Russian Nanuchka III class corvette Smerch after refit, the 2 triple launchers for the Malakhit anti-ship missiles replaced by 4 quad pack launchers for the KH-35 and the AK-176 cannon with a newer MA version which features improved accuracy, a stealthy turret and reduced weight [2846x1952]
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πŸ“…︎ Dec 23 2021
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[3356 x 2124]USS Georgia (BB-15) prize winning gun crew pose on the ship's after eight-inch/twelve inch turret, superposed during the Great White Fleet's cruise around the World, 1908
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πŸ‘€︎ u/Tsquare43
πŸ“…︎ Jan 12 2022
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PSA: The turrets of a docked ship can still shoot!
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πŸ‘€︎ u/AgnosticBullfrog
πŸ“…︎ Dec 11 2021
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Is it planned to have destructible ship turrets ?

I was wondering if the turrets of the ship could be destroyed or disable while dogfighting large ships such as the HH.

Because while doing some ERTs, I tried to focus my shots on the HH turrets with my Inferno and it didn't seem to have any other effect than applying damages to the HP pool of the concerned ship section.

Destructible turrets could add a lot more gameplay strategies than just unloading your ammos on the same part of the ship until it explodes.

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πŸ‘€︎ u/Laoric
πŸ“…︎ Jan 11 2022
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Can I get some advice with what to fill my ship with? Number of heatsinks/heat manifolds, cannons, types of turrets?
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πŸ“…︎ Jan 07 2022
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How to buy more turrets, need to equip ships

Hi

Maybe i am oversseing something obvious, but how do get 18 Naonite Minig lasers, i checked some Equipment docks and was able to buy 3. I am jumping around like for hours just to find out the equipment dock only has guns not mining lasers, and if they have, they rolled titan, but i need naonite.

What is the trick in this? visit a turret factory, write down what they need for building the 18 turrets and jump around in a freighter to collect the goods? And how do you know which factory sells the goods you need. Map filter or simply visit a trading station?

Please shed some light, i am to new to this game (but not this genre).

PS: i am at trinium level already if that matters.

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πŸ‘€︎ u/Foss73
πŸ“…︎ Dec 29 2021
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cargo monorail, cargo ship, airdrop plane, scrap city tank, afk farm, new base, car with turret, another farm cuz why not, unfinished main base, auto turrets,
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πŸ“…︎ Dec 10 2021
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[2800 x 1860]A view of the No. 3 Mark 7 16-inch/50-cal. gun turret aboard the battleship USS Iowa (BB-61). The ship is participating in NATO Exercise "Northen Wedding 86". The Norwegian Lofoten Islands are visible in the background Aug 1, 1986
πŸ‘︎ 151
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πŸ‘€︎ u/Tsquare43
πŸ“…︎ Dec 10 2021
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RAILGUN SHIP (Heavy Railgun, Guided Missiles, Turrets, Functional Ship) v.redd.it/vx4q5s0ba5981
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πŸ‘€︎ u/deletekeemstar
πŸ“…︎ Jan 01 2022
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Mammalian Ships Without Turrets

I was wondering if there was a mod out there that removes the turrets from the mammalian shipset? I think the ships look beautiful to me but the turrets, more specifically the size of the turrets look ridiculous

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πŸ‘€︎ u/Prestd
πŸ“…︎ Jan 07 2022
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Got my first ship kill: Do vanilla turrets suck?

After iterating through a half dozen failures, I finally took down my first ship!

It was some miner/hauler NPC ship from either the Modular Encounters & Air Traffic Mods.

It took 2-3 minutes of my 10 gatling and 4 missile turrets to bring the thing down... Is that normal?
Or would I be FAR better off with a pile of gattling guns and aiming/firing them manually?

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πŸ‘€︎ u/GoingOffRoading
πŸ“…︎ Dec 30 2021
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AD5B Ballistic Gatling (From Redeemer turrets) inherits colour from applied paint on Ship - it's the little improvements sometimes! reddit.com/gallery/rdt9u1
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πŸ‘€︎ u/ToughItOut
πŸ“…︎ Dec 11 2021
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T10 auto fire turret boat recipe for success: Me, get in slf and shoot someone. NPC piloting ship, fight whoever I shoot. It's a meal sure to please friends and family.
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πŸ‘€︎ u/Blaze-n-combo
πŸ“…︎ Jan 09 2022
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[2752 x 1801]USS Wisconsin (BB-64) fires a round from one of the Mark 7 16-inch/50-caliber guns in turret No. 1 during Operation Desert Storm. The ship is firing at Iraqi targets in Kuwait , 1/18/1991
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πŸ‘€︎ u/Tsquare43
πŸ“…︎ Dec 21 2021
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The Hull C "Discreet" is a heavily defended Smuggling ship armed with extra hidden gun turrets, it blends in with all other Hulls and strikes when you lest expect it.
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πŸ‘€︎ u/Iron_physik
πŸ“…︎ Nov 30 2021
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What (smaller) ships would allow for 1 pilot, and two people on turrets?

Getting confused by what I see on Freelancers and what is a manned vs unmanned turret.

Is there any ship smaller than a Hammer Head (Which is a bit pricey and overkill) that would let two people fire turrets while a pilot flies? (Missiles optional.)

We have a group of three that play together often, and are trying to find a ship we can use in combat scenarios.

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πŸ“…︎ Nov 06 2021
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Put the RNG flag on a ship you think is fucked by RNG and post a screenshot here with the reason, I'll go first. Defensive turrets cant hit shit.
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πŸ‘€︎ u/wes_rigg
πŸ“…︎ Dec 23 2021
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[4610 x 3158]French light cruiser Georges Leygues leading two sister ships at sea before World War II, during the Spanish Civil War, as she has "neutrality stripes" on her forward turret.
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πŸ‘€︎ u/Tsquare43
πŸ“…︎ Nov 27 2021
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FB when you can, could we please get a fix for turrets murdering our ships.
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πŸ‘€︎ u/Redlack
πŸ“…︎ Oct 18 2021
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[4260 x 3062]The Boatswain of the Watch at his duty station amidships, during the winter 1939-40. One of the ships 15cm (5.9) secondary battery gun turrets is in the right background.
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πŸ‘€︎ u/Tsquare43
πŸ“…︎ Dec 13 2021
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[5960 x 4784] Italian Naval Officers lead foreign newsmen on a tour aboard a new Italian battleship, either Littorio or Vittorio Veneto, during 1941. This photograph was taken on the ship's stern, looking forward at the no. 3 triple 15-inch gun turret.
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πŸ‘€︎ u/Tsquare43
πŸ“…︎ Nov 16 2021
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Do bunker turrets attack ground vehicles or only ships?

Like if I approach a bunker in an Ursa, will the turrets shoot me? Is taking out bunker turrets in an ursa a bad idea?

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πŸ‘€︎ u/Colibri_R
πŸ“…︎ Nov 13 2021
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Are Rocket Turrets worth it on Support ships in Fleet Battles?

In my experience, Rocket Turrets don't seem to do much in the way of Capital Ship damage. Their primary target appears to be the Laser/Missile Turrets on Capital Ships first and foremost, and incoming enemy torpedoes (their rockets appear to be too slow to intercept missiles). Despite their inventory description, I've never seen a Rocket Turret ever target undamaged hull sections of Capital Ships, nor have I ever seen a Rocket Turret ever target a flagship's subsystems. I always only get the "Turret Destroyed" notification and not a "Subsystem Destroyed" notification when using Rocket Turrets.

In matches where I've used Rocket Turrets, I don't get much in the way of Capital Ship damage with them, the only times I get Capital Ship damage is with my own Support ship's Standard Lasers. Unless the Capital Ship damage that Rocket Turrets do is not actually tracked by the scoreboard, I have no idea about how much damage to capital ships they might be doing.

So are Rocket Turrets not really worth it on Support ships? If that's the case, then its seems to be a waste of their listed 1000 DPS (unless that's not correct either). Does anyone here have any tips to using them effectively in Fleet Battles? Weren't they supposed to be a way for Support ships to deal respectable Capital Ship damage in that game mode?

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πŸ‘€︎ u/BlackBricklyBear
πŸ“…︎ Sep 01 2021
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This may be too technical of a question, but does anyone know what allows for SOS2 turrets to β€œpoke out” of the ship roof?

With OwlChemist’s blessing, I’m currently working on a mod that allows you to build rooftop (/ceiling) orbital trading beacons, trading convenience and raw power (aka, a larger trading radius) for higher energy use and resource cost. I’ve managed to get the mod up and running for the most part, but I’ve run into a hurdle β€” SOS2 ship roofs.

This is obviously not a major problem β€” the mod otherwise fulfills its intended purpose rather well atm β€” but seeing your neat antenna- and satellite-bound rooftop relay being covered up by SOS2 ship roofs breaks immersion quite thoroughly. Especially since its sprite looks right at home on top of a spaceship (in bed now; I’ll post a pic tomorrow morning).

I wouldn’t be posting this under normal β€” somewhat minor β€” immersion-breaking circumstances, but in this particular case I know it’s possible to render buildings above ship’s roofs. Case in point: every SOS2 turret.

I’ve poured over all the XML defs related to the turrets to no avail. The most promising solution came in the form of an "infinite breaker" WorldClipper (edit: wow, I was way off with that name lol) altitude layer that some turrets possessed, but applying that to my relay had no effect.

What am I missing here, what kind of technical wizardry allows for turrets to render on top of roofs? Even if it’s some complicated C# mumbo jumbo, I’m sure I could still apply that via a patch or something, considering other modders have been able to make their own roof-breaking turrets.

Here’s hoping this question isn’t too specific and that someone points me in the right direction!


/u/SargBjornson, I’m tagging you since you worked on Alpha Ships and its bio turrets, so I figure you may know how to handle this. You’re also pretty active on Reddit, so you may actually read this.


EDIT: well, I figured it out through a lot of trial and error. Mostly error and just brute forcing different things, but it works with no red errors!

I just need to polish it up a bit and figure out if I can expand its trading radius and then I'll publish it to the steam workshop.


EDIT 2: Tip for future people who arrive at this post looking for a solution: I think the key lies in setting <shaderType>MetaOverlay</shaderType>, which is the "layer" where SOS2 ship roof tiles are rendered. <altitudeLayer>WorldClipper</altitudeLayer> may also be necessary, but I haven't really tested i

... keep reading on reddit ➑

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πŸ‘€︎ u/maledin
πŸ“…︎ Dec 18 2021
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[PC][2000s] Single Soldier and his turret fend off waves of aliens in an elevator/part of ship?

Platform(s): PC

Genre: Base Defense/Wave Defense

Estimated year of release: 2019

Graphics/art style: Pixel based but more fleshed out and refined

Notable characters: Lone soldier and his turret

Notable gameplay mechanics: You had to die to get upgrades

Other details:

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πŸ‘€︎ u/HBolus
πŸ“…︎ Dec 04 2021
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Can we get some bigger turrets? (Ones requiring mindful ship design)
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πŸ‘€︎ u/Zaffaro
πŸ“…︎ Aug 11 2021
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Converging mouse controlled turrets: coming soon to a pirate ship near you v.redd.it/1d039dm4lqk71
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πŸ‘€︎ u/blasterone
πŸ“…︎ Aug 31 2021
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Long time no see SB Reddit. I am back with more ships, todays ship that I am beginning is Humphrey Max. This bad boy has a hanger taking up at least a third of it, another third to engines and the last third for actual usable space.. I am hoping this ship will use upcoming ball turrets as well. reddit.com/gallery/pwe3ke
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πŸ‘€︎ u/mrfotnz
πŸ“…︎ Sep 27 2021
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[1024x1542] Captain Jean-Marie Charles Abrial, commander of the French heavy cruiser Tourville, posing before his ship's 203 mm turrets
πŸ‘︎ 139
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πŸ‘€︎ u/Historynerd88
πŸ“…︎ Oct 16 2021
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Did you know the USS Salem was used to portray the German pocket battleship Admiral Graf Spee in the 1956 film β€œThe Battle of the River Plate”? The original German ship had a single triple gun turret forward of the superstructure where the Salem has two. [5794x3794]
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πŸ‘€︎ u/qaiankqjpb
πŸ“…︎ Sep 28 2021
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New player here. Question about ships with turrets.

So after years of watching the game, I finally decided to pull the trigger and make a pledge. I ended up doing am upgrade from the Aurora package to the Reliant Kore because I play a lot with my brother and that seems to be the smallest multi-crew capable ship available at the moment.

Aside from a few catastrophic landings,, we are absolutely having a blast, but I have a few questions about the ship;

The co-pilot can control either turret, is it a possibility to have the co-pilot control both a once?

If no, is the other slaved to the pilot when not in use by the co-pilot? Or is there a way for the pilot to utilize the turrets if flying solo?

Edit: Thanks for the help folks! I really appreciate the quick responses!

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πŸ‘€︎ u/Kuftubby
πŸ“…︎ Sep 28 2021
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Let's all make a group effort to make a mounted turret near the ship from Viking Village it is the vikings only home so we need to protect it!
πŸ‘︎ 49
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πŸ‘€︎ u/jackjam7
πŸ“…︎ Sep 17 2021
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How badass is the railen going to be with 3.14 changes, 2x s3 and 2x s4 turrets with great fire arcs? Add to that the xian ships seem to be favoured most of all manufacturers for manuvering!
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πŸ‘€︎ u/ozbadvoodoo
πŸ“…︎ Jul 20 2021
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Our first ever mining trip to Zone 5 ended with both of us getting a game crash, relogging to a ship with missing mining lasers, turrets not connected and inventory bugged. Relogged and ship despawned and now says "Other Station" Lost a 140 crate laser miner that took 2 of us days to make :( reddit.com/gallery/p0sj84
πŸ‘︎ 103
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πŸ‘€︎ u/Nuro1989
πŸ“…︎ Aug 09 2021
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5 Support ships, No turrets & No seeker mines. handicap just for fun. youtu.be/l6srqkZPIls
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πŸ“…︎ Nov 01 2021
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AWG Heavy Space Cannon firing class 35 AP Shell... vaporizes entire ship. I'm trying to see if I can make a turret out of this, I might need a slightly bigger rotor MOD probably. What do guys think about putting this on a ship? v.redd.it/6wiraz8xhdh71
πŸ‘︎ 49
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πŸ‘€︎ u/SleepyGamer420
πŸ“…︎ Aug 14 2021
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Got to tour the WWII ship U.S.S. Alabama this weekend. You were allowed to walk through freely and I even got to go inside one of the main turrets. Absolutely epic experience and super fun too. (4032 x 3024)-(3024 x 4032) reddit.com/gallery/nuph2x
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πŸ‘€︎ u/ThePlatinumBloxer
πŸ“…︎ Jun 07 2021
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Tips for fly-by boarding of ships with tracking missile turrets?

So I've been doing the boarding technique where you crap out your marines without attacking to pretty good success. Stole a dozen Hokkaidos and a couple destroyers from the terrans. Tried my hand at their carrier and builder and their missile turrets just blow all the pods up as they're preparing to board. Is this technique just impossible against these ships?

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πŸ‘€︎ u/Klipschfan1
πŸ“…︎ Aug 21 2021
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[4997 x 6278]Crewmen on board the battleship Tirpitz, while it was moored in a Norwegian fjord, circa 1942-44. One of the ship's 380mm (15") gun turrets is trained abeam.
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πŸ‘€︎ u/Tsquare43
πŸ“…︎ Oct 02 2021
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HMS Malaya using her 15" guns and turret as a crane to load aircraft onto the ship - what do you think of this improvised crane apparatus? It appears to be a Sopwith airplane - many of which weighed less than one of her 15" shells... [1118 Γ— 744]
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πŸ‘€︎ u/bsmith2123
πŸ“…︎ Sep 08 2021
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Hatsuharu class destroyers, early configuration with a superfiring B turret before modification, October 1933. Nenohi on the left. Note peacetime hi-viz USN-like lettering with shadow. It isn't a hull number, refers to the division of the ships (Desdiv 21) - original via JR1SSP, recolor. [4096x2704]
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πŸ‘€︎ u/Amiral_Crapaud
πŸ“…︎ Oct 05 2021
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This ship brawled all the way up a single flank, punishing ships with slow moving turrets... Champagne 🍾🍷 toast to you reddit.com/gallery/q69pxc
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πŸ‘€︎ u/abseykebabsy
πŸ“…︎ Oct 12 2021
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Favorite thing to do? Get in the turrets on the epic ship sitting in the shop and shoot players v.redd.it/yibefaosare71
πŸ‘︎ 59
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πŸ‘€︎ u/GokuTheDragonborn
πŸ“…︎ Aug 01 2021
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