A list of puns related to "Game Development Tool"
So Iβve played games my whole life, and recently Iβve decided to start studying game design in school, possibly for a job one day. I just got a nice new laptop for school and I want to start working on a game in my free time for practice on coding and a hobby. Iβve heard a lot of good things about the Unity engine and Iβm kind of leaning towards that right now, but I was wondering if there was any better engine. I want to build an open world looter shooter sort of similar to Destiny, is that something Unity can handle? Iβm sorry if this is the wrong subreddit for this question but any info helps, even just tips for places I can learn about coding specifically related to game design.
I was wondering what most people are using now to create sprites, 3-d models, game sounds, music, etc. If there are any other types of tools that you find really useful in game development, feel free to include those as well.
Hello, I am recently getting back into making games. I made a few dozen games back in the day with Klik N Play (yeah I know old af) and want to get back into it. I have tried out GameMaker, which does have a drag and drop type of interface for logic, but not for the visual side really. I have also tried out Unity. I have more of an art and design background with some limited coding knowledge, so Unity was a little too advanced for me right now. Looking for something that has lots of libraries built in and that has mainly a visual process for game creation, but still has access to customization and coding if needed. Anyone have any suggestions?
Is knowing c++ enough for making games? Do i require lua, cmake etc? If so, what else do i need to know?
The Microsoft Visual Studio team would like to learn more about your current game development experience. Whether you are an iOS/Android developer first, or developing on the Mac, we would still love to learn about the kind of tools, the kind of game engines you use today.
We have designed this [Survey!] (http://www.instant.ly/s/Sjk3S/nav#p/186a0) to help us learn from you folks, so please spend a few minutes taking a dig at this survey
The information you provide as a part of the survey will be used to improve your game development experience in the future and we would love to talk to you to learn more.
We will posting the results of this survey on reditt gamedev as well.
If you have any questions about this survey, please feel free to contact Ankit (aasthan@microsoft.com).
Hello!
I'm a member of an FSAE team. We are in the process of starting the design for our new vehicle and I would like to know how the industry documents the design process of a part. Our previous team didn't have the culture of doing it and I want to implement it because it will save time in the future for the people designing the part and to pass knowledge for future members.
From the research I have done, it consists on documenting the thought process you had (and by documenting you are forced to dive deep into your thought process). But, I would like to know if there is more into it. I would also like to know which tools you use. The tool is only useful if you know how to use it, but if the tool is not that great, people will start to get tired of it. We have an old template for Word but it doesn't seems to be user friendly and I'm afraid it will discourage people to document stuff because of it.
TL;DR How do you document your design and what tools do you use?
Thank you!
I'm hosting Toolbox Jam on Itch.io, it's similar to a game jam, except the goal is to make tools rather than games.
Head over to the jam page for more information, but the gist is to make something that can help you and/or others to make games.
This is inspired by the Mini Ludum Dare tool jams and the recent Microsoft Tool Jam.
if you have any questions or comments, let me know! Also, if you're joining in, let us know what you're making!
Hi,
I'm trying to understand how game developers authenticate their content - if companies like Sony and Microsoft provide a standard set of tools to handle content authentication - or if game developers need to create their own ad-hoc methods. And by authentication I mean both checks to ensure the game is legally purchased and also that the game has not been corrupted in some way (intentionally or otherwise). For example, say I create a game for the PS4 - I know that it must be installed on the hard disk to play the game - but I imagine that there is some authentication process to ensure the game is both legally purchased and intact - is that done via some toolchain provided by Sony or is it up to the developer themselves to create the check? For example, an AES encrypted key on the blu ray to authenticate the purchase - and a checksum to provide some verification of uncorrupted data?
thanks!
Howdy! Lately, I've noticed--as many creatives inevitably do on account of how fickle inspiration can be--I've felt a bit unmotivated by development lately. You guys happened to run into any art tools, game engines, or utilities in general that you felt were empowering in some way? Not necessarily a panacea for finished games, but a fun sketchpad that operates differently or more quickly than what you'd typically expect.
This is literally engine work, but if it was expected that the QA team wouldn't have noticed this bug as Mod Ash seems to suggest on Twitter then the QA process is desparately in need of a more automated way to check these differences.
Hi there,
I read through the Getting Started and FAQs pages but couldn't find anything that covers my question.
I'm curious what software packages exist for creating 2D sprites, animations, texture sheets, etc.?
I'm currently working on a 2D game using SDL and am specifically implementing the engine. However, I don't seem to have a lot of tools for creating the data sets for sprite animations, level editors etc.
I'm curious what utilities you guys use. I'm primarily interested in features and cost.
Any software for developing games with similar graphics like fortnite gta v and all? Thanks!
I'm applying for jobs and I am a self taught programmer. I have never used agile before. I would like to attempt to use agile development to develop a feature that would take about 24-48 hours to develop. Does anyone have any recommendations for how to start using agile development for a mini-project?
Hello reddit, i am a Node.js developper (Learned C/C++ for 3 years, I consider myself a Node.js developper since i love that language)
I want to train myself a bit at video game programming in hope to do perform in a Game Jam someday. What Library/Tools should i use?
I'd prefer to use C++ but i'm open.
Thanks!
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