A list of puns related to "3D computer graphics"
EDIT: just noticed the book uses OpenGL, so I think I should study that first.
I'm just a simple beginner testing the waters. While there are many books that deep-dives on rendering, physics and its related math, Mathematics for 3D Game Programming and Computer Graphics caught my attention because it seems to give a good overview about it game engines, which I think it could be interesting to someone still at the beginning of its studies and could start implementing some basic things before going further on other subjects.
The thing is, its last edition is from 2011. Is this too old? I think the author is prioritizing his other books that goes into more details about each of this topic, only the ones about math and rendering is published and, as I said, I think just the basics of each topic could be more productive.
P.S: I'm studying linear algebra from a pure math book and plan to do the same with calculus, so I think that part is well served at the moment, but would still welcome any recommendations.
Well, I know the fundamental difference between the two dimensions: 2D is length and width, 3D is length, width, and height. But I still don't get how a monitor which is essentially flat can show 3D images and it actually looks 3D despite being on a flat surface. Are 3D video games just 2D with the illusion of being 3D? And how does the computer generate them both?
I have been searching for so long.
Title says it all, On zoom calls I cannot even take notes due to extreme lag. This shouldn't be happening with the rig I have. Any thoughts on what could be happening? I've done a lot of googling
*edit (solved!)
I had the first volume of this comic in the early 2000s, the main character was named Alex, and the story starts with him as a child. He has the ability to travel to a magical fantasy land when he dreams, and goes on many adventures with his friends there: a purple-haired elf girl, tiny blonde fairy girl, and a rock guy. Alex and his friends tried to stop a cyclops from destroying an innocent village, and when they defeated him, he fell over (and destroyed a cliff?), revealing a cave that had a magical barrier preventing anyone from the fantasy world from entering. Alex is able to get past this barrier, and despite his friends pleading, explores it. He finds a giant sword, and picks it up, and a red dragon which he slices the eye of (accidentally?) And then he wakes up in the real world, with a necklace that has a pendant of the giant sword.
Time skip happens, now he's an adult, and he hasn't been able to return to the fantasy world since he found the sword as a child. Then he has an argument with his (friend? Brother?) About weather or not he really did have these magical adventures as a child. Then he goes to sleep and wakes up in the magical world once more! He flirts with some mermaids, and accidentally squishes some fairies houses, and they call him a monster. Then he hears someone call his name, and it's the blonde fairy girl, all grown up like him. She asks if it really is him, and where he went for all those years.
And that's the end of volume 1
Hi!!
Is this a good computer for graphic design - mostly blender?
I want the upgraded one with Ryzen 7, but it's out of stock. Do you think I will notice a significant difference if I get the Ryzen 5 (linked above)? Will this outperform my Macbook Pro?
Thank you so much in advance! I don't know anything about computers. Reddit has been my #1 source for muddling thru the world of tech. x
My 13 yo son is self-learning to use blender and Iβm wondering if there are any recommendations on classes in Saskatoon. In person or on-line.
I know alot of people are going to say build a PC but I just need to work with what I have. I'm starting to hit limitations with the default hardware and I really want to take my ability to do 3d art with blender to the next level with more particles and more light reflections etc... But I have no idea where to start for being a Mac user. I do currently have a spare random graphics card sitting around but I have no idea how to link it up.
I was reading about how ray-tracing works. As far as I understood, ray-tracing works by sending a ray from the "camera" for every pixel on the screen. The ray bounces off of surfaces and determines what color that pixel should appear. In this case, how would something that is smaller or thinner than a pixel be rendered, e.g., strands of hair?
For example, if a CGI character is standing slightly far from the camera, then the strands of hair on their head would be thinner than the individual pixels on the screen. In this case, the computer has to render many strands of hair per pixel. How is such a thing possible with ray-tracing?
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