A list of puns related to "Moveable"
Stetson Stetson @ Central Connecticut Central Connecticut
Game Start Time: 8:00 PM
Location: Veterans Memorial Stadium, New Britain
Watch: Youtube
Team | Coach(es) | Offense | Defense |
---|---|---|---|
Stetson Stetson | /u/petralikesbaseball | Flexbone | 5-2 |
Central Connecticut Central Connecticut | /u/th3r3df0x | Flexbone | 4-3 |
Stetson Stetson
Total Passing Yards | Total Rushing Yards | Total Yards | Interceptions Lost | Fumbles Lost | Field Goals | Time of Possession | Timeouts |
---|---|---|---|---|---|---|---|
0 yards | 135 yards | 135 yards | 0 | 0 | 0/0 | 4:08 | 3 |
Central Connecticut Central Connecticut
Total Passing Yards | Total Rushing Yards | Total Yards | Interceptions Lost | Fumbles Lost | Field Goals | Time of Possession | Timeouts |
---|---|---|---|---|---|---|---|
0 yards | 45 yards | 45 yards | 0 | 0 | 0/0 | 1:22 | 3 |
Drive Summary |
---|
away for 0 yards in 0 seconds ending in delay_of_game |
away for 60 yards in 39 seconds ending in touchdown |
home for 45 yards in 73 seconds ending in touchdown |
Clock | Quarter | Down | Ball Location | Possession | Playclock | Deadline |
---|---|---|---|---|---|---|
1:30 | 1 | 1st & 10 | 3 Central Connecticut | Stetson | 06/30 07:49 AM EST | 07/06 08:47 PM EST |
Team | Q1 | Q2 | Q3 | Q4 | Total |
---|---|---|---|---|---|
Central Connecticut | 15 | 0 | 0 | 0 | 15 |
Stetson | 14 | 0 | 0 | 0 | 14 |
Waiting on a response from /u/petralikesbaseball to this comment.
^Admin: ^Restart ^| ^Edit ^Stetson ^| [^Edit ^Central ^Conn
... keep reading on reddit β‘Those guns have limited angle, some sort of rotation or movement should exist. I don't want to dismantle AT gun to build it 5 metres away because gun aims too low/high to shoot anything
Add additional 2 slots for "drivers" to move AT gun or something. In Company of Heroes these guns are fully moveable - I now it's a RTS but cmon some sort of limited movement should exist
tldr; is there a way to drag google maps to see along your destination route on carplay??
Hello! I am a long-time android user who just reluctantly switched to iphone. i also have a new subaru with the 11-12 in display infotainment system. I use google maps for navigation all the time and was wondering if there is a way to drag the route while using carplay or not so I can see further along my route? this is such a huge feature for google maps and it seems to work just fine on the iphone itself but not on carplay, whereas android autoplay has no issue with dragging the google maps screen. Am I doing something wrong? TIA!
I know the weird devider is bolted to the grownd, dont know how they would feel about us unbolting it, but are the individual beds able to move on their own?
So basically the title.
Any thoughts on it or should it be fine? I'm just worried bc it would become way cooler on the backside of the TV (lg c9), thus leading to damage on the panel.
So in a survival SMP with my friends there has been a bit of a walking robot/mech themed war and I am trying to develop a tnt cannon that can shoot the tnt up and forward for increased range. Everybody can make missiles or shoot the tnt forward but I think if I can do this Iβll get a strong upper hand. I know itβs possible because Iβve seen it in Java but because of the different mechanics I canβt replicate it. Any links/help?
I know about the moveable E shape barre chord, A Shape. And both of their 7ths. But what are some other shapes that I could learn that are good to know?
I'm talking rotators, pistons, hinges, etc.
And is it possible with yolol to do things like manipulate inventory?
Hoping we can create some fun stuff like in Space Engineers :)
Looking for suggestions. What are the best sights with these specs?
I shot fixed pins for 10+ years and I have shot a single pin mover for the past 5 years. Now I want the best of both. I know their are some sights that fit this criteria, but they seem to be few and far between, and availability these days is always questionable.
I know the IQ sight fits the first criteria, but they apparently donβt sell a version of it that works on LH bow.
Thanks Iβm advance!
Hey folks!
For a long time I've been concerned about it and I haven't found topics on it (maybe I'm not using the right terms), but here it goes: my penis when erect is not much "moveable". For example, I can't leave him sideways inside my underwear, as it gets uncomfortable with any level of erection and becomes very "pointy" and evident, like it's not natural to him. Upward's almost impossible, as he's a little bit inclined downside in curvature. It kind of feels the "problem" is at the very base of the penis, the part inside the body, but I can't be sure as I have no clue how a normal penis would be.
I'm concerned because in every adult content I've seen so far in my life men seem to have this "moveable" penis, they can easily "rest" their little guy on their belly when hard and even put them sideways in the underwear with very ease. I don't see my case as a huge issue but having a "stuck" penis tend to limit the fun and some positions.
Does any guy here have this same issue or know the possible clinical name for it? I could add more information if needed. TYIA
I made most of a Coldstar but never glued the arms or legs because I can't decide on a pose. Is there a way to make it so the arms and legs can move without coming off? Anyone have any tips?
This is likely a silly question. I had an "user error" when creating my metamask wallet for ES and now have two wallets with liquidity. Is there a way to transfer liquidity from one NRG address to another?
If liquidity can't be transferred is there a way of sending (for example) eETH from one account to another?
Or simply I just need to get everything back to NRG and take on any (low) fees along the way?
I think it would be really cool if you could push lodestones with pistons so that compasses will point to their new location. The reason I think that this would be cool is so that you could put compasses in item frames like gauges and you could control which way they point. Would be cool for stuff like elevators and stuff. Probably a coding nightmare but I think that would be really cool.
I'm looking to delve out from minis and print some toys for my kids. I've printed some stuff for them which are fun for them to paint, but then they get bored because the minis don't have any articulations. I'd love to print them some action figures with simple joints. I think they would be happy with just 4 or 5 joints, maybe hips/knees/elbows/shoulders and a rotating head. Along the same process would love to see rollable wheels on cars. Bonus would be recognizable characters like Star Wars, Among Us, etc. I've found some rudimentary stuff on Thingiverse, but nothing really great. I don't mind paying for the STL's.
On the same topic, I would think since they are kids toys I should start looking into less brittle materials. I use water washable stuff and they seem to be famous for being brittle, but I'm not sure how "brittle" is being defined. For example, with the WW resins I can have a mini with a very thin sword that I can easily bend to 90 degrees, probably around 120 degrees or so is when it would snap off. That doesn't seem particularly brittle, but I suppose if different resins allowed me to completely bend that sword then I would see the advantage. I've used both Elegoo's and Phrozen's water washable and don't notice much of a difference between them. I've heard the ABS like is decent, maybe with some of the flex 100 stuff mixed in, but I really wanted to avoid IPA, the WW stuff is just so incredibly easy to clean.
Lastly is there any danger to these models, after fully cleaning and curing them, if broken? Does the curing process cure them inside and out, or only a certain amount of thickness on the outside? Should I be concerned with letting my kids play with these if there is a risk they would break? FYI if I do any hollow models they will be opened up so I can cure inside, but what about the solid ones?
Is it possible? I canβt figure it outβ¦
Not getting huge delays getting in an out of SRVs any more, and no more disconnects. Looks like the guys and gals are working their asses off.
Keep it up, and shots of Lavian Brandy is on me at the bar.
Hi All!
So I managed to find a workaround for using this bridge when you use TM:PE or when you noticed that the safety bars are always down. So what I did was use TM:PE to change the speed limit on the bridge to 25MPH to make sure cars will stop on the bridge. Then I use the Move-It mod and move the bridge up or down a bit with the PgUp or PgDn keys. When you do that, you should see the safety bars raise, and it should be working. So whenever you work on any part of your city with TM:PE and notice that the bridge isn't working how it is supposed to, just try my workaround.
Here is a quick video I made to show what I did: https://youtu.be/LvG-UG3D-48
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