A list of puns related to "Expanding Upon"
Hey all,
Iβve gifted myself the two Kaldheim precons for Christmas, seeing as how my last Commander games were so much fun that I decided I needed more cardsβ¦
Now, I havenβt tried them out yet and Iβll definitely play them out of the box first, but Iβm interested to see what people have done with these decks when tweaking them. Inspiration is always a good thing!
Cheers, I_U
After the 1.12 update, body text in posts flashes upon opening. It only happens once, right after expanding the post, and happens on about every other post I open. Sometimes it happens with multiple posts in a row.
This bug also happens with comment text upon refreshing a post.
I have a whole lot of baggage and issues I'm getting over and recently, of last year, started to deal with in a healthy way and I'm trying to resume the healthy 'connections', rather then deflect from all my issues. Keep in mind, I need to see my parents once a week due being autustic and disability stuff. Expanding upon stuff in a previous post.
Maybe it's just me, because I didn't exactly grow up in the most stable environment (my Dad is a manipulative 'clingy' control freak who can't connect with people in general and apparently me being autustic and disabled just reminds him too much of the momment he suffered his back injury in Vietnam (he can walk and is mostly fine) and basically whenever I see him, he spends his time trying to 'disenmate' me, break any confidiencec or and has 'researched' my coping mechanismstbecause 'I smart' and moulded myolder sister to join in when I was a kid and she was a teenager. Even my older brother (to be fair, his head is so far up my Dad's ass with my Dad's clingness in defining his own identity, I honestly don't blame him) did shit like that when Dad started doing crap like that when I visited him with my parents when he lived in Western Australia.
Keep in mind, in terms of my Dad and my sister, this shit was relentless through my childhood, basically to attack the building blocks or whatever, with both of them 'careful' enough not to do it around my twin brother and my eldest brother.
Recent highlights include upon a visit helping set up Mum's new computer, he made retarded 'eating' gestures instead of telling me that dinner was ready, so you know, asshole or when I had to go to a medical appointment when I was looking after the kids for my brother and sister-in-law and he had to take, he told the kids I was off to see a movie (????) and then telling the kids private disabled stuff, when I'm right in front of them (and when challenged: "Why can't I?", people need to know I'm suffering, etc)
I love my Mum and she pretty much stayed with my Dad for the disability stuff and she has clearly struggled with my Dad, but she has also taken on some of his behaviours (some of which is down to my Dad bullshitting about my Mum to my three other siblings and trying to 'secure' me), but I also struggle with her because she is a lot...colder, person then I am and sometimes, I don't deal with that well. Their marriage was nothing but turbulent during my childhood and teen years and both tore emotional strips off each other, b
... keep reading on reddit β‘Quirks were introduced in The Show back in 17 as a way to differentiate players and set players with specific skills apart from others. They've largely remained unchanged since (though a few have been added, like Outlier). It's my personal opinion that quirks as they exist in the game today are underutilized, and that they have failed in their initial goal to "make each player unique". This is especially frustrating to me as an old-school Power Pros player, where abilities/quirks area major part of gameplay and player development. Obviously many of the quirk suggestions here are heavily inspired by that series. Here are a number of ideas that I think would Make Quirks Meaningful Again, and does it in a way that addresses existing issues with lineup/roster variety online.
I believe there are 40-50 different quirks in the game, but the vast majority of them are passive quirks which do not affect gameplay in any way. They serve as badges to indicate that the player has met a specific threshold in a particular rating such as Untouchable which indicates a high K/9 rating. They serve as nothing more than clutter on the screen. Just get rid of them, or actually have them provide a in-game bonus. It's okay to have quirks be locked behind a minimum rating (e.g. a player needs 80+ in Fielding rating to be eligible for some fielding quirks), but having them serve no gameplay purpose is just a waste.
In many ways, this is one that I feel is important for ensuring players are unique, and to make lineup/rotation more strategic. Even the best players in their best moments have some flaws. Flaws mean tradeoffs!
Some examples of these types of quirks:
In February, I started writing and publishing my own work.
8 scenarios (3 silver) - all set within the Realms (specifically the Sword Coast).
4 map-packs (3 silver)
6 sub-classes
2 unique backgrounds
1 encounter book
Most are linked to, and expand upon, "Lost Mine of Phandelver" and "Dragon of Icespire Peak".
https://www.dmsguild.com/browse.php?keywords=Carl+Vandal&x=0&y=0&author=&artist=&pfrom=&pto=
Or search any title in the promo video
https://reddit.com/link/rjiaea/video/jh8csgwpnd681/player
LRP is expanding upon its Dermallergo line, releasing a cream, fluid, and eye cream (of course):
https://www.laroche-posay.fr/produits-soins/toleriane/peaux-intolerantes-et-peaux-allergiques-r107.aspx
Formulaton wise, it has the typical LRP blend of shea and squalane. The fluid is silicone free. Nice additions are a ferment and Acetyl Dipeptide-1. They also included Chinese sage extract which I don't really know anything about.
Like the rest of the Toleriane moisturisers, the price is high and the amount you actually get is small (40ml).
Personally I find that LRP moisturisers have lovely textures, but are too heavy for my oily skin.
This is a bit disappointing. I was hoping they would formulate a real replacement for the Toleriane Caring Wash, but I guess we're stuck with the Dermo Cleanser now.
Cocoon Centre recently started stocking the Fluid, most likely the other two will soon follow:
https://www.cocooncenter.co.uk/la-roche-posay-toleriane-dermallergo-fluid-40ml/64885.html
I would love to see more missions added, Level 24 heroic verions of the variants that have their own armor sets.
These would make for a great mini boss type fight. With the oldschool hunting aspects of tracking them, fauna/elite fauna scattered around the island and lair hindering your tracking efforts and interrupting the behemoth fight, with rewards similar to events on Blazeworks.
What do y'all think?
Edit: These could also work for other behemoths to provide early to mid game challenges that have bonus ace chips, merits, and rams.
Buried treasure, ocean explorer and woodland explorer maps are very different from the rest of minecraft. Aside from eyes of ender, they are the only time where the game "tells" you to go somewhere. The first time you find a buried treasure map, any player will want to seek out and find the hidden treasure. This is a very fun change of pace, to purposefully seek something out. Most the time in Minecraft, the player wanders somewhat randomly, which has its own charm, but this directed journey is a nice change. It encourages the player to spend time away from their sheltered home and explore.
What if this "treasure search" was longer, with multiple stages, one long grand adventure?
First, you can either just find a shipwreck naturally, or get a dolphin to lead you to one. However, shipwrecks ae so common, that this dolphin mechanic sees little use. They could be slightly rarer, but this isn't really necessary
Shipwrecks should spawn more drowned, like underwater ruins, to make them more challenging. After all, their loot far outclasses ruins, yet the ruins are the protected ones. Seeing a dangerous place can provide some players with motivation, and others will want to come back and investigate, once they have better gear. It also makes it harder to get lots of iron from shipwrecks too early.
Claim your loot and the buried treasure map from the shipwreck. Additionally, nautilus shells should be able to be found in shipwrecks or underwater ruins, both to reduce the drowned killing grind, and to make something incredibly satisfying later. Now your search for the buried treasure begins.
As well as a heart of the sea, buried treasure now always contains an ocean explorer map. This is a much more fun way to get one, and continues the great ocean quest into one long cohesive adventure, though one you can split up, and continue at any time. It also is reminiscent of the common film plot where you follow one clue to the next clue, like the Indiana Jones franchise.
Finally, you face a final, colossal challenge - the gigantic ocean monument with its deadly guardians and the ancient, powerful elder-guardians hidden within. The elder guardians beckon you inside with their mining fatigue apparitions. After much preparation, you can go inside and conquer the monument. Prepare how you will. Make water breathing potions? Raise turtles for a turtle shell?
For a greater reward, elder guardians now drop a trident prong, three of which can be
... keep reading on reddit β‘Expanding upon settlements could be a great new gameplay loop. (Long Read).
Settlements are one of my favorites additions to NMS. There is tons of potential to what HG can do with them and expand upon the idea to other aspects of the game as well.
Some things I would love to see in settlements would be having more NPC interactions like we get in the space stations. This would give us more things to do in the settlements while waiting for our building timers to end. Iβd love to see NPCs ask for items to make the happiness of our settlements go up. NPCs could send us on missions to other planets to look for other NPCs to recruit to expand the NPCs for our settlements.
When it comes to disputes they should expand it to having us do investigations to resolve the dispute. I would also like to see us be able to tackle disputes just from the NPCs walking around the settlements and not just from the settlement console.
Games like Red Dead 2 and Skyrim have ambient quests from random NPCs, adding something like that to settlements would go a long way to interactive NPCs that would make the settlements feel more alive.
Another thing that would really add to settlements would be letting us place the buildings where we want instead of the game placing them. This would allow us to add our own touches to the layout of the settlements. This could also be a strategic aspect to settlements if they expand upon defending settlements from attacks. And speaking of defending attacks, I hope at some point we get attacked by more than just the armored sentinels. They should make the defending settlements like a tower defense game. That could make it much more fun than it is now. The buildings should also be destructible, so if they get attacked too much we have to fix them back up. Would add another layer and also give us more things to do.
Another way to expand upon settlements could be adding all the vendors in the space stations to the settlements. They could even make it so we have to pick and choose what kind of settlement we want. Maybe donβt allow us to have all the vendors; it could be based on what species your base is and allow that vendor type at your settlement.
Adding ship customization would also be a way to really add to the fun of settlements. If they could add player-to-player buying and selling like in fallout 76 that could go a long with to letting players sell customized ships and even multi-tools. That would add a huge gameplay loop,
... keep reading on reddit β‘Yep. Itβs all coming together babyπ
In my spec evo project that consists of multiple different planets, I had the idea of a planet where all life on it lacked the ability to hear, as if some environmental factor made the sense of hearing obsolete. So what might that be and how else might it affect the life on that planet?
To start off, I am a console gamer and don't have access to mods or the rest of the DLCs that are accessable to a PC user, but for all my research into the topic I don't think that there have been any mods or any vanilla or dlc civics that include the two ideas I have based upon the way I play the game and the ideas that have come to mind through my many hours if playing and RPing. The idea of speciesism, I would like the feed back of all you good people and discuss then pros and cons of the possibility of the two civics I have
With the many types of species and unique portraits that are in the game and now the unique traits that come with only certain portrait packs like Lithiods and now Humanoids as well as Plantoids, I was thinking about the possibility of speciesism in two variations with civics that can be applied to a xenophobic (not fanatic) empire so that certain species outside of the player created species could enjoy full citizens and even have leader rolls (including ruler) in that empire while the empire still has access to the different types of slavery (like battle thralls and livestock) as well as purges (death squads, forced labor)
The first civic would revolve around the species within their respective packs, for example, a Humanoid empire such as the Commonwealth of Man could apply this civic and now any species within the game that is also an humanoid would be able to be a full citizens. I am not sure of there should be any other bonuses for this proposed civic but an appropriate negative modifier that I could imagine would be one that does not allow the citizenship of other similar species within the empire to be anything but full citizens with full rights (So for example a Humanoid empire with this civic can't enslave other humanoid species, purge them, stop them from breeding, ect.) all other species are fare game with that however, they can never rise above slavery status, no residency.
The other civic I imagine a very niche RP idea but acts exactly the same as the previously proposed civic but revolves around the clothing (or lack thereof) of each portrait, essentially creating an empire of all of the species and their citizenship status being dependent upon whether or not their respective species portrait wears clothing or not. Basically I imagine an RP playthrough with some sort of Spiritualist empire enslaving and purging all of sinful nudists, or vice versa, a religion that punishes those that show shame of their deiti
... keep reading on reddit β‘For me the beastars universe is very interesting but I don't have any interest trying to expand upon pre-existing characters but that means that due to that separation I feel it would be stupid to not try and expand on the universe even if it is unoffical. For instance hybrid children between herbivores and carnivores, black market pelt trade, Herbivore child meat trade, exotic animal parts such as tusks, horns, tongues, etc.
Pretty much if you have any suggestions on interesting ideas to expand upon that would be cool.
Greetings, everyone. I'm relatively new to Pathfinder, but have played plenty of DnD 3.5, so I may confuse some things - if I do, please correct me!
Somewhat recently, I discovered the concept of Skill Challenges on the Spheres of Power wiki. I'm not sure if "Spheres of Power" is where the rules originated, but the idea stuck with me: turning skillchecks into full, encounter-worthy challenges that are more involved than the "roll and hope for good luck"-stigma that many normal skillchecks boil down to.
To give a quick summary: "Skill Challenges" are solved by either an amount of successfull checks, achieving a certain degree of progress (which I will mostly focus on) or moving a certain distance. The "Progress" is decided by a special "Progress die" associated with the skill for each character - it starts out at 1d4 + skill ability modifier and increases in size with different milestones such as total ranks in the skill, the skill focus feat, etc. When the total achieved Progress hits or exceeds the amount of "progress" a challenge requires, the challenge is solved. It's basically the equivalent of attack and damage rolls in combat.
I have theorized a lot with these rules to find ways to include the "Progress die" more often, as I really like the Idea. As such, I came up with a couple ideas that I would really like feedback on, considering my players are not the type of people who will be able to pass sufficient judgement on whether something works or not...
So, today I've come to you with the following idea:
Iterative Skillchecks
The idea is rather simple: similar to how a high enough Base Attack Bonus provides the ability to attack multiple times as a "full attack", a high enough skill rank could be used to make multiple skillchecks as part of the same action, decreasing the skill bonus by -5 for every subsequent check. This, however, would increase the time it takes to perform the skillcheck by one step (Move -> Standard, Standard -> Full, etc.) in most cases.
I'd like to consider two skills here for now: Climb and Intimidate
Climb: When climbing, a character of sufficient skill ranks would gain the option of using "iterative climbing" as a Standard action, resulting in them making a climb check as normal, climbing the set distance. They could then try another skillcheck at -5 to either climb even further or make up for a failed first check. Their movement is still limited
... keep reading on reddit β‘Seriously. The lore team has done a great job with the seasonal book (ore what i have seen of it so far) and gear tabs. A great insight into Eliksni culture, the difficulty they have integrating into the Last City (and the flat out refusal of some Humans, Awoken and Exo to allow it), and some of the challnges the House of Light face not only from Us and the Darkness, but from within too.
So, I have made a work book up for myself while learning German off Duolingo and have found the way it uses "doch" is confusing. As I'm trying to make notes for myself on the uses of some words I came across this example;
Q: "sprichst du kein Deutsch?" A: "doch, ich spreche auch Deutsch"
I want to translate it for my work book but my understanding of the sentences don't make sense to me. Is anyone able to translate what these sentences actually mean?
Thanks :)
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