A list of puns related to "Takedown"
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The yearβs second major is upon us with the PGA Championship. This course is a 7876 Par 72 which is extremely long. Add to that the wind could be a big factor all week and youβre looking at tough scoring conditions. Iβll be focused on players with good long and short games and I will be keying in on OTT, APP (including from longer proximities, i.e. 175-200+) and ARG. More on course dynamics and SG metrics on our PGA Livestream and Podcast tomorrow at 8:00 EST. Now letβs get to the PGA Championship picks.
Rory Mcilroy (11500) β Tweaked his game a bit with the help of coach Steve Cowen and now looks to be in really good shape for a major takedown (pun obviously intended).Β Even when Rory was allegedly playing poorly, he was pretty great OTT (rates out 6th over the last 50 rounds and is longest in driving distance in the field over last 24 rounds) and the rest of his game appears to be catching up.
Xander Schauffele (9600) β He checks all the boxes with a great all around game and has an excellent track record in majors. Xander isnβt as elite in any one metric relative to some of the other guys in this range, but heβs good at everything, and thatβs what Iβm looking for this week.
Viktor Hovland (9300) β Because of his anticipated popularity, I may end up liking Hovland more as a cash play rather than a tournament play, but we will need to wait and see projected ownership.Β Hovland has had some bouts of bad play lately but overall he checks all the boxes other than some potential issues with ARG.
Daniel Berger (8700) β Iβve never really been on team Berger, but I canβt deny how good he has been in terms of managing great finishes.Β Heβs been hovering around the Top 20 with finishes and with OTT and T2G metrics. He doesnβt hit the ball a long way like Iβd prefer this week, but Iβm willing to overlook that.Β Itβs not sexy, but itβs solid at this price.
Abraham Ancer (7900) β Ancer is another elite ball striker who has been piling up great finishes.Β Heβs Top 20 OTT over the last 50 rounds and rates out 2nd over the last 12 rounds.Β The T2G game checks out too as he is Top 30 over last 50 rounds and 7th over the last 12 rounds.
Paul Casey (7700) β Not many flaws in the game for Paul Casey.Β He doesnβt do anything particularly elite but heβs above average in pretty much everything.Β He is as balanced as they come and I consider him a βsaferβ play
... keep reading on reddit β‘I'm a new Blue. I'd like to start working more on my stand up than just starting on the floor or pulling guard. Any suggestions?
Preferably one that is easy and relatively high percentage against beginner to intermediate grapplers.
u/Snipey360 a member of the modding community on r/skyrimmodsxbox decided to try and make a heavily requested bug fix compilation to rival USSEP, not replace but rival it to some extent. This bug fix compilation includes a slew of fixes and some of the mods by individual authors which USSEP pulls from, with full perms as shown here and links here and only carries forward some of the record changes necessary to make this possible, which is in full compliance with USSEP's own permissions as stated here (7th bullet point) and has been a common practice across hundreds of ports available on console and in modding at large for years.
A mod takedown with no response from Bethesda on what looks to be bogus terms is legitimate cause for concern and has understandably inflamed the console community who have been trying to reduce their reliance on USSEP which while beneficial is arguably bloated and takes up a substantial amount of the limited space available for mods on console. Also to be clear Reconciliation (the bug fix bundle in question), is not even a direct replacement for USSEP. It appears that the takedown was directly related to USSEP as the alternative version that still requires USSEP was left up.
Please keep the language and discussions as civil as possible, there is no benefit in personal attacks of any kind, we also still have yet to hear back from Bethesda in any official capacity. Also to be clear when referencing Bethesda I am referring to the individuals within the company that performed the takedown and not Bethesda as a whole though this certainly reflects poorly on the company.
EDIT: Just want to give a huge thank you to the mods for doing their best to help in moderating this thread. It is often a thankless job but I appreciate your assistance in keeping the space as respectful as possible.
Update: Sounds as if Arthmoor may not have been directly involved in the takedown even if it might have been others in his circle, they are currently in communication to hopefully come to a resolution on the matter. [Link](https
... keep reading on reddit β‘This isn't a who would win question, just wanna hear your thoughts.
I go to a Judo club and one of my buddies there got mocked by a cousin who used to box, for taking judo instead of boxing. They took it pretty hard because they're pretty new to martial arts in general. The cousin was basically bad mouthing judo and preaching boxing as the ultimate self defense, but I've never met a boxer who wasn't at least wary of getting tied up with a judoka.
Edit: Thanks for the answers lads. I get both sides' points. One does not necessarily beat the other and it depends on the fighter. I've seen strikers beat grapplers and vice versa. I just really get pissed when someone writes of a style just on theories and what their coach/sensei said without even having fought it.
Yesterday I posted a video where I go through some changes I added to an homebrew mechanic I found a couple of years ago and have been using ever since, but I wanted to get some external opinions on it.
#YOU DO NOT HAVE TO WATCH THE VIDEO, I REALLY JUST WANT SOME OPINIONS.
#Why you should use this
Stealth takedowns are something that should have been thought of from the start. It is one of the most interesting conflict resolution tools there is that breaks the combat loop but still manages to keep a lot of tension in session. I honestly believe most campaigns should at the very least adapt a version of this rule set so as to give another avenue players can use. It makes dungeon crawling more tense, heists feel even more like a "double or nothing" situation and improves by a lot the sustainability of martial characters (although at a slight cost for paladins and strength based fighters).
#The Original Mechanics
Before I begin to talk about my changes I wanted to first go through the original version so that you can see what I chose to change and most importantly, why.
I'll just put here the TLDR to the mechanic given by the author, as it's more than enough to give an understanding as to how it will work, the only other thing you have to keep in mind from the original is that any character trying to perform a stealth takedown needs to have proficiency in stealth
TL;DR
>
> To sum up into a few simple steps.
>
> You and your target must be out of combat.
>
> The Approach: you must successfully sneak up on your target. Meaning you must beat them in a contested Stealth check.
>
> The Kill: roll an attack
>
> 1. (a) if attempting to keep it quiet, -4 to the attack roll in Pathfinder and disadvantage in 5e.
> 1. (b) if attempting not to kill, must be a bludgeoning weapon or unarmed.
> 1. (c) if attempting not to kill and keep it quiet, must sustain a grapple for 2 rounds (all grapple rules apply)
>
> The Resolution: the target makes a con save versus the characterβs Stealth Takedown DC (The author wrote it above the TLDR)
>1. Pathfinder: 10 + BAB + ranks in Stealth (ranks only no attribute or class skill bonus)
>1. D&D 5e: 8 + Stealth Bonus (attribute bonus and all since this includes your Proficiency bonus)
>
> If at any point you fail or the target saves, you immediat
... keep reading on reddit β‘Like i have a bunch of takedowns for black widow and my melee and range damage is both quite high. So the only way for me to get a guaranteed takedown is to use the rapid fire pistols on bigger enemies. they either should remove the stun gear stat all together and make the chance of takedowns for every character equally as high and give it a good amount so takedowns aren't as rare. Idk much about game development so idk if its even possible for them do that without making every character OP, by almost being able to use multiple takedowns in a row
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