A list of puns related to "Spice Trade"
I have someone telling me that they all already knew about the New World being there, and rather just used it as a cover up, but I canβt find anything confirming nor denying this when googling. I canβt fathom why they would lie about this when enslavement was kinda the norm back then, but I still want to make sure about all this.
So in the US, we were taught that before refrigeration, preserving meat was mostly impossible. We were taught that thats what drove European demand for spices since it would mask the taste of the spoiled meat.
But I've been thinking recently that surely this is BS. There are lots of ways of preserving meat other than refrigeration that should have been known by the Europeans such as curing in salt, smoking, or dry aging.
Furthermore, eating spoiled meat can make you very ill, regardless of how many spices you put on it. It seems to me one would only eat spoiled meat if they were starving, and at that point you probably couldn't afford spices to mask the taste anyway.
Anyone have thoughts on this? Was the entire premise just made up, or is there something I am missing here?
Hi!
I think I've found something interesting, don't know if everyone is aware of this already.
Currently playing as Netherlands, a great run, now it's 1660 and spices still have their highest price. The reason is, I am the only european who controls spice provinces in Asia (even kicked Portugal out of Goa). Since price dropping event requires two european nations controlling at least three spice provinces each, it simply does not trigger!
It's not that hard to monopolize spice trade, might be useful for building your trade empires.
I feel like all the missions are centered around forming historical countries. But the main goal of all the European countries that could reach India was doing so to trade spices. And that's just not the main focus.
Skill check: Spreadsheets +4. This is something I have been fiddling around with thinking about the way trade in a medieval, albeit fantasy, world is like. There is definately some haggling involved. I also started experimenting with using a new monetary system, similar to modern currency, for certain game worlds. The excel file lists the basic cost for any item as well as it's modified costs based on several factors. For basic items you have Character Reputation, Charisma Bonus, and Intimidation or Persuasion. Let me explain a bit more.
Reputation is the character's standing within a particular town, city, region, empire, or even with the vendor themselves. Reputation is tracked by the DM. Reputation can change over time and is generally based on the party as a whole. As the characters gain more renown, townspeople are more likely to want to aid them. In this case, it is with a discount on goods to help in their fight. On the reverse end of the spectrum, hated or disliked characters may get charged more. Anything below a -3 and the vendor will not even do business with the party.
A character's charisma can affect the outcome of a transaction. While it is not necessary to calculate every time, it can reward players for roleplaying a particular transaction. Charisma bonus discounts are based on an individual player rather than the party as a whole.
When characters make a successful Intimidate or Persuasion skill check during a vendor transaction, you can apply this bonus to the transaction. This should not be something a DM tells their players or they will be trying it at every transaction. It's meant to be a more behind the scenes thing as most of these modifiers are.
Magic Items have the prior modifiers as well as two further ones. 'Supply and Demand' and Rarity.
Supply and Demand is more dependent upon the town or region your party is in. It ranges from -2 to +2. 0 is the default. If it is a highly magical region, lets say one with a prevalent guild of mages and wizards, magical items would be fairly commonly sold and the price would come down with healthy competition. On the other hand, a backwater trading post would probably value a magical object with near divine reverence.-2: Desolate: Magical items are desired and sometimes the basis of wars and battles.-1: Deprived: Magical items are few and far between.0: Average: Magic is a rarity but not obscure.1: Well-off: Not the pinnacle, but magical items aren't too hard to come by.2: Teeming: This is
... keep reading on reddit β‘A number Historical price lists for basic goods are available for European markets in the medieval and early modern period, but I have had trouble finding equivalent resources for China, I am most interested in anything from the Song dynasty to the end of the Imperial period.
Other than studies on the prices of staple grains, a number of which are collated in "Chinese History In Economic Perspective" (Li and Rawski 2018) I haven't found anything.
Alternatively, I was hoping that the records of European merchants might offer a price list for major trade goods for some point after 1500 when Europeans began trading directly in the South China Sea.
Is there any research on more general price data in China or the Nanhai beyond just Rice/staple grains?
Or can anyone recommend a source for price data for any East Asian trade entrepot in the early modern period? I would sort of expect their to be better records for Batavia, malacca, or the EIC's operations in Southeast Asia.
I'm most interested in data from the sixteenth and seventeenth century but any sources people can point me to would be greatly appreciated.
I love curries, chilies, and all forms of spicy food. I had a terrible thought this evening, what if the spices we know today didn't exist.... Then I thought about what the world would look like today if there were no spices or no early spicre trade. Would it have had a big effect on politics, colonisation, etc? And what would our world look like today if that was the case?
I am from Kerala, a state in South India.The ancient port of Muziris must have been very close to where I am staying right now.As far as I know Muziris and kerala coast as a whole was well connected with the western world (Mostly for spice trade I guess).I was wondering about the cultural exchange that must have happened during centuries of contact.Is there anything in the present day European culture (I know it is a very vague term) that must have possibly come from Kerala ( or the Malabar coast specifically) of the past (probably before 1500AD)? I know the answer must be a difficult one as a lot of the ancient south indian culture is in the dark.Still any insights would be great!
Hello r/mm
I am posting a sale for the Xeno that I just built the other night on stream. Due to some financial adjustments I am selling all of this ASAP which I know is off putting to some but I just don't have the money to hold onto this for very long which was a mistake on my part. This will NOT be FCFS!
I will also be excepting trades but strictly only for what I list below and I cannot add paypal on my end and most likely will request Paypal from you.
Black Built Xeno - $880 Shipped OBO
The board is built with YOK Mint Holy Pandas lubed with Tribosys 3204 on a Full Brass plate. The board is completely functional but there is a bridge connection from backspace onto the pipe key. Additionally there are two knicks on the anno that I show in the time stamp. Otherwise the board feels and sounds fantastic. Will come in original box.
GMK Finer Things Base Kit - $300 OBO SOLD
Full base kit used for about a day as of this post. No shine whatsoever. Will ship in bags
Fraktal Kaps Spice is Life Ankurah - $70 OBO
This is the Fraktal Kap Ankurah artisan keycap in the Spice is Life Colorway.
WTTF
GMK Wasabi
Green Maja (not too sure if I want this exactly but happy to consider your offer)
Nice Alice Layout board (I do prefer the default 60% over 65%)
The fire nation is in a very volcanic area, as seen with volcanoes being on all the major fire nation islands, sorta similar to the ring of fire in the real world. The ring of fire produced hundreds of islands, some big, like the fire nation, and hundreds, maybe even thousands of small and medium-sized ones. These small islands can be seen in the fire nation in the legend of Korra, on the island where she learned about avatar won. What if a company, wanting to make money, conquered the thousands of islands, and used them to make products, like sugar, fruit and wood, which they could make a large profit out of. This company would become rich, and could have an influence on the hundreds years war. What do you all think of this idea?
I have someone telling me that they all already knew about the New World being there, and rather just used it as a cover up, but I canβt find anything confirming nor denying this when googling. I canβt fathom why they would lie about this when enslavement was kinda the norm back then, but I still want to make sure about all this.
(I copied and pasted from my post on r/IsItBullshit due to many people recommending I ask here for better answers, sorry if itβs not as clear as it should be)
Edit: I used India as a general term, sorry. I donβt mean the specific country, but more East Indies I guess
https://preview.redd.it/tdhl6k82rb061.jpg?width=1519&format=pjpg&auto=webp&s=e33395774dc96451c0279ce81ce23cbc7f6f19f3
Skill check: Spreadsheets +4. This is something I have been fiddling around with thinking about the way trade in a medieval, albeit fantasy, world is like. There is definately some haggling involved. I also started experimenting with using a new monetary system, similar to modern currency, for certain game worlds. The excel file lists the basic cost for any item as well as it's modified costs based on several factors. For basic items you have Character Reputation, Charisma Bonus, and Intimidation or Persuasion. Let me explain a bit more.
Reputation is the character's standing within a particular town, city, region, empire, or even with the vendor themselves. Reputation is tracked by the DM. Reputation can change over time and is generally based on the party as a whole. As the characters gain more renown, townspeople are more likely to want to aid them. In this case, it is with a discount on goods to help in their fight. On the reverse end of the spectrum, hated or disliked characters may get charged more. Anything below a -3 and the vendor will not even do business with the party.
A character's charisma can affect the outcome of a transaction. While it is not necessary to calculate every time, it can reward players for roleplaying a particular transaction. Charisma bonus discounts are based on an individual player rather than the party as a whole.
When characters make a successful Intimidate or Persuasion skill check during a vendor transaction, you can apply this bonus to the transaction. This should not be something a DM tells their players or they will be trying it at every transaction. It's meant to be a more behind the scenes thing as most of these modifiers are.
Magic Items have the prior modifiers as well as two further ones. 'Supply and Demand' and Rarity.
Supply and Demand is more dependent upon the town or region your party is in. It ranges from -2 to +2. 0 is the default. If it is a highly magical region, lets say one with a prevalent guild of mages and wizards, magical items would be fairly commonly sold and the price would come down with healthy competition. On the other hand, a backwater trading post would probably value a magical object with near divine reverence.-2: Desolate: Magical items are desired and sometimes the basis of wars and battles.-1: Deprived: Magical items are few and far between.0: Average:
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