A list of puns related to "Antithesis"
So a lot has been written about the duel between Sigismund and Kharn in Warhawk, some by me, some by others, but it is a fantastic piece of writing by Chris Wraight which shows his recurring themes of losing out on emotions and similar.
But one thought occured to me here. Sigismund, as described in the fight by Kharn, is as close to anathema to Chaos as one can get. And what is truly anathema to Chaos? Apathy.
Sigismund sheds blood, but there is no martial respect in it, there is no exultation at the conquest that Khorne feeds off of. There is no rage, no joy, no thrill. Just rote exercise, devoid of feelings and emotions.
For the same reason, Sigismund is no longer trying to better himself during battle. He's not striving for perfection, and he's fighting not because he wants to win, but simply because he has to win. There is no joy in this for him anymore, and so Slaanesh has no hold on him.
In his actions are no inspiration, no new growth or possibility for new life or betterment, nor is he any more interested in things dying other than a threat being removed. And so Nurgle isn't pleased.
And there is no hope in him. Nothing to look forward to, no reason to change anything around. He has completely accepted his lot in life and goes about it without even a shred of belief in changing it, and so Tzeentch is not interested in him.
What we have is pretty much a clear cut case of someone with a very deep depression. All actions are done simply because they must be done; there is no want in him anymore, nothing brings him joy, or sorrow. He just is at this point, closer to a machine than any Iron Hand.
I can understand why Kharn was so upset by this, because it means that the answer to Chaos is to give up all wants and desires. Complete apathy.
Teemoβs proposed buffs, for those unaware, entirely focus on his blindβreducing its cooldown by 1 second, upping its blind by 0.5 seconds at all ranks, and doubling its middle speed.
This hard buff is following several small nudge buffs to Teemo which have ended up having no effectβunderstandably, Riot wants to try something drastic, since Teemoβs core design right now seems to be preventing any (reasonably sized) damage buffs from actually helping him.
It is also the worst form of buff imaginable for a champβs general health, in my opinionβthat is to say, a buff which entirely exacerbates their ability to bully matchups they already donβt struggle with to the point of farce, while providing absolutely nothing in matchups that they currently lose to.
Teemo does not struggle right now because he doesnβt counter auto attack based champs. Teemo struggles because heβs a kiting based champ with low range and no dash in modern league, and can no longer reliably keep himself safe.
I understand that riot doesnβt seem to have the fundamental kit changes Teemo would need to address these issues directly in mind right nowβindeed, changes to Teemo are difficult to propose to universal satisfaction, as heβs such an iconic champ. With this in mind, though, there are two number changes which I believe would provide equally massive buffs, but in the direction he actually needs: base move speed, or even better, auto attack range.
Teemo is an immobile turret champ with a heavy emphasis on auto attacks even in AP buildsβwhy not give him some of the extra attack range most comparably immobile marksman enjoy?
Rimworld is one of, if not THE favorite game of mine ever played. Having had video games as a hobby since 1995 that's saying something.
I know Tynan wrote a book on game design. My opinion has always been - that challenge and fun are NOT mutually exclusive to each other. Hard but fair like Dark Souls being a good example. It has a lot to say how much agency and pre-emptive planning and game knowledge, gives you tools to deal with stuff.
What is fun and unfun is also somewhat subjective.
In my opinion. The EMI Dynamo, and off-site forced EMI Dynamo. Is pretty much the antithesis of fun. Mainly because it is mandatory to deal with in an immediate fashion, because it is an extreme danger to the player, but worst I think, that there is no real pre-emptive safeguard or player agency induced strategy to plan for it.
EMI Dynamo would have maintained the challenge while not being fun-wrecking if these were in place:
EMI Dynamo isn't constant, but releases a pulse that shuts down all electricity for one day every two days (50% uptime).
EMI Dynamo off-site has a 2-3 day timer to activate to give the player time to react.
The player can build a defensive structure pre-emptively, which protects against EMI Dynamo and solar flares (there's a mod for it I know).
As it stands, EMI Dynamo and especially EMI Dynamo instant and forced off-site - is simply the antithesis of fun. Because for such an extreme handicap and danger to the player, as well as forced immediate action a la "drop everything and stop that thing now!" is too harsh considering the dependency on electricity.
The main issue isn't actually the EMI Dynamo's effect. Despite being crippling. The main issue is that it is badly balanced in a way that the player has no real agency, pre-emptive solutions or alternatives to dealing with it.
I love challenge. I don't use any mods that make the game easier. I'm an elitist douchebag when it comes to mastering games. The issue here for me is that from a design perspective, the EMI Dynamo currently works in a way that makes it challenging without being fun.
Basically the idea for this playthrough is that every party member would be using jobs/gear/abilities/espers that don't fit them whatsoever, IE Ashe being the main stealer, or Penelo being the heavy weapon user. Repeat jobs don't matter, though I'd prefer not having multiples of the same job combo. Job combos being viable isn't an issue either, though I'd also like to prevent party members being completely useless.
The simple reason is you can't be in favor of democracy and be in favor of a higher being God that decides the rules of what is right and wrong for everyone. The literal definition of God is it's a dictator. In all three Abrahamic religions there is no signs of democracy. The common people don't have a say it is all God. The history of Europe and the Middle East shows the long history to develope democracy took a progressive and secular movement.
Now why do I say God is a dictator? He is a ruler with total power over a group of people, typically one who has obtained control by force. Why do I say by force? Most religions believe in some form of punishment if you don't follow their God. Be it eternal punishment or separation and agony of sort. Several religions trends to demonize those who don't follow their specific God or refuses to convert. Several theocratic Islamic countries you can be put to death for being an atheist or gay. They decided on that not through democracy, but religion.
Religion God is on top of everything, the most common form of explanation is people describe God as a king who actually hold power over all. So how can the religious who follow this claim to be in favor of a democracy? The reason listed above is the answer they can't.
So again a simple explanation is you can't have this higher God being in command of what is right and support a representative government where everyone is supposed to have a voice. Even a Democratic Republic wouldn't work under God as God would still be the high being over it.
This is why the atheist or those who don't supports this type of theocracy can claim to be in favor of democracy as we don't answer to a God being.
Anyone else come from similar circumstances? Maybe I'm living in a bubble but many of my relatives would probably vomit if they knew that I come and read this sub on a regular basis (even though this place is closer to my real values.) Nearly all of my relatives (both in the US and China) have probably sacrificed far more than I to make it in their corporate jobs (due to obediently following the path that they've been told to follow from birth till well into adulthood), but I just don't see the point in the whole rat race once I've established a reasonably comfortable life.
My dad came to the US from China in 1982 with about $500 to his name and began his graduate studies here and later on, worked as an Engineer. While growing up, I kept hearing how he's being treated unfairly at work (being underpaid, overworked, and overlooked for promotions) and that I should prepare for the same because we're Chinese immigrants and we have it so much better in the US compared to China (where he had suffered through the brutal Cultural Revolution not long before he left.) From an early age, I was taught that I had to work hard, not just hard but much harder than nearly everyone else to achieve the same wealth and lifestyle and to stomach it no matter how unfair I thought it was.
While I can't say that I faced zero discrimination in the workplace as an Asian American, I don't think I dealt with inequity as bad as what my dad faced (maybe due to the times.) Nevertheless, as a programmer who enjoys his profession (as in actually love programming) but hates nearly all other aspects of corporate life (set schedules, meetings, micromanaging, office politics, bureaucracy, etc.), my mission is to spend as little time at work as I can get away with so I have as much time available to pursue the things that I enjoy or find rewarding. Time = Money and I want to conserve as much Time as I can get away with. Of course, this doesn't mean producing very little results which will obviously get you canned but it means being super efficient and doing, say, 2 hours of real work everyday that might take others 6-8 hours to accomplish and spending the remaining time on the things that interest me or things like building/experimenting with a side business, pet projects, etc. Also, having read FIRE blogs, I save far more money than I make and have more than enough savings/investments to last me years if I got fired (or if a manager uses the threat of firing to get me to do s
... keep reading on reddit β‘Can the ranked bar stay white after a match so I know where I am rather than having to take a ruler to my screen to see if I've gained/lost anything between matches?
Numerical values?
The extreme lack of performance feedback makes ranked an absolute guessing game. It's just fundamentally broken and I keep seeing gold/plat land in onyx matches only to get steamrolled by hackers or legitimately good players or desync.
I'm genuinely amazed something as basic as a numeric indicator for a ranked progression bar is no where to be found.
Or woman. Or moralistic being.
Seeing the recent Ethan tweet made me think, βwow, Moses is an utter disgrace to his familyβ. If I were Hila, his mother, his brother, I would feel shame of biblical caliber in acknowledging him as my blood.
Trisha is a demonic cyclone, we know. But it is Mosesβ membership to this family (which, as recent events demonstrate, is something he clings onto) that makes him responsible for the effects of this sinister coupling on his βlovedβ ones.
He has failed at every turn to protect them from the vicious beast he shares a bed withβlikely unwillingly. She has license to raze and salt the ground they live on, and any noise of protest is swiftly and uncompromisingly suppressed with undue force.
And for what? For this relationship, in which both parties have expressed disgust of and the intent to exploit the other?
His marriage to the inferno is a mausoleum of an empty future and a destroyed past. It neither serves him or is benevolent to his family. He failed as a son, a brother, a member of their family. He deserves to prostitute himself for the handful of clicks he gets.
All in all, Moses is a pathetic failure. And unworthy of any loving family.
Why on earth would being a moderator of a sub on a website give you a power trip. You need to get your head out of your ass and back down in reality and do the right thing, step down. Donβt shit on everything everyone has contributed to this sub for your own ego trip. You made a mistake. Make it as right as you can moving forward.
I like it quiet, they like it loud. I hate cigarettes, everyone chain smokes like it's the 1950's. I'm claustrophobic and value personal space, they have no concept of such thing. I'm soft spoken in nature, meanwhile they have no idea what an indoor voice is. It's so frustrating and I feel trapped, as if I come from some alternate universe.
Something that's set in a time that's blatantly Christmas/festive. The plot could even be about Christmas. So long as its completely removed from the usual contrived hallmark style christmas movie shit.
Like a draw back so the opponent could have a chance. If so please share :)
https://twitter.com/byuequipment/status/1457683666809724933?s=20
Think how βSorrows of Young Wertherβ was a critique of romanticism without ever seeming outright that it was a critique; to some it was an advocate of romanticism. Something like that.
The reckless Gryffindor died of old age. Cunning Slytherin died of sheer stubbornness.
The death of founders set a precedent of how students die. Harry Potter died of old age. Lord Voldemort died in his stubborn pursuit of prophecy.
Is the weapon good? I have around 3k DC
Is it worth to buy?
So here's the big things:
Rule of Three means most our units are severly limited. The Prime example of this are heavy or special weapons squads. These are practically different units depending on what they have - a Mortar Team does something entirely different to a Lascannon Team. Yet these are all the same datasheet, and the devious rule of three thereby means we can choose 1 kind of Heavy Weapon and take a decent amount(Special Weapons can at least be taken in a practical manner through different means) of them. They still die to a breeze of course, like machine gun nest equivalents are known to do(not). Presumably, in a new Codex, there'd be different datasheets for each type of Heavy Weapons Team so we can actually take more.
Detachments Costing CP is fatal with our Bloated Elite, HQ, and to some degree even Heavy Support Slots. Our Codex was written in a time where that was a boon and gave us more CP. Yet now Guard still relies a lot on character support - while our footsloggers are not completly terrible, to really pack a punch or run to objectives they need orders. Well guess what - the more effective variant takes up all of a battalions HQ slots - meaning you have to pay extra to take any flexible Psykers, or tank commanders. The alternative takes Elite slots - half a Battalions ones - but is far less effective(6 orders generally are enough-ish, 3 are always too few), while still taking away slots used by prime units - special weapons in SWS or Command Squads, Astropaths, Bullgryns, all the jank stuff...
Similarly, our stratagems are priced around having a lot of CP. Yet now instead of having an easier time getting CP, we have to pay more CP to take the same units.
You score primaries at the end of command phase. We have an ability literally called Voice of Command that could move them there, but that does not actually work in the command phase of course. Instead, we have some of the most fragile Objective Secured Units in the game, that cost far more than last edition.
So yeah, clearly GW did not design 9th edition rules with our 8th edition Codex in mind. Which is very reasonable, good even. Where the crap begins is what also happened: despite the Basic Rules of the Game making our army less effective than it was in 8th edition - we weren't a top army then either - we got the same blanket point increases as every other army. I do believe that the last 8th edition chapter approved actually had our units at a really good point price w
... keep reading on reddit β‘So a few months ago I switched careers from a niche software admin at a large company to a implementation consultant at a consulting firm. I found this sub afterwards and it's really opened my eyes, but also shows how toxic a career in consulting really is. The firm is always pushing to get more business and taking on more contracts than they can handle, which results in everyone working overtime. The consultants are not given salary increases, even though our revenue skyrocketed over the last two years. Consultants are pushed to learn more and more so they can be placed on more projects, so that "just doing your job" isn't enough anymore.
The only way to get an actual raise that is an adjustment for inflation is to switch firms, which people are doing left and right as most consulting firms are recruiting like crazy right now. This leads to people leaving during projects and creating even more headaches. But rather than management realizing this and just giving raises, they dilly-dally on "market analysis" to determine a "fair rate".
It's just so excessively frustrating. I'm already looking to get out and have some interviews lined up.
Just had to vent and give thanks to this community that helped me have words to describe my feelings!!
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