A list of puns related to "Transmute"
The impact of the change would be to reduce the amount of punishment that RNG can impose on ironmen who get unlucky at Legiones. The current system forces some ironman players to kill hundreds of thousands of Ascension creatures even when they need only a single signet. Allowing transmutation of keystones would permit players to sacrifice kills at one Legione in exchange for kills at another. Given the importance of ascension crossbows to account progression in the current game, they should not be so dependent on a luck factor that determines whether you spend 30 or 300 hours AFKing in your POD.
There is very little reason not to make this change. If the transmutation cost is high enough (say, 3 keystones of one type to 1 keystone of another type, plus some cash) then current prices in mainscape will be unaffected. The only colorable argument against this change is that it devalues IFB/Golden Reaper on an ironman. But the suffering that some have endured does not justify continued suffering for those who come later. The change might encourage otherwise hesitant ironmen to pursue IFB, would prevent burnout during a currently grueling grind, and would equalize the playing field among ironmen with varying luck at Legiones.
Hello Brothers itβs been far too long since my last post. I hope you are all doing well on your journeys33. Today I am here to speak with yaβll about transmuting your sexual energy into cold hard cash. Brothers in all honesty how many of you make atleast 6 figures a year ? Unfortunately I believe the majority of you donβt fall into that category β¦β¦.yet.
Before I begin let me explain why this is important. There are two types of freedom and without both you might aswell be a slave. Inner freedom and financial freedom. Inner freedom is the most important, this revolves around being in control of your urges and mind. Semen retention is in a way the ultimate inner freedom as it releases you from the addiction to your sexual urges. Since our need to reproduce is arguably the strongest driving force in our lives as human beings. The fact that we are able to master this is a great accomplishment so I commend you all on your willpower. We are truly in control of our inner worlds. Show me a man on Semen retention and Iβll see a man with no addictions. He must be totally free then right ? No! That is sadly not true in this capitalistic world of ours. You see men reality is all about duality. A man might be spiritually rich but that doesnβt put food on the table. We as men have to satisfy both sides of the coin. Iβve said it before and Iβll say it againβ¦. There is no nobility in poverty!!
So today Iβm here to discuss how to achieve financial freedom through Semen retention. Men there is absolutely no excuse for why you arenβt currently making a minimum of $100,000 a year especially if you live in America. Theyβre other men out there less talented, not as smart, and blowing loads but they still make fortunes. The reason why is simple they not only believed they could but believed they were destined too. Now this is very powerful ,this belief manifested their wealth and thatβs without the divine energy of Semen retention. They made the conscious choice to never settle and you can too. What I want you all to do is take a moment and speak to the depths of your soul. Explore why you believe you canβt or shouldnβt be rich. Literally ask yourself βwhy am I not a millionaire?β and see what pops up. Typically it will be a long list of limiting beliefs and excuses you have made for yourself. They will make a lot of sense to you since you have reinforced them over years of failure and disappointment. But my brothers donβt worry it is never too late. Within you is the
... keep reading on reddit β‘I'm not sure how many people know this, as personally I went all the way until this weekend without knowing this tidbit. If you deconstruct any reconstructed item, you'll receive 25 transmute crystals. Very useful if you're in a pinch for crystals and have gear that's fallen out of favor.
Edit: I should also point out that this doesn't work with Mythic items
That's what this is all about. You bought not only a card that is getting nerfed but 56 other cards to play along side it which may now all be rendered useless by their transmutation and you get NOTHING!
It's a slap in the face.
We deserve full wild card refunds for any nerfed card. Many players will use those wildcards and more to craft entirely new decks which means they are still spending more than before.
They are also adding more cards released per year, mostly rares and mythics, again making them more money. They can easily afford to give us the wild card refunds for nerfs!
And if we are going to have 2 versions of cards, standard and alchemy, then why are we using the alchemy version in historic and not the standard version?
Again I'm asking what the long term vision for historic is? So far all I'm seeing in historic is experiments in monitization schemes. Can we get some draftable sets for historic? Where is pioneer?
They have delayed badly needed bans (oko and friends), said that a card is suspended, not really banned (spoiler it will be banned), said a card is still playable in other formats so no wildcards for banning it from the most popular format...
wotc has been going out of their way at every turn to not give us wildcards and alchemy is their crowning achievement in this regard. They can print busted cards, wait for everyone to craft them, then nerf it without refunding a single cent. Rinse and repeat till your wallet is empty.
Hey everybody, hope all is well and Happy New Year. I wish all of you nothing but infinite blessings in 2022. Since last year I've gained a lot of new and profound insight. Through countless hours of research + trial and error, I'd like to share with you my experiences and what I've learned. For any of you who don't know. I'm a 20-year-old sophomore in college, I've known about Semen Retention since age 17. From day 1 I became fascinated by the topic and started instantly but what I was not expecting was how challenging this practice is. Took me 100s of relapses before I got to the root cause of my addiction and then was able to start putting many days behind my belt so I could share accurate information based on my own experiences to you guys. So here's what I've learned.
There are many different forms of transmutation: workout, meditate, pray, Qi-gong, etc. I know for me when I first started it was as simple as just holding my nut then hoping for the best. I would say to myself, it's been 30 days, where are my superpowers, this is bullshit. Not realizing that I needed to trust in the process as good things take time. So I began to study and study and study every way I could from reading tons of Reddit posts, to books, to articles, and to my own experiences and I'd say I have a pretty good understanding so far.
In my last post, I talked a lot about the root chakra and how before you start receiving any profound benefits it must heal first. For me, I no longer have energy that gets stuck there. The energy is circulating inside my solar plexus so no longer do I bear with uncontrollable urges. Ways in which I've done this is through squeezing my pc muscles 24/7. This has allowed me to hold in pee much longer, stronger bladder, and most importantly the energy is able to flow up more easily. But I also started implementing other practices that help with energy transmutation.
You guys ever wonder why some people experience the so-called "magnetism" at day 30 but others are on day 90 and don't see anything happening. This phenomenon baffled me for the longest time. Why? I'm doing the exact same thing that person is doing and nothing is working for me. Due to my intense curiosity, I searched for an answer until I came across this Reddit post. [https://www.reddit.com/r/Semenretention/comments/h8rpjx/something_new_occurring_and_need_answers_for_this/](https://www.reddit.com/r/Semenretention/comments/h8rpjx/something_new_occurring_and_need_answers_for_this
... keep reading on reddit β‘can hajime transmute something other than ore/mineral? like for example cloth and plastic
I vote yes. I mean, why not? Why would I ever spend 50 transmute crystals to transmute armor to have the trait I want when I can spend 25 on reconstructing it with that trait instead?
ZOS just might as well make the transmute costs scale with our stickerbook as well. Upgrading to gold isn't that hard or expensive (excluding jewelry for obvious reasons) and the biggest cost is the transmute crystals.
Side note: ...and yes I am aware some people are sitting on a mountain of transmute crystals and can't use them fast enough but most of us aren't able to gather that many because the offline world uses up too much of our time. A change that could fix this is making transmute crystals sellable.
Can we please add Fixate charges to the Chronote Store? They are a really nice QoL and currently only available from TH and Yak Track.
The highest Chronote cost per single artefact in the game is 1,220 (about 1700 as part of a full collection).
Actual cost would be up to balancing, but spending like 5k chronotes for a 66% loss at the best of times sounds pretty good for me.
---
Secondly, a way to "transmute" artefacts from the same excavation hotspot into each other.
Eg, if you go for the Red Rum Relics 3 collection, you will ALWAYS have extra Horogothgar Pots. They serve no real purpose - you can't exchange them for chronotes, and the restoring cost is way too high to just d/a for components, and trying to fill collections with them is heavily RNG reliant from 3 different excavation sites.
So as it stands right now, all they do is take up a bank slot that will never get emptied.
A super high incandescent energy + chronote cost in order to switch them would be dope. It works out at the same amount of QoL as fixate, because you still spend the same amount of time digging the artefact out.
So you could either:
- Spend high upfront cost on fixate charges and make sure you keep using them
- Spend a long time digging up artefacts in total, and then spend a higher cost on transmuting them to the one you want.
Also, before you ask, yes....
https://gyazo.com/5972dd8d0cbc964ea58a3df401ad9c1e
Any takers?
Hi. Do folks have ideas about how to move the energy in the lower centers gently without pushing it around with breath or mind? I get a lot of discomfort pretty quickly but moving things too fast is too hard on my nerves.
Thanks
Hello everyone! I have just started my semen retention journey. There are so much esoterical views and information about that I think it's better to ask directly.
I wanto to transmute by meditation or breathing exercises. Some post talk about that it's only necessary to do constructive things. But I want something else
Any help to find a good guide about breathing/meditation to transmute?
Thank you!
Obviously under normal circumstances there's only going to be so much rock but assuming there is atleast 40 foot deep of rock underneath a medium creature, what happens to that creature after the spell is cast underneath them.
Do they sink to the bottom and then get restrained if they fail, do they not sink more than waist deep etc
What do you think?
DM here looking for opinions on how to rule something in an upcoming fight. My players are about to face off with a baddy who knows the spell transmute rock and one of them has a ring of free action.
The ring of free action says: " While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. "
The spell says: " If you cast the spell on an area of ground, it becomes muddy enough that creatures can sink into it. Each foot that a creature moves through the mud costs 4 feet of movement, and any creature on the ground when you cast the spell must make a Strength saving throw. A creature must also make this save the first time it enters the area on a turn or ends its turn there. On a failed save, a creature sinks into the mud and is restrained "
I'm confident in ruling that the ring of free action doesn't prevent moving through the mud requiring extra movement because it's specifically not difficult terrain, nor is it an effect that reduces the player's speed (instead requiring that the player spend more speed to see the same effect), but I'm curious what you think about the restrained condition in this case.
The ring protects against magical restraints but not mundane ones, and transmute rock is an instantaneous spell effect, which suggests to me that the mud it creates is non-magical and therefore its restraining effect is purely physical. On the other hand, it is created by a spell, so maybe it is magical in nature, even if the spell doesn't require concentration and the mud seems to be treated as mundane after the initial casting.
Relevant questions might be, "can an area of mud created by transmute rock by targeted again by the spell to turn it back into stone (the spell specifies that the target must be nonmagical)?" and, "what happens when you cast dispel magic on an area of mud created by transmute rock?"
My intuition as I read the rules is that the mud is nonmagical and the ring of free action doesn't interact at all with this particular spell, but I look forward to reading your thoughts.
EDIT: Apparently when this spell was first released as part of Elemental Evil, it had a duration of "instantaneous" and when it was re-published in Xanathar's it was errata-ed to have a duration of "until dispelled". Some of the online sources I've checked have the original duration, and some have the new duration, but I've checked my paper copy of Xanat
... keep reading on reddit β‘Seems like an oversight but also one that would be easily seen and fixed. Anyone else have this issue?
Small argument breaking out and we need a third party to squash it.
So I've been editing the master transmute spell from the bittercup creation so that it would also change wood to gold to refer to a piece of dialogue from bandits: "Hmph, wizards... now that's power.. bet they got that "secret magic".. turn wood into gold.. yeah, wish I could turn wood into gold..."
I added firewood to the spell with the same properties as iron ore but somehow I just can't get it to work when testing. Anyone knows what I'm doing wrong here? I made the edit as an esl file so that I could post it on the Nexus for other players to enjoy but I have to get it to work first. Any help would be appreciated!
So i was transmuting an omega card and converted it from PVP decrease exclusive to Total damage exclusive. Which i thought would be pretty good.
However, my power rating did not go up, 998k before and 998k after, which is weird because i would think the PVP Decrease would not be same power overall as total damage but maybe it calculates out that way, fine. Is this normal though?
Also the badge did not change. Not sure how the badge value is calculated but with PVP decrease it was a 2 and after transmute it was a 2. In fact during every transmute it was a 2. How is this number calculated. Is it really based on the card itself? So if i want a 7 I need to find the level 7 card? Should i even care?
If so the benefits of completing the sticker book is enormous for Alt leveling. You can just research your preferred trait on each armor and weapon as the first (which doesnβt take long) and then be totally fine on gear just deconstructing and reconstructing when you start to feel weak. I hope itβs still this way.
I feel like this should be a straightforward, non-controversial spell combination, yet I've never actually seen it discussed, even when searching for it.
Water Walk is a ritual with a duration of an hour, so if you're expecting trouble (like, for instance, entering a dangerous dungeon), you can pre-cast this at no cost. It specifies that you it allows the target to move across mud as if it were harmless solid ground. No proviso about the mud being non-magical or anything like that.
Transmute Rock allows you to turn nonmagical stone in a huge area (a 40 foot cube) into mud so thick that moving through it costs 4 feet of movement per 1 foot moved, and constantly tries to restrain creatures who are walking on it. A creature can use its action to pull itself free of the mud. . . but then it's very likely still in the mud. It just used its action so it can't Dash, so most creatures are looking at moving one square, two at the most. And while they're trying to free themselves, they're not contributing to the action economy of the fight. Oh, and it DOESN'T require Concentration, so you can pair this spell with something vicious like Maelstrom or Wall of Thorns and pretty well ensure the enemies never get out of this area alive.
But within this huge 8*8 field of mud, anybody with Water Walk should just be. . . immune. Your melee party members should be able to flit around with impunity, making attacks with advantage against restrained foes, and pushing/shoving anybody who does manage to free themselves deeper into the morass. Kiting becomes trivial when the enemy is moving at 1/4 speed, if they're moving at all.
Am I missing something? Do I just have bad google-fu? Why isn't this like a go-to combo for Druids?
How do creature abilities interact with impulsive draw effects? If I exile a Drift of Phantasms off a Reckless Impulse, can I use its Transmute ability, or can I only cast it as a creature?
Not a cow to a chicken but just the dead tissue
Is it possible to transmute from Magik to another character ? Just pulled ROE boots(5*) on her that would complete the set on Iron Man, but they don't show up in the transmute window.
I would love to hear some honest answers from guys that have experience withholding ejaculation for at least 30 days. What is your favorite or most effective method you use to move that energy into productive things?
Sit cross legged
1 - Inhale Slowly and deeply, while inhaling contract your pelvic area.
2 - Hold your breath, while keeping the pelvic area contracted.
3- Now slowly exhale while releasing the pelvic muscles slowly.
For better experience try to visualize this: when inhaling energy flowing down to your testicles and then when you exhale it moves up through your spine, energizing it, to your head.
Start with 10 rounds of it. Do it especially when you have urges.
I just got trigger happy transmuting my first great sword cause it kept getting better with each upgrade and it's first transmutation...so I did it again after I had what looked like clouds buster blader and it turned into a black widow 2, which looked cool, I ran up on the first enemy with such a gusto thinking I was going to knock him into the next screen and I couldn't even swing it...then I looked at the stats and it turned from s scaling in strength to d and it has magic scaling now...so can I undo this somehow
Is there a world where Thassilonean Transmute wizard is viable
lvl 3 Slow
lvl 5 Baleful Polymorph
lvl 6 Disintegrate
And there is _some_ early gear for transmuters available. And You can drop Nenio/Wol as usual haste bots.
and you can protect yourself with self polymorph spells I am not sure can you rez disintegrated enemies though - in BG2 the big no-no with disintegrate was that gear was lost but not here.
I believe its very important to have a purpose outside no fap/women. When you are on no fap you do get additional time but nothing seems to match the kick given by porn. I have other hobbies like playing an instrument, sports etc but when I am free after around 10 PM,I need to do something and without a purpose, you would again drift towards chasing women or seeking adult content.. Any suggestions ?
Consider this code for example: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=54e96f956e322c7281b73a83034dd1f5
From looking at the source in the Rust docs for how .downcast_mut
works it seems like what it's doing is basically the same thing as transmute
: simply reinterpreting the memory. My intuition tells me this is one of the cases where it would be safe, but I couldn't find much information.
Possibly this case using const generics is a special one and it wouldn't necessarily work in other situations.
Regarding const generics, I guess another question would be will conversion via Any
always work in this type of case? I couldn't figure out a more specific way to phrase the question without it sounding insanely convoluted, so another example:
struct Blah<const A: bool>;
fn whatever<const A: bool>(arg: Blah<A>) -> Blah<A> {
if A {
At this point we know A == true
, but you couldn't actually do something like return a Blah<true>
from the function as you'd get an error that Blah<true>
does not match the expected type Blah<A>
. Likewise you couldn't do let x: Blah<true> = arg;
for the same reason.
I imagine the costume for this power includes a single boot that goes all the way to the thigh.
Like, seriously, buy some coal, transmute to diamond, sell it, and BAM, instant paycheck.
He'd get money, and more importantly, he wouldnt be torturing his daughter
Just got around to playing the demo on Steam. I already love it and want more. I really enjoy the theme of the game (lost space explorer), the music, and art style. The bosses are very intuitive. The NPCs are cool so far.
The story seems like it can be filled to the brim with plenty of lore and depth.
I'm really looking forward to playing the rest of the demo and the whole game!
Who else played this demo?
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