A list of puns related to "Affine Map"
This might be a dumb question, but do you have to do the steal fans goal to get the team affinity points?
There is 4 spots on the west affinity map that the angles currently own. Everytime I try to Simulate the game. It gives me a server error and kicks me out. But every other team I try to aim against, itβs fine. Anyone know any way to get around this?
How is this still not implemented?
I have tab affinities set up to put maps into my map tab, and after depositing several maps, I noticed they were not there.
I searched the remainder of my tabs to ensure this was not in error and the maps had disappeared.
I searched the maps by name in the maps tab, since I knew I had dropped scriptorium and flooded mine maps. Under scriptorium it said I had zero.
Once I highlighted scriptorium by clicking the map icon with my mouse, the map count went from 0 to 2, and I could now see the maps.
The issue now is with the other maps I have not yet completed. Since they have not been completed, there is no icon for me to click on to update the count of the map, and therefore will be inaccessible until I drop another of that same map and complete it, or deposit it manually with no affinities to unlock the icon.
I reported this to the forums as well.
PSA: Use map tab affinities at your own risk right now.
Please highlight the sub-tab if it contains the search results, or separate the elder-guardian maps from the normal ones. They are not even league-specific items like blighted maps, and the normal map stash tab doesn't work well with them
Hello all.
We have a 10 map xplay cluster called Affinity Ark and would love for some new players to check it out.
Cross play cluster with Steam and Epic games .Shop,vote rewards,kits 2XP 3H 4T 10B
Server is in Canada.
https://toparkservers.com/1/search/?title=Affinity+Ark&serverip=&map=&country=&gamemode=&players=0
Island 75.158.64.161:27100
Ragnarok 75.158.64.161:27130
Valguero 75.158.64.161:27120
Crystal Isles 75.158.64.161:27105
Scorched Earth 75.158.64.161:27140
Center 75.158.64.161:27135
Genesis 75.158.64.161:27125
Aberration 75.158.64.161:27145
Extinction 75.158.64.161:27110
Genesis 2 75.158.64.161 :27115
So I need some time to wrap my head around the difference. But now, here it goes. So the GBA hardware seems to initialize some accumulators to zero and then start in the middle of the sprite and draw to all four directions. So for a triangle we put a sprite on a vertex. Then we use the differences to the positions of the other two vertices as entries in the affine matrix. Only one quadrant (s>0 && t>0) of the sprite data is filled, while the other 3 quadrants are transparent. No the sprite hardware effectively calculates the Bresenhams line drawing algorithm on two edges.
The third edge is drawn by organizing triangles in a strip/fan with increasing priority. One edge of the next sprite cuts off the texture of the triangle before it.
The texture needs to be aligned to the two aforementioned edges ( similar to quads on a r\segasaturn . Both coordinates of the texture can be scaled by multiplying on column of the matrix with an integer value.
Like on Sony on the r\PSX Nintendo opted to not pass the full 32 bit precision of their CPU to the PPU, and so this technique is limited to small triangles. I would even say that the 32 bit precision will sometimes alert us that we'd better use a standard sprite and render a textured 1px line to hide a gap / avoid overspill of texels at the edge to the next triangle. We need to draw a thick line at the end of our strip ( priority==max, or back-face culling)
A single sprite (with two filled quadrants) may be used for two triangles if they do not overlap vertically. As usual one has to detangle the rounding ( up and down ): Vertex exact on y line belong to tri above. Edge exactly on x column belongs to tri to the left. This is done by choosing the correct quadrant in the sprite data ( https://www.coranac.com/tonc/text/affobj.htm )
Edit: Apparently, the BG2 can be used in a similar way. It allows to specify the first vertex with 8 bit subpixel precision: https://problemkaputt.de/gbatek.htm
>X/Y coordinates specify the source position from inside of the BG Map/Bitmap of the pixel to be displayed at upper left of the GBA display
Uh, upper left corner. So I would have to use the position (relative to that corner) of the first vertex and multiply it with the Rotation/Scaling Parameters and reverse sign. 19 bit integer part keeps me safe from overflow. I think this works in bitmap mode-4 ( same color
... keep reading on reddit β‘Maps dropped to the Map Tab via Affinity dont appear in the tab until you reentered the instance. If you swap instance or relog the map is correctly shown in the map tab.
Maps are the only affinity I don't have on. I know that most maps you CTRL+Click aren't elder, but when you buy a bunch and forget to turn off affinities before you start sorting, it's a true pain to find them again.
For the most part, tab affinities are a slam dunk change and I've loved the QOL boost. And I get that only a few of us are highly impacted by this. But can we make elder guardian maps searchable in the map tabs? Right now, we have to click on every available option t14-16. And I think it's created a shortage in these maps, as they are now getting auto-sorted without most users able to quickly find them afterwards.
Just a couple options. Curious what others think.
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