A list of puns related to "Transparent Materials"
Hi, so would using such materials to for example hinder bacterial growth in portable water containers and/or shower hoses be a good idea?
(I'm looking for ways to keep [currently mostly] water safe without unpleasant chemicals such as bleach).
I tried searching on googles about whether then the materials will degrade faster or will they else just let through the UV and be UV resistant at the same time..
I don't think that degradation would be that significant, unless it would leach/break down the materials into the water faster, would it?
Could you maybe name some such materials, preferably for contact with food and drinkable water?
Thank Youy
All drivers would look like reclining zombies floating by with their arms out.
Getting a transparent material to receive a shadow!
I have seen the same response pretty much everywhere but I can't get this to work!
>"Material: Blend Mode: Translucent Two-Sided: True Lighting Mode: Surface Translucency Volume Then for your mesh placed in the level select it. In it's Details Panel make sure that Volumetric Translucent Shadow is set to True." --- all the forums
I don't even know if this is the right approach, I have large images I need overlaid on the ground, I figured a translucent material on a plane made the most sense but this shadow thing is making me rethink that.
https://preview.redd.it/j41r4j0it3b81.png?width=1236&format=png&auto=webp&s=619b27db6f6a8370f147086c96c18797050314cb
I put the arms and lens of this glasses on different render layers in Keyshot with the intent of masking the end of the left arm that disappears behind my stock photo's face without damaging the transparent lens in front of it. But as you can see Keyshot rendered the left arm later into the front layer and only separated the part of the left layer that isn't occluded. Is there any way to get Keyshot to do what I want?
(I've moved the layers a few pixels so you can see what I'm talking about
https://preview.redd.it/0fte5hchad981.png?width=4064&format=png&auto=webp&s=5b661dbfe83d47146f61c842001a5b2bdc1dd8f0
https://preview.redd.it/39mi9rbz9d981.png?width=3450&format=png&auto=webp&s=f9b397221853b1fa320dbe2a9ec9410958963a78
Ever since the DATransparent project shut down I've had no easy way of getting transparent images for fun edits I like to do, and I was wondering if anyone had some of the files that used to be in that folder. Would be much less of a hassle for me if anyone has them
Basic glass has sodium, pyrex has boron... Even if a glass type only passes narrow band in UV or near infrared, it could be useful in some use.
Related:
https://www.reddit.com/r/Lightbulb/comments/rhfwdj/lead_plastic_for_optical_use_especially_for/
As the title says really - I can see lots of regular screen material online but what stuff is suitable for an acoustically transparent screen?
Could you recommend me software? Consider me a complete starter; I have only used Fusion360 which is not code based at all and some FEMM (scilab).. i also don't own any paid packages at the moment.
I want to simulate heating of a material due to illumination with a light beam. So I need to plug in; A light source; beam shape, focus point, energy, beam movement speed... A heated material; beer-lambert sbsorbtion, heat conduction...
Any hints? Or are such well defined tasks easier to outsource?
https://preview.redd.it/ug7rguip06w71.png?width=1920&format=png&auto=webp&s=a2182b175da005c8e63d95bf7378074f393339d3
Lighting is probably important but I can't over light the scene cos then it just looks way too blown out?
Would appreciate any help!
I've been seeing this since beta 2 it'll happen randomly regardless of background colour and only a reboot will fix it.
I've already reported it, still weird however.
For clarification, the transparent bit is supposed to be the notification shade.
https://metamaterial.com/solutions/automotive-hud/
https://preview.redd.it/anzxmzjokea71.png?width=1000&format=png&auto=webp&s=dbb40c858f5997fa59bf47ab52cd51cb349fb247
https://preview.redd.it/xc2ln9hplea71.png?width=1024&format=png&auto=webp&s=d7652b533fd34e6ea5ef8464b5fc13dcfe624a60
https://preview.redd.it/3ev5rzxylea71.png?width=1024&format=png&auto=webp&s=e9a73b16baad566342c4e66ec14671359aab2603
META is answering the need withย NANOWEBยฎ:ย The worldโs highest-performance Indium-free transparent metal-mesh.
NANOWEBยฎ is a transparent conductor made of an invisible metal mesh that can be fabricated onto any glass or plastic surface. It offers a superior alternative to Indium Tin Oxide (ITO), Silver Nanowire (AgNW), graphene and carbon nanotube among other ITO-alternative technologies.
It has a nanostructured thin metal layer that is a two-dimensional mesh of continuous wires. The design of the mesh geometry allows for a highly conductive and transparent layer. Due to its high conductivity, it is able to operate using very little power while remaining clear and transparent. Its grid of highly conductive lines allows more energy to pass through an open area surface versus unpatterned conductive materials.The metal mesh has been created from silver, aluminum, platinum, copper and nickel, but it can be done with almost any type of metal. The transparency depends only on geometrical design of the mesh and not the type of metal material.ย Sub-micron lines are designed to ensure there is no visibility to the human eye.
NANOWEBยฎ has been developed usingย Rolling Mask Lithography (RMLยฎ). The RML process enables NANOWEBยฎ to be produced for large-area products, devices, and films in roll-to-roll production.
I used Photoshop to do the whole alpha thing and get a transparent texture. But it has a weird white outline around it. I think it has to do with the quick select in Photoshop. Do any of you guys know of an alternative?
Does anyone have any advice or know any tutorials on how to make a truly transparent material (i.e. not refractive). Like how in unreal engine you can make something transparent without making it refractive? I've heard about chromas and I'm wondering if that might help, but I just want it for the material, not the entire object so I don't believe this will work.
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