The first ever legendary weapon we got from Tex Mechanica (officially that is). Along with being a foundry first, the Wasterlander weapon model is a beauty to behold. I’m not a big shotgun user but i sure can appreciate how it feels and looks.
πŸ‘︎ 46
πŸ’¬︎
πŸ‘€︎ u/Ethos493
πŸ“…︎ Dec 10 2021
🚨︎ report
Hero Forge Model Inside Foundry VTT v.redd.it/78rqplhnrjz71
πŸ‘︎ 116
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πŸ‘€︎ u/MestreDigital
πŸ“…︎ Nov 14 2021
🚨︎ report
Digital Foundry Direct Weekly - New PS5 Model Hands-On PS5 & Upgrade Pricing youtu.be/rfETAC5O6ps
πŸ‘︎ 69
πŸ’¬︎
πŸ‘€︎ u/Whosha
πŸ“…︎ Sep 13 2021
🚨︎ report
Digital Foundry made a critical mistake with their Kingshunt FSR Testing - TAAU apparently disables Depth of Field. Depth of Field causes the character model to look blurry even at Native settings (no upscaling)

Edit: Updated post with more testing here: https://www.reddit.com/r/Amd/comments/o859le/more_fsr_taau_dof_testing_with_kingshunt_detailed/

I noticed in the written guide they put up that they had a picture of 4k Native, which looked just as blurry on the character's textures and lace as FSR upscaling from 1080p. So FSR wasn't the problem, and actually looked very close to Native.

Messing around with Unreal Unlocker. I enabled TAAU (r.TemporalAA.Upsampling 1) and immediately noticed that the whole character looked far better and the blur was removed.

Native: https://i.imgur.com/oN83uc2.png

TAAU: https://i.imgur.com/L92wzBY.png

I had already disabled Motion Blur and Depth of Field in the settings but the image still didn't look good with TAAU off.

I started playing with other effects such as r.PostProcessAAQuality but it still looked blurry with TAAU disabled. I finally found that sg.PostProcessQuality 0 made the image look so much better... which makes no sense because that is disabling all the post processing effects!

So one by one I started disabling effects, and r.DepthOfFieldQuality 0 was the winner.. which was odd because I'd already disabled it in the settings.

So I restarted the game to make sure nothing else was conflicting and to reset all my console changes, double checked that DOF was disabled, yet clearly still making it look bad, and then did a quick few tests

Native (no changes from UUU): https://i.imgur.com/IDcLyBu.jpg

Native (r.DepthOfFieldQuality 0): https://i.imgur.com/llCG7Kp.jpg

FSR Ultra Quality (r.DepthOfFieldQuality 0): https://i.imgur.com/tYfMja1.jpg

TAAU (r.TemporalAA.Upsampling 1 and r.SecondaryScreenPercentage.GameViewport 77): https://i.imgur.com/SPJs8Xg.jpg

As you can see, FSR Ultra Quality looks better than TAAU for the same FPS once you force disable DepthOfField, which TAAU is already doing (likely because its forced not directly integrated into the game).

But don't take my word for it, test it yourself. I've given all the tools and commands you need to do so.

Hopefully the devs will see this and make the DOF setting work properly, or at least make the character not effected by DOF because it really kills the quality of t

... keep reading on reddit ➑

πŸ‘︎ 992
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πŸ‘€︎ u/badcookies
πŸ“…︎ Jun 24 2021
🚨︎ report
I love these boots, but they are starting to wear out. The were made by Vintage Foundry Co., but I don’t have a model. Does anybody know the model?
πŸ‘︎ 3
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πŸ“…︎ Nov 26 2021
🚨︎ report
Latest addition to my Tide Haunters/Depth Guard line, the Schooner and Galleotine tanks! Models printed by Realm Gate Studios and designed by Dark Foundry Miniatures reddit.com/gallery/opkoxc
πŸ‘︎ 68
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ Jul 22 2021
🚨︎ report
Just finished my tree Cephaloid Assault Pod (Myphitic Blight Hauler) for my Depth Guard army. Was a really fun project and Im happy with the result! Models are by Dark Foundry Miniatures! CC is welcome! reddit.com/gallery/nr5ts8
πŸ‘︎ 303
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πŸ‘€︎ u/Kavouraki_
πŸ“…︎ Jun 03 2021
🚨︎ report
Continuing my Deep Sea theme for my Death Guard, I made the Nautiloid to proxy the Blight Drones! Just need to get them based and on the tabletop they go! Models are from Dark Foundry Miniatures and were painted by 9.5 Miniatures patreon.com/DarkFoundryMi…
πŸ‘︎ 429
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ May 17 2021
🚨︎ report
Newest addition to my Depth Guard, a lovely tank which can be built as an APC or battle tank. Printed by Realm Gate Studios, model designed by Dark Foundry Miniatures reddit.com/gallery/opkiii
πŸ‘︎ 68
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ Jul 22 2021
🚨︎ report
Foundry future of document model? Proposal

Is the document model introduced in Foundry 0.8 going to be expanded?

I for one would like to see objects like actors, journal entries, and items optionally in separate files, linked by file name, not encoded into the DB. The DB would contain the file name, the scenes would contain the file names, the inventories would contain file names.

This would make management of these things much easier: deleting an actor out of the DB would leave it in the scene, since the scene would still have a reference. If you went back to that scene and clicked on the token it would work, not be broken. Exporting a scene would leave the file names in it: to make sure the scene works on some other system you just have to make sure you've got all the files... export scripts could follow the links and copy all the files. Journal entries would no longer break, items would no longer break.

---- some performance considerations ----

This would require a cache above and beyond the normal web cache.
When reading a file, first check a loaded cache (built by loading) if not found it would try to read the file from the path and put it into the loaded cache. The cache is a LRU cache.

For speeding up loads the first time, the server could save it's loaded cache by session, so recently used files are in blobs. So when restarting the server, the last loaded cache is loaded to start it quicker. When clients connect, the last loaded cache can be sent as one operation so the server does not have to serve a bunch of small files.

This would mean that a user could screw himself by manually editing files on disk that are in the cache, so a 'delete cache and reload' button would be required for that circumstance.

--- some script benefits ----
Some buttons to manage the world:

A simple script could put actors in a scene back into the DB,

another one could delete all unreferenced files (files not found in any scene, db, compendium, or entity) for clean up and compaction.

This idea could be extended to references to images and audio

πŸ‘︎ 4
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πŸ‘€︎ u/gc3
πŸ“…︎ Jul 11 2021
🚨︎ report
Continuing my theme of a "Depth Guard" army, here is a WIP of my 3d printed daemon prince to command my legions from the Deep! Model is from Dark Foundry Miniatures reddit.com/gallery/o8fbgg
πŸ‘︎ 38
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ Jun 26 2021
🚨︎ report
Toontown - The Cog Foundry 3D Model
πŸ‘︎ 179
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πŸ‘€︎ u/WilliamAfton
πŸ“…︎ Mar 01 2021
🚨︎ report
Printed Up Tide Haunters HQ. Dread Captain, Whaler and Doctor! Models are from Dark Foundry Miniatures reddit.com/gallery/mye1oc
πŸ‘︎ 108
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ Apr 25 2021
🚨︎ report
Finished up my Tortogal Carronades (Plagueburst Crawlers) for my Tide Haunter army. Model is from Dark Foundry Miniatures! CC is more than welcome! And if you want to see more of my Tide Haunters I have link in comments. instagram.com/kavouraki_4…
πŸ‘︎ 23
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πŸ‘€︎ u/Kavouraki_
πŸ“…︎ May 25 2021
🚨︎ report
Finished up my Contemptor for the Tide haunters. Models are made by Dark Foundry Miniatures instagram.com/kavouraki_4…
πŸ‘︎ 103
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πŸ‘€︎ u/Kavouraki_
πŸ“…︎ Apr 06 2021
🚨︎ report
Continuing my Deep Sea theme for my Death Guard, I made the Nautiloid to proxy the Blight Drones! Just need to get them based and on the tabletop they go! Models are from Dark Foundry Miniatures and were painted by 9.5 Miniatures patreon.com/DarkFoundryMi…
πŸ‘︎ 100
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ May 17 2021
🚨︎ report
Latest addition to my Tide Haunters/Depth Guard army. The Schooner and Galleotine! Models printed by Realm Gate Studios and designed by Dark Foundry Miniatures reddit.com/gallery/opkqc6
πŸ‘︎ 12
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ Jul 22 2021
🚨︎ report
Foundry financial model

This may seem weird but as a major enthusiast for foundry, I am puzzled how sustainable the β€œone payment” system is in the long term.

Is $50 bucks once (I’m being imprecise here) enough to keep the business growing? Is the plan to make money from official game sets?

I had to be seen as asking to pay more money but is it too good a bargain?

πŸ‘︎ 4
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πŸ‘€︎ u/Phocaea1
πŸ“…︎ Jun 02 2021
🚨︎ report
$TSMC $INTC - Needham says the war is 'asymmetric' as TSMC's competitive advantage is built on 'a wholistic foundry model' and won't be impacted by Intel's aim to achieve technology parity

"While we are encouraged to hear Intel laying out an extensive roadmap to achieve technology parity with TSMC by 2024 and to reclaim technology leadership by 2025, we believe it will not materially change TSMC's fundamentals in the foreseeable future even if Intel seamlessly executes the plan. We believe TSMC's competitive advantage is built upon a wholistic foundry model rather than just technology leadership. The war between Intel Foundry Services (IFS) and TSMC, in our view, is an asymmetric one that favors TSMC, because technology parity alone may not lead a mass exodus of TSMC's existing customers to Intel. In our view, only if Intel achieves a decisive and sustaining technology lead over TSMC, which we see as unlikely to happen until 2025 the earliest, would IFS have a shot at poaching TSMC's major customers. Nevertheless, we celebrate the technology competition between world's two leading semiconductor powerhouses, as the world will much benefit from competition regardless of who wins the war several years down the road."

https://street-guru.com/opinion/tsm_intc_tsmc-intc-needham-says-tsmcs-competitive-advantage-is-built-on-a-wholistic-foundry-model-and-wont-be-impacted-by-intels-aim-to-achieve-technology-parity_20210727_553/

https://preview.redd.it/w447d36ldsd71.png?width=1651&format=png&auto=webp&s=eccc4c7c54c19cc00dedac84c9963ad5c00c50b5

πŸ‘︎ 3
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πŸ‘€︎ u/street-guru
πŸ“…︎ Jul 27 2021
🚨︎ report
Toontown - The Cog Foundry 3D Model
πŸ‘︎ 96
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πŸ‘€︎ u/WilliamAfton
πŸ“…︎ Mar 01 2021
🚨︎ report
Digital Foundry: "new ADEV development model is being made available to co-exist alongside the existing SDEV and EDEV versions. For reasons undisclosed by the Nintendo, this machine ships with 8GB of onboard memory compared to the 6GB in the other development models and the 4GB of all retail units." eurogamer.net/articles/di…
πŸ‘︎ 3
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πŸ‘€︎ u/Switchibot
πŸ“…︎ Jul 07 2021
🚨︎ report
A cutaway model of a bell casting on display at the 418-year-old Grassmayr Glockengiesserei (bell foundry) in Innsbruck, Austria. The dark cavity between the brick-and-clay inner form and the outer clay casing is the mold for molten bronze [450 x 600]
πŸ‘︎ 2k
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πŸ‘€︎ u/Whey-Men
πŸ“…︎ Jul 31 2020
🚨︎ report
Dark Foundry Miniatures May Part 2: Spartanian Outriders. Models come presupported + lychee files as well! patreon.com/DarkFoundryMi…
πŸ‘︎ 10
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ May 29 2021
🚨︎ report
Bikes are lame. Horsies are much cooler! And we've got horsies at Dark Foundry Miniatures! May Part 2 features the Spartanian Outriders! Models come presupported + lychee files as well! patreon.com/DarkFoundryMi…
πŸ‘︎ 15
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ May 29 2021
🚨︎ report
Tide Haunters HQs all printed up! Dread Captain, Whaler and Doctor! Models from Dark Foundry Miniature reddit.com/gallery/mye2se
πŸ‘︎ 9
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ Apr 25 2021
🚨︎ report
Dark Foundry Miniatures 30% Catch up Sale. Its a great time to join us at the Foundry to help you get caught up on any missed months of material! https://www.cgtrader.com/3d-models?author=dark-foundry-miniatures https://www.comicsgamesandthings.com/shop/manage/dark-foundry-miniatures/
πŸ‘︎ 10
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πŸ‘€︎ u/indignentshrew
πŸ“…︎ May 05 2021
🚨︎ report
Remember the Kaiserreich CSA project I started posting a long while back? Well I’ve still been updating it and this is what I have came up with! Models are by a mix of Reiver Casting, Wargames Foundry and Footsore reddit.com/gallery/mgfzwy
πŸ‘︎ 29
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πŸ‘€︎ u/ErikaCat
πŸ“…︎ Mar 30 2021
🚨︎ report
The Foundry shows a model of the Mire sword when the built item is actually a Smoking Body Ephemera. (Not sure if this affects other crafted ephemeras as well) reddit.com/gallery/jbjng2
πŸ‘︎ 26
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πŸ‘€︎ u/CTMaximus
πŸ“…︎ Oct 15 2020
🚨︎ report
Intel CEO Charts Comeback on Foundry Model TSMC Mastered bloomberg.com/news/articl…
πŸ‘︎ 7
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πŸ“…︎ Mar 24 2021
🚨︎ report
who needs platinum when I've got my own foundry to make one (I designed the 3d model in fusion 360 so if you want it ask)
πŸ‘︎ 513
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πŸ‘€︎ u/robowy
πŸ“…︎ Jan 30 2020
🚨︎ report
[FOUND] France - Paris 15 - Antoine Bourdelle Museum. In the Great Hall are exposed the plaster models which are used in foundry to carry out the operations of casting of the bronze works.
πŸ‘︎ 8
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πŸ‘€︎ u/iptrucs
πŸ“…︎ Mar 11 2021
🚨︎ report
My Analysis of the 10 Foundries within the Last City and 145 Different Weapon Models

A Massive List of Foundry Weapon Models

Earlier this week, I made this post analyzing Weapon Models for Cassoid and Nadir. This is the same type of post, but on a larger scale: this post will cover all 10 Weapon Foundries of the Last City respectively and at least 1 version of a weapon: some have 1-2 other variants of that weapon as well that I included on the list.

The goal of this post is to identify which Foundry created which weapon design (model) first. Since this post is about the Foundries within the Last City, this will exclude other Human weapons manufacturers like Braytech and the Militia.

This is the last major weapons-based post I wanted to share with y'all before focusing on posts for each individual foundry covering their lore entries, affilations, and a more detailed look at their arsenals. You can expect more Foundry Lore from me throughout March and probably April.

Distinguishing Model Similarilies (Parts)

Foundries each have their own iconic weapon models with unique parts, but in early D1, many weapons did share similiar and even identical parts like stocks, trigger grips, magazines, under-barrel handles, visual profile, and so on. When comparing weapon parts, especially for any D1 weapons, you may notice more similiarities than differences at first, so I developed a logic to help analyze models.

Here's the logic I used to determine which Foundry developed which weapon design/concept:

  • Track down to the Lowest Possible Rarity for a Model
  • Track back to the first time that Model was used in-game between D1 & D2
    • D1 Models must always be prioritized over D2 Models
    • If the model was used as a Legendary before a lower quality was introduced, locate similar Foundry parts
      • If it is still uncertain, defer to later expansions/seasons for lower-quality models
    • If there are 2 Models of the same quality in D1, then we refer to the D2 Model
      • If it exists in D2 only, then track back to where/when that model could first be acquired
  • Identify how Foundries label their weapons
    • Naming Sequences and Series Indicators
    • Logo or Foundry Name present on the weapon itself and/or in the detail/inspect screen
    • Specific Descriptions and Perks (Weapon Enhancements and Attachments)

Identifying the Last City's Foundries

Foundry Weapon Name Weapon Series (Typical)
[The
... keep reading on reddit ➑

πŸ‘︎ 850
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πŸ‘€︎ u/a_shadow_of_yor
πŸ“…︎ Mar 06 2020
🚨︎ report
Digital Foundry: Switch Lite is coming - but what's happening with the Pro model? eurogamer.net/articles/di…
πŸ‘︎ 265
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πŸ‘€︎ u/theitguyforever
πŸ“…︎ Jul 14 2019
🚨︎ report
FL and Minnesota with Neocity to work together for development and manufacturing of integrated circuits. 'SkyWater is the only US-owned and US-based pure play semiconductor foundry.. The Florida fab offers a complementary service model and technology platform to our MN fab.' said Sonderman osceola.org/news/osceola-…
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πŸ‘€︎ u/dannylenwinn
πŸ“…︎ Dec 16 2020
🚨︎ report
There could be a relatively simple vendor reset for gunsmith weapons given how many foundry weapon models there currently are in game that either aren’t being used or are on sunset weapons

A couple of models that are in D2 atm, not being used for legendaries:

  • SUROS hand cannons

  • VEIST scout rifles

  • HAKKE smgs, auto rifles, scout rifles

  • OMOLON smgs, auto rifles, scout rifles

I’m sure there are many more but these are the ones that came off the top of my head.

Also, a couple models that could be ported from D1:

  • OMOLON sniper rifles

  • HAKKE pulses (maybe even with 4-round burst again?)

Again, probably forgetting a few, but you get the point.

There’s also some really cool ideas for new models for foundries, like sidearms from other foundries besides OMOLON, SUROS autos or smgs, and a wealth of new weapons types that could be introduced through VEIST.

I’m sure these wouldn’t be too hard to recolor and add to Banshee’s loot pool as legendaries. Some of these models are really cool and could fill a gap that we are going to be left with as more and more weapons get sunset.

πŸ‘︎ 7
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πŸ‘€︎ u/Owen872r
πŸ“…︎ Nov 26 2020
🚨︎ report
FL and Minnesota with Neocity to work together for development and manufacturing of integrated circuits. 'SkyWater is the only US-owned and US-based pure play semiconductor foundry.. The Florida fab offers a complementary service model and technology platform to our MN fab.' said Sonderman osceola.org/news/osceola-…
πŸ‘︎ 2
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πŸ‘€︎ u/dannylenwinn
πŸ“…︎ Dec 16 2020
🚨︎ report
Wargames Foundry has a large collection of ex-Citadel miniatures from the 80s for sale. I'm willing to voucher that these were the original models for Bretonnia (Feudals), the Empire (Men-at-Arms), Norsca (Vikings) and Nippon (Samurai) wargamesfoundry.com/colle…
πŸ‘︎ 10
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πŸ‘€︎ u/Midnight-Blue766
πŸ“…︎ Jul 10 2020
🚨︎ report
Digital Foundry has named the Model O "the best gaming mouse" they've ever tested eurogamer.net/articles/di…
πŸ‘︎ 48
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πŸ‘€︎ u/silentdragoon
πŸ“…︎ Jun 13 2019
🚨︎ report
Digital Foundry made a critical mistake with their Kingshunt FSR Testing - TAAU apparently disables Depth of Field. Depth of Field causes the character model to look blurry even at Native settings (no upscaling)

Edit: Updated post with more testing here: https://www.reddit.com/r/hardware/comments/o85afh/more_fsr_taau_dof_testing_with_kingshunt_detailed/

I noticed in the written guide they put up that they had a picture of 4k Native, which looked just as blurry on the character's textures and lace as FSR upscaling from 1080p. So FSR wasn't the problem, and actually looked very close to Native.

Messing around with Unreal Unlocker. I enabled TAAU (r.TemporalAA.Upsampling 1) and immediately noticed that the whole character looked far better and the blur was removed.

Native: https://i.imgur.com/oN83uc2.png

TAAU: https://i.imgur.com/L92wzBY.png

I had already disabled Motion Blur and Depth of Field in the settings but the image still didn't look good with TAAU off.

I started playing with other effects such as r.PostProcessAAQuality but it still looked blurry with TAAU disabled. I finally found that sg.PostProcessQuality 0 made the image look so much better... which makes no sense because that is disabling all the post processing effects!

So one by one I started disabling effects, and r.DepthOfFieldQuality 0 was the winner.. which was odd because I'd already disabled it in the settings.

So I restarted the game to make sure nothing else was conflicting and to reset all my console changes, double checked that DOF was disabled, yet clearly still making it look bad, and then did a quick few tests

Native (no changes from UUU): https://i.imgur.com/IDcLyBu.jpg

Native (r.DepthOfFieldQuality 0): https://i.imgur.com/llCG7Kp.jpg

FSR Ultra Quality (r.DepthOfFieldQuality 0): https://i.imgur.com/tYfMja1.jpg

TAAU (r.TemporalAA.Upsampling 1 and r.SecondaryScreenPercentage.GameViewport 77): https://i.imgur.com/SPJs8Xg.jpg

As you can see, FSR Ultra Quality looks better than TAAU for the same FPS once you force disable DepthOfField, which TAAU is already doing (likely because its forced not directly integrated into the game).

But don't take my word for it, test it yourself. I've given all the tools and commands you need to do so.

Hopefully the devs will see this and make the DOF setting work properly, or at least make the character not effected by DOF because it really kills the qualit

... keep reading on reddit ➑

πŸ‘︎ 1k
πŸ’¬︎
πŸ‘€︎ u/badcookies
πŸ“…︎ Jun 24 2021
🚨︎ report
Digital Foundry made a critical mistake with their Kingshunt FSR Testing - TAAU apparently disables Depth of Field. Depth of Field causes the character model to look blurry even at Native settings (no upscaling)

I noticed in the written guide they put up that they had a picture of 4k Native, which looked just as blurry on the character's textures and lace as FSR upscaling from 1080p. So FSR wasn't the problem, and actually looked very close to Native.

Messing around with Unreal Unlocker. I enabled TAAU (r.TemporalAA.Upsampling 1) and immediately noticed that the whole character looked far better and the blur was removed.

Native: https://i.imgur.com/oN83uc2.png

TAAU: https://i.imgur.com/L92wzBY.png

I had already disabled Motion Blur and Depth of Field in the settings but the image still didn't look good with TAAU off.

I started playing with other effects such as r.PostProcessAAQuality but it still looked blurry with TAAU disabled. I finally found that sg.PostProcessQuality 0 made the image look so much better... which makes no sense because that is disabling all the post processing effects!

So one by one I started disabling effects, and r.DepthOfFieldQuality 0 was the winner.. which was odd because I'd already disabled it in the settings.

So I restarted the game to make sure nothing else was conflicting and to reset all my console changes, double checked that DOF was disabled, yet clearly still making it look bad, and then did a quick few tests

Native (no changes from UUU): https://i.imgur.com/IDcLyBu.jpg

Native (r.DepthOfFieldQuality 0): https://i.imgur.com/llCG7Kp.jpg

FSR Ultra Quality (r.DepthOfFieldQuality 0): https://i.imgur.com/tYfMja1.jpg

TAAU (r.TemporalAA.Upsampling 1 and r.SecondaryScreenPercentage.GameViewport 77): https://i.imgur.com/SPJs8Xg.jpg

As you can see, FSR Ultra Quality looks better than TAAU for the same FPS once you force disable DepthOfField, which TAAU is already doing (likely because its forced not directly integrated into the game).

But don't take my word for it, test it yourself. I've given all the tools and commands you need to do so.

Hopefully the devs will see this and make the DOF setting work properly, or at least make the character not effected by DOF because it really kills the quality of their work!

See here for more info on TAAU

[See here for

... keep reading on reddit ➑

πŸ‘︎ 28
πŸ’¬︎
πŸ‘€︎ u/badcookies
πŸ“…︎ Jun 24 2021
🚨︎ report

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