A list of puns related to "Ferocity"
I recently got a tiger and with my Hyperion, I could get 101% ferocity, effectively doubling my DPS. I heard people saying tiger was bad after the nerf with anything but a Valkyrie but since Iβm able to get 100% ferocity with a Hyperion, Iβm finding it hard to believe that another pet, besides possibly edrag could be better.
Am I missing something obvious?
This is for outside of dungeons.
What cards should I swap in the deck to improve the overall power of the deck? I am really rusted in deck building and I have no clue what are the cards that came after 'Invasion' or some expansion that has the phantom mechanics.
Hopefully you guys can help me out in this! Appreciate all advices in advance :)
So
Werewolf armor gives 40 ferocity, or 60 when 5 stared
Tiger pet gives 10 ferocity (13.333 with a Minos relic) and doubles all ferocity.
Valkyrie gives 60 base ferocity, 65 with vicious 5, 78.3333 with Chimera V and the pet mentioned above, 93.333 with Dirty reforge and and 139.999 when 5 stared
Legion 5 on the werewolf armor can give a total of 28% more stats, but only 5.6% in dungeons because of the 5 person cap (and apparently legion doesnβt count yourself)
Renowned on the werewolf armor would increase all ferocity by an additional 4%
A tier 5 beacon would give another 5 ferocity, and a Jerry candy + century cake would grant an additional 4
Now enrichments
There are a total of 22 mythic and legendary talisman (when recombobulated)
Ferocity enrichment gives an additional 0.3 ferocity per talisman, which means the total amount of ferocity you can get from enrichments as of now is 6.6
Now letβs add these all up
60 + 13.333 + 139.999 + 4 + 6.6 + 5 = 228.932 ferocity
Increase by 100% because of tiger pet, 5.6% because of legion and 4% because of renowned would result in a grand total of 502.8445 Ferocity, or a 100% chance to sextuple strike and a 2.8445% chance to septuple strike
Yeah idk why I did this either
An idea I had for an old hero concept I made that I really want to expand on.
The idea is this...
I called it βBeastβs Ferocityβ I think as it was for my concept hero, the Beast. A brawler with some proper European and Asian martial arts mixed in with metal gauntlets similar to Warmongerβs sickass clawed gauntlets as their weapon.
What βBeastβs Ferocityβ is...
The lower your health, the faster your stamina would regen, the faster you moved in and out of combat Dodges would be both faster and cover more distance, kiiiinda like Shinobiβs double dodges. and the harder you hit. Please keep in mind that if the damage buff was applied, it would scale to the mode. In 1v1s / 2v2s, it would do fuck all and be essentially non existent. In 4v4s it would certainly be noticeable but not game breaking.
This would be great for not just my Beast Concept that I forgot most of, but also for some pre-existing heroes such as literally all of the Wu Lin as theyβre all about that mf agility or characters that have a hard time surviving ganks or escaping ganks if theyβre a pussy ass bi-
Something like this would also have an amazing risk vs reward factor. On one hand, itβd be way safer to keep high HP, but on the other hand you could stay on low or even critical HP for that bonus movement and dodge speed, stamina regen and attack damage.
Thoughts? Any ways youβd improve it?
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Can you even equip both at the same time? And if so, can I pop both trinkets consecutively, or do they both go on the full 1-min cd when either is popped, as opposed to the standard 20-sec cd for trinkets?
So full 5 star werewolf is 60 ferocity, holding Valkyrie for 60 more (or shredder if you can't afford), viscous 5 for another 5, tiger for 10, that's 135, now add the extra 100% from tiger to get 270. Can you increase this further?
Does the bonemerang double hit with ferocity as Iβm about to buy all four
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