A list of puns related to "Mummy (undead)"
Will you hold SPP for Block as first skill?
Will you go Brawler / Guard? If so in what order?
Is Primary Random skill or stat worth it?
I feel like they get overshadowed by Liches, how do you guys use them and keep them distinct from Liches?
If an undead top warrior is a Death Knight, and an undead top wizard is a Lich, what is an undead Cleric called?
Hey all, my group is trying to decide between these 3 APs to start playing. Question is: are Undead predominant in all three? I have the first books for all of them and they make up a solid amount of the encounters, but I don't want to buy the other 5 books to find out how present they are in the rest of the AP.
Iβm about to play a high level campaign and I might be going down this path
Hey guys, I'm kind of new to blood bowl and my friends and I started a league and got 6 games in. I'm playing undead and a mummy died in both game 5 and 6. My question is how long am I allowed to be salty for?
Mummy Lords are one of my favorite monsters in DnD 5e. They're badass and underused in my humble opinion. Why post about this now? Cause it's the middle of a Wednesday and I'm bored at work.
It's weakness is is similar to the weakness of other spellcasting monsters in its CR range, low HP. But to me that's an easy fix, you can bump its HP and/or give it some cool ceremonial armor to adjust the AC as needed (or give it some magic items). With those boosts it can become a dangerous and engaging solo monster with its legendary actions, HOWEVER Mummy Lords are truly scary when you give them minions. Besides... everyone knows that any self-respecting Mummy Lord has at least 15 servants and warriors buried with them in their over-sized tomb. We're talking mummies, wights, skeletons, constructs, undead NPCs, and honestly anything else that seems cool.
Fun side note: Most people associate mummies with North African and Middle Eastern culture, but in the real world there have been other societies that perform mummification that you might not expect. My favorite other example is the Inca Empire in South America. They mummified their nobles and kings didn't pass down wealth to younger generations. So there was plenty of treasure just sitting in different places that nobody dared use. Mummies high up in the mountains, rather than the desert, is a cool subversion of expectations.
Of corpse they do....
Who or what rules over them? I've been mulling this question over for some time. And cannot seem to find a satisfactory solution. A necromancer? Just a lesser lich. A powerful wight? Kinda seems like it would be under one of the others. The god if the dead? Overkill. One of the three rulling over the other two? I suppose...
As you can see I need input.
For context, the game I'm running has different armies raising in the background getting ready to be the BBEG. The players can only take out so many of the armies before one of them eclipses the others in power, and starts facing things on a global scale.
There is the army of the Dead, the Demon Army, the Army of the Fey, the Elemental Army, the Dragon Army, the Celestial army and the mortal army. Whichever Army the players fail to quash(or align themselves with) while it is small, not even realizing they are doing so just completing quests. It is this surviving Army that will have a big bad evil guy at it's head.
I got the structures and units down for every other Army but I can't seem to solve the undead.
Thoughts?
The question is not about how it would happen, that can be handwaved with a secret fertility Utterance or somesuch, but about if a male Mummy impregnates a mortal female (or vice-versa), how do you think the child would come out? Dead? Perfectly normal? Timeless?
Feel free to use this idea.
I envision an action rpg where youβre an ancient Egyptian mummy (undead) trained in necromancy. Β Your attributes and abilities would parallel those in Dungeons & Dragons, and your skills would be similar to the necromancer in Diablo 2. Β As you kill enemies (which replenish over time), you gain experience, go up in levels, and master new skills. You would wake up in an ancient tomb, and fight off other undead, as well as creatures from another universe. Later, you would tunnel down into caves deep below the Earth, far lower than a living human could go. Β Your mission takes you miles under the surface of the Earth, and darkness is a key element of the game, similar to Diablo 1. Β Eventually, you battle the living brain that commands the undead and the other creatures. Β After killing it, the end of the game depends on your alignment.
Story: The game is set in modern times. Scientists begin experimenting with interdimensional travel, and inadvertently open up a portal to another universe. Strange beings emerge, and they travel far underground, where they bring the dead back to life as undead, which begin an assault on humanity. Β You play the role of the mummy. Waking up in a buried ancient Egyptian tomb, you have no memory of your ancient life, aside from your knowledge of necromancy. Early on in the game, you encounter the demon lord Orcus. He gives you your memory back, and reveals his plan. You learn that you were an evil necromancer in ancient Egypt, and have spent the past 3192 years in Hell. Orcus has brought you back so that you can defeat the interdimensional beings, seize control of the undead that are ravaging the surface, and lead them to victory over the humans. He wants an undead world, and you will be his puppet ruler. At this point, you can choose your alignment:
Good - You decide that this is a new beginning, and want to make up for past mistakes. You fight to save humanity.
Neutral - You reject Orcusβ plan, but you donβt really identify with humans either. You plan to defeat the interdimensional beings only so that you can live in peace far beneath the surface of the Earth.
Evil - Accepting your true self, you commit yourself to Orcusβ plan, and long to rule over an undead world as emperor!
The ending depends on your alignment:
Good - After seizing control of the undead, you drive their souls out of their bodies, forcing them to return to the afterlife. Β All over the world, the undead collapse, and humanit
... keep reading on reddit β‘The Crew of the Fenrirβs Phantom have opted to take a shortcut on their race around the world, by augmenting their ship with magical sand skis and aiming to cross the Desert of Solace. Two thirds of the way across, their path has been interrupted by a magical twelve sided pyramid which seems to loop time around it, resetting them back to the same initial position when they stray too far, or perish.
Faced with no other option, the crew of Brynjar the tiefling knight, Talen, the tiefling first mater, Sai, the elven rogue, Dimikos, the satyr cleric, and Brodick the npc goliath bard, managed to break inside, defeating desert ghouls and sand elemental before reaching the central chamber.
Here, they find six intricate sarcophagi, eight scattered large urns, and one confused Marlow, their water Genasi captain who vanished after the second βresetβ. He doesn't really have answers either, he remembers them finding the pyramid, and now is here, with several scratch marks, used spells, and no sign of their other missing companion Ahmunn. He appears to have lost his memory of whatever happened in between.
Sai considers that answers, or money, may lie in these intricate coffins, and so opts to open one. At which point all six burst open and six mummies burst out. Well, a mummy with a shield, a mummy with a staff, a lynx mummy, a crocodile mummy, and two skeletons who were barely embalmed. Weird tastes.
As most as near the entrance, Brynjar, Dimikos and Talen form up at the doorway, protecting Marlow as the undead rush them. The staff wielder is most troublesome as he stays back, and conjures a vast sphere of writhing acidic darkness to envelop their closely packed grouped. Dimikos is able to throw up his own shield of light within the darkness, but as soon as Talen leaves to fight, he collapses under the freezing horror of the spell. Dimikos and Marlow work to pull him back in and heal him in the light, leaving Brodickβs body to die in the darkness. Brynjar, with his shield and warhammer, enlarges to a full twelve feet tall and wades into battle, but every time he smashes one undead, it just gets back up.
Sai, hiding behind the sarcophagus he opened, is the first to hear something. Lub dub. Lub dub. A heartbeat his keen elven ears hear from an urn beside him. On opening it, he finds a strange mummified heart, and stabs the organ, causing the one skeleton to topple over, completely inert and dead.
With that weakness disc
... keep reading on reddit β‘Hi, I am a rookie coach joining a league with undead TV1000.
I have several questions.
What are the formations that I should use on attack and defense vs different teams?
Do I run the Mummies in tandem supporting each other, or split them?
How often should I foul vs squishy teams, and damned dwarves (does it really work? Had a game vs dwarves where I blocked them 60 times 1/3rd with MB and got 0 kos nor cas).
How much bench should I have?
How should I develop the board on attack?
About ghouls (I start with 3 of them), how many do you field when you have a bench? Do you always leave them as safeties on defense?
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I have a team of undead boys in my cubed that I got as a birthday present ages ago Iβm not shore if I use them how do undead play?
I guess that's a wrap then.
I re-watched it and still love it, but something that has been really bugging me. The curse of the hom dai, what imhotep had done to him was said to be the worst of the ancient curses. But besides a brutal way to die what's the actual curse. Yea he's undead, but he's able to retake human form, is immortal, has the powers of a god... What am I missing?
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