A list of puns related to "Meaningful play"
The big thing for me is the complete lack of emphasis on the significance of the Heron Mark blade and how dangerous a full Blademaster is to anybody not on their level not being mentioned in the slightest. It isn't even mentioned that Lan is a blademaster, much less the greatest one alive.
Until the most recent episode I figured it was an issue with them not having a good choreography person to script out that style of fighting, and as a result it would be prohibitive for them to film every fight this way. After all, if they showed just once how Lan should be able to dismantle literally anyone or anything coming at him with a sword, we'd expect to see something like that every time he drew his blade right?
Now we had a scene where a 'I am in labor and about to give birth' pregnant woman killed 5+ fully armored men in an elaborate, fully choreographed dance / fight that was very accurate to how ridiculous Aiel are when fighting, and it just makes me feel like they completely sidelined the entire swordplay aspect of both Rand's growth and the larger importance of the sword in all the societies of the world.
Assume this theoretical player is short, slow, can't move (or defend) well, can't create plays for others, has no handles, has a poor free throw shooting percentage, has poor BBIQ, etc, but, when you put the ball in their hands anywhere outside of the three point line, they will chuck it and will score three points that exact percentage of the time regardless of all other circumstances (ie, getting blocked is already baked into the shooting percentage).
Basically, how good of a three point shooter would you have to be for an NBA team to ignore everything else about you as a player and put you in games?
At first, I really couldn't understand why GGG seems to be very much against power spikes, because they constantly introduce OP items, starting from elder/shaper influence, to conqueror, awakener's orb, then even elevated mod. and THEN GGG wanted to address power spike, but instead of actually touching the "real power spikers", they hurted average players much more by tackling support gems, and as a result, didn't really nerf high end players at all, because the real spikers still remain strong.
From baeclast, podcast, etc, though, I got the feeling that GGG really wants us to constantly play Path of Exile, and that they potentially want to achieve that by letting/having players have to constantly upgrade gears - but in other words, this is no different from GGG actually wanting players to always be unhappy about our gears. - thus always wanting to upgrade.
related post :
https://www.reddit.com/r/pathofexile/comments/p6scb7/combatting_power_creep_vision_vs_reality/
The philosophy seems to be clear enough - every upgrade should matter (thus items "should" scale in exponential way )- because deminishing return might discourage players to upgrade, so let players constantly have space to have "good upgrades", and if relatively "bad gears" can still kill Maven, players might call it for a league, so maybe just kinda forcefully make players grind more for same power by nerfing base power - expecting more playtime.
Despite "lowering the ceiling, but actually giving slightly more base power" seems to be much healther and reasonable way of addressing power spike, they didn't. If I can think about it, GGG also can. All these nerfs and grindiness that doesn't make much sense for solving power creep, were clearly intentional, because they just had different goal. Power disparity was never their problem, power creep was also not a problem at the top end (which sounds very ironic) for them. They simply didn't like an average experienced player killing sirus comfortably. This is why they hate harvest so much too.
I get the point - but the truth is, players just play until they're bored with the league, and come back when the new league starts. It's time to admit that Path of exile is very much league based now, and that majority of players potentially have their own goal in mind (whether they think it or not), and only play when they have hope/desire/m
... keep reading on reddit β‘such a beautiful character
βFrom an overall standpoint, it was extremely stressful with all of the COVID tests [and all of those factors]," Green said. "With all of that stuff it was difficult, but from a basketball standpoint, youβre not expected to win.
"Ainβt no stress in that, which is why you can see guys play great on terrible teams and then they go to teams where games are meaningful and all of the sudden you donβt recognize the player.β https://www.nbcsports.com/bayarea/warriors/draymond-green-explains-why-warriors-season-wasnt-stressful
We're close, people.
Letβs goooooooooo, great update
Pumped to not buy Madden for the first time in who knows how long
In my journeyman save I have been trying out different types of tactics and styles that would fit that team's strength. But I don't really see much difference on the field between tactical set ups.
On a team with a bunch of creative technical players I tried to play tici-taca with a false nine and inside forwards. I had hopes that my false nine would fall back when my team in possession to make 1-2 combinations with the inside forward, or to look for a pass for a running man. Instead, he just sits in the box being easily marked by two defenders. Same for my running box to box man in midfield. My inside forwards make a run outside like a winger. This happens over and over.
This is very similar like my counter attacking setup with pure wingers on support and a advanced forward in attack. But in this tactic, I would expect this to happen as this is litterly their instructions.
in both tactics defenders just hoof it up the field. But only in my counter attacking tactic is this according to the instructions.
It is just very frustrating and off putting when I finally get to a team that is on the top side of the league that has the quality to play different, only for them to play exactly like every other team I have managed so far.
Obviously, I can see a different in formation, but I don't see the effects of the tempo slider, or the different roles that much.
EDIT: here a screenshot of the two different tactics: https://imgur.com/a/AbGiLoj
PVP stuff is cool for a tiny fraction of your user base. And what good are weapons if you've got nothing to shoot them with? Planet wildlife is still as bland as it was years ago.
I'm honesty sorry if I sound harsh, but it's been years of us asking for a meaty PVE update, and all we get are small cosmetic bells and whistles.
We know development costs are an issue, so make a good PVE DLC, and sell it to us!
The biggest flaw of covenant system is its lack of flexibilty and inability of players to play multiple types of content and/or offspecs. It's because of timegating the switch.
It takes 2 weeks (1 reset) and approximately 8 dungeons (4 per quest) to complete. If you completed the covenant change quest this week, you canβt accept new one this week, which means you have to wait 3 weeks (2 resets). I want to raid Mythic and play PvP. I play hunter and I canβt do both, or well, I can, but...
COVENANT DISPARITY IN MULTIPLE TYPES OF CONTENT
Not every covenant is good in every situation. Some are extremely situational.
Night Fae is by far the best option for PvE, Night Fae has 98 % presence in Castle Nathria mythic for hunters. It looks similar in m+, although Kyrian is moving up in priority for dungeons.
https://castle-nathria.subcreation.net/marksmanship-hunter.html
Venthyr is by far the best option for PvP, Venthyr has 86 % presence in 1800+ bracket. Any hunter I q into is casting Flayed shot, not Resonating Arrow. Not Wild spirits, which is laughably bad spell in PvP.
https://drustvar.com/pvp/covenants/hunter/beast-mastery?bracket=all®ion=all&rating=2100
If I choose PvE, Iβm intentionally griefing my team mates in PvP (many of them left when they saw Iβm NF when I started queing for 3s) and I am much weaker than my opposition, that is a difference of Wild Spirits versus Flayed Shot.
Same happens in PvE, if I choose Venthyr with PvP in mind, I have to battle undergeared alts in overall in dungeons as 226 geared char, hunter class does absolutely nothing without Kyrian or Night Fae in PvE, our main strength is our AoE on demand burst, which is crippled by absence of Resonating Arrow/Wild Spirits.
BIGGEST PROBLEM
Timegating. Itβs time it takes to change your covenant. Example: We had progress paused for 1 week. I went to Venthyr so I could PvP. It takes 2 weeks (1 reset) and approximately 8 dungeons to complete. If you already completed the covenant change quest this week, you canβt accept new one on that same week, which means you have to wait 3 weeks (2 resets) before you can make the switch again.
Now Iβm stuck in Night Fae and I will be able to play PvP in 3 weeks. Thatβs because I already made the change switch back to Night Fae this week, I canβt accept the first quest to go back to Venthyr.
So when I changed to Night Fae I knew Iβd be able to PvP in 3 weeks without griefing my team mates.
This makes me just not want t
... keep reading on reddit β‘Hi all,
I have been hard at work trying to come up with a series of lots that let sims I play have an impact on the surrounding world. I was wondering if anyone else does anything similar or has any ideas. My current list includes:
*Archeology Museum in Selvadorada where sims can donate artifacts collected
*Museum of Natural History in Oasis Springs for fossils, fish, frogs, and rocks my sims collect.
*Granite Falls Ed Center for bugs, fish, and plants my sims have collected
*Strangerville Science Center and Observatory for donating telescope prints, microscope prints, elements, and alien artifacts
*Del Sol Hall of Fame, which houses all of the awards any of my sims have earned in the entertainer, music, acting, or sports careers
*San Myshuno Gallery, for all of my painter sims masterpieces (and photo gallery for photographer sims)
*Crypts and graveyards for all deceased sims
*A library that specifically houses books my sims have written
Please let me know if you have any other ideas! Thanks.
https://preview.redd.it/hun7xuc8f8d71.png?width=1048&format=png&auto=webp&s=155d95a945de7b511f4d92bcc5fe23ea76bc3c27
I used to play RPGs on the weekends, but now with young children in the house I do not have the time for such a commitment (or even the memory for the story). But I still want to sneak some gaming time in. I recently played through Consider It on the Switch, and that was a fun and thoughtful game. Any other ideas for games that have some depth but don't require a super heavy time investment?
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