A list of puns related to "Thrust vectoring"
I'm very new to dcs (20-30hrs) but I have played quite a while of other flight sims. Yesterday I came across this video and was really intrigued. I thought about it for a while, and once I imagined how they work, I realized that they sound just like thrust vectoring. What do you think?
So a few assumptions:
-the shipboard computer has no control over RCS
-there are no reaction wheels on board, or if there are they arenβt that great
-the shipboard computer is set to follow a course, but has no set destination to fall back on if said course disappeared
-the shipboard computer does have access to thrust vectoring, although itβs decently limited
If you assume these, itβs possible not only the ships course makes sense, but if Naomi jumped out at the right time, her being in the path of the Chet makes sense as well, as it would be struggling to make it back to the original course and going in circles
Edit: for those who donβt know whatβs wrong with the scene and yes I did test in KSP with a similar ship but could only get ovals since I have shitty human reaction speed and the computer trying to get back on course(SAS) wasnβt following an itinerary but a block
I am starting to program the flight software for my first thrust vector controlled rocket and i found a very barebones code that does the most basic PID loop. So far the loop only has proportional control and I have been trying to get it to have at least derivative control. But I can't find any information on how to get angular velocity from an mpu6050. I am using an arduino uno hooked up to a couple of servos and the mpu 6050. Any info on how to get angular velocity from it would be greatly appreciated. Code is posted below.
#include "Wire.h" // allows communication to i2c devices connected to arduino
#include "I2Cdev.h" // I2Connection library (communication to serial port)
#include "MPU6050.h" // IMU library
#include "Servo.h" // servo control library
MPU6050 mpu; //defines the chip as a MPU so it can be called in the future
int16_t ax, ay, az; // x y z orientation values from accelerometer
int16_t gx, gy, gz; // x y z orientation values from gyrscope
Servo outer;
Servo inner;
const float pgain = 0.5;
const float igain = 0.2;
const float dgain = 0.1;
int fifoBuffer = 0;
int stage; // current stage the rocket is at
int valo; // outer val
int prevValo; // outer prev val
int vali; //inner val
int prevVali; //outer prev val
void TVC(){
}
void setup(){
Wire.begin();
Serial.begin(38400);
Serial.println("Initialize MPU");
mpu.initialize();
Serial.println(mpu.testConnection() ? "Connected" : "Connection failed");
outer.attach(9); //servo on pin 9 for large ring y
inner.attach(10);//servo on pin 10 for small ring x
}
void loop()
{
mpu.getMotion6(&ax, &ay, &az, &gx, &gy, &gz);
valo = map(ax, -17000, 17000, 179, 0);
if (valo != prevValo)
{
valo = valo*pgain;
outer.write(valo);
prevValo = valo;
}
vali = map(ay, -17000, 17000, 179, 0);
if (vali != prevVali)
{
vali = vali*pgain;
inner.write(vali);
prevVali = vali;
}
}
I solved a couple of Thrust Vectoring problems during my time at uni on drones and such. Is the technology used extensively in ROV's? I'm new to underwater robotics and there aren't explicit studies conducted for the same, but I feel it's totally doable decreasing the number of propellers required for an ROV. Wanted to know if someone more experienced could suggest some of the current research going on in this area and/or drop an opinion on my above idea. Thanks!
This gas always been a problem for me Help, suggestions would be appreciated
Is there is a way to set the engines gimbal to only do pitch and lock roll for example? Because rolling with them usually makes crafts unstable
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