A list of puns related to "Game Programmer"
I'm a long time player and absolutely love the game, but some things get too complicated for me (I still don't know how to make trains take complex routes and all the oil-signal stuff makes my brain melt).
My husband finally got himself a cool gaming setup and I am so excited to try this game with another player.
I know very little about programming. Do you think this will be too much like work for him?
I just want to play my favourite game with someone smarter than me :( Maybe I can play without peaceful mode for the first time too lol.
Iβm at my last year of college, and Iβm trying to get a job in the industry. Is ir better for me to make some solo tiny projects and put on site like itch.io or make some code public from unfinished/abandoned projects from some of my time studying?
Hello, I am a hobbyist game developer who has been making games for fun for ~16 years now. For my day job, I am a professional programmer in a non-game field. I used to make small games with friends in college and have participated in game jams up until the pandemic hit. Developing games alone is kind of boring, so why not do it with other hobbyists?
My skills include C#/unity (pretty good), C++ (very good), Python (meh), music (alright), and 3d modelling in blender (novice). I have a PhD in computer science/robotics. I am very, very bad at game design. I could give you 1 to 2 hours a week for a hobby project.
I don't have a particular project in mind (just scope: small), but to get an idea of my skills here is a brief portfolio gallery of some little toy games I've made in the past and stuff I've been working on lately. These could be the starting points for a project but TBH I'd like to start fresh with some folks. I am on the EST timezone.
Vehicle fighting game inspired by Vigilante 8. I did it all but the artwork is creative commons and from the asset store. So far there are 2 levels, 3 cars and 3 weapons and it is playable against AI only.
An ogre. This was me just following a tutorial through to the end for making a 3D character model in blender. I found this level of work very tedious.
A little spaceship with tractor beams. this is just a toy I've been working on in the past 2 weeks. I wanted to make a minimal "strand game" where you pick up boxes and deliver them. Very, very early prototype.
Some units moving about this is a fairly involved pet project I've been working on in 2021 trying to make a minimal RTS. Still not really playable, but you can tell units to pick up rocks and use them to build more units so that's cool.
Robot sim this was me playing around with Unity's new physics model and confirming I can make an accurately simulated articulated robot with it.
For anyone out there who has ever worked/works in the games industry as a programmer(whether tools or gameplay or anything really), is it normal to be afraid of being asked to do something and you don't know how to do it? That's like my biggest fear regarding landing a job in the games industry as a programmer. I always try to keep improving my skills but I constantly have this fear that I could not implement the things I see in AAA games if I were asked to do them in case I was working in a company.
Thanks in advance
Why the salary and work conditions is bad in the game industry compared others programming fields is it because there is really that much new programmer who want to be game programmer ?
Howdy! I am a Unity developer who aspires to create a monster capture game inspired by Pokemon! While my art is not the greatest, I have a ton of ideas and can code them into reality so I am looking for someone who might be in the same boat but an artist looking for somebody to code their ideas to life!
This is more so a hobby at first, but if we manage to go all the way we can revshare for sure!
Right now I have the following features which can be modified more towards our own game but modelled after Pokemon for now.
If you are interested, reach out to me and we can make something awesome together <3
Hey! I'm Riku, or Josh.
I'm a game developer or programmer student.
I had an idea for a story based top down or platformer pixelart game. Apocalyptic, mystery, all the things. Think hyper light drifter but maybe with a bit more story. I'm a programmer looking to make a game, just want to have some fun making a cool indie game with some people. Anybody is welcome on board. I am a student based in Chicago but as far as computer engineering goes, I'm far past college level. I need artists, designers, writers, other programmers, anything is fine. Just want a team of maybe 3-5 people who are pretty chill. As for technical specs I could go with either engine and any style could be experimented with. I know both C++, C# and have written my own game engines so anything is up for suggestion and technical marvels are not out of question. If you have any suggestions don't hesitate to let me know. Attaching ways to contact me below. If you prefer to leave a comment with your details, thats fine too. Thanks for checking out this post!
Github (for those interested): https://github.com/JSH32
Discord: Riku#1111
PS: I'm not intimidating I just don't know how to write introduction posts lmao. Ditch the formalities, its easier that way. If you already have a project lmk with details as well, the experience is fun and I'm totally fine joining someone else.
A) Was wondering how many of you work 100% remotely as a C++ programmer if so what's your daily tasks mostly or it's just for webdev ? also if a few of you work in the video game industry how is it compared another fields pay / job security ? (compared to finance, banks, or something else)
B) Haven't touched C++ since 1999-2000 with old pointers, delete new and all that jazz of C with class etc etc... was wondering if it was still worth it to learn C++ today in 2021 or it's mostly a niche language for the game industy ? always wanted to learn it to do 3d graphics but after all the horror story in the video games industry I stopped... now I was curious how it was used in others field like finance and if it was still possible to create a 100% remote career with C++ or it's mostly for webdev with JS/React ?
C) How many of you run Linux as their main daily driver and dev environment ? or you mostly use Windows / Visual Studio ? Are you impress by the new features of C# and how the language is evolving ? I mean it seem like a lot of business are creating large C# applications and calling C++ interop for the performance bit they need is that still true ? (so they don't have to mess with the STL or all the old String/File manipulation of C++ compared the new modern C# facilities )
Me and a few of my friends have formed a small game dev studio. I'm the most experienced with programming out of all of us, but I'm far from being an expert.
I was tasked with deciding on a game engine, but I get analysis paralysis very easily, so I might be looking to close into the details of each game engine. The main things I'm looking for in each engine are:
2D Support, we will mainly be making nes/snes style games so the game engine need to support 2d games.
Collaboration, how easy is it to send builds of the game between multiple people for editing?
Beginner-Friendly, how easily can someone with no experience with the game engine learn the basics?
The 3 candidates for game engines are Unity, Godot, and Game Maker.
I've had the most experience with Unity, but I haven't used it in a while so I've forgotten a lot of what I knew. Game Maker is the most recent one I've used and I learned it pretty quickly. I've tried to learn Godot a few times but I've always gotten confused with the node system.
The main things I want to point out with each game engine are as follows:
Unity: I feel the most at home with Unity because I've used it the longest, and I feel like it's relatively easy to learn for beginners with it's large library of tutorials, and it's component structure is relatively easy to wrap your head around. The main problem I have with it is it's commercial usage policy, you can't make more than $100,000 each year from games you release using it, otherwise you need to upgrade to their Plus or Pro subscription.
Game Maker: I've used Game Maker for a while and have gotten used to it's structure and language, and I also feel it's very beginner-friendly and has a wide variety of tutorials to follow. The biggest problem I have with it is that big projects can get very messy. Their workspaces can become hard to navigate at times and collaboration is difficult. While I don't know YoYo Games' exact stance on commercial use, the fact that they have subscription services makes me think they're in the same boat as Unity.
Godot: Out of theses 3 engines I've use Godot the least, but I've heard that it's good for collaboration, has a very helpful community, and doesn't have a subscription you have to pay if you use it for commercial purposes. One problem I have with it are that it doesn't have as many tutorials as Unity or Game Maker, but that's a very small problem I can get around. A big problem is that I find it's node
... keep reading on reddit β‘I have been developing on my spare time with a programmer a game.
We havenΒ΄t spoke about anything related to business, only been working on developing.
He has done some progress, and so do I.
I plan to aware him that later we should create a sort of contract or "company" so none of us scam the other and the money is split proportionally and well spent.
As now, we havenΒ΄t spoke about it at all, what is the worse could happen if I continue delaying such contract or "company" (or else to avoid scam).
We are amateur and have no experience on business behind game development.
Apart from that, I havenΒ΄t copyrighted nor shown my artwork to nobody else but him, as I want the project to go "under-radar" for the moment as there is a lot more to make.
i made afk grind bots for adopt me.
they are the best thing ive ever done.
let me know if you want to try one out.
I am a concept artist, looking to hire programmers to help me make my project. The project is designed, and I have a 3D artist friend who will supply the artwork. I have the cash to do this, but before I pull the trigger I wanted to get some advice.
As stated will be using contract programmers to put it all together, and was hoping I could hear from others who have done this setup before.
Mostly I am looking for hints, tips and tricks from people who have actually done this before. Optimal setups, etc.
EDIT!!!
Sorry, but one of you messaged me and I accidentally hit ignore instead of accept. Yes I am an idiot. Please message me again! For the rest of you that are messaging me.. I am answering as fast as I can. But I WILL answer everyone.. so if you don't hear from me.. You were the one I accidentally ignored! Sorry!
Hi! I wanted to know if there is a website or something similar to check which countries have the most game studios to work as a game dev / programmer. Thank you!
Hello, I'm Richard and I'm part of a small dev team. We are working on a game called Ashfall, it is gonna be a survival/psychological horror experience taking place in a town (Ashfall). Once a famous tourist location, in front of the sea and with a volcano close by, but now an abandoned place due to the volcano's frequent and bizarre exhalations of toxic gasses and, most of all, ashes. The protagonist is gonna be a young journalist named Evelyn Celeste who came to the town for work. She'll try to uncover the mystery behind the volcano and the shady mysterious happenings around it and the town itself while dealing with all sorts of abominations in her way.
As for the technical part of the game, it's gonna have survival horror mechanics similar to games like Silent Hill and Resident Evil. So there are gonna be guns, healing items, keys and puzzles. Of course, with time we are gonna add more original features. Fighting is not always the best way to handle situations so there will be hiding spots and the enemy's AI will have to make monsters look for the player if they run or hide.
As the title says: we are gonna use Unreal Engine 4. We could use maybe 2 programmers that can use the blueprint function of UE4. But if you are more comfortable with other coding languages it can be discussed.
Preview of the Ashfall logo:
Evelyn's early design:
https://cdn.discordapp.com/attachments/890672849562529832/930226390257762334/Cattura.JPG
https://cdn.discordapp.com/attachments/890672849562529832/930226543916118076/Cattura.JPG
https://cdn.discordapp.com/attachments/890672849562529832/930226990567530516/Cattura.JPG
https://cdn.discordapp.com/attachments/890672849562529832/930227466939801610/Cattura.JPG
https://cdn.discordapp.com/attachments/890672849562529832/930228189819711488/Cattura.JPG
That's all, I think. If you are interested or have any questions feel free to contact me.
Hello fellow denizens of INAT. I'm Jadon, or some version of number if you know me online. Today I'm reaching out to find people who would be interested in participating on a competitive collectable card game
About me, I've been circling around the indie space for a while(if you could call it A space) helping with small contributions to projects where I can. For a few years now I've run a small discord community for creators and devs and I've spent even longer learning and practicing design on my own projects(Dreams sense highschool and whatnot). Meanwhile I've been blessed with opportunities to see how businesses function in my day jobs from managing kitchens to organizing construction contracts. Now I'm obviously not some godly game tycoon reincarnate, but I would like to think I've picked up the framework and understanding necessary to start the game development chapter of my life (plus I have an amazing network of people giving me advice so shoutout to them, and yall on occasion)
The project itself is a digital card game where you collect cards in randomized packs and use them to battle against an opponent by building a deck and strategy. The cards are based on classic stories in the public domain(Greek pantheon, Tales of Brothers Grimm, HP Lovecraft, Urban legends) with a different strategic theme associated with each universe. You take turns summoning cards using energy and choose unique abilities of your cards to fight your way across the board to destroy your opponents heart card.
Unlike most card games our board will be a single row stretching 10 spaces. This allows more attention on one dimension of play so our cards can hold the detail and emphasis within the game to tell the stories they're based on through their themes and mechanics.
I'll be funding any costs for the project out of pocket, and being that this is meant to be a learning experience(for myself included) I don't anticipate money flowing through the project for a while (however I do have personal relationship with someone interested in investing once there's an actual business plan laid out). And sense it's a learning experience we have pretty moderate expectations from team members. Mostly we expect a few hours a week between making progress on tasks and meetings with the team. The nice part is that rev share allows us to distribute and potential earnings to the people who deserve it. And I recognize how slippery of a slope that is which is why our project has an open discu
... keep reading on reddit β‘Hi r/gamedev!
As the title says, I'm an experienced programmer who's spent 10+ years building software for various startups and large corporations. I'm a very strong programmer, and particularly good at picking up new programming skills (as opposed to deeply specializing in specific things).
I've always dreamed of building video games, and I've done a few game jams and hobby projects with my partner so I'm not a total beginner to game dev. I'd like to transition to doing game dev full time at a small company.
I understand 10+ years of programming experience is not the same as 10+ years of game programming experience. Because of this, I imagine I should be asking for some sort of junior-level position, with the promise that my experience will allow me to level up quickly and not be a big time commitment like juniors often are. I'm also very lucky in that my last company was acquired, so I can afford to take a massive salary drop.
I'd really like to work for a small game company. My experience in software has taught me that I'm at my best when my contributions make a big difference to the project. 100+ person companies leave me feeling like a "cog in the machine," and ultimately unmotivated.
So, is this a realistic goal for me right now? If you were hiring for an indie game studio, would you be interested in someone like me at a junior-level salary? If so, how would you suggest approaching companies about this? And if not, what would you suggest doing to get myself more "interesting" to indie game studios?
The low pay in game programming does it bother you wouldn't rather do some webdev/c# for more money ? Are the working conditions better in the game industry ? How big is the gap between gameplay programmer and engine programmer ?
Why some company can get away with creating all their engine in house and not use Unreal or another like Crysis ? a good example is the witcher 3... must pay a lot to create your own and save on royalty on Unreal ?
Hi I was wondering if any of you are senior AAA 3d graphics programmer working 100% remote due to Covid19 ? Is it possible in the Game Industry like Webdev work or we still need big teams in large studios ?
Is it harder to manage remote worker when working with native C++ ? or they won't allow it ? From your experience is it rare to have studio creating their own 3d engine (instead of taking unreal or another) and having great result like CDProject did with the Witcher 3 ? or it's not recommended today because it's nearly impossible to beat Unreal on graphics quality ? / time to market etc
Do you think it's still possible today to do what Carmack did in the 90's or 3d engine are too large and complex you can't be a 1 man shop anymore you need huge team to build just the renderer ? not even talking about all the tools around them like animations, sounds etc etc or it's possible to build a small 3d room with all your example in it like reflections, water, light etc etc
Hello and Greetings to all of you who came by this post,
I hope you are doing well in these times.
I started Game Studio while back in Estonia, Tallinn and are looking for collaboration with another game dev studios or with individuals who are experienced at Unity as programmers or game developers. Why is that? It is simply because to speed up the process, we have currently two with very good potential games on our hands but unfortunately we had to pause our main projects because currently we do not have enough man power. :(
Our team consist of Me as Game Designer, Lead developer who is all rounder ( also very good as artist but mainly still a programmer with around 5 years experience as Unity Game Dev and with Computer Science degree from Cuba, then 3d modeler/artist from Iran with over 10 years experience, our programmer from Brazil with also years of experience ( unfortunately he is currently on the break, don t have enough time to invest tho he is always there to help us out whenever possible ) and bunch of guys from Pakistan game studio actually but we currently had to pause with them as they were helping us out as freelancers.
Both of our games are nearly 50% done that being said it is not even nearly finished so if you guys feel like you would like to work on something serious with a big possibility of success and of course for future partnership please get in touch with me via email or discord which i will provide at the end of the post.
In addition i would like to add that team what we managed to put together is friendly, open minded and professional. We are all working for the same goal and of course for the long run. If that sounds something you would be interested of or would like to hear more about then get in touch with us now π Discord: boffin-bulbs#6838 or email: info@boffin-bulbs.com
Hope you guys and girls are having a nice rest of day ahead of you.
Intro
I'm a gameplay programmer with 7+ years by now, Computer Science Background as well.
Have work for several projects with 3 awarded indie games on steam, including console exporting experience! My passion is to put in collaborative work, my tech and design skills to give my best for the projects I work on be successful.
I've got a history with 2D games, specially within hack and slash / action genre. Best known games I've work on are Deaht's Gambit and Dungeons Souls . I have work on larger code sources, and have work on projects from scratch, I'm experienced with the specifics for different game genres.
My Core strength is to be fast at prototyping and building scalable code architectures. There's a need to see where we are going by building and iterating over our project as fast as possible!
Check out my portfolio !
Skillsets
+AI (steering behaviors, machine learning if needed)
+Will keep code elegant as best as I can
+User interface HUD/menus production
+Procedural Generation
+UE C++/GMS/C#/Phyton/Lua
+Strong Project and Game Design Documentation
+Experience with several Gameplay systems
+Experienced on hack and slashs and text based games/features
+2D Shaders/Graphic fx
https://preview.redd.it/fa18cv23r5b81.png?width=700&format=png&auto=webp&s=53f4c2980ae2a280dc6daf968dae1d81d9172dab
Contact
I'm looking for a project worth pursuing, I do remote job but I'm willing and able to move for the right project.
Hit me up
Discord: TheRedPixel#3833
Email: thredpixel@outlook.com
Twitter: Twitter.com
Hi, I'm Stefan, a UE4 programmer and Solo dev. I'm looking for a partner, mostly in the Art area, to make a SMALL scoped game with. I can give you my ideas or prototypes if I have to, i have a few GDD's on my Google drive. But I think it works better if we either design something together, or you bring YOUR game idea to the table.
I'm the solo dev behind Forests of Augusta and Emberheart. Both released in Early Access. To finish them to full release is a titans work so I want to put them semi on hold for now to make small scope game(s) to get some funding. That would make it easier for me to finish Emberheart stress-free. Check out my portfolio for these games and other prototypes and gamejam games I did.
I have a few rules though:
- SMALL scope game. (no Open world, Full RPG, GTA V, etc...)
- You are serious about making money with game dev
- Preferably no multiplayer as this increases scope quite a bit.
- at least 15-20 hours per week contribution. Need to be serious about this.
- The game idea needs to be unique either through theme or new mechanics or mixed genres so we can stand out.
- We will be partners and friends. 50/50 rev share. Simple. If we need an audio guy later on it will be like 40/40/20 or something.
My Portfolio: http://www.artstation.com/stellarbe
PS: I have lots of fantasy assets available from Unreal Marketplace.
IF interested, contact me on Discord: Rebel#5613
I never actually knew how to "properly" play fighting games back during SF4's prime. However I got the game on Steam and I've been learning it and holy shit this game is fun. Only 1 problem: the online for this game is DOGSHIT. I've found some people to play against in Ranked matches and faced the odd friend from discord, but playing this game online is kind of miserable.
Would a KoF 98 / Guilty Gear +R mod / update be possible for USF4? Or is there something specifically that these older games have that make it easy to mod / implement? USF4 is way too good to be left in the dust. I think it deserves the +R treatment.
Why the salary and work conditions is bad in the game industry compared others programming fields is it because there is really that much new programmer who want to be game programmer ?
Why the salary and work conditions is bad in the game industry compared others programming fields is it because there is really that much new programmer who want to be game programmer ?
Why the salary and work conditions is bad in the game industry compared others programming fields is it because there is really that much new programmer who want to be game programmer ?
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