A list of puns related to "Unicode Normalization"
Reading python doc I understand its purpose is to make sure characters which look identical actually are identical. But why are there 4 ways of normalization? When should I use each one?
I'm trying to write a "console" in my game, which would accept any key as input and then match the entered string against a list of accepted commands. However, I'm not entirely sure how Gamemaker handle input on keyboards that are not American QWERTY-style layouts. I know that there are many countries which naturally type letters that have accents or umlauts, etc. and usually there exists some library in a programming language that allows you to normalize those into a standard representation, such as a with accent becoming an a. I'm assuming that if any key is allowed, Gamemaker will put that value into keyboard_lastchar instead of an ASCII a? And if it does, I don't see any documentation or functions that would allow me to turn an accented a string into an ASCII a string, so I'm not sure how I would properly match against a theoretical command "a" for all potential keyboard layout.
Can someone give me a basic rundown of how I would go about accepting arbitrary key input from any keyboard layout (e.g.: Swedish or Italian) and then match that input against my own ASCII string commands? I'm using GameMaker: Studio 2.
It was in my emoji list but like it doesnt show up as a normal emoji for me
Also why does literally everyone have π³οΈβ§ on their bio
Hi people!
I am having an error when rendering, Warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name", after this the program crash.Searching on the internet (Chaos forum) I found that the solution can recreate the proxies, but I don't have any active proxies other than forest pack, and when isolating it renders perfectly
Does anyone have any idea what may be causing this error or where I can start investigating in my model?
A screenshot that i took of the error
Edit: Already solved, was stair's normals
found
πππππ
also, this didn't work
let test='πππππ';
alert(test.normalize());
Release: https://github.com/yt-dlp/yt-dlp/releases/latest
Github: https://github.com/yt-dlp/yt-dlp
Documentation: github, readthedocs
PyPi: https://pypi.org/project/yt-dlp
Discord: https://discord.gg/H5MNcFW63r
Donate: Collaborators.md
Changelog:
--console-title
and --no-progress
--progress
to show progress-bar even in quiet modeminicurses
and use it for all progress reporting--progress-template
to customize progress-bar and console-title--use-postprocessor
l
for \n
delimited listU
for unicode normalizationAlright guys so here's my situation.
I have an integer array of UCs which works for the keycodes (I guess - have yet to flash it) but does not work for sending keycodes within (tap dance) functions.
***keyboardspace&&userspace/rules.mk
UNICODE_ENABLE = yes
---
***keyboardspace/keymap.c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LAYER] = LAYOUT_ortho_3x3_wrapper (
sthsthsth, sthsthsth, sthsthsth, \
sthsthsth, TD_TMK , UC_TMK , \
sthsthsth, sthsthsth, sthsthsth \
)
}
---
***userspace/rumlyne.c
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
#include "rumlyne.h"
---
***userspace/rumlyne.h
#define TD_TMK TD(TMK)
#define UC_TMK UC(TMK)
enum /*tap dance*/ {
TMK = 0
};
enum unicode_name {
UST_TMK = 0 // β’
};
const uint32_t PROGMEM unicode_map[] = {
[UST_TMK] = 0x2122 // β’
};
enum userspace_layers {
_LAYER = 0
};
// setting UC-Mode to Windows on startup
void matrix_init_user(void) {
set_unicode_input_mode(UC_WIN);
}
void TD_VOID_TRADEMARK (qk_tap_dance_state_t *state, void *user_data) {
switch(state->count){
case 1:
tap_code(KC_A)
break;
case 2:
send_unicode_hex_string(UST_TMK); // ?
break;
case 3:
SEND_STRING(UST_TMK);
break;
case 4:
send_unicode_hex_string("2122") // works (or at least does not output an error) but I don't want that.
// I want to be able to have my unicodes in another headerfile in the future
break;
default:
break;
}
reset_tap_dance (state); // Do I need that? Some have it some don't...
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TMK] = ACTION_TAP_DANCE_FN(TD_VOID_TRADEMARK)
};
---
Here are the compiler errors:
Making idobo with keymap rumlyne
avr-gcc.exe (AVR_8_bit_GNU_Toolchain_3.6.1_1752) 5.4.0
Copyright (C) 2015 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Compiling: users/rumlyne/rumlyne.c
... keep reading on reddit β‘I don't want to step on anybody's toes here, but the amount of non-dad jokes here in this subreddit really annoys me. First of all, dad jokes CAN be NSFW, it clearly says so in the sub rules. Secondly, it doesn't automatically make it a dad joke if it's from a conversation between you and your child. Most importantly, the jokes that your CHILDREN tell YOU are not dad jokes. The point of a dad joke is that it's so cheesy only a dad who's trying to be funny would make such a joke. That's it. They are stupid plays on words, lame puns and so on. There has to be a clever pun or wordplay for it to be considered a dad joke.
Again, to all the fellow dads, I apologise if I'm sounding too harsh. But I just needed to get it off my chest.
Good morning redditing gophers (or evening, or ....). I'm new to Go but I've implemented a Unicode utilities module that appears to outperform packages like "unicode" and x/text "norm", especially my normalization package. And I have ideas that I think will improve its performance further.
The problem is that pkg.go.dev appears to have buried my modules to oblivion and I don't know why. I know they changed the search the other day, but, still, searching "unicode normalization" would bring up my unorm package waaaaaaaaay down near the bottom of the secondary list, but now I cannot find any search terms that bring it up at all. I don't expect it to appear in the first results, but I would hope that it would show up somewhere while scrolling through the secondary results. I cannot find any search terms that find it anywhere in the list.
Is there something I am doing that makes pkg.go.dev hate it so much?
For example, my normalization package is here: https://pkg.go.dev/github.com/orkvozku/go/uni@v0.0.7/unorm
At first I thought that, at least for "unicode", it may be due to putting a circle-R trademark on it. I am following the instructions at unicode.org to property trademark attribute it, even though nobody else seems to do it. I tried putting a zero-width space to help pkg.go.dev find the key word, but not luck. I then changed it to a normal space and still no luck.
p.s. I'm new to Go so if you snoop at my code, please be nice about the various stupid things you will find. Thanks. :)
It's been 5 years since I play Minecraft, and even after that much time unicode fonts are not put in order. I already made a fix for the Russian language, but every time I update the fix annoying. I can provide a fix with a full description of the changes, I hope my request will be ignored and will finally fix unicode fonts. For those who do not understand: all unicode fonts in Minecraft have a thin base, unlike English, etc. languages.
Both of these appear to be in active development, although rust_icu
says that it means largely to be a stopgap until there's full native support for ICU which icu
appears to be (it's developed under the aegis of unicode.org). Has anybody dug deep into this and determined what's missing from icu
? Right now, my primary needs are for normalization and Unicode character categories, although I will eventually need case folding and collation.
I am trying to use PowerShell to normalize a CSV file in UTF8 format. The CSV has some miscoded info that I would like to validate and fix as part of the normalization.
Example of CSV data
------------------------------------------------
date,name
10/2/2021, ζ ͺεΌδΌη€ΎγΉγΏγΈγͺγΈγγͺ
11/4/2012,John Smith
3/14/1995, æ ΒͺΓ₯ΒΌΒÀ¼ő瀾ãβΒΉΓ£βΒΏΓ£βΒΈΓ£βΒͺΓ£βΒΈΓ£ΖβΓ£ΖΒͺ
------------------------------------------------------
In the above example, I know that the name in the last row has the wrong encoding. The correct encoding would be the same as the first row, i.e. ζ ͺεΌδΌη€ΎγΉγΏγΈγͺγΈγγͺ
Does anyone have a clue how to accomplish this in PowerShell? or how to use PowerShell to run an external Unicode 'scrubber?
Thanks!
Do your worst!
I'm surprised it hasn't decade.
For context I'm a Refuse Driver (Garbage man) & today I was on food waste. After I'd tipped I was checking the wagon for any defects when I spotted a lone pea balanced on the lifts.
I said "hey look, an escaPEA"
No one near me but it didn't half make me laugh for a good hour or so!
Edit: I can't believe how much this has blown up. Thank you everyone I've had a blast reading through the replies π
It really does, I swear!
Because she wanted to see the task manager.
I was a decently heavy amateur user of XeLaTeX between 2009β2014 (more or less), first typesetting assignments for my math and physics classes and later typesetting fiction with a length between novelette and short story. XeLaTeX was my tool of choice at the time because it allowed me to use MacOS system fonts in my documents and directly input Unicode without \inputspec[utf-8]{fontenc}
(typed that from memory, so it may be subtly wrong).
However, I have not been that active in the TeX world in the following seven years or so.
I may have the itch (if not the time) to get back into typesetting fiction again. However, I now know about LuaTeX and ConTeXt. More accurately, LuaTeX hit 1.0 during my absence and ConTeXt LMTX became the new feature development branch of ConTeXt (and is mostly stable as of 2021).
minipage
environment or its ConTeXt equivalent hold up to flipping, rotation, and other copious abuse?pandoc -t HTML input.tex | 2bbcode_hubzilla HTML > output.bb
is my currePlease note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.