A list of puns related to "Vital Force"
Vitalism is the belief that "living organisms are fundamentally different from non-living entities because they contain some non-physical element or are governed by different principles than are inanimate things."
^- ^Second ^World ^War ^tweets ^from ^1943 ^(@RealTimeWWII) ^| ^December ^20, ^2021
Hey all.
Just wondering if anyone has tested the interaction between Rowdyβs Vital Force adds 2d6 additional damage per 1d6 sneak damage and Sense Vitals spell.
Given Sense Vitals βallows Sneak damageβ which stacks, Iβm wondering if that is multiplied as well.
Considering it as part of a one level dip for Rowdy into spellcaster into Arcane Trickster.
The user conjure a round necklace with a mouth in it, and if he punches the target, the necklace will leech aura from the opponent. The items required to perform the ability are: A pair of special gloves and the necklace itself.
How it works:
The user conjures a pair of gloves that will serve to activate the ability. In order for the necklace be able to leech the aura from the target, the user must punch them using the glove. Once the contact is made, the glove opens an aura pore, and the aura sort of "escapes" the target's body and creates a flow that ends in the necklace. This will give more raw power to the user. The more places the user punches the target, more aura they will lose, until it faints due to exhaustion.
Rules:
The maximum distance between the necklace and the target's opened pore must be 100 meters. If it exceeds, the necklace won't leech aura.
Every 25 meters away from the body, the amount of aura flowing out of the target's body decreases 25%.
The more the strength of the punch, the bigger the radius of the aura flow, which means more aura leeched.
As the gloves are conjured, they can be controlled freely, that means the user can throw a punch in which the glove goes out of his hand and reach the target at a longer range.
In order to close the pore opened by the punch, the user must touch the place with the palm of his hands, while using the glove.
If the necklace is somehow destroyed, the ability will reset, that means it will close every opened pore.
The user can conjure more gloves than the 2 initial ones. This will be floating gloves, similar to Shoot's floating hands; The user can control their trajectory remotely, and the gloves will have the same effect to activate the ability.
Gloves that are not in the user's hand can only do linear trajectories. That means in order to do a 90Β° degrees movement, the glove will have to stop midair and turn 90Β°, which means doing curves requires some adding seconds.
I read through the book that was posted here the other day and I'd say I highly recommend it. It reads like a lengthy, old-timey, high quality /r/Semenretention post.
Here are some quotes from the book that really stood out to me and I think are valuable.
"Health and strength are certainly not increased by indulgence. Remember always that the sex organs are for generative purposes; the seed retained in the body will be reabsorbed and will wonderfully increase your vitality and strengthen both body and mind."
"Indeed the sexual department of a continent adult seems to be a sort of storage battery of vitality, a veritable reservoir for surplus energy. This energy, which seems so like a tremendous dynamic force, may be expended just as each individual shall elect; it may be wasted in lustful and abnormal sensuality, or it may be used partly for the legitimate purposes of reproduction, and the remainder in lustful practices; or it may be expended in exalting and intensifying the nutritive, the muscular and the mental life. This remarkable fact is of great practical importance"
"It is worse than folly to make marriage the excuse for wasting this vital force, nor will it be long before the results appear in unaccountable loss of energy and general lassitude^1, and in order to perform his daily duties the patient is obliged to seek the doctor; the experienced physician, however, requires no searching examination to diagnose such cases; the appearance of his patient tells the tale without the necessity of words. The swelling and lines beneath the eyes, the lack of luster^2 of the eyes themselves, the peculiar color and nervous irritation, tell an unmistakable story of the criminal waste going on, in most cases ignorantly.
1 -a state of physical or mental weariness; lack of energy. 2- a gentle sheen or soft glow, especially that of a partly reflective surface.
*"The opinion is very general that the primary use of the organs of generation is for the purpose of procreation; this, however, is an error. Their principal use is to generate that creative fluid, which, truly contains the seed of future generations, but which is primarily designed to enrich our whole being, increasing our physical powers, enlarging and broadening the mind, and the purpose of procreation is secondary to this; and no one should think of allowing this precious se
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https://preview.redd.it/fiw409f6v0q61.png?width=382&format=png&auto=webp&s=442bbe82cf591cb4d6b970c0835dfa1e63ab1386
Hi! Am relatively new to playing 40k in general and Tyranids is my first army. Have played a few 500 and 1000 point games with my friends since middle of 8th edition and this is my 2nd game in 9th edition, played against my friendβs Death Guard army. Even some of my models are still unpainted!
This is also the first time Iβm writing a battle report but it was a very close fight and was thinking of sharing it with the fellow Hive Mind. Please share anything that might make the format easier and Iβll try to incorporate that into any future reports.
Iβve included pictures of the initial deployment but Iβll try to use diagrams to give a turn-by-turn update.
Firstly, here are the lists.
Iβm not sure about the the Death Guard list so Iβll give only a very generic breakdown without points and gear information.
Tyranid army:
Jormangandr battalion detachment:
Hive tyrant β twin devourers, MRC, Spells: Onslaught + Catalyst + Smite, Resonance barb (HT)
Tyranid Prime β boneswords, deathspitter, Warlord (TP)
9x T.warriors: Adaptive physiology: Dynamic camo, 9x lashwhip and bonesword, 9x deathspitters (TW- LW(Red))
9x T.warriors: Adaptive physiology: Dynamic camo, 9x double scything talons (TW-ST (blue))
3x T.warriors: 3x double scything talons (TWβST (blue))
Lictor (Lic)
Kraken Patrol detachment:
Swarmlord - Spells: Horror + Paroxysm (SL)
3x Rippers (R)
Dimachaeron (Dima1)
Dimachaeron (Dima2)
The list goal was to have kraken slung Dimachaerons as a distraction and possibly take out some key units early enough, while having really resilient objective secure troops with the Jormangandr warriors. The split between some with lashwhips and deathspitters while the rest were scything talons was just to have the lashwhips ones move forward and for a line while having some firepower and the scything talon ones were there to get objectives and perform actions as needed. It just felt more worth it to have 9 T4, 4+save wounds with 51 points in the form of warriors than 10 T3, 6+save wounds for 50 points with the termagants.
Death Guards (not very familiar with DG so might have misnamed something trying to create from memory)
Foul Blightspawn (AKA Vats guy) β pick target nearby to fight last (Vats)
Chaos lord in terminator armour β -1T expanding aura + powerful axe (CL)
10x Poxwalker
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