A list of puns related to "User experience design"
Seems like a interesting class to me, but canβt find any reviews online :( How is this class like? Is it easy/easy graded? Or is it a completely waste of time?
I hope everyone is having a good downtime. Happy New Year!
Hey OpenShift users, I work as a designer on the OpenShift User Experience Design team at Red Hat. We're looking to learn more about your experience using OpenShift in a remote interview. I've attached a survey link below to assess which study would be best fit for your experience if you are interested in participating. We will provide a gift as a thanks for your time if you participate in a study.
Thank you very much and I look forward to hearing from you. Please let me know if you have any questions
-Laura
Hello, since JAE has ended and I'm worried that I couldn't make it to R36-Design for User experience with the COP of 21. Is anyone applying for this course? How competitive is this course? Do feel free to drop me a text, please. Those who failed O level math with a D7 are you applying for this course as well? What's your choice for putting R36?
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I can't seem to find a lot of info about this program (I'm assuming it's a relatively new program). Can someone maybe give an idea of what the program is like? The co-op opportunities? Average to get in?
Thanks:)
Has anyone taken this class with her and can share any experiences? Was it overall enjoyable, the time commitment, level of difficulty? Also would be taking this with Intro to SWE with her as well this semester. Thanks in advance for any advice!
I recently graduated in architecture and I am already thinking of switching careers. It's not because I have no love for architecture, but how there is no work life balance and the measly salary that we get paid, even though we put our backs into it. The higher ups have no regards for you and don't really treat you as a valuable resource at times, just a labourer.
Thanks to this pandemic (silver lining), I got time to mull over this and started looking for roles which might be more suitable for me and stumbled across User Experience Design and Product Designing. Now, I think of myself as a jack of all trades and master of none; I am interested in everything and nothing at the same time and unless needed, I love to keep it that way.
Since I can't seem to understand what I have to do to even land an internship (with mentors to guide me), without the internship applications asking for a front end developer, I want to know about these things:
Anything helps, really. Thanks in advance :)
OMG, this is the 'biggest' class I've taken yet. Task 1 is a PITA with all of those PA artifacts that you have to submit.
The persona and project timeline were pretty easy. I was on vacation out of state last week, and knocked those out during downtime.
But the wireframing was a pain. I used Balsamiq (which meant waiting until I was back in town and had access to my licensed copy), and churned out a pretty quick wireframe, exported to PDF and thought that'd be it. Buuuut the course videos say that if you don't show your navigation paths, it'll get returned. So I had to export all my pages to PNG, open them in photoshop, and draw navigation paths--because Balsamiq doesn't have a freehand drawing tool.
The usability testing...blah! As a long-term developer, I know that everything slows down when you get other people involved. Need an email answer to a quick question? 3 day delay on the project. So I knew this portion was gonna slow me down. And it did.
Prototyping was a pain too--but that's because I made a fully functioning prototype in HTML from the ground up, in order to minimize the work I have to do for the next task (which requires one). I yoinked some public domain html5/css code for creating dropdown nav menus. I wasn't really sure if I needed to list that as a source or not, so I did, just to be on the safe side. Wouldn't want to get hit with the plagiarism stick. I have no idea really where I would have cited it in the program though, so I didn't. And I just hope it passes.
Suppose I'll let you guys know in 3 days or less.
In design, every single thing counts, and really small ideas can change the experience drastically. For example: the doors of the bathroom always opening to the inside. When someone is in a rush, he can just yeet the door out of the way from the outside to the inside, and when he goes out, more relaxed, he can pull.
The power button of the cellphones put on the right. Putting the button in that side can help A LOT, because it can align with the thumb (I'm looking at you, LG Leon...).
More small decisions that can improve the ux greatly?
The definition of user experience (UX) is contentious. The term user experience is too broad and contains multiple dimensions. User experience takes different iterations even within the UX community. Multiple disciplines come under user experience such as interaction design, usability engineering, and information architecture. The term βuser experienceβ was coined by Dr Donald Norman, a cognitive science researcher, to describe the importance of user-centred design- the notion that design decisions should be based on the needs and wants of users.
Primarily user experience focuses on the ergonomics of human-machine interaction. At its core, UX practices are driven by a deep understanding of usersβ needs, limitations, abilities, and expectations. The business objective of UX is to deliver products and services with elevated user interaction.
In web-based systems, UX design is the process of design and development of products (digital and physical) that are user-friendly and interactive. UX design involves the study of user behaviour, and their response and perception to a product, service, or company.
As websites have become more complex, a great UX design has become a necessity. Now there is a greater emphasis on improving the quality of user interaction to enhance the customer experience.
There is often the misconception that UI and UX are the same things. Although both branches focus on usability and improving the end-user experience, the approach, methodologies, and tools used to achieve these objectives are different. UX designs require strategic thinking and a conceptual approach to problem-solving. UX designers are analytical, they take data and analyse the data to develop user-friendly and aesthetically pleasing designs. Meanwhile, UI designs require creative thinking. A UI designerβs primary focus is a seamless, functional user interface of a website.
The many facets of user experience are aptly defined in Peter Morvilleβs Honeycomb diagram. The honeycomb includes the attributes that contribute to meaningful and valuable user experience. Here are the facets included in the honeycomb:
A companyβs product or service must be useful and fill the consumerβs need. Usefulness must be a priority when developing a product or service. If the product doesnβt fulfil the needs of the consumer then there is no point in crea
... keep reading on reddit β‘Hello everyone, we are doing a survey regarding user experience in cars and phone app use for a startup company, RenMobi. This survey is for people who are eligible to drive and have been driving for a while. Any comments for further questions and improvements of the survey is welcome.
Thank you in advance for your inputs! Cheers!
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