips on the best place to view them from would also be greatly appreciated.
LONG LIVE THE EMPEROR
Summary
Outside of the walls of Genoa, the Imperial Legion which has been ordered to garrison in the city has been busy at work, alongside civilian workers, building the Castra di Genoa. The Castra di Genoa will not only serve as a fortified military encampment for the Legion but will also be the primary area for not only recruitment, but also training of future Imperial legionaries.
The following image is a depiction of the work site outside of the walls of Genoa.
Function
The function of this encampment is to serve as the primary center for recruitment and training of new Imperial legions before entering active service. Legions will also be able to use the camp to fix/receive equipment, socialize with each other and rest all while protected within the stone walls.
Imperial Training
First Segment
On the first day of training, willing recruits will be put through excruciating physical examination to test their physical fitness. They will be taught how to properly dig trenches and will be forced to dig a channel of entrenchments as a legion. Once completing the task, they will be forced to dismantle and re-fill the trenches.
They will then be tested in their ability to sprint, maintain a march for an extended period of time, while wearing gear, and their ability to swim.
The start of each day will begin with a full-gear march in the mountainous region around Genoa.
Second Segment
Once deemed physically fit, recruits are shown and trained in the operation of firearms, sabres and basic military knowledge.
Third Segment
After several months of training, recruits are placed into active military duty and form a new Imperial Legion to be sent off and serve the Empire, in all her glory.
The Imperial recruitment process has an approximated 40-60% completion rate, all others are sent away and offered to return the next year or to seek another occupation.
Imperator needs Army built Forts, Border Walls (which are part of the Roman Limes system), and the ability to garrison Armies inside cities/Forts. These things were all part of the warfare of the time period.
I also think that there were certain narrow corridors like Thermopylae which were basically very important strategic passes for traveling Armies. I'm sure there is a list somewhere. I think these places should be marked on the map as Strategic Passes and get a significant defensive bonus if your Army is garrisoned there. That's what the Spartans & allied Greeks did at Thermopylae basically.
In Rome 1 Total War your Army could build Watchtowers and Forts. Watchtowers built on your borders gave you a slightly extended view into the opposite territory.
And Army built Forts were small wooden Forts for your Army. They gave your Army some level of defense. Not like the walls of a city but better than nothing.
At some point, after the Marian reforms maybe, the Roman armies began building temporary Forts every single day/night after they marched. So their armies literally had a daily constructed Fort which gave them some protection.
And during Caesar's civil war and Augustus's civil war, the opposing Roman armies definitely built Forts on the battlefield across from each other. Palisades, trenches, etc. I believe each Roman Legion had a permanent home Fort. These were the largest 'Castra'.
I think Cities' forts should actually be called Walls. And cities should start out with no walls. You can build wood walls. Then stone. And the stone walls could have levels. Rome for example originally had the Servian Walls and then hundreds of years later they were upgraded to the much longer/larger Aurelian Walls. The reason being the population had outgrown the old Servian walls and half the city was outside them.
Originally the large majority of cities of the Roman Empire didn't have walls. But at some point because of constant barbarian incursions all of Rome's cities built defensive walls. Walls were a generally good protection from barbarians. There are only a few examples I'm aware of, of barbarians taking a Roman city which had a wall. The Huns for example couldn't do shit to walled Roman cities.
Another thing they really need to add to the game is how barbarian tribes migrated into Roman territory. Many times because they were being pushed West by other more dangerous barbarian tribes like the Huns for example. Just trying to escape them. The Roman
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