A list of puns related to "Power Pylon"
Seriously I just did this event and it was god awful with the participants. I was the only one who made the effort to hit all three power pylons at once. Maybe Iβm just squishy but I had to jam stimpaks into me that I probably died of cardiac arrest before the electricity killed me. Meanwhile the participating players sat there mindlessly shooting the invisible assaultron with no results. It doesnβt get much more obvious than it blatantly telling you to use the power pylons which are marked. We finished the event only due to me carrying over 70 stimpaks at the time, do better guys.
Edit to make what happened more clear, no other players tried to take a pylon. I wasnβt running around hogging the pylons. I waited to see if anyone else tried to grab a pylon, nobody did. Had I not taken the pylons myself the event would have failed, we barely finished with a few seconds on the clock.
Level 341, 988 hours on main, level 81, 80 hours on secondary, and a platinum achievement. Cloud data is corrupted, no USB save, and restarting does nothing. Honestly thinking of never playing the game again. I'm really f**king p*ssed.
Hello,
Recently, I decided to get back into FO4 after a 2 year break and I remember building settlement's with large power pylons, about double and potentially triple the height of the normal vanilla large power pylon. I can't remember which settlement building mod it was. I already have homemaker and kuro tab but it was neither of those. If anyone has a mod or knows which mod I'm talking about for a taller power pylon, please respond, it'd be much appreciated!
I have the Io crystal on the generator set to input and the one on the pylon set to output, the one on the pylon gets the energy from the input one but doesn't put the energy into the pylon. Tried both pylon configurations, neither work
https://preview.redd.it/5fbi2xtpofp61.png?width=1920&format=png&auto=webp&s=149546f59b727d1c598d0ee8ecc93bc1892a679f
I placed a whole lot and it's a huge mess and some are impossible to get to because they're so high up or there's stupid mist in front of them.....is there a quick and dirty way to just clear them out of my settlement? I don't even care if they remove them from all settlements I will go rewire all the others I just don't want to have to take this one down ha ha.
So, with the upcoming changes to the power systems in Satisfactory, I've been feeling more and more excited about the possibilities it will open, such as creating substations and separate power grids etc.
As I couldn't find a mod that introduces power pylons, I decided to play with what I had in other mods and build them block by block :)
At the moment, this is purely aesthetic and does require a considerable amount of resources and time, but I am playing this game mostly thinking of capital projects and I'm making my own goals in-game, such as creating a continent-wide power grid that works and looks somewhat realistically.
Long-term, the idea is to build a power pylon "backbone" that will transmit power between big bases around the continent, and create a central hub where all power will be controlled from. The idea behind multiple cables is that each cable will carry the power of its own sub-grid across the map. It will probably become way too complicated but hey, this game is all about experimentation and that's what makes it 10x more fun :)
Of course, this wouldn't be possible without two awesome mods that allow extended construction pieces:
- Foundation Industries for tiny foundations
- Structural Solutions for these massive steel frames!
I only wish cable length wasn't limited to 100m - if you know of a good mod that extends power cable length please let me know!
This modular approach can be expanded to add more cables and expand the system vertically if needed.
https://preview.redd.it/ksua5a83eqi61.png?width=1920&format=png&auto=webp&s=055b28348338d6ef477a0f79577da10fe0ac61b4
I know, this is a tiny complaint given the bizarre selectivity of the destruction (wooden houses standing, skeletons intact, roads barely eroded), it just struck me as odd in my recent replay of Fallout 3. Why are there so many pylons still present? They're relatively fragile skeletal metal structures, vulnerable to rust, and most of the D.C. area doesn't even have rubble, though I assume 90% of the playable area had been urban before the Great War.
Is there a handwave in the lore about how "pylons are made of titanium these days, so they can survive an EMP" or something like that? If anyone knows the answer offhand, I would appreciate it!
The description of this deal was not provided by this subreddit and it's contributors.
Β£40.48 - Ebuyer
β DC to DC Converters
β 80PLUS BRONZE Certified
β Continuous Power for 24/7 system operation
β 120mm FDB Silent-Performance Fan
β High Current +12V rail system compatibility
β Main Japanese Capacitor
β Multiple PCI-E 2.0 6+2 Pin Connectors
β Industrial-Level Protection OVP, OPP, SCP, OCP, UVP, OTP, NLO, SIP
β Complies with ErP 2014 Lot 3
β RoHS Compliance
This deal can be found at hotukdeals via this link: https://ift.tt/36ycKHo
The one NE of Haven Church from Yabvone's Mirror guide. I'm at a pylon NE of Raleigh Clays bunker and East of Dyer Chemical but I'm not sure its the right location as I'm looking all over the ground but can't find an entrance to this unmarked underground bunker.
The keypad attached to the pylon goes flying off at some angle to hover midair a short distance behind the pylon when placed.
Please note that this site uses cookies to personalise content and adverts, to provide social media features, and to analyse web traffic. Click here for more information.