A list of puns related to "Ux"
Simply in terms of the amount of menus and dialogs someone needs to click through that add zero value.
The worst example is the PokΓ©mon Center. You need to click through 4-5 pieces of dialogue with Nurse Joy to heal your PokΓ©mon. She asks you if youβre sure every single time. After doing it once, every kid knows what theyβre there for, and itβs explained every time.
Battles have some pretty unnecessary stuff too - even with the battle style set to βsetβ instead of βswitchβ you need to click through a dialogue to know a move is super effective, that your team gained XP, that someone levelled up (you can show that visually without needing a click). The list goes on.
What do people think? Are there other worse examples Iβm missing out on? Am I just being a grouch and the ten seconds it takes to heal your team is fine? Letβs discuss it.
Hey guys. I understand the inconsistencies in windows 11 and so many bugs and poor design choices. But why is this sub so much about ui and UX design? Overall design changes etc? Are so many of the people here ui UX designers here? If so, please share your credibility before commenting and displaying what is better.
I've worked in UI / UX design for 5 years and for those who don't know read further.
It is not always about what looks good or modern or whatever design language you wanna name. Many a times, functionality is not supreme. There are many many many and many things that go into consideration of why something is how it is. For example just replacing the X with some other symbol to close will adversely effect the UX. This is because X for close is almost like subconscious now. Similarly its about colours. That same X cannot be blue. It has to be highlighted and if coloured, cannot be anything other than shade of red. These are decisions made over decades of usage and practise and human behavior.
Most of ui and ux is conditioned over how people behave and interact with things and how tech has been since decades now. So things don't change so easily just because something looks good to the eye at first glance. And if there is something vastly different (like the middle start alignment) it is mostly experimental to check and study human interaction. This in turn will lead to further developments. Whether you like it or not, everyone of us are in a way lab rats to further improve the future. And when considering an operating system which is used from a kid to a great grand parent. From almost every social, financial and regional customer, from oldest loyal customers to those who never used a computer, things don't and cannot change easily. Some aspects have been how they are since decades now.
I understand the bugs and these can be reported and helped upon to iron out if you are so interested to do that. If you have a feature request that too can be done. But I see some ridiculous ui ux suggestions here that look good but are completely flawed. Please understand how something works before you comment on it. Take it easy!
If you really "believe" something is better, prove it. Do surveys, take test flights of how people interact and what they prefer, spanning across the wide variety of people like a windows audience or at least 20% of it. share the raw usage data to prove your point. Or take it easy!
Would love to see this sub reddit flourish with
... keep reading on reddit β‘Why is everyone having such a hard time with it? Is it just because itβs different?
Where I live, it gets incredibly cold specially this time of year. My routine used to be to precondition the car for 30 minutes to Hi settings, then get in and solely use my seat heaters for my drive. Combined with dressing appropriately, this was the best compromise of range and comfort that I had found. Now I HAVE to turn on my Air to use the heated seats. No matter how low I set the temp, the car will turn on heaters to warm the air up because itβs like 6F outside. The only option I have is to set it he temp to Lo so the car doesnβt turn on its heater but itβs absolutely dumb to blow in 6F air into a car you just heated up.
With the heater on, I cannot complete a round trip to work and back and have to supercharge on my way home.
Also, whenever I use the voice command it turns on the climate along with heated seats.
Plz let me use my heated seats the way Iβve been doing for the past 2.5 years Tesla.
I've been in UX design for a good 7 years now and I have about 14 years of combined design experience and I mostly work alone on my projects. But in the off chance I do work with other UX designers, I mostly notice that the less experienced designers have this weird sense of entitlement, it's almost kind off like they're trying to prove how important they are. And I find it a bit odd.
So just for quick context, I mostly work alone and on the start of projects, and as soon as the project is fully up and going, I move to the next project, but sometimes my projects gets to a limbo state where business needs to make certain decisions, and that can take time - so, I help out in other projects to lighten their workloads, and this is when I meet the oddballs out there.
So, recently I started to help someone who's project is a bit late, and their workload is quite high, and this person has about a year's worth of UX design experience and about 5 years combined with design, and this person is the only UX designer on the team, but if you'd go to their LinkedIn or Facebook profile, you'd see their title is "Lead UX Designer". And while this is somewhat true, they're the only person on that team. Sure, you're making the decisions, but you're not leading anyone. But usually the same person mostly lacks the finer detail that you'd find on someone's work that is more experienced (especially when it comes to typography).
Now this is just one example of one person, but I've actually had MANY such encounters through the years. There's many more titles out there that carry the same weight, like UX Architect, UX Product Lead, UX Product Specialist, UX Lead Specialist, the list goes on. Where as I've found that the more experienced UX designers is completely the opposite, and they just call themselves UX designers.
Now I get that people want to sound interesting or important - but honestly, does it even make sense if it's not really true? What is your experience with this? And if you call yourself those titles - why?
TLDR; Why does UX designers have this strange entitlement to give themselves overcomplicated titles?
Hi! I was wondering how you guys deal with imposter syndrome or if you experience it at all? Iβm a self taught UX designer and looking for junior positions and i have a really hard time with my imposter syndrome. Any recommendations, tips, or even simply share your story would be greatly appreciated.
I'm interested in layout design and was wondering what was the difference between UI (user interface design) and UX (user experience design). Thanks.
I'm 18M, currently in 12th.
I need to convince my father to let me pursue the course I want. My dad has refused to pay for college or any other courses unless I do what he wants me to do, i.e, pursue engineering.
I had planned to do my B.Des ( Bachelor in Design) from the four IITs, NID or IIIT-DMJ, after which I wished to do my Masters in HCI from EU or unis in the States like CMU or GIT.
He would rather pay 10 lakhs+ to get me into some tier-3 college for engineering than spend ~5 Lakhs for the whole course.
So I ask for your help, people who are currently in UX or HCI or any such fields, please help me out!
I want to know how you got there (courses, colleges, etc) and the state of the industry, as in the opportunities and career prospects, as well as, if you're comfortable, the expected pay scale for this job!
P.S: It would be really great if you could talk to him over the phone as well but I really appreciate any help I could get!
I'd love to know more info, such as how you got into the field, what experience you had prior, and/or what you listed/would list as a salary expectation when starting. Thanks!
Seriously this is awful
Yoroi has a terrible user experience lately. Overall it is very slow to start up, and respond. Furthermore, it gives errors when input amount of ADA and sending transactions. I am currently 20 minutes busy trying to send some ADA. Why is this? If they want to promote ADA as a good alternative to Ethereum it would help if it the wallets least function. Right now Daedalus AND Yoroi are both unusable. This seriously harms adoption and should be adressed.
My friend didnt complete college and went into retail work for a few years after. They are looking to get into UX or UI but cannot afford a bs program. Is it possible to get a job with a Udacity nanodegree or a google certification in UX these days?
Thanks
Linked, Glassdoor, Indeed, and other big job boards donβt seem to show real Jr. or entry Level roles, so where do I look? Where did you look when starting out?
So i'm the first designer that this company hired and it's up to me to start to made the product more user-centric (super exited about that, but also a big challenge).
I'm having some doubts specially about the relatonship with the devs. How you guys show/work on your deliverables ? specially wireframes or visual prototypes. Do you work directly in unity/unreal? or made everything in 2D and then someone else pass it to a 3D enviroment?
Thanks in advance :)
What do you guys do to wind down after work?
Do you think about the design, the problem that needs solving?
Do you check work apps after work such as Slack/ MS Teams?
Do you take breaks throughout the work day?
I feel like lately (just moved to a new job) I feel like I have this pressure of not trying to let the team down and try to prove that I belong there but all I do is think about the design after work, what can be better, how can this be improved perhaps a second design style.. etc
Any of you felt/feeling like this?
Hey all, Iβm a UX manager and have been for several years at a couple different companies. I have found that Iβm usually defining my own role and what I take on without a lot of direction from leaders a level up. I check in with my people, but ya knowβ¦ you can only be so honest with your boss. Would love to identify my gaps.
I totally get why these popovers are a thing and I totally get why many websites do sneaky things in an attempt to make lazy people accept their cookies but god damn it if I have to accept one more cookie or install a new plug in to avoid this I'm going to loose my mind.
Every single website one visits presents this horrific popovers and the fact that some devs have to develop this bs and some of us have even earned money for doing so. We design a website trying to make is as appealing and user friendly as possible and then we put that garbage on top we might as well draw doodly genitals on the Mona Lisa and force people to stare at it 5 times a day if they don't want their data stolen.
I don't know who makes up internet rules but whoever thought that 'just' having these popovers all over the place m and not declaring further explicite requirements to maintain a positive experience would be a fine solution mustve been freaking high.
Edit: I was just kind of venting, not expecting this to blew up lol. Still glad to see you people share this opinion. To those who state installing a work around, such as a plug in - you didn't really get my point. Yes, it may fix it for some or even most websites, but having to install such workarounds can also be considered a negative user experience. Same goes for "immediately leaving the website" - why have to open it to just close it to begin with. The problem is less about a "specific" website not being user friendly, but rather the general standards on the web. Anyway, tons of comments showing that it's not just about cookies but also registrations, newsletters, ads, etc. Even Google in incognito mode asks for cookies... Like... You want to read all that stuff about me but cannot realize that I'm incognito so there is no data for you to begin with... Why ask?
I've worked for product-focused companies my entire career and just recently was hired at a consulting company; I'm starting to realize how much I prefer working for the former. There is so much more pressure since you essentially have 2 employers constantly pressuring you and there is much more micromanaging. At product-focused companies I feel that the focus is entirely on the product, while at this consulting company, I feel like the product. Does anyone else feel similarly or am I just being a spoiled brat? lol.
Sorry, I'm new to this work model and still getting adjusted, maybe it just takes time
Does anyone else love the terrible UI of healthcare? Medtronic tries, but their website is a convoluted nightmare.
https://preview.redd.it/8gprgcm4zqb81.png?width=2880&format=png&auto=webp&s=ccdef084f0df3058b684d3f72dd217a44da6682d
I see plenty of amazing B2C/Faang lead case studies with a great process, clean deliverables and mature takeaways.
I compare it to my startup role, I oversee a very small team, everything is messy and under NDA, most of my job involves firefighting and arguing about why the latest client wish is a terrible idea. My last case study is from 4 years ago when I was applying for a regular UX role. I have no time or energy to go out of my way writing case studies anymore.
Im thinking of replacing case studies with blog posts on product strategy, UX process and team building in general.
Would that work for interviews?
Thank you!
Iβm sure thereβs a good reason. Installing it on Ledger Live takes a ton of space and it doesnβt even support the Alonzo hard fork.
These are terrible UX / design decisions in the user sense, but Iβm sure thereβs a technical reason for it.
Iβm a SWE and just want to understand this. I know other software wallets exist but I would prefer to keep assets in cold storage.
I have personally found it rather difficult to network through online events.
What are some ways that a fairly new graduate like me can network with fellow designers?
Basically, after seeing the syllabus of a few bootcamps, which are heavily based on conducting research, I'm afraid that the UX field is based on a flawed premise: that interviewing 5 or six random users is a reasonable way to make design decisions.
This seems eerily similar to my last job as a growth engineer, wherein we A/B tested hundreds of stupid minor design tweaks, without achieving statistical significance in the experiments, or understanding what we were truly testing (too many variables that weren't controlled). In other words my entire department was an elaborate scheme to churn out fake numbers that product designers could hide behind. There was no vision, and a flawed belief that some magic, numbers-based formula could replace real creativity and human-driven innovation. We made no real progress innovating our platform, and life was meaningless.
The point is: What's it like being a UX designer, day to day? Do you actually have some creative control over the process, or is it usually relegated to research, testing, and bureaucracy? How much does this vary by company or industry?
Thanks in advance for your constructive response!
Hey androidapps community, I am a part time indie developer. I created a pretty niche app to help my work, and I am keen for new users and feedback. I am not really focused on the money, and I am willing to give out free licenses to the app for those who spread the word and give feedback.
To be frank, I put my heart into this project, worked really really hard on it, but by now I am deeply fatigued and tired of it. But I still... I want to serve some justice to it by promoting, so I hope that some of you will take a look.
TL;DR, so what kind of app is this?
It's basically a floating widget for Android that let's you take screenshots of other apps as you're navigating through them, and when you're done it auto-generates a flow diagram, that you can upload to the cloud, share or further edit later. http://screenshotflow.com
Where the idea came from:
Having worked on mobile experiences for over a decade, I never really found the right tool for depicting a design of an app or a website that has already been built. Often I'd need this, so that I can put it up on a big screen to discuss improvements with a team or to share a sprint outcome for a review. Out of this frustration, a few years ago I created an app that auto-generates UX diagrams for other apps as you are navigating through them and snapping screenshots. With it now, it takes seconds to captureβuploadβshare a user journey and then you're free to focus on the task at hand getting your product right.
If this sounds interesting give it a try!
i am not a noob or unexperienced with tech, i know my way around a ledger, metamask etc, i did some basic coding in school, but i have to tell you the polkadot native wallet is counterintuitive, and if you mess up you are screwed, it is mind boggling how a multi billion dollar project with an awesome tech did not budget for a good ux design, that's why i staked and crowdloaned through a cex,
OlΓ‘ π
Sei que este sub Γ© dedicado a devs mas sendo da Γ‘rea de tech tambΓ©m e com salΓ‘rios semelhantes, achei que algumas pessoas pudessem ter insights sobre isto:
Neste momento tenho 2 anos de experiΓͺncia como designer, 1 em agΓͺncia mais como um faz tudo de design e 1 ano numa empresa de produto enterprise como ux.
Ganho 25k anuais com subsidio de alimentação e de horÑrio e cerca de 1.5k bónus anual. Isto dÑ pelos 1300 mensais sem o bónus.
Acho que ganho bem para a realidade portuguesa mas o meu trabalho Γ© puxado e tΓ©cnico e nΓ£o se fala muito em aumentos, e estava a pensar mudar de sΓtio porque me sinto a estagnar.
Que valores seriam apropriados pedir? Para mim parece-me fazer sentido sair pelos 35k, jΓ‘ que seria um aumento de 400 euros e nao sei se vale a pena sair de um sitio estΓ‘vel, bem pago e efetivo para mais 6 meses Γ experiΓͺncia.
Mas parece que quando peço isto em entrevistas nao é muito bem recebido.
Portanto, o que queria saber Γ© qual acham que seria um bom aumento para a experiΓͺncia que descrevi?
Obrigado!
I graduated last year from a HCID Msc. During my second semester I found a healthcare startup where I interned for 6 months and because things weren't going very well there (didn't feel like I am learning much, stakeholders were more money driven than UX driven, etc). I looked for another.
Eventually, I got another 6 month internship at a smart city company which had a slightly more mature UX environment, however after a while, similar issues arose. I felt like I am wasting my time, even though I had time to do online tutorials.. That's when I decided to leave start up UX world (which now I believe is for more senior UX people) for the agency life, so I did.
Now I just passed my 3 month probation period here, in the agency, and I really like that I actually do some real work where I also need to learn a lot to be able to deliver what is needed.
Sometimes there is no time for a perfect UX process, the ideal the academics taught us in uni, but I would like to at least, little by little, improve these processes. As it's a small agency I think is the perfect space to do so. They have some good stakeholder management process in place and use a project management software, but I am thinking more from what I can do to make it better. One example that comes to mind is, how to have better handover between me and the other designer.
Is there anything you do that you wouldn't change in your agency? Or that you found it helps you?Looking forward to read about it.
Thank you!
Anybody have any Ux research books they found useful and would recommend?
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