A list of puns related to "Aquifer"
As of snapshot 21w15a, we have 6 different types of caves that generate in game. Spaghetti caves, Noise Caves, Aquifers, those thin pits I always seem to fall into, ravines, and pre 1.17 caves. This already adds a lot more variation, but there could still be more. This is why I suggest we add a new type of Aquifer.
Dried Aquifers
**"**Dried Surface Aquifers" are basically aquifers that you find on the surface, except dried out. This cave type would be kind of rare, but not impossible to find. Grass blocks and dirt would generate deeper into the cave type, almost as if the ground has just sunk deeper into the ground.
I was just to lazy to build with grass blocks on every single top block of the cave.
There is also a chance you can find larger patches of moss and vines growing inside the caves.
Light coming into a dried aquifer
Shelter inside a Dried Aquifer
Split Dried Aquifer
The "Split Dried Aquifer" (couldn't think of a good name) is just a variation of the Dried Aquifer, and not a separate cave type. It's basically a sideways ravine generating on the surface. You can still find Moss, Grass, and dripstone growing inside of these caves if they have the chance to do so.
Thanks for reading! :)
Today's card is Great Aquifer (#P14):
Prelude card | Prelude expansion
Tags: None
Place 2 ocean tiles.
I mean, wells in real life suck up water from aquifers beneath. The well should generate with a water tube all the way down to the cave. It also adds to the strategic mining and same theme as azalea trees leading to lush caves. It also adds a use for desert wells. Also make them not generate next to bodies of water
Hello Iβm not good with words so I will go straight to the point.
A desert aquifer. Probably different than the aquifer you guys are used to. Our aquifers are very deep. Our land is dry but when itβs rain there nothing stoping or drinking the water. Theres flood patterns of you look on google earth that stretches 400 miles or more. Anyway we have very deep aquifers but no one know exactly how much. They just dig and pump it. I may be getting things mixed up but I recall some donβt want to dig a well and pump it because itβs too deep to reach water.
Questions I have about my topic
Letβs say you have a small submarine equipped with a camera. Being lowered from a well to deep into the aquifer. What will it see? A big cave filled with water or water but itβs mixed with a lot of sediment or something and the submarine canβt go through.
If so that what tech can I use instead of unmanned vehicle? Mabye builed a diving tool equipped with sonar or lidar? I need to extract accurate information about whats deep underground. I think aquifer is easier to navigate without a lot of digging.
What do you guys think? I definitely have a lot of wrong assumptions but I need any lead possible.
Purchased a new Yeti Tundra Haul to lug to the beach on the weekends down here in SWFL. Canβt decide if I want to keep the White or the Aquifer Blue. They both hold ice equally, so I guess Iβm curious which color people prefer?
If the new aquifers from the 1.17 snapshots were implemented into the cliffs/mountains of the update, we could have really beautiful waterfalls and rivers flowing down the mountains. Just imagine: you're traveling over the new Mountain Meadow biome and you see the terrain split by a beautiful little river cutting through it. Nearby, you find a waterfall falling over the edge of a cliff. Wouldn't this be a great spot to build a cute little home?
This may be a dumb question..but- do the aquifer cases help in any way for step 2 CK review or should I just get through them and not hella commit them to memory?
Lush caves are full of life, with plenty of vegetation on the ceiling and on the ground. However, that changes when a lush cave biome generates in an aquifer. Even though the ceilings are full of glowberries and moss, the underwater is just stone and some magma.
Current lush cave images:
Lush cave in an aquifer (with night vision)
This lack of life in the water doesn't really match the lush cave feel, which is why I think there should be a few changes for lush cave generation in aquifers:
Upgraded lush cave mockup images:
https://feedback.minecraft.net/hc/en-us/articles/360061218671
Aquifers are a great addition in 1.17, but right now, theyβre not much more than flooded caves. I would love to see at least some of these aquifers become rare sources of ancient life underground:
Adding links to these features as I suggest them on Minecraftβs feedback site:
Edit: Mojang seems to be opposed to any hostile mobs that exist in real life (ex: alligators,) so maybe the anglerfish could be the grimfish instead and have a slightly modified appearance.
Which one would you get to haul to the beach or on the boat?
I'm pretty sure aquifers will not have anything special but desert wells should indicate the presence of an aquifer beneath, and needs to connected with a column of water.
Since aquifers are just layers of permeable rocks (sandstone, gravel, etc), could we theoretically excavate, say, a patch of unproductive soil, layer it with some permeable rocks, wait for it to rain and recharge naturally, and then have a functioning aquifer for future use?
I've tried googling "artificial aquifers man made" but they only bring up stuff like manmade drainage systems
https://preview.redd.it/91fewc9p1py61.png?width=1440&format=png&auto=webp&s=18f9f71eb1aafb5254af17d87d556216323eca54
https://preview.redd.it/3h0vhc9p1py61.png?width=1440&format=png&auto=webp&s=6ed98cc6f66c4b5fc34a6897f4ec29cd3bed43bb
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