[Tutorial] 'Togglable' light and dark themes

https://i.redd.it/ofv88mw68oc81.gif

My first tutorial, feedback is appreciated!

Check it out: https://ruitx.net/2022/01/13/getting-your-i3-with-togglable-light-and-dark-themes/

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πŸ‘€︎ u/rtxx
πŸ“…︎ Jan 19 2022
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How many likes to add the hat permanently or togglable on Pentakill 3 Yorick? twitter.com/criticlrenega…
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πŸ‘€︎ u/CriticalRenegade
πŸ“…︎ Jan 21 2022
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Persistent Rage should be a togglable permanent effect that you unlock from Arch instead of using up a Monolith slot and energy

It's just a general QoL to have, and it's not as engaging to have to choose between a QoL and something else like berserker's fury and death ward.

It would be great to add a few other ones too such as, 'Conversation of Energy' to minimize the amount of switch scape especially with new weapons with specs coming out and not that many people using the new rings from the Rex Matriarchs so they don't have to bring 3-4 ring switches.

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πŸ‘€︎ u/Grovve
πŸ“…︎ Oct 20 2021
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[Suggestion] Allow togglability to swipe back to go back when replying

I don't know if anyone else has this happen, but when I'm scrolling through posts, sometimes I'll accidentally click the upvote button, or downvote button, or save button, or share button but that's okay because all I need to do is click that button again if I really care enough to undo what I accidetnally did. However, if I click the fourth button of five on accident (the reply button), instead of just clicking it again to undo, I have to click the upperleft corner of my screen: Cancel. WOAH! My hand can't reach all of a sudden.

I understand why not allowing swiping exists as default (it would suck to accidentally swipe back and erase your entire comment), but I'm a high-risk user who prefers a high-risk game and I'd prefer to have a toggle option that would allow a swipe back to mean "cancel" in this instance which seems like a fluid gesture.

But seriously I know it's just a small change but I'd love to see it.

Pictures (because for some reason before I posted this I originally thought everyone wouldn't already know the layout of the app for some reason and these screenshots would help) https://imgur.com/a/9gfh5wV?s=sms

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πŸ‘€︎ u/Swolley
πŸ“…︎ Jun 12 2018
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How many likes to add the hat permanently or togglable on Pentakill 3 Yorick? twitter.com/criticlrenega…
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πŸ‘€︎ u/CriticalRenegade
πŸ“…︎ Jan 21 2022
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I made a togglable portal with no visible dispensers v.redd.it/dxzfk2vx21581
πŸ‘︎ 494
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πŸ‘€︎ u/ImNaits
πŸ“…︎ Dec 12 2021
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[Spoiler] Void Cloak should be moved to a separate togglable key so the Drifter can slide again

The Operator should get this too, as they have a weird band-aid fix where the roll animation is a slide.

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πŸ‘€︎ u/Khodyn
πŸ“…︎ Dec 21 2021
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How many likes to add the hat permanently or togglable on Pentakill 3 Yorick? twitter.com/criticlrenega…
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πŸ‘€︎ u/CriticalRenegade
πŸ“…︎ Jan 21 2022
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Full storage V12! Latest slice design, compacter, and faster and better all type input system(Even all levels of a shulker box). Massive lag improvements and a very easy system to use with an automatic anvil replacing machine, togglable enchanting station, and shulker box searcher for bulk storage! reddit.com/gallery/qxhdzh
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πŸ‘€︎ u/LordPiki
πŸ“…︎ Nov 19 2021
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Is posting Fox News cheating? This function is clearly togglable, and they completely misunderstand the point behind it. Also, they think that "woke" corporations are corrupting capitalism? If they are not satisfied with it, then doesn't that discredit it? youtube.com/watch?v=JK1cm…
πŸ‘︎ 8
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πŸ‘€︎ u/tallawkwardvirgin
πŸ“…︎ Jan 18 2022
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Full storage V12! Latest slice design, compacter, and faster and better all type input system(Even all levels of a shulker box). Massive lag improvements and a very easy system to use with an automatic anvil replacing machine, togglable enchanting station, and shulker box searcher for bulk storage! reddit.com/gallery/qxhf6o
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πŸ‘€︎ u/LordPiki
πŸ“…︎ Nov 19 2021
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What's new in Index 2.1? Preview support for animated GIF images, Krita, PSD, EPS, AVIF, JPEG XL, and GIMP image files, oh and also PDF files. Faster start-up time. Initial support for setting files permissions. And places sections are togglable.
πŸ‘︎ 77
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πŸ‘€︎ u/milohr
πŸ“…︎ Nov 08 2021
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Full storage V12! Latest slice design, compacter, and faster and better all type input system(Even all levels of a shulker box). Massive lag improvements and a very easy system to use with an automatic anvil replacing machine, togglable enchanting station, and shulker box searcher for bulk storage! reddit.com/gallery/qxhfua
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πŸ‘€︎ u/LordPiki
πŸ“…︎ Nov 19 2021
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TIL The Mercedes-AMG One has a togglable Race mode

If you press the left analog stick It gets lowered and a spoiler comes out.

What other cars have this feature?

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πŸ‘€︎ u/MKO669
πŸ“…︎ Nov 10 2021
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Do you think togglable flying will make units like Pegasus Knights more viable?

Currently, one of the issues with flying cavalry like Pegasus Knights is that when they attack a grounded unit they charge into the middle of it instead of it's side. This causes them to instantly get surrounded and stuck and lose models in quick succession. As it is, the only use for this type of unit in campaign is to pick off vulnerable targets like artillery or attack units on walls in sieges, which is a bit disappointing for high tier units like Royal Pegasus Knights. Hopefully the toggle button will allow players to land their flying cavalry and use it to charge the side of the unit rather than the middle of it.

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πŸ‘€︎ u/Yotambr
πŸ“…︎ Oct 19 2021
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Togglable Color Coded Cursors for co-op, to see what the other players are doing. I think it helps specifically when speeding up the game. What do you think?
πŸ‘︎ 859
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πŸ‘€︎ u/YellowCorn05
πŸ“…︎ Aug 16 2021
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How do I make block breaking and block placing togglable?

I want to play a game with my friend where one player can place blocks and can’t break blocks. While the other can’t place blocks and can break blocks. Is this possible?

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πŸ‘€︎ u/RobotHMS
πŸ“…︎ Dec 30 2021
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"Launch control" is making me go insane, make it togglable

How can a feature be implemented so badly?

I lost count of the times it got in the way during playground events. In low powered AWD cars you need to be able to rev them to the moon to quickly launch them. It's also useful when trying to get the car to turn on loose surfaces.

Except when LC blocks my revs at 2K

PLEASE LET US TURN IT OFF

or at least allow us to set the RPM in the tuning menu (a simple slider that goes from like 1.5K to whatever the rev limit of the particular car is)

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πŸ‘€︎ u/philpr91
πŸ“…︎ Nov 16 2021
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togglable 3 chunk slime farm in survival reddit.com/gallery/qvebgc
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πŸ‘€︎ u/fifirik
πŸ“…︎ Nov 16 2021
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Battlefield 2042 SPAS-12 Togglable Fire Mode youtube.com/watch?v=Iqqzv…
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πŸ‘€︎ u/vegetapinkshirt
πŸ“…︎ Nov 12 2021
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Vista - GPU Terrain Generator - Organizing the editor with resizable, togglable panels. Render gridline in 3D Viewport - Devlog 07
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πŸ‘€︎ u/PinwheelStudio
πŸ“…︎ Nov 26 2021
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I wish D'Or Long would have a ponytail variant so I could recreate Jean from Genshin Impact...Togglable Hair variants in the future plz Sega?
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πŸ‘€︎ u/tnguye3
πŸ“…︎ Aug 12 2021
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Is the Life Bonding Friendship effect of keeping allies alive togglable on or off? Like what if I go somewhere solo?

Thank you

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πŸ‘€︎ u/MrLazyTiger
πŸ“…︎ Sep 20 2021
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Reliable survival firendly stationary wither skull factory. Its togglable, when turned off its safe to unload. Thanks to carbsna--FakeStory for help on this project

https://reddit.com/link/pqsxp2/video/qk8ia0pddbo71/player

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πŸ‘€︎ u/jjl211
πŸ“…︎ Sep 18 2021
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Can the recent ctrl-click changes be polled or togglable in the controls menu?

Within the last week or two, Jagex changed the ctrl-click functionality.

For those unfamiliar, control clicking now does the opposite of the current "run setting".

I.E. If you're running and you ctrl-click somewhere, it will walk you there. If you're walking and you ctrl-click somewhere, it will run you there.

The old functionality never forced walk. Previously, it used to only cause you to run, no matter if you ctrl-clicked while walking or running.

This has been getting on my nerves quite a bit recently. Can we get the legacy setting back, or at least a toggle to choose which functionality we want?

This wasn't polled..

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πŸ‘€︎ u/Oneprogoober
πŸ“…︎ Sep 17 2021
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Space colosseum, Complete with a togglable conduit & beacons. reddit.com/gallery/p37t4x
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πŸ‘€︎ u/zcottizh
πŸ“…︎ Aug 12 2021
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You are granted togglable invisibility. What do you do to exploit this power?
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πŸ“…︎ Sep 09 2021
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Can I make a cell have a togglable function?

I want to have a cell that I can have as an function when a tick box is true but when the tick box is false the function is "deactivated" and the cell value wont change without me manually changing it or until I tick the tick box "reactivating" the function again.

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πŸ‘€︎ u/Kid1837
πŸ“…︎ Sep 28 2021
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TIL that visual mode is togglable

You can enter and exit the visual mode by pressing v/V/^v.

Is it useful? No. Just use ESC. Still nice to know, though

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πŸ‘€︎ u/Galeaf_13
πŸ“…︎ Jun 10 2021
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[st] togglable rot13 text display mode (protection from "over-the shoulder" attacks + makes you look l33t as fuck)
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πŸ‘€︎ u/Heroiini
πŸ“…︎ Jun 06 2021
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Togglable Layer "How To"

So here is a simple "how to" to make a togglable layer in foundry

You will want to have Trigger Happy installed.

You will want a base scene like a city map. With that base scene, you will create what you want for the togglable layer in photoshop or paint.net. It is important that this togglable layer is just the layer itself not including the background image. For me, it was semi-transparent colored sections that showed where the various districts are. The Map and the Togglable layer should be the same size.

Now in foundry, create a scene with the base image, then create a tile the size of the scene. Press f12 and get the id of the tile from the console. It would look something like "7vSAtp5o0pWVvbUD" aka a random string of characters.

With that Id you will want to create this macro:
let tileIds = ["[INSERT TILE ID HERE]"];

canvas.tiles.updateAll(t => ({hidden: !t.data.hidden}), t => tileIds.includes(t.id));

Now you will have a macro to toggle the visibility of the tile(the togglable layer). Finally you will want trigger happy so that your players can toggle the layer themselves. For that simply have the following line in with your triggers:

@Token[ToggleDistricts]@Macro[1CvIX1g3MO3pGCBo]{ToggleDistricts}

To get the "@Macro" part, just drag and stop the macro into the journal.

In the map, have a token named ToggleDistricts with an image on it so that the players know where to click to toggle. I simply used the eye with the slash through it. it seemed to make sense.

There is probably a way to have the macro not use an array but this is the method I found and it works. I bet someone in the comments will post a way to not use an array. Also if there is an interest I can create a video for the tutorial explaining it with visuals.

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πŸ‘€︎ u/theRedMage39
πŸ“…︎ Jul 06 2021
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Automatic tank gunsight parallax correction should at least be a togglable option

It's really gross. Thought the gun was zeroed to something ridiculous like 50 meters until I caught it in a match getting confused by a bush and later in the practice field.

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πŸ‘€︎ u/Kharak_Is_Burning
πŸ“…︎ Jul 12 2021
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Just a togglable nether portal v.redd.it/ykznuj6f6dw41
πŸ‘︎ 5k
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πŸ‘€︎ u/Migs365
πŸ“…︎ May 02 2020
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Make the F3+__ commands togglable in the β€˜Controls’ menu. It’d be nice.

Pretty much what the title says

πŸ‘︎ 17
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πŸ‘€︎ u/jumper553688
πŸ“…︎ Apr 12 2021
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TIL The Mercedes-AMG One has a togglable Race mode

If you press the left analog stick It gets lowered and a spoiler comes out.

What other cars have this feature?

πŸ‘︎ 10
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πŸ‘€︎ u/MKO669
πŸ“…︎ Nov 10 2021
🚨︎ report
TIL The Mercedes-AMG One has a togglable Race mode

If you press the left analog stick It gets lowered and a spoiler comes out.

What other cars have this feature?

πŸ‘︎ 5
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πŸ‘€︎ u/MKO669
πŸ“…︎ Nov 10 2021
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What would you do with togglable invisibility?
πŸ‘︎ 2
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πŸ‘€︎ u/01011100101001
πŸ“…︎ Oct 15 2021
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