A list of puns related to "Frequency Spectrum"
I know that a producer should try to make the spectrum as wide as possible but I think I'm overthinking it lately. I mean should this rule be applied everytime and even if there are some "instrument solo" parts add some white noise or a pad or something or are there any exceptions?
For years audiophiles have struggled to resolve their audio's deplaneration and subattenuation without also introducing distal noise redundancy or unnecessary quavering into the proattenuated frequency spectra.
The solution, as was recently discovered, is introducing a translateral spectrum decoupler between the unipolar phase rectifiers and the wave guide amplification unit (If you have tripolar phase rectifiers you're out of luck), this resulted in a 37% reduction in deplaneration and a 27% increase in intraaural dopaminergic activity vis a vis improved neuronal interlocation and focal rectificance.
Since I added a TSD to my setup I've noticed a marked drop in sinusoidal fault interrupts and much more transparent spectrum frequency saturation, I'd say the mod bumped my HD58X from a seven on the Smithson/Marzle scale to at least a three, maybe even a two! Plus I haven't experienced side fumbling in months (I think it's due to the improved torsion distribution and remodulated volumization capacitance, but I could be wrong.) To think some people spend thousands of dollars to address their headphone's deplaneration and subattenuation when all it took me was an afternoon and a gram of nonchromatic flux inhibitor, now Netflix has never sounded better!
Honestly it's a mod I think everyone should try, I hope this was helpful!
Please note that installing a translateral spectrum decoupler without initially flushing your frequency capacitors could result in full or partial scapular grinding, so make sure to wear untextured rubber gloves when you install it.^1 (We don't want another Valikov incident, do we? LMAO! π€£ But seriously, my thoughts and prayers go out to her family.)
^([1: Waffleman, Shuster, & Dane et al, .ed])
This might be a little hard to describe. When altering sounds or entire groups of elements to eliminate extraneous noise, fit with other elements, etc, I find myself creating a mix that sounds almost "too smooth" or dull, or maybe just kinda boring, and in listening I think I've realized the problem is that, after maybe 10-20 minutes of listening and working with a mix, my ears kinda compensate and I begin getting into a hole of consistently cutting possibly too much high end simply because I hear, for example with a string plugin, some noise from when the samples were recorded, or with a piano plugin, I may hear some clicking from the environment when the key is pressed, and I typically cut that because, if I pay attention too much, those mid-higher frequencies annoy me to no end. I'm not sure why. It's almost like a dog reacts to very high pitches from a dog whistle. I've listened to other songs and realize that they often keep in the air and noise, and it sounds better, but if I listen for it specifically, it will start grating at my ears and I won't be able to unhear noise from an amp etc.
Anybody else have this problem where a certain frequency range just does not agree with their brain? How do you get past it?
For example, when an article says it's safe to listen continuously to 80db for 8 hours, does this value of 80db apply to all frequencies or is it lower for higher frequencies and higher for lower frequencies?
How much more dangerous are higher frequencies than say 125hz?
How exactly do frequency analyzers take a waveform and calculate the frequencies that make it up? For example, the plugin SPAN by Voxengo takes an audio input and calculates the frequencies that make it up. How does it do this?
Is it possible to match the frequency of an audio track to another? Someone gave me two songs, that are the same song, and wants me to edit one to sound like the other. I'm not hearing a difference, so I figured I'd just literally make them the same (frequency-wise)
is this possible? Preferably something free since I'm not getting paid to do this? Lol
I tried uploading the image onto a post but it didn't submit even after a while, so I'll share the link to it here.
As I said, I think it sounds good enough and I don't want to over-produce, so if someone can please see the spectrum and tell me what I need to do next without ruining the track it would be of much help...
Thank you in advance [Track MP3 File] (https://sndup.net/4pkb)
I'm a newbie ham enthusiast and was wondering if anything like that was available.
Disclaimer: I'm not a DSP guy, just a hobbyist.
If I have a song and it play, and I anchor the left side of my window at t=0 and slide the right side of the window along with the playback bar I'll be doing an FFT from the start of the song to whatever time in the song I'm at. What happens to the frequency spectrum?
My intuition says all the previous frequencies stay on the spectrum analyzer and only new frequencies are added or the amplitudes that are already there increase. But now I'm second guessing myself. If there's a burst of 100Hz at the start of the song and there nowhere else in the song with 100Hz will 100Hz decrease over time since the time the 100Hz was playing makes up a smaller and smaller proportion of the song as time increases?
Which one of these two ideas is correct?
I'm trying to understand the the energy-time uncertainty principle from quantum mechanics in the context of the taking the FT over a long time equating to honing in on the spectral energy distribution. I feel like there's an elegant Fourier transform analogy here
I don't know the terminology I'm looking for here, so I'll just describe what I'm looking for.
I got an audio file that has really harsh loudness for certain spans of frequency (like between 2.5 and 4.5KHz and a few other spots). You can see this in the frequency spectrum: Those areas trend brighter than the rest. What I'm looking for is the function that will take that frequency spectrum, figure out which frequencies are reaching above a certain level, and cut them down to a defined maximum. The invert of this process should produce only those frequencies, only at the points where they exceeded the defined max.
To be clear: Say on a scale from 0-9, the waveform at a certain point is "3" at 500Hz, "5" at 1K, "5" at 2K, "4" at 3K, "8" at 4K, "7" at 5K, "4" at 6K (3,5,5,4,8,7,4), and I tell the function "cap at 5", I want the end result to look like: 3,5,5,4,5,5,4. Like I'm clipping the dB.
A "compressor" such as in Audacity sounds like something approaching what I'm after, but it seems the real purpose of Audacity's compressor is to cut off peaks without clipping so one can squish extra loudness into the waveform. That's not my goal here. And notwithstanding my considerable trial and error, I can't get a good result out of it anyway.
Again, I'm probably just lacking the correct terminology.
What I'm not looking for: An EQ editor so I can manually tweak the waveform until I get the levels I want. Even if I really wanted to spend a whole day brute forcing the thing by hand, I already know that I can't get good results this way because I don't have perfect numbers to plug into any hypothetical graph, and more to the point, an EQ would lower the dB of frequencies across the boardβi.e. a dB level already at 5 (or whatever) would be lowered to 4 (or whatever) even though 5 was the target dB.
All of these express about just about the same...
#* #4Density #* FOURTH DENSITY γγγ©γΌγΉγγ³γ»γ£γγ£γ #* #FourthDimension γγγ©γΌγΉγγ£γ‘γ³γ·γ§γ³γ #* #SUSUNOO π π―π΅ γγΉγΉγγͺγ #* #PLasmaApocalypse γγγ©γΊγγ’γγ«γͺγγΉγ
They're all about the same thing or timing.
Your Sensory Oerception will EXPANDβΌοΈ
...dramaticallyβοΈ
A whole new world will open up and your cognitive ability will expand to faster higher level thought enabling the 4th Dimension to you.
The #PlasmaApocalypse causes the MotherπEarth to go into the #FourthDensity, that's when you'll hear the [hornsβπ―πΊ] call of the siren π¨ [π§π½ββοΈπ§πΌββοΈπ§π»ββοΈπ§ββοΈ] of 144,000Hz...
* this applies to people of all races ion varying degrees.
This is the crux of what they've been hiding from usβΌοΈ
For years audiophiles have struggled with how to rectify their audio's deplaneration and subattenuation without introducing distal noise redundancy or unnecessary quavering into their sound's proattenuated frequency spectra.
The solution, as was recently discovered in a small cave in Japan, was introducing a translateral spectrum decoupler between the unipolar phase rectifiers and the wave guide amplification unit (If you have tripolar phase rectifiers you're out of luck), this resulted in a 37% reduction in deplaneration and a 27% increase in intraaural dopaminergic activity vis a vis improved neuronal interlocation and focal rectificance.
Please note that installing a translateral spectrum decoupler without initially flushing your frequency capacitors could result in full or partial scapular grinding, so make sure to wear untextured rubber gloves when you install it. (We don't want another Valikov incident, do we? LMAO! π€£ But seriously, thoughts and prayers.)
Since I added a TSD to my setup I've noticed a marked drop in sinusoidal fault interrupts and much more transparent spectrum frequency saturation, I'd say the mod bumped my HD58X from a seven on the International Smithson/Marzle scale to at least a three, maybe even a two! Plus I haven't experienced side fumbling in months (I think it's due to the improved torsion distribution and remodulated volumizing capacitance.) To think some people spend thousands of dollars to address their headphone's deplaneration and subattenuation when all it took me was an afternoon and a gram of dichromium flux fluid, now Netflix has never sounded better!
Honestly it's a mod I think everyone should try, assuming you've got untextured rubber gloves.
Anyway, I hope this was helpful!
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