A list of puns related to "Trickster God"
Iβm not aware of any deities that are specifically dedicated to trickery/mischief?
Edit: I mean a god primarily dedicated to trickery and mischief and not a deity that only likes partners of the opposite sex, since that seemed t be confusing a few people.
Edit2: Historical Norse Loki, not MCU Loki
So if a character beat the Charisma check and weren't inhabited by the trickster god, can the opt to become inhabited mid-battle to gain the 50 hp bonus? I have a player who has Wongo's mace but beat the check so isn't going to gain the boon in the final battle
My party is gonna face Acererak next session, and I did a case study to use Acererak's statblock as is, and I'm sure it has all it needs for a memorable fight. I recommend that a party of 4 players that face Acererak are at 12th level.
First, I'd like to establish that Acererak is a legend. He's killed 9 gods as a sidenote on this adventure, his dungeon has an open vortex to Mechanus, and an Aboleth works for him, among other things.
With that in mind, it's ok to bend the rules a tiny bit when talking about Acererak. And I'm not really gonna suggest something crazy. A combat with acererak won't probably last more than 5 rounds,you will likely not be able to waste all your high level slots before it's done. Also note that his save DC is 23. That's very high against players at 10th~12th level.
I'll not change his spell choices, but you could do that, lots of people did, that's fine. To me, adding fly and fireball/lightning bolt to his list is a little diselegant. If he concentrate on flying, he can't do maze or wall of force, two very powerful spells on his list. He was probably creating deathtraps in another universe minutes before he appeared to check on the pesky players that killed his Atropal. That's why he has prepared spells like arcane lock and knock.
Don't enunciate the name of the spells that Acererak casts. Describe that he's casting, and the effects of it. If you players want, XGtE lets people use a reaction to roll arcana to sort out spells being cast (DC10+the spell's level), but that can't be the same one used to counterspell. Also, Acererak can counterspell a counterspell at will, even if he's already casting a spell with his action.
1st round
Your players will likely be a bit bruised, spent and should have at least one level of exhaustion from the wails of the Atropal earlier.
Damage is not the way, initially, as you'll find out. Also, you probably don't want to TPK your party, is very likely they'll still win, but it will not be easy. Acererak doesn't hate the PCs yet, and they don't really threaten his existence.
In Acererak's first turn, he's probably not too worried. Some of his spells aren't even within range of the players from his balcony. Cast chain lightning, ice storm, phantasmal killer, blight, cloudkill or hold monster on your first round, and move the sphere of annihilation around 90 ft in a single direction (it's his only good ranged damage option as a legendary action). You could cast at a higher level, but don't
... keep reading on reddit β‘My long campaign is coming to a conclusion, and starting prep work on the big fight. I'm thinking Acererak might find the trickster gods riding shotgun to the PCs as a nuisance. In the module, it notes pg 129 "Leaving a Host" that you can use the Break Enchantment option of "Dispel Evil and Good" to force a god out, but that spell seems to be limited to Cleric/Paladin in 5E. Is there a substitute spell that can mimic the Break Enchantment effect or another RAW way to force a god out?
Hi.
One of my players is playing a Lizardfolk rouge and made him super practical and down-to-earth. So much so that even the gods are just means to an end. The player asked me to have some in-game method of using "market of gods" - the idea is to convince/deceive gods when their power is needed. I like the idea so I decided to homebrew a rouge subclass for them. Problem is I have never homebrew anything and don't have that much experience (I only DM'ed LMotP), so I have no idea if this is balanced and/or fun at all.
Subclass's main ability is called Prayer That Works. Basically you gain access to few prayers from a list. Each of them is directed at one god and offers different bonuses, often inspired (or copied, what can I say) from Cleric's Channel Divinity/spells. The trick is that if you already prayed to different god, your prayer may fail so you must convince/deceive the deity via Persuasion/Deception check. I realize that possibly failing at your main ability seems... bad, but the player is ok with that.
Later abilities are not that powerful as I didn't want to give too many options. I also plan to create more prayers for later levels.
Would appreciate any and all feedback.
(Should followers of The Green Path find this post, don't read any further!)
For all, who aren't interested in the background information can skip to the italic part at the bottom of the post.
I'm a first time DM, who, as you do when trying out something new, made a few mistakes in the beginning. First and foremost I didn't establish any restrictions for character creation at all. Just told my players a bit about my setting and helped them find their place within it.
Now I have a chaotic neutral satyr bard who refuses to use weapons, even when his life depends on it. A neutral good changeling druid who pretends to be (to this point) three people at the same time. And a neutral evil maskblood half vampire warlock who pretends to be a tiefling and likes to take credit for other peoples work (the other players are ok with it and think it's funny).
As you can see, this is a recipe for chaos and desaster. My players however are doing a great job so far, roleplaying, being mindfull of each other, no murderhobos. So I decided to just roll with it and maybe even try to encourage the chaos. Which brings us to my fey trickster god.
My idea is to, one by one, trick them into doing something that'll entangle them with the god, like telling him their true name or accepting food or drink from him. I already got the satyr due to his ancestry, which will also explain the gods interest in the rest of the party.
Before every long rest I want to roll a d20 to see, if the god visits one of the PCs who are already involved with him and give them a task that he finds amusing. If they fulfill their task before their next long rest, they'll get a small reward (inspiration, a one time use or gag item). If they don't, they get a small penalty (something funny that doesn't affect them in combat or a one time effect that disappears quickly).
I'm pretty sure that my players will enjoy this feature, as it will give them more opportunities for their chaotic shennanigans.
Now I'm gathering ideas for:
a) small, fun tasks for my PCs. Preferably of the kind a chaotic neutral fey trickster god would enjoy
b) small, fun rewards that hopefully won't become game brakers in the future
c) only mildly annoying, humorous penalties for the PCs who refuse to obey the god
Any suggestions (and also constructive criticism) are highly appreciated.
Who/what is the God/Goddess of trickery or tomfoolery in your world, and what kind of shenanigans have they gotten up to?
For me, it is Enquiito, God of Trickery and Amusement. His mother, Ductura, Goddess Queen of Creation, originally made twelve realms. She disliked Enquiito the most out of Her children because She didn't think he served that important of a purpose. So as a gift to Her, Enquiito made the thirteenth realm, but it was just an infinite white void. She was insulted by this so-called gift, and since Choto, the God of End and Destruction didn't want to destroy the new realm, She locked both Choto and Enquiito in this realm for a whole century as a sort of timeout.
TL;DR: Loki already existed once in the Norse realm. Upon learning of the prophecy of Ragnorok, the end of himself and the rest of the gods, Odin hunted down the one responsible for the start of Ragnarok, Loki. He killed him, but prophecies are not so easily foiled, and Loki is reincarnated as Atreus, son of Kratos and Faye the Giant.
The Theory:
The set-up:
The Aesir have a problem. The end of time is prophesized and at its core is Loki, son of Laufey, the giant. So they tracked down the trickster god and killed him. Simple right, problem solved. But nothing is that simple when it comes to prophecies. Laufey has another son, Atreus, and this time, and he is protected by a tattooed new god wielding the Leviathan Axe. Ragnarok, unlike a particular purple villain, is inevitable. Even if Odin kills Loki, the cycle starts again, and Loki is reborn. This time when Faye is going to make sure it sticks. This time she brought a ringer, the proven god killer Kratos.
Why it works:
Many people believe that God of war Ragnorak may include time travel, but I disagree. I believe that Midgard and the Aesir are the way they are because Loki was already in the world but killed by Odin before he could kill Baldur and start Ragnarok. butβ¦. The prophecy did not change.
Extreme times call for extreme measures. Odin razes Midgard. The people were killed, the castles shattered. Like the biblical king Herod chasing the Messiah, Odin unleashes death on the realms hoping to change his fate, but Loki is reborn. This is why Baldur shows up to find Faye in the first game. He is looking for Loki now that the protective shield is down.
Another clue to this is the apparent absence of Loki in the myth and histories of this world. Almost as if a vengeful Odin erased him. There are other clues. One of which is the world serpent Jorgamundr Knows Atreus and protects him. In Norse myth, Loki is the father of Jorgamundr. Jorgamundr also despises the Aesir and seeks to destroy them, which could be revenge for killing his father, Loki.
Faye has also prepared the way for Lokiβs success this time around. A step-by-step guide around the world, recruiting a Patheon killer from Greece and the Leviathan axe. All tools that Loki will need to take down the Norse Aesir.
TYR: The last piece of the puzzle
The last piece of this puzzle is Tyr. I believe that Tyr was a friend to Loki before his untimely death at the hands of Odin. Tyr was imprisoned for helping Loki and
... keep reading on reddit β‘Are there any other powers/artifacts/effects in D&D 5e that match the trickster godsβ ability to grant each βpossessedβ PC 50 temporary HP each round? Iβm just wondering if this scenario is utterly unique, and Iβm relatively new to D&D. I just concluded running a 16-month ToA campaignβ¦thx!
Hey, just thought I'd throw this out there as I like finding semi-competitively viable, underplayed cards: I have a few decks, and play in a relatively competitive playgroup. One of those decks is an [[Alela]] Stax/Control deck. I was messing around on Arena yesterday and found [[The Trickster-God's Heist]], threw it in my jank deck and ran with it.
Just thought people may be interested in hearing about it as, while not a busted card, it's a solid value play in a deck like Alela. For comparison [[Control Magic]] costs the same, but it can be removed, whereas Heist is a permanent exchange. On top of that, Alela's trigger is on cast, which gives you a creature to exchange immediately for whatever the best creature on board is. In a stax/control deck, the second portion of Heist can also be leveraged to grab the best artifact on board in exchange for one of your universal stax effects like [[Trinisphere]] or [[Damping Sphere]]. Alternatively you can just swap Heist itself for an enchantment, for the low cost of giving that player 3 life.
So in all, for 2UB, you get both a creature theft effect, and you get to steal an artifact or enchantment, permanently.
Pretty much title.
Using chapter 2 of [[The Trickster-God's Heist]] will let me swap a non-basic on my side for their [[Faceless Haven]]. Does the "Cant lose" mechanic which has been applied via The Book of Exalted Deeds transfer to me too as I now control that permanent?
I want to write an adventure, where the PCs attract the attention of a trickster god a la Supernatural, but I need a reason for this to happen. It would also be nice to have an end goal for the PCs to work for.
It's my first full adventure, so I have absolutely no experience in writing a longer adventure.
Pls help
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