A list of puns related to "Mansa Musa"
I think this battle is the perfect erb, this doesn't mean its flawless, just the perfect way to do an erb. It's a perfect mixture of everything that makes erb great. Other erb creators should take notes from this battle. Good but not too complicated editing, fantastic rappers that sound very different, nice blend of flexing and dissing, rather balanced, great backgrounds and funky beat. By no mean is this battle flawless, hell, I probably wouldn't even put it in my top 10, but this is the prime example for what an erb should be. Either way, this was a fantastic battle and I've never been more excited for the future of erb
Just asking, I want to get your opinions out since I want to hear this subreddit's overall opinion on this battle
How good were the overall lines?
How amazing was the instrumental?
How were the impressions?
Was the editing impeccable?
Sigh.....Mansa musa gave all that gold to his Arab Muslim masters just for them to turn around and mass enslave black Africans and castrate them for thousands of years and call them abeed
Black Muslims always wanna throw out these uncle Ahmeds like Bilal and Luqman who were slaves in the first place to show that Islam is for black people need to do more research on their precious deen
Can anyone show me in the Quran and Hadith where a black person is mentioned who isn't a fucking slave??
As an experienced player, this is actually a fun scenario to try and deal with. Especially as it requires one to adopt different strategies than normal. Keep in mind you'll be rolling in gold and inflation.
Estates
At start, don't Summon the Diet and then seize land on day 1. Instead, hand out privileges (without giving out crown land) until the equilibrium point for church, nobles, and merchants is greater than 55%.
When events fire, resist the urge to beat down the estate rebels and instead concede to most requests in order to keep their loyalty within striking distance of 60%
Allies
Stability
Don't fight it, just let it sink to -3. Trying to keep your stability above water is a waste of mana
You'll occasionally need to pop your head above water to the -2 spot in order to launch wars.
Opening Moves
Rival Jenne and Jolof; start converting provinces, starting with Gabu, then ones with accepted cultures
Set your ruler to a general; we want him to die ASAP
Hire a 4 unit mercenary company, but not the local one with bad stats; you'll be using 1-2 mercenary companies continuously for the first decade or so; move your armies towards Jenne
Trigger Mansa to Arms ASAP to give you a cause vs Jolof, which is allied to Jenna
Attack Jolof ASAP with the subjection cause; immediately stack wipe Jenne or otherwise hunt down any survivors
Siege all Jenne provinces, except the capital where you need leave only 1 unit
Wipe remaining Jolof armies; siege down Jolof provinces
If any rebels spawn, leave 1 army to hold siege of the capital while you deal with them
Take Jenne province in a separate peace agreement + humiliate
Subjugate Jolof in peace; it should be around 1450, depending on how long it took to siege down Jenne.
You now have over 50 Power Projection, giving +1 mana in all categories. Now hire a +2 advisor for diplo and military and a +1 in admin. Trigger A Competent Court mission.
Summon diet (you kept the estates above 55%, right?); trigger Gain Estates Favor mission
With Gabu converted, dump mana into it until development hits 15 and you can make senegambian an accepted culture (speed further conversions). Trigger Handle the Kaabu People mission.
From here on out, its relatively smooth sailing with a number of the uprising sources now quashed. About 100 years in, you'll find yourself a Great Power. As the #7 Great Power, I then ran int
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