A list of puns related to "Artifact (archaeology)"
I recently upgraded my Garrison to Tier 3 and started displaying some Draenor Pristine Artifacts I had, I then invited my friend to my Garrison to show them, but they said the artifacts werenβt showing for them, is this a glitch, or do the artifacts only show up for me?
The idea is that using this sheet is faster than opening up and navigating the Arch journal in-game to make sure you're done collecting/restoring a specific artifact. You can track your progress by highlighting cells with a certain color.
It's based on this one this one by u/Bud042 and updated to include new content. I also added level required to restore, excavation hotspots, dig sites, and additional useful links.
This spreadsheet does not cover:
If you want to use it, I recommend downloading and using in Excel so that everything displays correctly. I hope this helps! :)
Although it was mentioned that the Pyro demo stuff is a real future mission (βNo sand worms here!β), it wasnβt directly stated who you were getting the artifact for, or even if it will be a traditional mission as opposed to just a reward you can find (hence the lack of mission update text that some have pointed out).
My thoughts are that we could be seeing an archaeology org in the future that will tie into Exploration gameplay, and youβll be able to gain reputation with them by giving them various trinkets and artifacts you find to study (similar to the Antiquarian Circle from ESO) - and the Hadesian artifact shown in the demo is just one example of such a treasure.
Itβs already been said that the plan is for the future derelict puzzles to have some kind of treasure reward for solving them, which makes me think thereβll be some way to tie that into reputation as opposed to only being something you can sell for UEC - after all, the plan is to flesh out reputation a lot more so it covers basically all gameplay loops, since itβll be your main measure of progression in SC.
Also I just think a lot of players would probably like the idea of being more of a space Indiana Jones, as opposed to a pathfinder who scans/probes for POIs and sells the coordinates to somebody else who might be interested. Both will probably be significant parts of Exploration gameplay - in fact the Terrapin was specifically stated to be built for the latter role.
What the title says... I have no expirence dealing with ripping 3d content online, but I'd hate to see this data cease to be publicly accessable.
Some content in question:
http://geomaps.aum.edu/CalakmulGoogle1.htm
http://geomaps.aum.edu/CHichen%20Itza%203D.htm
http://geomaps.aum.edu/Index.html
http://geomaps.aum.edu/CalakmulGoogle2.htm
http://research.famsi.org/3D_imaging/index.php (I'm having trouble navigating to other pages with 3d content beyond the main directory here, which complicates matters)
Ideally a guide on how to do it would be best, so if I find more I can do it on my own, but if somebody wants to also just rip what I have linked here for me instead/in adidtion, that would also be helpful.
So I am trying out archaeology. I have my materials, damaged artifacts, and now it is time to restore it. I am trying to restore the Crest of Dagon, which requires 14 Goldrunes and 18 Orthenglass. How can I restore it when I only have 28 inventory spots? Iβm sure itβs a very easy answer, but I canβt figure how to get it to work!
https://imgur.com/gallery/IePiKyg
An ancient artifact that hasn't been posted about on this sub! (edits for formatting)
From Science:
>In 1894, gold prospectors digging up a peat bog near the Russian city of Yekaterinburg unearthed something bizarre: a carved wooden idol 5 meters long. Carefully smoothed into a plank, the piece was covered front and back with recognizable human faces and hands, along with zigzag lines and other mysterious details. It also had a recognizably human head, with its mouth open in an βo.β For more than a century, the statue was displayed as a curiosity in a Yekaterinburg museum, assumed to be at most a few thousand years old.
>This week, a paper published in the journal Antiquity argues that the statue was crafted from a single larchwood log 11,600 years ago, making it one of the worldβs oldest examples of monumental art. In age and appearance although not material, the authors write, the so-called Shigir Idol resembles the stone sculptures of GΓΆbekli Tepe in Turkey, which are often cited as the first monumental ritual structures. Both monuments represent a leap beyond the naturalistic images of the ice age.
>The idol also shows that large-scale, complex art emerged in more than one placeβand that it was the handiwork of hunter-gatherers and not, as was once assumed, of later farming societies. βWe have to conclude hunter-gatherers had complex ritual and expression of ideas. Ritual doesnβt start with farming, but with hunter-gatherers,β says Thomas Terberger, an archaeologist at the University of GΓΆttingen in Germany and a co-author of the paper.
>The first radiocarbon dating of the idol, in the 1990s, yielded a startlingly early date: 9800 years old. But many scholars rejected the result as implausibly old. They argued that hunter-gatherers couldnβt have produced such a large sculpture, nor have had the complex symbolic imagination to decorate it.
New samples were taken in 2014. At a 2015 press conference in Yekaterinburg, team members announced (before the results were peer reviewed), that these samples revealed even older dates, moving the age of the sculpture back 1500 years, to a time when the world was still transitioning out of the last ice age.
>The new dates come from samples taken from the core of the log, uncontaminated by earlier efforts to conserve the wood. βThe further you go inside, the
... keep reading on reddit β‘Iβm roughly 77 archaeology and since 72 I have like 15 artifacts I just donβt have enough materials to repair, is this going to be a constant issue? Will I need to start camping material caches?
Hey guys. This is something I worked up after realizing gathering from excavation points may give you a lot of extra damaged artifacts you don't have the materials for. Basically you can enter the total amount of each material you currently have and the damaged artifacts you have and the calculator will tell you the amount of each material you will need to complete restoring your damaged artifacts.
Check it out and let me know if you have any comments!
https://docs.google.com/spreadsheets/d/1th6QEHQR2fD4Rd4u61zQnVfgHyAsXFpRFcJ96qaoxmA/edit?usp=sharing
Edit: Got the new version uploaded with the artifacts split into the collections so they are easier to track. My task for tomorrow is to add wiki links to the artifacts for easy level and excavation reference.
Edit2: Added links to all of the materials and artifacts to the wiki. Next update (not coming for a little bit) will be linking to the GE prices so you can calculate what your cost would be if buying the materials instead of going to caches.
Edit3: Updated to add linking to GE prices and calculating cost.
I've seen suggestions to let us trade broken artifacts for others from the same site, but that makes things a little too easy IMO. I think it'd be better if we could take several broken artifacts, along with some energy, and transmute them into ones we actually need. Make the energy cost scale with your Divination level, much like transmutation currently does.
Maybe you want to turn two level 45 artifacts into another from the same excavation spot; itll cost a small amount of similar-level energy and require a similar Divination level. Want to turn your unwanted level 45 artifacts into level 92 artifacts from the same alignment? That'll cost you 7-8 artifacts and a large amount of energy, and possibly some archaeology materials associated with the artifacts as well.
I don't know how the balancing would work, I haven't thought that far into it, but make it so it's not profitable and is simply a way to do SOMETHING with broken artifacts besides destroying them, or restoring them when you have no use for them in sets and won't get your material cost back in chronotes. This would be nice for players at higher levels who get a lot of useless artifacts from tetras, as I know I do.
An alternative would be reworking the "Fixate" spell and allowing us to somehow trade these broken artifacts in for more uses of Fixate. That doesn't benefit as many players, though, or make Divination more useful.
Either way, I want them to have a purpose. As I'm digging my way toward 200M, I find myself with an extra 12 Ancient Globes and 7 Praetorian Robes that I'd really like to do something with, but I can't seem to balance out my artifacts even with the Fixate spell. Something like this would really help.
Is there a list somewhere of the count of the number of artifacts that we need to complete? Maybe I'm missing it in the Wiki. Taszor
A month or so ago /u/BeyonceIsBetter made a neat post about some missing items from Disney World Epcot and Magic Kingdom. Items included Buzzy, Haunted Mansion items, as well as other assorted wigs and costumes
Buzzy was a large, heavy animatronic model that was part of the Cranium Command show. It had been in storage for the past decade.
Former employee Patrick Spike was arrested after posting photos of missing items. He posted other photos of behind-the-scenes parts of Disney. He utilized the underground tunnel system in part to carry out his thefts.
Spike sold several items to at least two buyers who claim they were unaware of the false ownership. He received near $30,000 via paypal. Some items have been recovered, police are still searching for others.
First post, sorry if it's bad. I'll edit in any corrections if needed!
Edit- from WDW news today
Edit- I included flair in the title lol. I've learned today.
Edit- To be thorough I wanted to add some info based on comments. The suspect had a popular account on Twitter called BackDoorDisney which has been suspended since the day after his arrest. He actually made a few comments in the previous related posts denying any involvement.
I didn't follow this as closely as some of you so i am glad to have contributions in the comments, thank you.
*should be "how can this issue be addressed", excuse the typo.
For example, said NGO claims that it surveyed 365 major archaeological sites across the West Bank (Judea and Samaria in Jewish tradition) and found that some 80% had suffered either moderate or serious damage.
I've never posted. I hope this isn't too long and boring for y'all.
In the news the past couple years are stories of a search for two possible hidden rooms behind the walls of Tutankhamun's tomb. At this time, we are told that the latest in scanning proves they do not exist. I'm a huge ancient Egyptophile so I've followed this closely and believe the chambers do exist. Here are some facts.
King Tut (as I will call him for brevity) died at about age 18 circa 1323 BCE and, after the traditional 70 day mourning/mummification period, was entombed in the Valley of the Kings. Pharaohs of his time began planning and building their tombs immediately after taking the throne. The major Valley tombs are elaborately decorated affairs. Tut's was not. (Contrary to popular belief, his tomb was not untouched when found by Howard Carter in 1922. Ancient robbers stole portable valuables like gold and expensive oils. The guarding Necropolis staff "cleaned up" the mess by shoving items willy nilly into boxes and baskets. Covered by the debris from other activity and a probable flash flood, the tomb thereafter remained hidden.)
Tut was the son of the heretic Pharaoh Akhenaten, by a minor wife. Akhenaten's Great Royal Wife was the now famous Nefertiti. Akhenaten was odd in many ways. He moved the capital to a newly built site, renounced all the gods but Aten the sun disk, and his reign saw a drastic change in centuries' old artistic conventions. Nefertiti was eventually co regent and possibly ruled alone briefly after her husband's death under the name Neferneferuaten, followed by Tut. (important to later stuff below) By then the Egyptian people were dissatisfied with Akhenaten's social changes: his new capital city was abandoned and the old gods were resurrected. Young Tutankhaten was renamed Tutankhamun, reflecting the dumping of Aten as the only god. The royal families tombs were lost, perhaps destroyed with the city.
Tut's tomb is a embarrassingly simple affair for a king. It's tiny, the walls are undecorated save for the burial chamber, and those decorations are simple compared to the intricate art in other king's tombs. Much of the core funerary equipment was originally made for Akhenaten or Neferneferuaten and adapted for him. They were in a rush and needed a filled, decorated tomb fast.
Recently, respected Egyptologist Nicholas Reeves turned his attention to Tut, who left so much stu
... keep reading on reddit β‘I've repaired many of the same artifacts but velucia only takes one of each type. What should we do with the extras?
Should we avoid using resources on repairing the same type of artifact?
https://preview.redd.it/xg0mod2v8vq41.png?width=983&format=png&auto=webp&s=3a308d3871d2c2c17e70e76976d97d804d7f7f50
This took me 6 hours to make - it covers every material needed for every artifact in the game, and the experience given by those artifacts, skilling outfit included.
Enter the artifacts you need to restore and the materials you already have, and this spreadsheet will output the materials you need to get, the experience that restoring the artifacts will give you, and any leftover materials as well.
Download link:
https://drive.google.com/open?id=1w1tj-__0TwP4qo0mPXiOXMxLzxta6_Eb
I'm going to sleep soon, but if there are any problems with the spreadsheet, I'll fix them tomorrow.
(Edit 1: Forgot to reset the current mats to 0 after doing some testing, file reuploaded and fixed)
(Edit 2: Forgot to include Tetracompass and Spear of Annihilation. I didn't add them because they where "special" artifacts, but did intend to add links to the wiki pages. Apparently I forgot to do that. This has been fixed. New file uploaded.)
(Edit 3: New picture with changes uploaded.)
(Edit 4: Significant changes to layout made for ease of use and to get all those numbers off the screen :), new picture uploaded.)
(Edit 5: I broke it yesterday. It is now fixed.)
Hey.
So, I'm farming up my 4th Vial of the Sands for a thing, and am at about 30 mantid solves per hour (equates to about 4 tol'vir solves/hr, EV for the recipe is about 80 solves). Someone said they could farm up 150 Restored Artifacts in 2 hours, and while I was skeptical at 75 solves per hour, I decided to math it out. So, what's the absolute cap? If you somehow found a bug where the digsite never despawned and a fragment spawned at the same spot every time, how many solves could you get per hour?
Survey ability: 1 second cast time, 3 second cooldown. Looting: 1 second cast time
(3600 seconds/hr) x (1 dig/4 seconds) = 900 successful digs/hr
(900 digs/hr) x (7 mantid fragments/dig) = 6300 fragments/hr
(6300 fragments/hr) x (1 solve/50 fragments) = 126 solves/hr
So, the absolute cap is 126 solves per hour with buggy perfection. It's generally about a minute flight time in between each digsite, but there's an item that let you teleport to a random site. I don't use it cause it's rarely worth, but you can also set your hearthstone creatively. Let's keep ignoring travel time though because we have a problem, 126 isn't realistic, lol. If the digsite still never despawned, but the successful dig location was now random, you need to survey once to find you direction, and with Farmhud+gathermate, you can normally find it on your second cast. So with two survey casts per successful dig:
No travel perfection = 63 solves/hour
So, with about a minute per site and a minute flying between sites, I'm kicking butt at 30 solves an hour, and, BY THE POWER OF MATH, I call B.S. on Mr. 75-Solves-Per-Hour! So there. Harumph.
(P.S. If you're unfamiliar with the mantid trick for VotS farming, here's a video I did on it a while ago.)
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